Adding splashpack
This commit is contained in:
3
Makefile
3
Makefile
@@ -3,6 +3,7 @@ TYPE = ps-exe
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SRCS = \
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src/main.cpp \
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src/renderer.cpp
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src/renderer.cpp \
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src/splashpack.cpp
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include third_party/nugget/psyqo/psyqo.mk
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@@ -9,11 +9,11 @@ namespace psxsplash {
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class GameObject final {
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public:
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psyqo::Vec3 position;
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psyqo::Matrix33 rotation;
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psyqo::PrimPieces::TPageAttr texture;
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uint16_t polyCount;
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union {
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psyqo::Vec3 position; // 12 bytes
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psyqo::Matrix33 rotation; // 36 bytes
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psyqo::PrimPieces::TPageAttr texture; // 2 bytes
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uint16_t polyCount; // 2 bytes
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union { // 4 bytes
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Tri *polygons;
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uint32_t polygonsOffset;
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};
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10
src/main.cpp
10
src/main.cpp
@@ -8,6 +8,8 @@
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#include "psyqo/scene.hh"
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#include "renderer.hh"
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#include "output.h"
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#include "splashpack.hh"
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namespace {
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@@ -22,7 +24,8 @@ class PSXSplash final : public psyqo::Application {
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class MainScene final : public psyqo::Scene {
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void frame() override;
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eastl::array<psxsplash::GameObject> objects;
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void start(StartReason reason) override;
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eastl::vector<psxsplash::GameObject*> objects;
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};
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PSXSplash psxSplash;
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@@ -45,6 +48,11 @@ void PSXSplash::createScene() {
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pushScene(&mainScene);
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}
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void MainScene::start(StartReason reason) {
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objects = psxsplash::LoadSplashpack(bin2c_output_bin);
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}
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void MainScene::frame() { psxsplash::Renderer::getInstance().render(objects); }
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int main() { return psxSplash.run(); }
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@@ -1,9 +1,7 @@
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#pragma once
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#include "EASTL/array.h"
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#include "psyqo/gte-registers.hh"
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#include "psyqo/primitives/common.hh"
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#include "texture.hh"
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namespace psxsplash {
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@@ -16,9 +14,4 @@ class Tri final {
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psyqo::Color colorA, colorB, colorC;
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};
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class Mesh final {
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public:
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Texture m_texture;
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eastl::array<Tri> m_polygons;
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};
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} // namespace psxsplash
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11
src/output.h
Normal file
11
src/output.h
Normal file
File diff suppressed because one or more lines are too long
@@ -1,12 +1,21 @@
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#include "renderer.hh"
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#include "EASTL/vector.h"
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#include "psyqo/fixed-point.hh"
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#include "psyqo/gte-kernels.hh"
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#include "psyqo/gte-registers.hh"
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#include "psyqo/primitives/triangles.hh"
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#include "psyqo/soft-math.hh"
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#include "psyqo/trigonometry.hh"
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psxsplash::Renderer* psxsplash::Renderer::instance = nullptr;
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using namespace psyqo::fixed_point_literals;
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using namespace psyqo::trig_literals;
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psxsplash::Renderer *psxsplash::Renderer::instance = nullptr;
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void psxsplash::Renderer::init(psyqo::GPU &gpuInstance) {
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psyqo::Kernel::assert(instance == nullptr, "A second intialization of Renderer was tried");
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psyqo::Kernel::assert(instance == nullptr,
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"A second intialization of Renderer was tried");
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psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>();
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psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
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@@ -24,14 +33,12 @@ void psxsplash::Renderer::init(psyqo::GPU &gpuInstance) {
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psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(
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ORDERING_TABLE_SIZE / 4);
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if(!instance) {
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if (!instance) {
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instance = new Renderer(gpuInstance);
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}
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}
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void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
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void psxsplash::Renderer::render(eastl::vector<GameObject *> &objects) {
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uint8_t parity = m_gpu.getParity();
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auto &ot = m_ots[parity];
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@@ -47,19 +54,21 @@ void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
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for (auto &obj : objects) {
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psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(
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obj.position.x.raw());
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/*psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(
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obj->position.x.raw());
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psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(
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obj.position.y.raw());
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psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(
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obj.position.z.raw());
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obj->position.y.raw());
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(
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obj.rotation);
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obj->rotation);*/
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for (int i = 0; i < obj.polyCount; i++) {
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psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(1024);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(
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obj->rotation);
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for (int i = 0; i < obj->polyCount; i++) {
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Tri& tri = obj.polygons[i];
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Tri &tri = obj->polygons[i];
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
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psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
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@@ -71,22 +80,22 @@ void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
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int32_t mac0 = 0;
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psyqo::GTE::read<psyqo::GTE::Register::MAC0>(
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reinterpret_cast<uint32_t *>(&mac0));
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if (mac0 <= 0)
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continue;
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// if (mac0 <= 0)
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// continue;
