Added splashpack parser, made renderer a singleton

This commit is contained in:
2025-03-21 17:54:25 +01:00
parent 4b7389da8d
commit 0d46881d7f
8 changed files with 121 additions and 44 deletions

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@@ -1,6 +1,6 @@
#pragma once #pragma once
#include "psyqo/trigonometry.hh" #include "psyqo/matrix.hh"
#include "psyqo/vector.hh" #include "psyqo/vector.hh"
#include "mesh.hh" #include "mesh.hh"
@@ -9,9 +9,13 @@ namespace psxsplash {
class GameObject final { class GameObject final {
public: public:
psyqo::Vec3 m_pos; psyqo::Vec3 position;
psyqo::Angle m_rot[3]; psyqo::Matrix33 rotation;
Mesh m_mesh; psyqo::PrimPieces::TPageAttr texture;
bool m_is_static; uint16_t polyCount;
union {
Tri *polygons;
uint32_t polygonsOffset;
};
}; };
} // namespace psxsplash } // namespace psxsplash

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@@ -18,8 +18,6 @@ class PSXSplash final : public psyqo::Application {
public: public:
psyqo::Font<> m_font; psyqo::Font<> m_font;
psxsplash::Renderer m_renderer;
PSXSplash() : m_renderer(gpu()) {}
}; };
class MainScene final : public psyqo::Scene { class MainScene final : public psyqo::Scene {
@@ -39,7 +37,7 @@ void PSXSplash::prepare() {
.set(psyqo::GPU::ColorMode::C15BITS) .set(psyqo::GPU::ColorMode::C15BITS)
.set(psyqo::GPU::Interlace::PROGRESSIVE); .set(psyqo::GPU::Interlace::PROGRESSIVE);
gpu().initialize(config); gpu().initialize(config);
m_renderer.initialize(); psxsplash::Renderer::init(gpu());
} }
void PSXSplash::createScene() { void PSXSplash::createScene() {
@@ -47,6 +45,6 @@ void PSXSplash::createScene() {
pushScene(&mainScene); pushScene(&mainScene);
} }
void MainScene::frame() { psxSplash.m_renderer.render(objects); } void MainScene::frame() { psxsplash::Renderer::getInstance().render(objects); }
int main() { return psxSplash.run(); } int main() { return psxSplash.run(); }

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@@ -10,7 +10,7 @@ namespace psxsplash {
class Tri final { class Tri final {
public: public:
psyqo::GTE::PackedVec3 v0, v1, v2; psyqo::GTE::PackedVec3 v0, v1, v2;
psyqo::GTE::PackedVec3 n0, n1, n2; psyqo::GTE::PackedVec3 normal;
psyqo::PrimPieces::UVCoords uvA, uvB; psyqo::PrimPieces::UVCoords uvA, uvB;
psyqo::PrimPieces::UVCoordsPadded uvC; psyqo::PrimPieces::UVCoordsPadded uvC;
psyqo::Color colorA, colorB, colorC; psyqo::Color colorA, colorB, colorC;
@@ -21,4 +21,4 @@ class Mesh final {
Texture m_texture; Texture m_texture;
eastl::array<Tri> m_polygons; eastl::array<Tri> m_polygons;
}; };
} // namespace psxsplash } // namespace psxsplash

