254 lines
9.8 KiB
C#
254 lines
9.8 KiB
C#
using UnityEngine;
|
|
using GeoSus.Client;
|
|
using System;
|
|
using System.Collections;
|
|
|
|
namespace Subsystems
|
|
{
|
|
internal class CoroutineHost : MonoBehaviour
|
|
{
|
|
public CoroutineHost() { }
|
|
}
|
|
internal enum GPSState
|
|
{
|
|
Uninitialized,
|
|
Initializing,
|
|
Running,
|
|
Failed
|
|
}
|
|
public static class PositonExtensions
|
|
{
|
|
public static Position ToLocal(this Position position, Position center)
|
|
{
|
|
double latDiff = position.Lat - center.Lat;
|
|
double lonDiff = position.Lon - center.Lon;
|
|
double metersPerDegreeLat = 111320.0;
|
|
double metersPerDegreeLon = 111320.0 * Math.Cos(center.Lat * Math.PI / 180.0);
|
|
float x = (float)(lonDiff * metersPerDegreeLon);
|
|
float z = (float)(latDiff * metersPerDegreeLat);
|
|
return new Position(z, x);
|
|
}
|
|
public static Vector3 ToLocalVector3(this Position position, Position center)
|
|
{
|
|
return position.ToLocal(center).ToVector3(); //TODO: Implementace v subsystemech
|
|
}
|
|
public static Vector3 ToVector3(this Position position)
|
|
{
|
|
return new Vector3((float)position.Lon, 0, (float)position.Lat); //TODO: Implementace v subsystemech
|
|
}
|
|
public static double DistanceTo(this Vector3 pos, Vector3 other)
|
|
{
|
|
return Math.Sqrt((other.x - pos.x) * (other.x - pos.x) + (other.z - pos.z) * (other.z - pos.z));
|
|
}
|
|
|
|
}
|
|
|
|
public class GameManager_Input
|
|
{
|
|
private GameClient _gameClient;
|
|
private Position _currentPosition;
|
|
private Position _lastSentPosition;
|
|
private GameObject _player;
|
|
private bool _testMode;
|
|
|
|
private GPSState _GPSState = GPSState.Uninitialized;
|
|
private float _speed = 0.00001f;
|
|
private Position _mapCenter;
|
|
private CoroutineHost _coroutineHost = new CoroutineHost();
|
|
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
|
|
{
|
|
_gameClient = gameClient;
|
|
_player = player;
|
|
_testMode = testMode;
|
|
}
|
|
public void positionCheck()
|
|
{
|
|
try
|
|
{
|
|
if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing)
|
|
{
|
|
if (_testMode)
|
|
{
|
|
|
|
if (_currentPosition == null || _currentPosition == new Position(0, 0))
|
|
{
|
|
//Init blok
|
|
_currentPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
|
_mapCenter = _gameClient.CurrentLobbyState.MapData.Center;
|
|
_lastSentPosition = _currentPosition;
|
|
}
|
|
|
|
TestPlayerPosition();
|
|
}
|
|
else
|
|
{
|
|
if (_GPSState == GPSState.Uninitialized)
|
|
{
|
|
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
|
return;
|
|
}
|
|
else if (_GPSState == GPSState.Initializing)
|
|
{
|
|
return;
|
|
}
|
|
else if (_GPSState == GPSState.Running)
|
|
{
|
|
try
|
|
{
|
|
if (_currentPosition != _lastSentPosition)
|
|
{
|
|
_gameClient.UpdatePosition(_currentPosition);
|
|
_lastSentPosition = _currentPosition;
|
|
_player.transform.position = _currentPosition.ToLocalVector3(_mapCenter);
|
|
_player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.Log(ex);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.Log("GPS failed, trying again...");)
|
|
_GPSState = GPSState.Uninitialized;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch (NullReferenceException ex) { Debug.Log(ex); }
|
|
}
|
|
private void TestPlayerPosition()
|
|
{
|
|
double x = Input.GetAxis("Horizontal");
|
|
double y = Input.GetAxis("Vertical");
|
|
Debug.Log($"Input: {x}, {y}");
|
|
_currentPosition = new Position( _lastSentPosition.Lat + y * _speed, _lastSentPosition.Lon + x * _speed);
|
|
Debug.Log($"Current Position: {_currentPosition.Lat}, {_currentPosition.Lon}");
