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2026-05-31 20:55:36 +02:00

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using System.Collections;
using UnityEngine;
[RequireComponent(typeof(CapsuleCollider))]
public class Hole : MonoBehaviour
{
[Header("Nastavení")]
[Tooltip("Poloměr zachycení do kolika jednotek od středu se item 'vtáhne'")]
public float catchRadius = 0.6f;
[Tooltip("Síla vtahování itemu k díře")]
public float pullForce = 4f;
[Header("Vizuál")]
public Renderer glowRenderer;
private Vector3 startPosition;
private bool isGlowing = false;
void Awake()
{
startPosition = transform.position;
CircleCollider2D col = GetComponent<CircleCollider2D>();
if (col != null)
{
col.isTrigger = true;
col.radius = catchRadius;
}
}
void Update()
{
}
void OnTriggerStay(Collider other)
{
Debug.Log($"Trigger stay with: {other.gameObject.name}");
DraggableObject draggable = other.GetComponent<DraggableObject>();
if (draggable == null) return;
Debug.Log($"Draggable object detected: {other.gameObject.name}");
float dist = Vector3.Distance(transform.position, other.transform.position);
Rigidbody rb = other.GetComponent<Rigidbody>();
if (rb != null)
{
Debug.Log($"Rigidbody detected: {other.gameObject.name}, distance: {dist}");
Vector3 dir = (transform.position - rb.position).normalized;
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode.Impulse);
}
if (dist < catchRadius * 0.4f)
{
draggable.OnScored();
SetGlow(false);
}
}
void OnTriggerEnter(Collider other)
{
Debug.Log($"Collider entered: {other.gameObject.name}");
if (other.GetComponent<DraggableObject>() != null) SetGlow(true);
}
void OnTriggerExit(Collider other)
{
Debug.Log($"Collider exited: {other.gameObject.name}");
if (other.GetComponent<DraggableObject>() != null) SetGlow(false);
}
void SetGlow(bool active)
{
Debug.Log($"SetGlow: {active}");
isGlowing = active;
if (glowRenderer == null) return;
glowRenderer.enabled = active;
if (active) StartCoroutine(PulseGlow());
}
IEnumerator PulseGlow()
{
while (isGlowing && glowRenderer != null)
{
float t = Mathf.PingPong(Time.time * 3f, 1f);
Color c = glowRenderer.sharedMaterial.color;
glowRenderer.sharedMaterial.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
yield return null;
}
}
void OnDrawGizmosSelected()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(transform.position, catchRadius);
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, catchRadius * 0.4f);
}
}