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psyqo::GTE::Kernels::avsz4();
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psyqo::GTE::Kernels::avsz3();
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int32_t zIndex = 0;
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psyqo::GTE::read<psyqo::GTE::Register::OTZ>(
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reinterpret_cast<uint32_t *>(&zIndex));
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if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE)
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continue;
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// if (zIndex < 0 || zIndex >= ORDERING_TABLE_SIZE)
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// continue;
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psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[1].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[2].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[3].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY0>(&projected[0].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY1>(&projected[1].packed);
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psyqo::GTE::read<psyqo::GTE::Register::SXY2>(&projected[2].packed);
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auto &prim = balloc.allocate<psyqo::Fragments::SimpleFragment<
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psyqo::Prim::TexturedTriangle>>();
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auto &prim =
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balloc.allocateFragment<psyqo::Prim::TexturedTriangle>();
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prim.primitive.pointA = projected[0];
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prim.primitive.pointB = projected[1];
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@@ -94,7 +103,11 @@ void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
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prim.primitive.uvA = tri.uvA;
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prim.primitive.uvB = tri.uvB;
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prim.primitive.uvC = tri.uvC;
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prim.primitive.tpage = obj.texture;
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prim.primitive.tpage = obj->texture;
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prim.primitive.tpage.setPageX(5);
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prim.primitive.tpage.setPageY(0);
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prim.primitive.setOpaque();
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ot.insert(prim, zIndex);
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}
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@@ -103,7 +116,9 @@ void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
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m_gpu.chain(ot);
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}
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void psxsplash::Renderer::vramUpload(const uint16_t * imageData, int16_t posX, int16_t posY, int16_t width, int16_t height) {
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void psxsplash::Renderer::vramUpload(const uint16_t *imageData, int16_t posX,
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int16_t posY, int16_t width,
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int16_t height) {
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psyqo::Rect uploadRect{.a = {.x = posX, .y = posY}, .b = {width, height}};
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m_gpu.uploadToVRAM(imageData, uploadRect);
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}
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@@ -1,6 +1,6 @@
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#pragma once
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#include "EASTL/array.h"
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#include "EASTL/vector.h"
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#include "gameobject.hh"
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#include "psyqo/bump-allocator.hh"
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#include "psyqo/fragments.hh"
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@@ -10,6 +10,7 @@
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#include "psyqo/primitives/misc.hh"
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#include "psyqo/trigonometry.hh"
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#include "psyqo/kernel.hh"
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#include "psyqo//fixed-point.hh"
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#include <cstdint>
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namespace psxsplash {
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@@ -25,7 +26,7 @@ class Renderer final {
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static void init(psyqo::GPU &gpuInstance);
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void render(eastl::array<GameObject> &objects);
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void render(eastl::vector<GameObject*> &objects);
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void vramUpload(const uint16_t* imageData, int16_t posX, int16_t posY, int16_t width, int16_t height);
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static Renderer& getInstance() {
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@@ -36,6 +37,7 @@ class Renderer final {
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private:
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static Renderer* instance;
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Renderer(psyqo::GPU &gpuInstance) : m_gpu(gpuInstance) {}
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~Renderer() { }
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@@ -47,6 +49,7 @@ class Renderer final {
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psyqo::Color m_clearcolor = {.r = 63, .g = 63, .b = 63};
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psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2];
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};
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@@ -2,32 +2,38 @@
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#include "gameobject.hh"
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#include "mesh.hh"
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#include "renderer.hh"
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#include <cassert>
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#include <cstdint>
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#include <cstring>
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namespace psxsplash {
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eastl::vector<psxsplash::GameObject*> LoadSplashpack(uint8_t *data) {
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assert(data != nullptr);
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psyqo::Kernel::assert(data != nullptr, "Splashpack loading data pointer is null");
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psxsplash::SPLASHPACKFileHeader *header =
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reinterpret_cast<psxsplash::SPLASHPACKFileHeader *>(data);
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assert(memcmp(header->magic, "SP", 10) == 0);
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psyqo::Kernel::assert(memcmp(header->magic, "SP", 2) == 0, "Splashpack has incorrect magic");
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eastl::vector<psxsplash::GameObject*> gameObjects;
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gameObjects.reserve(header->gameObjectCount);
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uint8_t* curentPointer = data += sizeof(psxsplash::SPLASHPACKFileHeader);
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uint8_t* curentPointer = data + sizeof(psxsplash::SPLASHPACKFileHeader);
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for(uint16_t i = 0; i < header->gameObjectCount; i++) {
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psxsplash::GameObject* go = reinterpret_cast<psxsplash::GameObject*>(curentPointer);
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go->polygons = reinterpret_cast<psxsplash::Tri*>(data += go->polygonsOffset);
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go->polygons = reinterpret_cast<psxsplash::Tri*>(data + go->polygonsOffset);
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gameObjects.push_back(go);
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curentPointer += sizeof(psxsplash::GameObject);
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}
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for(uint16_t i = 0; i < header->textureAtlasCount; i++) {
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psxsplash::SPLASHPACKTextureAtlas* atlas = reinterpret_cast<psxsplash::SPLASHPACKTextureAtlas *>(curentPointer);
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psxsplash::Renderer::getInstance().vramUpload((uint16_t*) (data += atlas->polygonsOffset), atlas->x, atlas->y, atlas->width, atlas->height);
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uint8_t* offsetData = data + atlas->polygonsOffset; // Ensure correct byte offset
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uint16_t* castedData = reinterpret_cast<uint16_t*>(offsetData); // Safe cast
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psxsplash::Renderer::getInstance().vramUpload(castedData, atlas->x, atlas->y, atlas->width, atlas->height);
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}
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return gameObjects;
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}
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}
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@@ -18,6 +18,6 @@ struct SPLASHPACKTextureAtlas {
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uint16_t x,y;
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};
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eastl::vector<GameObject> LoadSplashpack(const uint8_t *data);
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eastl::vector<GameObject*> LoadSplashpack(uint8_t *data);
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}; // namespace psxsplash
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