|
|
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
|
Debug.Log($"Local Current Position: {localCurrent}");
|
|
var heading = CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), localCurrent);
|
|
if (heading != null)
|
|
{
|
|
Debug.Log($"Heading: {heading}");
|
|
_player.transform.rotation = Quaternion.Euler(0, (float)heading, 0);
|
|
}
|
|
_player.transform.position = localCurrent;
|
|
try
|
|
{
|
|
if (_currentPosition != _lastSentPosition)
|
|
{
|
|
_gameClient.UpdatePosition(_currentPosition);
|
|
_lastSentPosition = _currentPosition;
|
|
}
|
|
}
|
|
catch
|
|
{
|
|
_gameClient.UpdatePosition(_currentPosition);
|
|
_lastSentPosition = _currentPosition;
|
|
}
|
|
}
|
|
private double? CalculateHeading(Vector3 first, Vector3 second)
|
|
{
|
|
double? heading = null;
|
|
if ((first - second).magnitude == 0)
|
|
{
|
|
return null;
|
|
}
|
|
else if (first.x == second.x && first.z < second.z)
|
|
{
|
|
return 0;
|
|
}
|
|
else if (first.x == second.x && first.z > second.z)
|
|
{
|
|
return 180;
|
|
}
|
|
else if (first.x > second.x && first.z == second.z)
|
|
{
|
|
return 270;
|
|
}
|
|
else if (first.x < second.x && first.z == second.z)
|
|
{
|
|
return 90;
|
|
}
|
|
else if (first.x < second.x && first.z < second.z)
|
|
{
|
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
return (heading * 180) / Math.PI;
|
|
}
|
|
else if (first.x < second.x && first.z > second.z)
|
|
{
|
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
return (heading * 180) / Math.PI + 180;
|
|
}
|
|
else if (first.x > second.x && first.z < second.z)
|
|
{
|
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
return (heading * 180) / Math.PI - 90;
|
|
}
|
|
else if (first.x > second.x && first.z > second.z)
|
|
{
|
|
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
return (heading * 180) / Math.PI - 90;
|
|
}
|
|
else
|
|
{
|
|
return heading;
|
|
}
|
|
}
|
|
IEnumerator InitiallizeGPS()
|
|
{
|
|
_GPSState = GPSState.Initializing;
|
|
if (!Input.location.isEnabledByUser)
|
|
{
|
|
Debug.LogError("Location not enabled on device or app does not have permission to access location");
|
|
}
|
|
// Starts the location service.
|
|
|
|
float desiredAccuracyInMeters = 10f;
|
|
float updateDistanceInMeters = 10f;
|
|
|
|
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
|
|
|
|
// Waits until the location service initializes
|
|
int maxWait = 20;
|
|
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
|
|
{
|
|
yield return new WaitForSeconds(1);
|
|
maxWait--;
|
|
}
|
|
|
|
// If the service didn't initialize in 20 seconds this cancels location service use.
|
|
if (maxWait < 1)
|
|
{
|
|
_GPSState = GPSState.Failed;
|
|
Debug.LogError("Timed out");
|
|
yield break;
|
|
}
|
|
_GPSState = GPSState.Running;
|
|
yield return _coroutineHost.StartCoroutine(GPSService());
|
|
}
|
|
IEnumerator GPSService()
|
|
{
|
|
// Check if the user has location service enabled.
|
|
|
|
|
|
// If the connection failed this cancels location service use.
|
|
if (Input.location.status == LocationServiceStatus.Failed)
|
|
{
|
|
Debug.LogError("Unable to determine device location");
|
|
yield break;
|
|
}
|
|
else
|
|
{
|
|
// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
|
|
_currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude);
|
|
Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
|
|
yield return new WaitForSeconds(5f);
|
|
}
|
|
|
|
// Stops the location service if there is no need to query location updates continuously.
|
|
yield return _coroutineHost.StartCoroutine(GPSService());
|
|
}
|
|
}
|
|
} |