Adding splashpack
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@@ -18,6 +18,6 @@ struct SPLASHPACKTextureAtlas {
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uint16_t x,y;
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};
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eastl::vector<GameObject> LoadSplashpack(const uint8_t *data);
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eastl::vector<GameObject*> LoadSplashpack(uint8_t *data);
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}; // namespace psxsplash
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