720 lines
18 KiB
Markdown
720 lines
18 KiB
Markdown
# GYROSCOPE TILT GAME - COMPLETE SETUP GUIDE
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> **Unity 6 (6000.x) Specific Guide**
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> This guide uses Unity 6's new **Build Profiles** system (replaces old Build Settings).
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> If you're on Unity 2022 or older, some menu names will be different.
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## 📋 TABLE OF CONTENTS
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1. [Overview](#overview)
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2. [Unity Scene Setup](#unity-scene-setup)
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3. [Build Profiles](#build-profiles-unity-6)
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4. [Testing on Device](#testing-on-device)
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5. [How to Play](#how-to-play)
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6. [Customization](#customization)
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7. [Troubleshooting](#troubleshooting)
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---
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## 📖 OVERVIEW
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### What This Game Does:
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- Detects when you tilt your phone around the Z-axis (portrait to landscape)
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- Counts successful tilts (crossing -45° or +45°)
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- Tracks time spent holding tilt position
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- Hybrid scoring: Complete 10 tilts AND hold for 15 seconds total
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### Scripts Included:
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1. **GyroTiltController.cs** - Handles all gyroscope input, calibration, and tilt detection
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2. **TiltGameManagerAutoStart.cs** - Game logic with auto-start (no UI needed)
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### What You'll See:
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- Debug text overlay showing angles, score, and objectives
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- Optional 3D cube that rotates with your phone
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- Game auto-starts after 2 seconds
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- Game auto-restarts after completion
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---
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## 🎮 UNITY SCENE SETUP
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### STEP 1: Create GameManager
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1. **Create Empty GameObject:**
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- Right-click in **Hierarchy** → **Create Empty**
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- Name it: `GameManager`
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- Position: `(0, 0, 0)`
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2. **Add GyroTiltController Script:**
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- Select `GameManager` in Hierarchy
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- In Inspector, click **Add Component**
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- Type: `GyroTiltController`
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- Press Enter
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3. **Configure GyroTiltController:**
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```
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✓ Enable Gyro On Start: CHECKED
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Smoothing: 0.5
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Left Tilt Threshold: -45
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Right Tilt Threshold: 45
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Deadzone Angle: 10
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Visual Target: (leave empty for now - we'll add in Step 2)
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Visual Rotation Multiplier: 1
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```
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4. **Add TiltGameManagerAutoStart Script:**
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- With `GameManager` still selected
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- Click **Add Component**
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- Type: `TiltGameManagerAutoStart`
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- Press Enter
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5. **Configure TiltGameManagerAutoStart:**
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```
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Gyro Controller: [Drag "GameManager" from Hierarchy here]
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Game Duration: 30
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Target Tilt Count: 10
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Target Hold Time: 15
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Points Per Tilt: 10
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Points Per Second Hold: 5
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Completion Bonus: 100
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Auto Start Delay: 2
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```
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**IMPORTANT:** You MUST drag the `GameManager` GameObject into the "Gyro Controller" field!
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---
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### STEP 2: Create Visual Indicator (Optional but Recommended)
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This creates a 3D object that rotates when you tilt your phone.
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1. **Create 3D Cube:**
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- Right-click Hierarchy → **3D Object** → **Cube**
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- Name it: `TiltIndicator`
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2. **Position It:**
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- Select `TiltIndicator`
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- In Inspector, set Transform:
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```
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Position: X=0, Y=0, Z=5 (in front of camera)
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Rotation: X=0, Y=0, Z=0
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Scale: X=0.5, Y=2, Z=0.1 (makes it arrow-like)
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```
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3. **Optional - Add Color:**
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- In Project window: Right-click → **Create** → **Material**
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- Name: `TiltMaterial`
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- Select it, set Albedo color to bright cyan or any color you like
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- Drag `TiltMaterial` onto `TiltIndicator` in Scene view
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4. **Connect to GyroTiltController:**
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- Select `GameManager` in Hierarchy
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- Find the **GyroTiltController** component in Inspector
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- Drag `TiltIndicator` from Hierarchy into the **Visual Target** field
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- Now the cube will rotate with your phone!
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---
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### STEP 3: Verify Camera Exists
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- You should already have **Main Camera** in your scene
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- If not: GameObject → Camera
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- Default position is fine: `(0, 1, -10)`
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---
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### STEP 4: Save Your Scene
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1. **File** → **Save As**
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2. Name: `TiltGame`
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3. Save location: `Assets/Scenes/TiltGame.unity`
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---
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### ✅ FINAL HIERARCHY CHECK
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Your Hierarchy should look like this:
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```
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Scene: TiltGame
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├── Main Camera
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├── Directional Light (default)
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├── GameManager
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│ ├── GyroTiltController (script component)
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│ └── TiltGameManagerAutoStart (script component)
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└── TiltIndicator (Cube)
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```
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That's it! Only 3-4 GameObjects needed.
