30 lines
549 B
C#
30 lines
549 B
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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public class KeyminigameManager : MonoBehaviour
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{
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public static KeyminigameManager Instance;
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private int correctCount = 0;
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public int totalKeys = 3;
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private void Awake()
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{
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Instance = this;
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}
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public void CheckWin()
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{
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correctCount++;
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if (correctCount >= totalKeys)
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{
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Debug.Log("WIN");
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}
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}
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public void Fail()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
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}
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} |