Including the binary of the splaspack, added FPS camera

This commit is contained in:
2025-03-26 13:50:27 +01:00
parent dbc4bcb068
commit 68084796df
12 changed files with 336 additions and 150 deletions

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@@ -4,6 +4,11 @@ TYPE = ps-exe
SRCS = \
src/main.cpp \
src/renderer.cpp \
src/splashpack.cpp
src/splashpack.cpp \
src/camera.cpp \
output.o
include third_party/nugget/psyqo/psyqo.mk
%.o: %.bin
$(PREFIX)-objcopy -I binary --set-section-alignment .data=4 --rename-section .data=.rodata,alloc,load,readonly,data,contents -O $(FORMAT) -B mips $< $@

BIN
output.bin Normal file

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53
src/camera.cpp Normal file
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@@ -0,0 +1,53 @@
#include "camera.hh"
#include <psyqo/fixed-point.hh>
#include <psyqo/matrix.hh>
#include <psyqo/soft-math.hh>
#include <psyqo/trigonometry.hh>
psxsplash::Camera::Camera() {
m_rotationMatrix = psyqo::SoftMath::generateRotationMatrix33(0, psyqo::SoftMath::Axis::X, m_trig);
}
void psxsplash::Camera::moveX(psyqo::FixedPoint<12> x) { m_rotation.x += -x; }
void psxsplash::Camera::moveY(psyqo::FixedPoint<12> y) { m_rotation.y += -y; }
void psxsplash::Camera::moveZ(psyqo::FixedPoint<12> z) { m_rotation.z += -z; }
void psxsplash::Camera::setPosition(psyqo::FixedPoint<12> x, psyqo::FixedPoint<12> y, psyqo::FixedPoint<12> z) {
m_rotation.x = -x;
m_rotation.y = -y;
m_rotation.z = -z;
}
void psxsplash::Camera::rotateX(psyqo::Angle x) {
auto rot = psyqo::SoftMath::generateRotationMatrix33(-x, psyqo::SoftMath::Axis::X, m_trig);
psyqo::SoftMath::multiplyMatrix33(m_rotationMatrix, rot, &m_rotationMatrix);
}
void psxsplash::Camera::rotateY(psyqo::Angle y) {
auto rot = psyqo::SoftMath::generateRotationMatrix33(-y, psyqo::SoftMath::Axis::Y, m_trig);
psyqo::SoftMath::multiplyMatrix33(m_rotationMatrix, rot, &m_rotationMatrix);
}
void psxsplash::Camera::rotateZ(psyqo::Angle z) {
auto rot = psyqo::SoftMath::generateRotationMatrix33(-z, psyqo::SoftMath::Axis::Y, m_trig);
psyqo::SoftMath::multiplyMatrix33(m_rotationMatrix, rot, &m_rotationMatrix);
}
void psxsplash::Camera::setRotation(psyqo::Angle x, psyqo::Angle y, psyqo::Angle z) {
auto rotX = psyqo::SoftMath::generateRotationMatrix33(x, psyqo::SoftMath::Axis::X, m_trig);
auto rotY = psyqo::SoftMath::generateRotationMatrix33(y, psyqo::SoftMath::Axis::Y, m_trig);
auto rotZ = psyqo::SoftMath::generateRotationMatrix33(z, psyqo::SoftMath::Axis::Z, m_trig);
psyqo::SoftMath::multiplyMatrix33(rotY, rotX, &rotY);
psyqo::SoftMath::multiplyMatrix33(rotY, rotZ, &rotY);
m_rotationMatrix = rotY;
}
psyqo::Matrix33& psxsplash::Camera::getRotation() { return m_rotationMatrix; }

35
src/camera.hh Normal file
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@@ -0,0 +1,35 @@
#pragma once
#include <sys/types.h>
#include <psyqo/fixed-point.hh>
#include <psyqo/matrix.hh>
#include <psyqo/trigonometry.hh>
namespace psxsplash {
class Camera {
public:
Camera();
void moveX(psyqo::FixedPoint<12> x);
void moveY(psyqo::FixedPoint<12> y);
void moveZ(psyqo::FixedPoint<12> y);
void setPosition(psyqo::FixedPoint<12> x, psyqo::FixedPoint<12> y, psyqo::FixedPoint<12> z);
psyqo::Vec3& getPosition() { return m_rotation; }
void rotateX(psyqo::Angle x);
void rotateY(psyqo::Angle y);
void rotateZ(psyqo::Angle z);
void setRotation(psyqo::Angle x, psyqo::Angle y, psyqo::Angle z);
psyqo::Matrix33& getRotation();
private:
psyqo::Matrix33 m_rotationMatrix;
psyqo::Trig<> m_trig;
psyqo::Vec3 m_rotation;
};
} // namespace psxsplash