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---
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## 📱 BUILD PROFILES (Unity 6)
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Unity 6 uses **Build Profiles** instead of the old Build Settings window.
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### STEP 1: Open Build Profiles Window
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1. **File** → **Build Profiles**
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2. The Build Profiles window opens (replaces old Build Settings)
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---
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### STEP 2: Create Android Build Profile
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1. In Build Profiles window, click **Create Build Profile** (or the **+** button)
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2. Select **Android** from the list
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3. The Android build profile is created and activated automatically
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**For iOS (if targeting iPhone):**
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1. Click **+** button in Build Profiles window
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2. Select **iOS**
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3. You'll need a Mac and Xcode for the actual build
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---
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### STEP 3: Add Scene to Build Profile
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1. In Build Profiles window, make sure your **Android** profile is selected (highlighted)
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2. Look for the **Scenes in Build** section
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3. Click **Add Open Scenes** button (or drag scene from Project window)
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4. You should see `Scenes/TiltGame` in the list with a checkmark
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---
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### STEP 4: Configure Player Settings
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1. In Build Profiles window, with Android profile selected, find the **Player Settings** section
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2. Or go to: **Edit** → **Project Settings** → **Player** → **Android tab** (Android icon)
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3. Configure these settings:
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```
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Company Name: YourName
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Product Name: TiltGame
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Version: 1.0
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Resolution and Presentation:
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Default Orientation: Portrait
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(or Auto Rotation if you want flexibility)
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Allowed Orientations for Auto Rotation:
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✓ Portrait
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✓ Landscape Left
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✓ Landscape Right
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Other Settings (scroll down):
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Minimum API Level: Android 7.0 'Nougat' (API Level 24) or higher
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Target API Level: Automatic (highest installed)
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Scripting Backend: IL2CPP (recommended) or Mono
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ARM64: ✓ (required for Google Play)
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```
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---
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### STEP 5: Build to Device
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**Option A: Build And Run (Recommended)**
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1. **Enable USB Debugging on your Android phone:**
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- Settings → About Phone → Tap "Build Number" 7 times
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- Settings → Developer Options → Enable "USB Debugging"
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2. **Connect phone via USB cable**
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3. **In Unity:**
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- Make sure Android build profile is **active** (selected in Build Profiles window)
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- Click **Build and Run** button in Build Profiles window
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- Choose save location for APK (e.g., `Builds/TiltGame.apk`)
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- Click Save
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- Wait for build (2-10 minutes first time)
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- App automatically installs and launches on phone!
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**Option B: Build APK Only**
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1. In Build Profiles window, click **Build** button
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2. Choose save location (e.g., `Builds/TiltGame.apk`)
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3. Click Save and wait for build to complete
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4. Transfer APK to phone (Google Drive, email, USB, etc.)
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5. Install manually on phone
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**Option C: Quick Build (Unity 6 Feature)**
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1. Use keyboard shortcut: **Ctrl+B** (Windows) or **Cmd+B** (Mac)
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2. Builds to the last used location automatically
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3. Super fast for testing iterations!
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---
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### Unity 6 Build Profiles - What's New?
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Unity 6's Build Profiles are better than old Build Settings:
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✅ **Multiple profiles:** Create Android, iOS, and PC builds without switching platforms constantly
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✅ **Faster switching:** No more waiting 5 minutes to switch platforms
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✅ **Per-profile settings:** Different scenes/settings for each platform
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✅ **Keyboard shortcuts:** Ctrl+B for quick builds
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**Example workflow:**
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1. Create Android profile (for phone testing)
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2. Create Standalone profile (for PC testing)
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3. Switch between them instantly - no re-importing!
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---
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## 🎮 HOW TO PLAY
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### When You Launch the App:
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#### **First 2 Seconds:**
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```
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Debug text shows:
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"Game starting soon..."
