66 lines
1.6 KiB
Makefile
66 lines
1.6 KiB
Makefile
TARGET = psxsplash
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TYPE = ps-exe
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SRCS = \
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src/main.cpp \
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src/renderer.cpp \
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src/splashpack.cpp \
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src/camera.cpp \
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src/gtemath.cpp \
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src/worldcollision.cpp \
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src/navregion.cpp \
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src/triclip.cpp \
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src/lua.cpp \
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src/luaapi.cpp \
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src/scenemanager.cpp \
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src/fileloader.cpp \
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src/audiomanager.cpp \
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src/controls.cpp \
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src/profiler.cpp \
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src/collision.cpp \
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src/bvh.cpp \
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src/cutscene.cpp \
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src/uisystem.cpp \
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src/loadingscreen.cpp \
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src/memoverlay.cpp \
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src/loadbuffer_patch.cpp
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# LOADER=cdrom → CD-ROM backend (for ISO builds on real hardware)
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# LOADER=pcdrv → PCdrv backend (default, emulator + SIO1)
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ifeq ($(LOADER),cdrom)
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CPPFLAGS += -DLOADER_CDROM
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else
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CPPFLAGS += -DPCDRV_SUPPORT=1
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endif
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# MEMOVERLAY=1 → Enable runtime heap/RAM usage overlay
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ifeq ($(MEMOVERLAY),1)
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CPPFLAGS += -DPSXSPLASH_MEMOVERLAY
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endif
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# FPSOVERLAY=1 → Enable runtime FPS overlay
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ifeq ($(FPSOVERLAY), 1)
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CPPFLAGS += -DPSXSPLASH_FPSOVERLAY
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endif
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ifdef OT_SIZE
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CPPFLAGS += -DOT_SIZE=$(OT_SIZE)
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endif
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ifdef BUMP_SIZE
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CPPFLAGS += -DBUMP_SIZE=$(BUMP_SIZE)
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endif
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include third_party/nugget/psyqo-lua/psyqo-lua.mk
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include third_party/nugget/psyqo/psyqo.mk
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# Redirect Lua's allocator through our OOM-guarded wrapper
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LDFLAGS := $(subst psyqo_realloc,lua_oom_realloc,$(LDFLAGS))
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# NOPARSER=1 → Use precompiled bytecode, strip Lua parser from runtime (~25KB savings)
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ifeq ($(NOPARSER),1)
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LIBRARIES := $(subst liblua.a,liblua-noparser.a,$(LIBRARIES))
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# Wrap luaL_loadbufferx to intercept psyqo-lua's source-text FixedPoint
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# metatable init and redirect it to pre-compiled bytecode.
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LDFLAGS += -Wl,--wrap=luaL_loadbufferx
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endif
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