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@@ -1,24 +1,24 @@
#pragma once
#include "psyqo/matrix.hh"
#include "psyqo/vector.hh"
#include <cstdint>
#include <psyqo/matrix.hh>
#include <psyqo/vector.hh>
#include "mesh.hh"
#include <cstdint>
namespace psxsplash {
class GameObject final {
public:
psyqo::Vec3 position; // 12 bytes
psyqo::Matrix33 rotation; // 36 bytes
uint16_t polyCount; // 2 bytes
psyqo::PrimPieces::TPageAttr texture; // 2 bytes
psyqo::Vec3 position; // 12 bytes
psyqo::Matrix33 rotation; // 36 bytes
uint16_t polyCount; // 2 bytes
psyqo::PrimPieces::TPageAttr texture; // 2 bytes
uint16_t clutX, clutY;
uint16_t clut[256];
union { // 4 bytes
union { // 4 bytes
Tri *polygons;
uint32_t polygonsOffset;
};
};
} // namespace psxsplash
} // namespace psxsplash

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@@ -1,37 +1,55 @@
#include <stdint.h>
#include "EASTL/array.h"
#include "gameobject.hh"
#include "psyqo/application.hh"
#include "psyqo/font.hh"
#include "psyqo/gpu.hh"
#include "psyqo/scene.hh"
#include <cmath>
#include <cstdint>
#include <psyqo/advancedpad.hh>
#include <psyqo/application.hh>
#include <psyqo/fixed-point.hh>
#include <psyqo/font.hh>
#include <psyqo/gpu.hh>
#include <psyqo/scene.hh>
#include <psyqo/trigonometry.hh>
#include "output.h"
#include "camera.hh"
#include "gameobject.hh"
#include "renderer.hh"
#include "splashpack.hh"
extern uint8_t _binary_output_bin_start[];
namespace {
class PSXSplash final : public psyqo::Application {
using namespace psyqo::fixed_point_literals;
using namespace psyqo::trig_literals;
class PSXSplash final : public psyqo::Application {
void prepare() override;
void createScene() override;
public:
psyqo::Font<> m_font;
psyqo::AdvancedPad m_input;
};
class MainScene final : public psyqo::Scene {
void frame() override;
void start(StartReason reason) override;
eastl::vector<psxsplash::GameObject *> objects;
psxsplash::Camera m_mainCamera;
psyqo::Angle camRotX, camRotY, camRotZ;
eastl::vector<psxsplash::GameObject*> m_objects;
psyqo::Trig<> m_trig;
uint32_t m_lastFrameCounter;
static constexpr psyqo::FixedPoint<12> moveSpeed = 0.01_fp;
static constexpr psyqo::Angle rotSpeed = 0.01_pi;
};
PSXSplash psxSplash;
MainScene mainScene;
} // namespace
} // namespace
void PSXSplash::prepare() {
psyqo::GPU::Configuration config;
@@ -45,13 +63,83 @@ void PSXSplash::prepare() {
void PSXSplash::createScene() {
m_font.uploadSystemFont(gpu());
m_input.initialize();
pushScene(&mainScene);
}
void MainScene::start(StartReason reason) {
objects = psxsplash::LoadSplashpack(bin2c_output_bin);
m_objects = psxsplash::LoadSplashpack(_binary_output_bin_start);
psxsplash::Renderer::getInstance().setCamera(m_mainCamera);
}
void MainScene::frame() { psxsplash::Renderer::getInstance().render(objects); }
void MainScene::frame() {
uint32_t beginFrame = gpu().now();
auto currentFrameCounter = gpu().getFrameCount();
auto frameDiff = currentFrameCounter - mainScene.m_lastFrameCounter;
if (frameDiff == 0) {
return;
}
mainScene.m_lastFrameCounter = currentFrameCounter;
auto& input = psxSplash.m_input;
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Right)) {
m_mainCamera.moveX((m_trig.cos(camRotY) * moveSpeed));
m_mainCamera.moveZ(-(m_trig.sin(camRotY) * moveSpeed));
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Left)) {
m_mainCamera.moveX(-(m_trig.cos(camRotY) * moveSpeed));
m_mainCamera.moveZ((m_trig.sin(camRotY) * moveSpeed));
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Up)) {
m_mainCamera.moveX((m_trig.sin(camRotY) * m_trig.cos(camRotX)) * moveSpeed);
m_mainCamera.moveY(-(m_trig.sin(camRotX) * moveSpeed));
m_mainCamera.moveZ((m_trig.cos(camRotY) * m_trig.cos(camRotX)) * moveSpeed);
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Down)) {
m_mainCamera.moveX(-((m_trig.sin(camRotY) * m_trig.cos(camRotX)) * moveSpeed));
m_mainCamera.moveY((m_trig.sin(camRotX) * moveSpeed));
m_mainCamera.moveZ(-((m_trig.cos(camRotY) * m_trig.cos(camRotX)) * moveSpeed));
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::R1)) {
m_mainCamera.moveY(-moveSpeed);
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::L1)) {
m_mainCamera.moveY(moveSpeed);
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Cross)) {
camRotX -= rotSpeed;
m_mainCamera.setRotation(camRotX, camRotY, camRotZ);
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Triangle)) {
camRotX += rotSpeed;
m_mainCamera.setRotation(camRotX, camRotY, camRotZ);
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Circle)) {
camRotY += rotSpeed;
m_mainCamera.setRotation(camRotX, camRotY, camRotZ);
}
if (input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Square)) {
camRotY -= rotSpeed;
m_mainCamera.setRotation(camRotX, camRotY, camRotZ);
}
psxsplash::Renderer::getInstance().render(m_objects);
psxSplash.m_font.chainprintf(gpu(), {{.x = 2, .y = 2}}, {{.r = 0xff, .g = 0xff, .b = 0xff}}, "FPS: %i",
gpu().getRefreshRate() / frameDiff);
gpu().pumpCallbacks();
uint32_t endFrame = gpu().now();
uint32_t spent = endFrame - beginFrame;
}
int main() { return psxSplash.run(); }