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"Hold device and press CALIBRATE if needed"
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Raw Z: 12.3° ← Your current tilt angle (raw sensor data)
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Smoothed Z: 11.8° ← Filtered angle (smoother, less jittery)
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State: Neutral ← Current tilt state
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```
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**What to do:** Hold your phone in a comfortable position (portrait, landscape, whatever you prefer)
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---
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#### **Game Starts (After 2 Seconds):**
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```
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GAME ACTIVE
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Time: 30.0s ← Countdown timer
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Score: 0 ← Your current score
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Tilts: 0/10 ← Tilt count / target
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Hold: 0.0s/15s ← Hold time / target
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```
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**Objective:** Complete BOTH goals before time runs out:
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- ✅ Cross tilt threshold 10 times (left or right)
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- ✅ Hold tilted position for 15 seconds total (cumulative)
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---
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#### **How to Score Points:**
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1. **Tilt Scoring (+10 points each):**
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- Tilt phone LEFT past -45° → triggers "TILT LEFT"
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- Tilt phone RIGHT past +45° → triggers "TILT RIGHT"
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- Each crossing = 1 tilt counted
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- Console shows: `>>> TILT #1! +10 points`
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2. **Hold Time Scoring (+5 points per second):**
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- Stay tilted past threshold (left OR right)
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- Timer accumulates while holding
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- Points added continuously: `+5, +10, +15...`
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3. **Completion Bonus (+100 points):**
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- Complete BOTH objectives before 30 seconds
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- Automatically awards 100 bonus points
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- Shows: `★★★ ALL OBJECTIVES COMPLETED! ★★★`
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---
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#### **Visual Feedback:**
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- **Tilt Angle Number:** Updates in real-time as you tilt
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- **State Indicator:** Shows "Neutral", "TiltLeft", or "TiltRight"
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- **Cube Rotation:** The TiltIndicator cube rotates matching your phone tilt
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- **Score Counter:** Updates continuously
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- **Green Text:** Objectives turn green when completed
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---
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#### **Game Over:**
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```
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GAME OVER
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Final Score: 245
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Restarting in 5s...
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```
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Game automatically restarts after 5 seconds!
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---
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### Controls Summary:
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| Action | What Happens |
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|--------|--------------|
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| Tilt left (past -45°) | +1 tilt, +10 points, state = TiltLeft |
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| Tilt right (past +45°) | +1 tilt, +10 points, state = TiltRight |
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| Hold tilt position | Hold time increases, +5 pts/second |
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| Return to neutral | State = Neutral, hold time stops |
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| Complete objectives | Game ends, +100 bonus |
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| Time reaches 0s | Game ends, no bonus |
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---
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## ⚙️ CUSTOMIZATION
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### Make Game Easier/Harder:
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Open Unity, select `GameManager`, modify these values:
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**Easier:**
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```
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TiltGameManagerAutoStart:
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Game Duration: 45 (more time)
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Target Tilt Count: 5 (fewer tilts needed)
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Target Hold Time: 10 (less hold time needed)
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GyroTiltController:
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Left Tilt Threshold: -30 (easier to trigger)
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Right Tilt Threshold: 30
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```
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**Harder:**
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```
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TiltGameManagerAutoStart:
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Game Duration: 20 (less time)
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Target Tilt Count: 15 (more tilts needed)
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Target Hold Time: 20 (more hold time needed)
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GyroTiltController:
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Left Tilt Threshold: -60 (harder to trigger)
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Right Tilt Threshold: 60
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```
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---
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### Adjust Smoothing:
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**Jittery/Jumpy rotation?**
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```
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GyroTiltController:
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Smoothing: 0.7-0.9 (more smoothing, less jitter)
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```
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**Laggy/Slow response?**
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```
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GyroTiltController:
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Smoothing: 0.1-0.3 (less smoothing, faster response)
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```
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---
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### Change Scoring:
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```
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TiltGameManagerAutoStart:
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Points Per Tilt: 20 (instead of 10)
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Points Per Second Hold: 10 (instead of 5)
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Completion Bonus: 500 (instead of 100)
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```
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---
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### Adjust Auto-Start Delay:
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```
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TiltGameManagerAutoStart:
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Auto Start Delay: 5 (wait 5 seconds instead of 2)
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```
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Set to `0` to start immediately!
