Created and implemented scenemanager, include cleanup, fixed winbuild?
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@@ -1,6 +1,5 @@
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#pragma once
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#include <cstdint>
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#include <psyqo/matrix.hh>
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#include <psyqo/vector.hh>
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@@ -17,7 +16,7 @@ class GameObject final {
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psyqo::Vec3 position;
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psyqo::Matrix33 rotation;
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uint16_t polyCount;
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uint16_t reserved;
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int16_t luaFileIndex;
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};
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static_assert(sizeof(GameObject) == 56, "GameObject is not 56 bytes");
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} // namespace psxsplash
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