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@@ -1,12 +1,13 @@
#include <cstdint>
#include "psyqo/primitives/triangles.hh"
#include "gameobject.hh"
#include "psyqo/soft-math.hh"
#include "renderer.hh" #include "renderer.hh"
void psxsplash::Renderer::initialize() { #include "psyqo/gte-kernels.hh"
#include "psyqo/primitives/triangles.hh"
psxsplash::Renderer* psxsplash::Renderer::instance = nullptr;
void psxsplash::Renderer::init(psyqo::GPU &gpuInstance) {
psyqo::Kernel::assert(instance == nullptr, "A second intialization of Renderer was tried");
psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(); psyqo::GTE::clear<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(); psyqo::GTE::clear<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>();
psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(); psyqo::GTE::clear<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>();
@@ -22,8 +23,14 @@ void psxsplash::Renderer::initialize() {
ORDERING_TABLE_SIZE / 3); ORDERING_TABLE_SIZE / 3);
psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>( psyqo::GTE::write<psyqo::GTE::Register::ZSF4, psyqo::GTE::Unsafe>(
ORDERING_TABLE_SIZE / 4); ORDERING_TABLE_SIZE / 4);
if(!instance) {
instance = new Renderer(gpuInstance);
}
} }
void psxsplash::Renderer::render(eastl::array<GameObject> &objects) { void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
uint8_t parity = m_gpu.getParity(); uint8_t parity = m_gpu.getParity();
@@ -40,32 +47,19 @@ void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
for (auto &obj : objects) { for (auto &obj : objects) {
auto &mesh = obj.m_mesh;
auto &texture = mesh.m_texture;
psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>( psyqo::GTE::write<psyqo::GTE::Register::TRX, psyqo::GTE::Unsafe>(
obj.m_pos.x.raw()); obj.position.x.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>( psyqo::GTE::write<psyqo::GTE::Register::TRY, psyqo::GTE::Unsafe>(
obj.m_pos.y.raw()); obj.position.y.raw());
psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>( psyqo::GTE::write<psyqo::GTE::Register::TRZ, psyqo::GTE::Unsafe>(
obj.m_pos.z.raw()); obj.position.z.raw());
auto transform = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[0], psyqo::SoftMath::Axis::X, m_trig);
auto rot = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[1], psyqo::SoftMath::Axis::Y, m_trig);
psyqo::SoftMath::multiplyMatrix33(transform, rot, &transform);
auto rotZ = psyqo::SoftMath::generateRotationMatrix33(
obj.m_rot[2], psyqo::SoftMath::Axis::Z, m_trig);
psyqo::SoftMath::multiplyMatrix33(transform, rotZ, &transform);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>( psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::Rotation>(
transform); obj.rotation);
for (auto &tri : mesh.m_polygons) { for (int i = 0; i < obj.polyCount; i++) {
Tri& tri = obj.polygons[i];
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0); psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V0>(tri.v0);
psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1); psyqo::GTE::writeUnsafe<psyqo::GTE::PseudoRegister::V1>(tri.v1);
@@ -100,11 +94,16 @@ void psxsplash::Renderer::render(eastl::array<GameObject> &objects) {
prim.primitive.uvA = tri.uvA; prim.primitive.uvA = tri.uvA;
prim.primitive.uvB = tri.uvB; prim.primitive.uvB = tri.uvB;
prim.primitive.uvC = tri.uvC; prim.primitive.uvC = tri.uvC;
prim.primitive.tpage = texture.m_tpage; prim.primitive.tpage = obj.texture;
ot.insert(prim, zIndex); ot.insert(prim, zIndex);
} }
} }
m_gpu.chain(ot); m_gpu.chain(ot);
}
void psxsplash::Renderer::vramUpload(const uint16_t * imageData, int16_t posX, int16_t posY, int16_t width, int16_t height) {
psyqo::Rect uploadRect{.a = {.x = posX, .y = posY}, .b = {width, height}};
m_gpu.uploadToVRAM(imageData, uploadRect);
} }