File diff suppressed because one or more lines are too long

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@@ -1,13 +1,15 @@
#include "renderer.hh"
#include "EASTL/vector.h"
#include "psyqo/fixed-point.hh"
#include "psyqo/gte-kernels.hh"
#include "psyqo/gte-registers.hh"
#include "psyqo/primitives/common.hh"
#include "psyqo/primitives/triangles.hh"
#include "psyqo/soft-math.hh"
#include "psyqo/trigonometry.hh"
#include <EASTL/vector.h>
#include <cstdint>
#include <psyqo/fixed-point.hh>
#include <psyqo/gte-kernels.hh>
#include <psyqo/gte-registers.hh>
#include <psyqo/kernel.hh>
#include <psyqo/primitives/common.hh>
#include <psyqo/primitives/triangles.hh>
#include <psyqo/vector.hh>
using namespace psyqo::fixed_point_literals;
using namespace psyqo::trig_literals;
@@ -15,31 +17,30 @@ using namespace psyqo::trig_literals;
psxsplash::Renderer *psxsplash::Renderer::instance = nullptr;
void psxsplash::Renderer::init(psyqo::GPU &gpuInstance) {
psyqo::Kernel::assert(instance == nullptr,
"A second intialization of Renderer was tried");
psyqo::Kernel::assert(instance == nullptr, "A second intialization of Renderer was tried");
psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>();
psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(
psyqo::FixedPoint<16>(160.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(
psyqo::FixedPoint<16>(120.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(160.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(120.0).raw());
psyqo::GTE::write<psyqo::GTE::Register::H, psyqo::GTE::Unsafe>(120);
psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(
ORDERING_TABLE_SIZE / 3);
psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(
ORDERING_TABLE_SIZE / 4);
psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 3);
psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 4);
if (!instance) {
instance = new Renderer(gpuInstance);
}
}
void psxsplash::Renderer::setCamera(psxsplash::Camera &camera) { m_currentCamera = &camera; }
void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
psyqo::Kernel::assert(m_currentCamera != nullptr, "PSXSPLASH: Tried to render without an active camera");
uint8_t parity = m_gpu.getParity();
auto &ot = m_ots[parity];
@@ -54,45 +55,69 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
balloc.reset();
for (auto &obj : objects) {
auto transform = psyqo::SoftMath::generateRotationMatrix33(
0, psyqo::SoftMath::Axis::X, m_trig);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(
transform);
for (int i = 0; i < obj->polyCount; i++) {
Tri &tri = obj->polygons[i];
psyqo::Vec3 result;
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V2>(tri.v2);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(obj->rotation);
psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(obj->position.x.raw() +
m_currentCamera->getPosition().x.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(obj->position.y.raw() +
m_currentCamera->getPosition().y.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Safe>(obj->position.z.raw() +