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---
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### Change Game Duration:
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```
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TiltGameManagerAutoStart:
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Game Duration: 60 (1 minute game)
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```
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---
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## 🔧 TROUBLESHOOTING
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### Problem: "Gyroscope not supported"
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**Cause:** Device doesn't have gyroscope sensor (rare on modern phones)
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**Fix:**
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- Test on a different phone
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- Verify gyro exists: Install "Sensor Kinetics" app from Play Store
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- Most phones from 2015+ have gyroscope
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---
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### Problem: Tilt detection feels backwards
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**Cause:** Different phone orientation than expected
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**Fix Option 1 - Recalibrate:**
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- Hold phone in your preferred "neutral" position
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- (Future version will have calibrate button)
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**Fix Option 2 - Swap thresholds in code:**
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```
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Left Tilt Threshold: 45
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Right Tilt Threshold: -45
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```
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---
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### Problem: Cube doesn't rotate
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**Cause:** Visual Target not assigned
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**Fix:**
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1. Select `GameManager`
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2. Find `GyroTiltController` component
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3. Drag `TiltIndicator` into "Visual Target" field
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4. If field is grayed out, make sure TiltIndicator exists in Hierarchy
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---
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### Problem: No tilts detected when I tilt phone
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**Cause 1:** Threshold too high
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```
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Solution: Lower thresholds to -30 / +30
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```
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**Cause 2:** Wrong axis
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```
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Solution: Check you're tilting around Z-axis (portrait ↔ landscape)
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Not tilting forward/backward (that's X-axis)
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```
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**Cause 3:** Inside deadzone
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```
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Solution: Lower deadzone from 10 to 5
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```
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---
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### Problem: Game doesn't start
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**Cause:** Gyro Controller reference missing
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**Fix:**
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1. Select `GameManager`
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2. Find `TiltGameManagerAutoStart` component
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3. Make sure "Gyro Controller" field has `GameManager` assigned
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4. If it says "None", drag `GameManager` from Hierarchy into that field
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---
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### Problem: Compilation errors in Unity
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**Cause:** TiltUI.cs or TiltGameManager.cs are active (they need TextMeshPro)
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**Fix:**
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These files should be disabled (renamed to `.DISABLED` extension).
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Only these scripts should exist:
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- ✅ GyroTiltController.cs
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- ✅ TiltGameManagerAutoStart.cs
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If you see TiltUI.cs, rename it to TiltUI.cs.DISABLED
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---
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### Problem: Gyro drifts over time
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**Cause:** Gyroscope sensors have slight drift
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**Fix:**
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- Calibration helps reset the drift
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- In current version, game auto-calibrates on start
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- Future: Add manual calibrate button
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---
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### Problem: Can't install APK on phone
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**Cause:** "Install from unknown sources" disabled
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**Fix:**
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1. Settings → Security
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2. Enable "Unknown Sources" or "Install Unknown Apps"
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3. Allow installation from your file manager app
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---
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### Problem: Screen auto-rotates during gameplay
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**Cause:** Orientation set to Auto Rotation
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**Fix:**
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- Unity: Player Settings → Default Orientation → Portrait
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- Or: Lock orientation in phone settings during gameplay
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---
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### Problem: Build fails / Unity crashes
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**Solutions:**
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1. Close Unity, delete `Library` folder, reopen project
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2. Update Android SDK/NDK (Unity Hub → Installs → Add Modules)
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3. Lower graphics quality: Edit → Project Settings → Quality → Set to "Low"
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4. Check disk space (need ~5GB free)
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5. **Unity 6 specific:** Make sure Build Profile is active (highlighted in Build Profiles window)
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6. **Unity 6 specific:** Check that scene is in the Build Profile's "Scenes in Build" list
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---
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## 📊 UNDERSTANDING THE DEBUG TEXT
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### Upper Section (Always Visible):
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```
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Raw Z: -23.4° ← Direct sensor reading (updates ~100 times/sec)
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Smoothed Z: -21.8° ← Filtered value (what game uses for detection)
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State: TiltLeft ← Current tilt state (Neutral/TiltLeft/TiltRight)
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```
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**What the angles mean:**
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- `0°` = Neutral position (as calibrated)
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- Negative (-45°) = Tilted LEFT (counterclockwise)
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- Positive (+45°) = Tilted RIGHT (clockwise)
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- Range: -180° to +180°
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---
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### Lower Section (During Gameplay):
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```
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GAME ACTIVE ← Game state indicator
|
||
Time: 18.3s ← Countdown (turns red below 10s)
|
||
Score: 145 ← Current score (yellow)
|
||
Tilts: 7/10 ← Progress (turns green when complete)
|
||
Hold: 9.2s/15s ← Progress (turns green when complete)
|
||
```
|
||
|
||
---
|
||
|
||
## 🎯 TIPS FOR BEST EXPERIENCE
|
||
|
||
1. **Calibrate at start:**
|
||
- Hold phone comfortably when game starts
|
||
- This becomes your "0 degrees" reference
|
||
|
||
2. **Smooth tilting:**
|
||
- Tilt smoothly, not jerky
|
||
- Cross the threshold clearly (go past -45° or +45°)
|
||
|
||
3. **Alternate left/right:**
|
||
- Tilt left, back to center, tilt right, repeat
|
||
- Gets tilts quickly while building hold time
|
||
|
||
4. **Hold at threshold:**
|
||
- After tilting past threshold, hold position
|
||
- Accumulates hold time while waiting to tilt back
|
||
|
||
5. **Watch the cube:**
|
||
- Visual indicator helps you see current tilt
|
||
- When cube is heavily tilted, you're in scoring zone
|
||
|
||
---
|
||
|
||
## 📝 GAME STRATEGY
|
||
|
||
### Beginner Strategy: "Slow and Steady"
|
||
- Tilt left → hold 2 seconds → center
|
||
- Tilt right → hold 2 seconds → center
|
||
- Repeat 10 times
|
||
- Time: ~25-30 seconds (good if you're methodical)
|
||
|
||
### Advanced Strategy: "Fast Tilts"
|
||
- Rapid tilts left-right-left-right (get to 10 tilts fast)
|
||
- Then hold at either threshold for remaining hold time
|
||
- Time: ~15-20 seconds (requires practice)
|
||
|
||
### Perfect Strategy: "Hybrid"
|
||
- Tilt left → hold 1.5s
|
||
- Tilt right → hold 1.5s
|
||
- Repeat 10 times (10 tilts × 1.5s × 2 = 30s hold time!)