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@@ -9,25 +9,45 @@
#include "psyqo/primitives/common.hh" #include "psyqo/primitives/common.hh"
#include "psyqo/primitives/misc.hh" #include "psyqo/primitives/misc.hh"
#include "psyqo/trigonometry.hh" #include "psyqo/trigonometry.hh"
#include "psyqo/kernel.hh"
#include <cstdint>
namespace psxsplash { namespace psxsplash {
class Renderer final { class Renderer final {
public:
Renderer(const Renderer&) = delete;
Renderer& operator=(const Renderer&) = delete;
static constexpr size_t ORDERING_TABLE_SIZE = 1024; static constexpr size_t ORDERING_TABLE_SIZE = 1024;
static constexpr size_t BUMP_ALLOCATOR_SIZE = 100000; static constexpr size_t BUMP_ALLOCATOR_SIZE = 100000;
static void init(psyqo::GPU &gpuInstance);
void render(eastl::array<GameObject> &objects);
void vramUpload(const uint16_t* imageData, int16_t posX, int16_t posY, int16_t width, int16_t height);
static Renderer& getInstance() {
psyqo::Kernel::assert(instance != nullptr, "Access to renderer was tried without prior initialization");
return *instance;
}
private:
static Renderer* instance;
Renderer(psyqo::GPU &gpuInstance) : m_gpu(gpuInstance) {}
~Renderer() { }
psyqo::GPU &m_gpu; psyqo::GPU &m_gpu;
psyqo::Trig<> m_trig; psyqo::Trig<> m_trig;
public:
psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2]; psyqo::OrderingTable<ORDERING_TABLE_SIZE> m_ots[2];
psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2]; psyqo::Fragments::SimpleFragment<psyqo::Prim::FastFill> m_clear[2];
psyqo::Color m_clearcolor = {.r = 63, .g = 63, .b = 63}; psyqo::Color m_clearcolor = {.r = 63, .g = 63, .b = 63};
psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2]; psyqo::BumpAllocator<BUMP_ALLOCATOR_SIZE> m_ballocs[2];
Renderer(psyqo::GPU &gpuInstance) : m_gpu(gpuInstance) {}
void initialize();
void render(eastl::array<GameObject> &objects);
}; };
} // namespace psxsplash } // namespace psxsplash

33
src/splashpack.cpp Normal file
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@@ -0,0 +1,33 @@
#include "splashpack.hh"
#include "gameobject.hh"
#include "mesh.hh"
#include "renderer.hh"
#include <cassert>
#include <cstdint>
#include <cstring>
eastl::vector<psxsplash::GameObject*> LoadSplashpack(uint8_t *data) {
assert(data != nullptr);
psxsplash::SPLASHPACKFileHeader *header =
reinterpret_cast<psxsplash::SPLASHPACKFileHeader *>(data);
assert(memcmp(header->magic, "SP", 10) == 0);
eastl::vector<psxsplash::GameObject*> gameObjects;
gameObjects.reserve(header->gameObjectCount);
uint8_t* curentPointer = data += sizeof(psxsplash::SPLASHPACKFileHeader);
for(uint16_t i = 0; i < header->gameObjectCount; i++) {
psxsplash::GameObject* go = reinterpret_cast<psxsplash::GameObject*>(curentPointer);
go->polygons = reinterpret_cast<psxsplash::Tri*>(data += go->polygonsOffset);
gameObjects.push_back(go);
curentPointer += sizeof(psxsplash::GameObject);
}
for(uint16_t i = 0; i < header->textureAtlasCount; i++) {
psxsplash::SPLASHPACKTextureAtlas* atlas = reinterpret_cast<psxsplash::SPLASHPACKTextureAtlas *>(curentPointer);
psxsplash::Renderer::getInstance().vramUpload((uint16_t*) (data += atlas->polygonsOffset), atlas->x, atlas->y, atlas->width, atlas->height);
}
return gameObjects;
}

23
src/splashpack.hh Normal file
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@@ -0,0 +1,23 @@
#pragma once
#include "EASTL/vector.h"
#include "gameobject.hh"
#include <cstdint>
namespace psxsplash {
struct SPLASHPACKFileHeader {
char magic[2];
uint16_t version;
uint16_t gameObjectCount;
uint16_t textureAtlasCount;
};
struct SPLASHPACKTextureAtlas {
uint32_t polygonsOffset;
uint16_t width, height;
uint16_t x,y;
};
eastl::vector<GameObject> LoadSplashpack(const uint8_t *data);
}; // namespace psxsplash

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@@ -7,8 +7,8 @@
namespace psxsplash { namespace psxsplash {
class Texture final { class Texture final {
public: public:
psyqo::Prim::TPageAttr::ColorMode m_colormode;
psyqo::PrimPieces::TPageAttr m_tpage; psyqo::PrimPieces::TPageAttr m_tpage;
uint8_t m_width, m_height; uint8_t m_width, m_height;
}; };
} // namespace psxsplash } // namespace psxsplash