Created and implemented scenemanager, include cleanup, fixed winbuild?
This commit is contained in:
134
src/main.cpp
134
src/main.cpp
@@ -1,7 +1,3 @@
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#include <stdint.h>
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#include <cmath>
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#include <cstdint>
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#include <psyqo/advancedpad.hh>
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#include <psyqo/application.hh>
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#include <psyqo/fixed-point.hh>
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@@ -10,56 +6,29 @@
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#include <psyqo/scene.hh>
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#include <psyqo/trigonometry.hh>
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#include "EASTL/algorithm.h"
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#include "camera.hh"
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#include "lua.h"
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#include "navmesh.hh"
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#include "psyqo/vector.hh"
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#include "renderer.hh"
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#include "splashpack.hh"
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#include "scenemanager.hh"
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// Data from the splashpack
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extern uint8_t _binary_output_bin_start[];
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namespace {
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using namespace psyqo::fixed_point_literals;
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using namespace psyqo::trig_literals;
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class PSXSplash final : public psyqo::Application {
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void prepare() override;
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void createScene() override;
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public:
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psxsplash::Lua m_lua;
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psxsplash::SplashPackLoader m_loader;
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psyqo::Font<> m_font;
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psyqo::AdvancedPad m_input;
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static constexpr uint8_t m_stickDeadzone = 0x30;
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};
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class MainScene final : public psyqo::Scene {
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void frame() override;
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void start(StartReason reason) override;
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psxsplash::Camera m_mainCamera;
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psyqo::Angle camRotX, camRotY, camRotZ;
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psyqo::Trig<> m_trig;
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uint32_t m_lastFrameCounter;
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static constexpr psyqo::FixedPoint<12> moveSpeed = 0.002_fp;
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static constexpr psyqo::Angle rotSpeed = 0.01_pi;
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bool m_sprinting = false;
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static constexpr psyqo::FixedPoint<12> sprintSpeed = 0.01_fp;
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bool m_freecam = false;
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psyqo::FixedPoint<12> pheight = 0.0_fp;
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bool m_renderSelect = false;
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psxsplash::SceneManager m_sceneManager;
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};
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PSXSplash app;
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@@ -77,49 +46,16 @@ void PSXSplash::prepare() {
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// Initialize the Renderer singleton
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psxsplash::Renderer::Init(gpu());
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m_lua.Init();
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}
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void PSXSplash::createScene() {
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m_font.uploadSystemFont(gpu());
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m_input.initialize();
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pushScene(&mainScene);
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}
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void MainScene::start(StartReason reason) {
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app.m_loader.LoadSplashpack(_binary_output_bin_start, app.m_lua);
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psxsplash::Renderer::GetInstance().SetCamera(m_mainCamera);
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m_mainCamera.SetPosition(static_cast<psyqo::FixedPoint<12>>(app.m_loader.playerStartPos.x),
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static_cast<psyqo::FixedPoint<12>>(app.m_loader.playerStartPos.y),
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static_cast<psyqo::FixedPoint<12>>(app.m_loader.playerStartPos.z));
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pheight = psyqo::FixedPoint<12>(app.m_loader.playerHeight);
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app.m_input.setOnEvent(
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eastl::function<void(psyqo::AdvancedPad::Event)>{[this](const psyqo::AdvancedPad::Event& event) {
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if (event.pad != psyqo::AdvancedPad::Pad::Pad1a) return;
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if (app.m_loader.navmeshes.empty()) return;
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if (event.type == psyqo::AdvancedPad::Event::ButtonPressed) {
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if (event.button == psyqo::AdvancedPad::Button::Triangle) {
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m_freecam = !m_freecam;
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} else if (event.button == psyqo::AdvancedPad::Button::Square) {
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m_renderSelect = !m_renderSelect;
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}
