Fixed bump allocator size
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@@ -23,7 +23,7 @@ class Renderer final {
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Renderer& operator=(const Renderer&) = delete;
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Renderer& operator=(const Renderer&) = delete;
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static constexpr size_t ORDERING_TABLE_SIZE = 4096 * 16;
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static constexpr size_t ORDERING_TABLE_SIZE = 4096 * 16;
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static constexpr size_t BUMP_ALLOCATOR_SIZE = 8192;
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static constexpr size_t BUMP_ALLOCATOR_SIZE = 8192 * 2;
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static void init(psyqo::GPU& gpuInstance);
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static void init(psyqo::GPU& gpuInstance);
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