Files
GeoSusGame/Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs

19 lines
380 B
C#

using UnityEngine;
public class InserKeysMinigameManager : MonoBehaviour
{
public int correctIndex;
public bool isInputLocked = false;
private void Start()
{
correctIndex = Random.Range(0, 9);
Debug.Log("The correct keyhole is: " + correctIndex);
}
public bool CheckKeyHole(int index)
{
return index == correctIndex;
}
}