Including the binary of the splaspack, added FPS camera
This commit is contained in:
111
src/renderer.cpp
111
src/renderer.cpp
@@ -1,13 +1,15 @@
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#include "renderer.hh"
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#include "EASTL/vector.h"
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#include "psyqo/fixed-point.hh"
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#include "psyqo/gte-kernels.hh"
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#include "psyqo/gte-registers.hh"
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#include "psyqo/primitives/common.hh"
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#include "psyqo/primitives/triangles.hh"
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#include "psyqo/soft-math.hh"
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#include "psyqo/trigonometry.hh"
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#include <EASTL/vector.h>
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#include <cstdint>
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#include <psyqo/fixed-point.hh>
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#include <psyqo/gte-kernels.hh>
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#include <psyqo/gte-registers.hh>
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#include <psyqo/kernel.hh>
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#include <psyqo/primitives/common.hh>
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#include <psyqo/primitives/triangles.hh>
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#include <psyqo/vector.hh>
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using namespace psyqo::fixed_point_literals;
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using namespace psyqo::trig_literals;
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@@ -15,31 +17,30 @@ using namespace psyqo::trig_literals;
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psxsplash::Renderer *psxsplash::Renderer::instance = nullptr;
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void psxsplash::Renderer::init(psyqo::GPU &gpuInstance) {
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psyqo::Kernel::assert(instance == nullptr,
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"A second intialization of Renderer was tried");
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psyqo::Kernel::assert(instance == nullptr, "A second intialization of Renderer was tried");
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psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>();
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psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
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psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>();
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psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(
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psyqo::FixedPoint<16>(160.0).raw());
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psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(
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psyqo::FixedPoint<16>(120.0).raw());
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psyqo::GTE::write<psyqo::GTE::Register::OFX, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(160.0).raw());
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psyqo::GTE::write<psyqo::GTE::Register::OFY, psyqo::GTE::Unsafe>(psyqo::FixedPoint<16>(120.0).raw());
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psyqo::GTE::write<psyqo::GTE::Register::H, psyqo::GTE::Unsafe>(120);
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psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(
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ORDERING_TABLE_SIZE / 3);
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psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(
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ORDERING_TABLE_SIZE / 4);
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psyqo::GTE::write<psyqo::GTE::Register::ZSF3, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 3);
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psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(ORDERING_TABLE_SIZE / 4);
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if (!instance) {
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instance = new Renderer(gpuInstance);
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}
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}
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void psxsplash::Renderer::setCamera(psxsplash::Camera &camera) { m_currentCamera = &camera; }
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void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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psyqo::Kernel::assert(m_currentCamera != nullptr, "PSXSPLASH: Tried to render without an active camera");
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uint8_t parity = m_gpu.getParity();
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auto &ot = m_ots[parity];
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@@ -54,45 +55,69 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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balloc.reset();
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for (auto &obj : objects) {
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auto transform = psyqo::SoftMath::generateRotationMatrix33(
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0, psyqo::SoftMath::Axis::X, m_trig);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(
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transform);
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for (int i = 0; i < obj->polyCount; i++) {
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Tri &tri = obj->polygons[i];
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psyqo::Vec3 result;
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V2>(tri.v2);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(obj->rotation);
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psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(obj->position.x.raw() +
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m_currentCamera->getPosition().x.raw());
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psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(obj->position.y.raw() +
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m_currentCamera->getPosition().y.raw());
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psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Safe>(obj->position.z.raw() +
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m_currentCamera->getPosition().z.raw());
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psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
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psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
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psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V2>(tri.v2);
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psyqo::GTE::Kernels::mvmva<psyqo::GTE::Kernels::MX::RT, psyqo::GTE::Kernels::MV::V0,
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psyqo::GTE::Kernels::TV::TR>();
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result = psyqo::GTE::readSafe<psyqo::GTE::PseudoRegister::SV>();
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psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V0>(result);
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psyqo::GTE::Kernels::mvmva<psyqo::GTE::Kernels::MX::RT, psyqo::GTE::Kernels::MV::V1,
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psyqo::GTE::Kernels::TV::TR>();
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result = psyqo::GTE::readSafe<psyqo::GTE::PseudoRegister::SV>();
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psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V1>(result);
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psyqo::GTE::Kernels::mvmva<psyqo::GTE::Kernels::MX::RT, psyqo::GTE::Kernels::MV::V2,
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psyqo::GTE::Kernels::TV::TR>();
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result = psyqo::GTE::readSafe<psyqo::GTE::PseudoRegister::SV>();
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psyqo::GTE::writeSafe<psyqo::GTE::PseudoRegister::V2>(result);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(m_currentCamera->getRotation());
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psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>();
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psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
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psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>();
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psyqo::GTE::Kernels::rtpt();
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psyqo::GTE::Kernels::nclip();
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int32_t mac0 = 0;
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psyqo::GTE::read<psyqo::GTE::Register::MAC0>(
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reinterpret_cast<uint32_t *>(&mac0));
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if (mac0 <= 0)
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continue;
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psyqo::GTE::read<psyqo::GTE::Register::MAC0>(reinterpret_cast<uint32_t *>(&mac0));
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if (mac0 <= 0) continue;
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psyqo::GTE::Kernels::avsz3();
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int32_t zIndex = 0;
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psyqo::GTE::read<psyqo::GTE::Register::OTZ>(
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reinterpret_cast<uint32_t *>(&zIndex));
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if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE)
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continue;
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uint32_t sz0, sz1, sz2;
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psyqo::GTE::read<psyqo::GTE::Register::SZ0>(&sz0);
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psyqo::GTE::read<psyqo::GTE::Register::SZ1>(&sz1);
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psyqo::GTE::read<psyqo::GTE::Register::SZ2>(&sz2);
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zIndex = eastl::max(eastl::max(sz0, sz1), sz2);
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// psyqo::GTE::read<psyqo::GTE::Register::OTZ>(reinterpret_cast<uint32_t *>(&zIndex));
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if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE) continue;
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psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[0].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[1].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[2].packed);
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auto &prim =
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balloc.allocateFragment<psyqo::Prim::GouraudTexturedTriangle>();
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auto &prim = balloc.allocateFragment<psyqo::Prim::GouraudTexturedTriangle>();
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psyqo::PrimPieces::ClutIndex clut(obj->clutX, obj->clutY);
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prim.primitive.pointA = projected[0];
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prim.primitive.pointB = projected[1];
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prim.primitive.pointC = projected[2];
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@@ -104,7 +129,6 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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prim.primitive.setColorA(tri.colorA);
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prim.primitive.setColorB(tri.colorB);
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prim.primitive.setColorC(tri.colorC);
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prim.primitive.setOpaque();
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@@ -115,8 +139,7 @@ void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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m_gpu.chain(ot);
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}
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void psxsplash::Renderer::vramUpload(const uint16_t *imageData, int16_t posX,
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int16_t posY, int16_t width,
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void psxsplash::Renderer::vramUpload(const uint16_t *imageData, int16_t posX, int16_t posY, int16_t width,
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int16_t height) {
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psyqo::Rect uploadRect{.a = {.x = posX, .y = posY}, .b = {width, height}};
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m_gpu.uploadToVRAM(imageData, uploadRect);
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