|
||
- Completes both objectives simultaneously
|
||
|
||
---
|
||
|
||
## 📂 FILE STRUCTURE
|
||
|
||
```
|
||
Assets/
|
||
├── Scenes/
|
||
│ └── TiltGame.unity (Your game scene)
|
||
├── Scripts/
|
||
│ ├── GyroTiltController.cs (Gyro input handler)
|
||
│ └── TiltGameManagerAutoStart.cs (Game logic)
|
||
└── Materials/ (optional)
|
||
└── TiltMaterial.mat (Color for cube)
|
||
|
||
Builds/
|
||
└── TiltGame.apk (Android build output)
|
||
```
|
||
|
||
---
|
||
|
||
## 🚀 QUICK START CHECKLIST
|
||
|
||
Before building, verify:
|
||
|
||
- [ ] Scene saved as `TiltGame.unity`
|
||
- [ ] `GameManager` exists in Hierarchy
|
||
- [ ] `GameManager` has 2 scripts: GyroTiltController + TiltGameManagerAutoStart
|
||
- [ ] `TiltGameManagerAutoStart` → Gyro Controller field = `GameManager`
|
||
- [ ] `TiltIndicator` (cube) exists
|
||
- [ ] `TiltIndicator` assigned to GyroTiltController → Visual Target
|
||
- [ ] Scene added to Build Profile
|
||
- [ ] Android Build Profile created and active
|
||
- [ ] Player Settings configured (Orientation, API Level)
|
||
- [ ] Phone connected via USB (for Build And Run)
|
||
- [ ] USB Debugging enabled on phone
|
||
|
||
---
|
||
|
||
## 🎓 NEXT STEPS / ENHANCEMENTS
|
||
|
||
Want to improve the game? Here are ideas:
|
||
|
||
### Easy Additions:
|
||
- Add UI buttons (requires setting up TextMeshPro)
|
||
- Add sound effects on tilt
|
||
- Change cube to arrow 3D model
|
||
- Add particle effects on successful tilt
|
||
|
||
### Medium Additions:
|
||
- Add difficulty levels (Easy/Medium/Hard)
|
||
- Add high score tracking (PlayerPrefs)
|
||
- Add different game modes
|
||
- Add vibration feedback on tilt
|
||
|
||
### Advanced Additions:
|
||
- Online leaderboards
|
||
- Multiple levels with increasing difficulty
|
||
- Power-ups (2x points, slow time, etc.)
|
||
- Tutorial sequence for first-time players
|
||
- Settings menu (adjust thresholds, smoothing)
|
||
|
||
---
|
||
|
||
## 📞 NEED HELP?
|
||
|
||
If you encounter issues not covered in Troubleshooting:
|
||
|
||
1. Check Unity Console for error messages
|
||
2. Verify all steps were followed exactly
|
||
3. Try on a different Android device
|
||
4. Rebuild after cleaning (delete Library folder)
|
||
|
||
---
|
||
|
||
**Created for Unity 6 (6000.2.8f1)**
|
||
**Works on Android 7.0+ and iOS 11+**
|
||
**Last Updated: 2025-11-15**
|
||
|
||
---
|
||
|
||
## 🎉 YOU'RE READY!
|
||
|
||
Follow the steps above and you'll have a fully working gyroscope tilt game.
|
||
|
||
**Estimated Setup Time:** 10-15 minutes
|
||
**Estimated Build Time:** 5-10 minutes (first build)
|
||
|
||
Have fun tilting! 📱🎮
|