m_currentCamera->getPosition().z.raw());
psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V2>(tri.v2);
psyqo::GTE::Kernels::mvmva<psyqo::GTE::Kernels::MX::RT, psyqo::GTE::Kernels::MV::V0,
psyqo::GTE::Kernels::TV::TR>();
result = psyqo::GTE::readSafe<psyqo::GTE::PseudoRegister::SV>();
psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V0>(result);
psyqo::GTE::Kernels::mvmva<psyqo::GTE::Kernels::MX::RT, psyqo::GTE::Kernels::MV::V1,
psyqo::GTE::Kernels::TV::TR>();
result = psyqo::GTE::readSafe<psyqo::GTE::PseudoRegister::SV>();
psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V1>(result);
psyqo::GTE::Kernels::mvmva<psyqo::GTE::Kernels::MX::RT, psyqo::GTE::Kernels::MV::V2,
psyqo::GTE::Kernels::TV::TR>();
result = psyqo::GTE::readSafe<psyqo::GTE::PseudoRegister::SV>();
psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V2>(result);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(m_currentCamera->getRotation());
psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>();
psyqo::GTE::Kernels::rtpt();
psyqo::GTE::Kernels::nclip();
int32_t mac0 = 0;
psyqo::GTE::read<psyqo::GTE::Register::MAC0>(
reinterpret_cast<uint32_t *>(&mac0));
if (mac0 <= 0)
continue;
psyqo::GTE::read<psyqo::GTE::Register::MAC0>(reinterpret_cast<uint32_t *>(&mac0));
if (mac0 <= 0) continue;
psyqo::GTE::Kernels::avsz3();
int32_t zIndex = 0;
psyqo::GTE::read<psyqo::GTE::Register::OTZ>(
reinterpret_cast<uint32_t *>(&zIndex));
if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE)
continue;
uint32_t sz0, sz1, sz2;
psyqo::GTE::read<psyqo::GTE::Register::SZ0>(&sz0);
psyqo::GTE::read<psyqo::GTE::Register::SZ1>(&sz1);
psyqo::GTE::read<psyqo::GTE::Register::SZ2>(&sz2);
zIndex = eastl::max(eastl::max(sz0, sz1), sz2);
// psyqo::GTE::read<psyqo::GTE::Register::OTZ>(reinterpret_cast<uint32_t *>(&zIndex));
if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE) continue;
psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[0].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[1].packed);
psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[2].packed);
auto &prim =
balloc.allocateFragment<psyqo::Prim::GouraudTexturedTriangle>();
auto &prim = balloc.allocateFragment<psyqo::Prim::GouraudTexturedTriangle>();
psyqo::PrimPieces::ClutIndex clut(obj->clutX, obj->clutY);
prim.primitive.pointA = projected[0];
prim.primitive.pointB = projected[1];
prim.primitive.pointC = projected[2];
@@ -104,7 +129,6 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
prim.primitive.setColorA(tri.colorA);
prim.primitive.setColorB(tri.colorB);
prim.primitive.setColorC(tri.colorC);
prim.primitive.setOpaque();
@@ -115,8 +139,7 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
m_gpu.chain(ot);
}
void psxsplash::Renderer::vramUpload(const uint16_t *imageData, int16_t posX,
int16_t posY, int16_t width,
void psxsplash::Renderer::vramUpload(const uint16_t *imageData, int16_t posX, int16_t posY, int16_t width,
int16_t height) {
psyqo::Rect uploadRect{.a = {.x = posX, .y = posY}, .b = {width, height}};
m_gpu.uploadToVRAM(imageData, uploadRect);

