Bumped nugget version
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@@ -45,9 +45,11 @@ static int gameobjectSetPosition(psyqo::Lua L) {
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psyqo::FixedPoint<> x(L.toNumber(3), psyqo::FixedPoint<>::RAW);
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go->position.x = x;
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L.pop();
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L.getField(2, "y");
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psyqo::FixedPoint<> y(L.toNumber(3), psyqo::FixedPoint<>::RAW);
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go->position.y = y;
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L.pop();
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L.getField(2, "z");
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psyqo::FixedPoint<> z(L.toNumber(3), psyqo::FixedPoint<>::RAW);
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go->position.z = z;
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L.pop();
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@@ -156,7 +158,7 @@ void psxsplash::Lua::CallOnCollide(GameObject* self, GameObject* other) {
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PushGameObject(self);
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PushGameObject(other);
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if (L.pcall(2, 0, errfunc) != LUA_OK) {
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if (L.pcall(2, 0) != LUA_OK) {
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printf("Lua error: %s\n", L.toString(-1));
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L.pop();
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}
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2
third_party/nugget
vendored
2
third_party/nugget
vendored
Submodule third_party/nugget updated: c18876727c...7ed81a19ce
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