22 lines
593 B
C#
22 lines
593 B
C#
using UnityEngine;
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using TMPro;
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public class ukazmeno : MonoBehaviour
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{
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[SerializeField] private TMP_Text target;
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[SerializeField] private string prefix = "name: ";
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void Start()
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{
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if (target == null)
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target = GetComponent<TMP_Text>();
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string saved = PlayerPrefs.GetString("PlayerName", "");
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if (string.IsNullOrWhiteSpace(saved) && GameManager.Instance != null)
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saved = GameManager.Instance.displayName;
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if (target != null)
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target.text = string.IsNullOrWhiteSpace(saved) ? prefix : prefix + saved;
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}
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} |