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}
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}});
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if (app.m_loader.navmeshes.empty()) {
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m_freecam = true;
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}
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}
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void MainScene::start(StartReason reason) { m_sceneManager.InitializeScene(_binary_output_bin_start); }
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void MainScene::frame() {
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app.m_lua.CallOnCollide(app.m_loader.gameObjects[0], app.m_loader.gameObjects[1]);
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uint32_t beginFrame = gpu().now();
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auto currentFrameCounter = gpu().getFrameCount();
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auto deltaTime = currentFrameCounter - mainScene.m_lastFrameCounter;
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@@ -131,70 +67,10 @@ void MainScene::frame() {
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mainScene.m_lastFrameCounter = currentFrameCounter;
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uint8_t rightX = app.m_input.getAdc(psyqo::AdvancedPad::Pad::Pad1a, 0);
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uint8_t rightY = app.m_input.getAdc(psyqo::AdvancedPad::Pad::Pad1a, 1);
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uint8_t leftX = app.m_input.getAdc(psyqo::AdvancedPad::Pad::Pad1a, 2);
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uint8_t leftY = app.m_input.getAdc(psyqo::AdvancedPad::Pad::Pad1a, 3);
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int16_t rightXOffset = (int16_t)rightX - 0x80;
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int16_t rightYOffset = (int16_t)rightY - 0x80;
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int16_t leftXOffset = (int16_t)leftX - 0x80;
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int16_t leftYOffset = (int16_t)leftY - 0x80;
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if (__builtin_abs(leftXOffset) < app.m_stickDeadzone &&
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__builtin_abs(leftYOffset) < app.m_stickDeadzone) {
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m_sprinting = false;
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}
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if (app.m_input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Button::L3)) {
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m_sprinting = true;
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}
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psyqo::FixedPoint<12> speed = m_sprinting ? sprintSpeed : moveSpeed;
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if (__builtin_abs(rightXOffset) > app.m_stickDeadzone) {
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camRotY += (rightXOffset * rotSpeed * deltaTime) >> 7;
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}
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if (__builtin_abs(rightYOffset) > app.m_stickDeadzone) {
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camRotX -= (rightYOffset * rotSpeed * deltaTime) >> 7;
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camRotX = eastl::clamp(camRotX, -0.5_pi, 0.5_pi);
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}
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m_mainCamera.SetRotation(camRotX, camRotY, camRotZ);
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if (__builtin_abs(leftYOffset) > app.m_stickDeadzone) {
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psyqo::FixedPoint<12> forward = -(leftYOffset * speed * deltaTime) >> 7;
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m_mainCamera.MoveX((m_trig.sin(camRotY) * forward));
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m_mainCamera.MoveZ((m_trig.cos(camRotY) * forward));
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}
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if (__builtin_abs(leftXOffset) > app.m_stickDeadzone) {
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psyqo::FixedPoint<12> strafe = -(leftXOffset * speed * deltaTime) >> 7;
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m_mainCamera.MoveX(-(m_trig.cos(camRotY) * strafe));
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m_mainCamera.MoveZ((m_trig.sin(camRotY) * strafe));
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}
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if (app.m_input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Button::L1)) {
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m_mainCamera.MoveY(speed * deltaTime);
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}
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if (app.m_input.isButtonPressed(psyqo::AdvancedPad::Pad::Pad1a, psyqo::AdvancedPad::Button::R1)) {
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m_mainCamera.MoveY(-speed * deltaTime);
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}
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if (!m_freecam) {
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psyqo::Vec3 adjustedPosition =
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psxsplash::ComputeNavmeshPosition(m_mainCamera.GetPosition(), *app.m_loader.navmeshes[0], -pheight);
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m_mainCamera.SetPosition(adjustedPosition.x, adjustedPosition.y, adjustedPosition.z);
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}
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if (!m_renderSelect) {
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psxsplash::Renderer::GetInstance().Render(app.m_loader.gameObjects);
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} else {
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psxsplash::Renderer::GetInstance().RenderNavmeshPreview(*app.m_loader.navmeshes[0], true);
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}
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m_sceneManager.GameTick();
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app.m_font.chainprintf(gpu(), {{.x = 2, .y = 2}}, {{.r = 0xff, .g = 0xff, .b = 0xff}}, "FPS: %i",
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gpu().getRefreshRate() / deltaTime);
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gpu().getRefreshRate() / deltaTime);
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gpu().pumpCallbacks();
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uint32_t endFrame = gpu().now();
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