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@@ -1,56 +1,57 @@
#pragma once
#include "EASTL/vector.h"
#include "gameobject.hh"
#include "psyqo/bump-allocator.hh"
#include "psyqo/fragments.hh"
#include "psyqo/gpu.hh"
#include "psyqo/ordering-table.hh"
#include "psyqo/primitives/common.hh"
#include "psyqo/primitives/misc.hh"
#include "psyqo/trigonometry.hh"
#include "psyqo/kernel.hh"
#include "psyqo//fixed-point.hh"
#include <EASTL/vector.h>
#include <cstdint>
#include <psyqo/bump-allocator.hh>
#include <psyqo/fragments.hh>
#include <psyqo/gpu.hh>
#include <psyqo/kernel.hh>
#include <psyqo/ordering-table.hh>
#include <psyqo/primitives/common.hh>
#include <psyqo/primitives/misc.hh>
#include <psyqo/trigonometry.hh>
#include "camera.hh"
#include "gameobject.hh"
namespace psxsplash {
class Renderer final {
public:
public:
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
static constexpr size_t ORDERING_TABLE_SIZE = 4096*16;
static constexpr size_t BUMP_ALLOCATOR_SIZE = 100000;
static constexpr size_t ORDERING_TABLE_SIZE = 4096 * 16;
static constexpr size_t BUMP_ALLOCATOR_SIZE = 8192;
static void init(psyqo::GPU &gpuInstance);
static void init(psyqo::GPU& gpuInstance);
void render(eastl::vector<GameObject*> &objects);
void setCamera(Camera& camera);
void render(eastl::vector<GameObject*>& objects);
void vramUpload(const uint16_t* imageData, int16_t posX, int16_t posY, int16_t width, int16_t height);
static Renderer& getInstance() {
psyqo::Kernel::assert(instance != nullptr, "Access to renderer was tried without prior initialization");
return *instance;
}
psyqo::Kernel::assert(instance != nullptr, "Access to renderer was tried without prior initialization");
return *instance;
}
private:
private:
static Renderer* instance;
Renderer(psyqo::GPU& gpuInstance) : m_gpu(gpuInstance) {}
~Renderer() {}
Renderer(psyqo::GPU &gpuInstance) : m_gpu(gpuInstance) {}
~Renderer() { }
Camera* m_currentCamera;
psyqo::GPU &m_gpu;
psyqo::GPU& m_gpu;
psyqo::Trig<> m_trig;
psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2];
psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2];
psyqo::Color m_clearcolor = {.r = 63, .g = 63, .b = 63};
psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2];
};
} // namespace psxsplash
} // namespace psxsplash

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@@ -1,21 +1,20 @@
#include "splashpack.hh"
#include "gameobject.hh"
#include "mesh.hh"
#include "psyqo/primitives/common.hh"
#include "renderer.hh"
#include <cstdint>
#include <cstring>
#include <memory>
#include <psyqo/primitives/common.hh>
#include "gameobject.hh"
#include "mesh.hh"
#include "renderer.hh"
namespace psxsplash {
eastl::vector<psxsplash::GameObject *> LoadSplashpack(uint8_t *data) {
psyqo::Kernel::assert(data != nullptr,
"Splashpack loading data pointer is null");
psxsplash::SPLASHPACKFileHeader *header =
reinterpret_cast<psxsplash::SPLASHPACKFileHeader *>(data);
psyqo::Kernel::assert(memcmp(header->magic, "SP", 2) == 0,
"Splashpack has incorrect magic");
psyqo::Kernel::assert(data != nullptr, "Splashpack loading data pointer is null");
psxsplash::SPLASHPACKFileHeader *header = reinterpret_cast<psxsplash::SPLASHPACKFileHeader *>(data);
psyqo::Kernel::assert(memcmp(header->magic, "SP", 2) == 0, "Splashpack has incorrect magic");
eastl::vector<psxsplash::GameObject *> gameObjects;
gameObjects.reserve(header->gameObjectCount);
@@ -23,49 +22,40 @@ eastl::vector<psxsplash::GameObject *> LoadSplashpack(uint8_t *data) {
uint8_t *curentPointer = data + sizeof(psxsplash::SPLASHPACKFileHeader);
for (uint16_t i = 0; i < header->gameObjectCount; i++) {
psxsplash::GameObject *go =
reinterpret_cast<psxsplash::GameObject *>(curentPointer);
psxsplash::GameObject *go = reinterpret_cast<psxsplash::GameObject *>(curentPointer);
int16_t width = 0;
switch ((psyqo::Prim::TPageAttr::ColorMode)(
(std::bit_cast<short>(go->texture) & 0x0180) >> 7)) {
case psyqo::Prim::TPageAttr::ColorMode::Tex4Bits:
width = 16;
break;
case psyqo::Prim::TPageAttr::ColorMode::Tex8Bits:
width = 256;
break;
default:
width = -1;
switch ((psyqo::Prim::TPageAttr::ColorMode)((std::bit_cast<short>(go->texture) & 0x0180) >> 7)) {
case psyqo::Prim::TPageAttr::ColorMode::Tex4Bits:
width = 16;
break;
case psyqo::Prim::TPageAttr::ColorMode::Tex8Bits:
width = 256;
break;
default:
width = -1;
}
if(width > 0) {
psxsplash::Renderer::getInstance().vramUpload(
go->clut, go->clutX*16, go->clutY, width, 1);
if (width > 0) {
psxsplash::Renderer::getInstance().vramUpload(go->clut, go->clutX * 16, go->clutY, width, 1);
}
go->polygons =
reinterpret_cast<psxsplash::Tri *>(data + go->polygonsOffset);
go->polygons = reinterpret_cast<psxsplash::Tri *>(data + go->polygonsOffset);
gameObjects.push_back(go);
curentPointer += sizeof(psxsplash::GameObject);
}
for (uint16_t i = 0; i < header->textureAtlasCount; i++) {
psxsplash::SPLASHPACKTextureAtlas *atlas =
reinterpret_cast<psxsplash::SPLASHPACKTextureAtlas *>(
curentPointer);
psxsplash::SPLASHPACKTextureAtlas *atlas = reinterpret_cast<psxsplash::SPLASHPACKTextureAtlas *>(curentPointer);
uint8_t *offsetData =
data + atlas->polygonsOffset; // Ensure correct byte offset
uint16_t *castedData =
reinterpret_cast<uint16_t *>(offsetData); // Safe cast
psxsplash::Renderer::getInstance().vramUpload(
castedData, atlas->x, atlas->y, atlas->width, atlas->height);
uint8_t *offsetData = data + atlas->polygonsOffset; // Ensure correct byte offset
uint16_t *castedData = reinterpret_cast<uint16_t *>(offsetData); // Safe cast
psxsplash::Renderer::getInstance().vramUpload(castedData, atlas->x, atlas->y, atlas->width, atlas->height);
curentPointer += sizeof(psxsplash::SPLASHPACKTextureAtlas);
}
return gameObjects;
}
} // namespace psxsplash
} // namespace psxsplash

View File

@@ -1,8 +1,11 @@
#pragma once
#include "EASTL/vector.h"
#include "gameobject.hh"
#include <EASTL/vector.h>
#include <cstdint>
#include "gameobject.hh"
namespace psxsplash {
struct SPLASHPACKFileHeader {
@@ -15,9 +18,9 @@ struct SPLASHPACKFileHeader {
struct SPLASHPACKTextureAtlas {
uint32_t polygonsOffset;
uint16_t width, height;
uint16_t x,y;
uint16_t x, y;
};
eastl::vector<GameObject*> LoadSplashpack(uint8_t *data);
eastl::vector<GameObject *> LoadSplashpack(uint8_t *data);
}; // namespace psxsplash
}; // namespace psxsplash

View File

@@ -1,8 +1,7 @@
#pragma once
#include <cstdint>
#include "psyqo/primitives/common.hh"
#include <psyqo/primitives/common.hh>
namespace psxsplash {
class Texture final {
@@ -11,4 +10,4 @@ class Texture final {
uint8_t m_width, m_height;
};
} // namespace psxsplash
} // namespace psxsplash