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Author SHA1 Message Date
2ae5d28cc9 Implemented ITask 2026-05-17 10:06:36 +02:00
15 changed files with 495 additions and 2 deletions

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@@ -1,13 +1,24 @@
using System;
using UnityEngine;
public class InserKeysMinigameManager : MonoBehaviour
public class InserKeysMinigameManager : MonoBehaviour, ITask
{
public int correctIndex;
public bool isInputLocked = false;
public string TaskID { get; set; }
public TaskType TaskType { get; set; }
public string TaskName { get; set; }
public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted;
private void Start()
{
correctIndex = Random.Range(0, 9);
correctIndex = UnityEngine.Random.Range(0, 9);
Debug.Log("The correct keyhole is: " + correctIndex);
}
@@ -15,4 +26,22 @@ public class InserKeysMinigameManager : MonoBehaviour
{
return index == correctIndex;
}
public void Initialize(System.Action<ITask> onCompleted)
{
IsCompleted = false;
_onCompleted = onCompleted;
}
public void ExitTask(System.Action<ITask> onExit)
{
onExit.Invoke(this);
}
public void Complete()
{
IsCompleted = true;
_onCompleted?.Invoke(this);
ExitTask(null);
}
}

View File

@@ -82,6 +82,7 @@ public class Key : MonoBehaviour
Debug.Log("You win");
if (winText != null) winText.SetActive(true);
manager.Complete();
}
}

8
Assets/Scripts.meta Normal file
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,20 @@
using System;
using UnityEngine;
public class KeyIDManager : MonoBehaviour
{
public int KeyID;
void Start()
{
System.Random KeyID = new System.Random();
KeyID.Next(0,9);
}
// Update is called once per frame
void Update()
{
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4aa26e9ef84d88c4ebc0a9b29ac62e02

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@@ -0,0 +1,51 @@
using UnityEngine;
public class WindController : MonoBehaviour
{
[Header("settings větru")]
[Tooltip("Maximální síla větru (kladná i záporná)")]
public float maxWindTorque = 8f;
[Tooltip("Jak rychle se větr mění směrem/sílou")]
public float windChangeSpeed = 0.6f;
[Tooltip("Jak často se objeví silnější vichřice (v sekundách)")]
public float gustInterval = 4f;
[Tooltip("Multiplier pro sílu vichřice")]
public float gustMultiplier = 2.0f;
public float CurrentWindTorque { get; private set; }
private float targetTorque;
private float gustTimer;
void Start()
{
PickNewTargetTorque();
gustTimer = gustInterval;
}
void Update()
{
// Smoothly move wind toward target torque
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
// Occasional gusts
gustTimer -= Time.deltaTime;
if (gustTimer <= 0f)
{
// Apply a short gust by shifting target torque more aggressively
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
gustTimer = gustInterval;
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
}
}
private void PickNewTargetTorque()
{
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
}
}

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@@ -0,0 +1,2 @@
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guid: 58e3f22231584b9459fe7c44ee63e515

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@@ -0,0 +1,97 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DraggableKey : MonoBehaviour,
IBeginDragHandler, IDragHandler, IEndDragHandler, ITask
{
[Header("Key Settings")]
public string keyID;
public string correctSlotID;
public string previousSceneName;
[Header("Visual")]
public Color wrongAttemptColor = Color.red;
public float blinkDuration = 0.2f;
private RectTransform rectTransform;
private CanvasGroup canvasGroup;
private Vector2 startPosition;
private bool isOverCorrectSlot = false;
public string TaskID { get; set; }
public TaskType TaskType { get; set; }
public string TaskName { get; set; }
public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted;
private Action<ITask> _onExit;
public void Initialize(Action<ITask> onCompleted)
{
IsCompleted = false;
_onCompleted = onCompleted;
}
public void Complete()
{
if (IsCompleted) return;
IsCompleted = true;
_onCompleted?.Invoke(this);
ExitTask(_onExit);
}
public void ExitTask(Action<ITask> onExit)
{
onExit?.Invoke(this);
}
// ===== UNITY =====
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
canvasGroup = GetComponent<CanvasGroup>();
}
public void OnBeginDrag(PointerEventData eventData)
{
startPosition = rectTransform.anchoredPosition;
canvasGroup.blocksRaycasts = false;
}
public void OnDrag(PointerEventData eventData)
{
rectTransform.anchoredPosition += eventData.delta;
}
public void OnEndDrag(PointerEventData eventData)
{
canvasGroup.blocksRaycasts = true;
if (isOverCorrectSlot)
{
Complete();
}
}
public void SetSlotMatch(bool value)
{
isOverCorrectSlot = value;
}
void ResetPosition()
{
rectTransform.anchoredPosition = startPosition;
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 21dc5fa96a2ceec428d7b0332e55cbe5

137
Assets/Scripts/kabely.cs Normal file
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@@ -0,0 +1,137 @@
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class CableMiniGame : MonoBehaviour, ITask
{
[System.Serializable]
public class Cable
{
public string colorName;
public Button sourceButton;
public Button targetButton;
public Image cableImage;
[HideInInspector] public bool connected;
}
public string TaskID { get; set; }
public TaskType TaskType { get; set; }
public string TaskName { get; set; }
public (double, double) TaskLocation { get; set; }
public bool IsCompleted { get; private set; }
private Action<ITask> _onCompleted;
private Action<ITask> _onExit;
[Header("MiniGame Settings")]
public Cable[] cables;
public string previousSceneName;
public Color wrongAttemptColor = Color.white;
public float blinkDuration = 0.2f;
private string selectedColor = null;
public void Initialize(Action<ITask> onCompleted)
{
IsCompleted = false;
_onCompleted = onCompleted;
foreach (var cable in cables)
cable.connected = false;
}
public void Complete()
{
if (IsCompleted) return;
IsCompleted = true;
_onCompleted?.Invoke(this);
ExitTask(_onExit);
}
public void ExitTask(Action<ITask> onExit)
{
onExit?.Invoke(this);
}
void Start()
{
foreach (var cable in cables)
{
Cable localCable = cable;
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
}
}
void OnSourceClicked(Cable cable)
{
if (cable.connected) return;
selectedColor = cable.colorName;
}
void OnTargetClicked(Cable cable)
{
if (selectedColor == null || cable.connected)
return;
if (selectedColor == cable.colorName)
{
cable.cableImage.color = GetColorFromName(selectedColor);
cable.connected = true;
CheckCompletion();
}
else
{
StartCoroutine(BlinkAndExit(cable.cableImage));
}
selectedColor = null;
}
void CheckCompletion()
{
foreach (var cable in cables)
{
if (!cable.connected)
return;
}
Complete();
}
Color GetColorFromName(string name)
{
switch (name.ToLower())
{
case "red": return Color.red;
case "blue": return Color.blue;
case "green": return Color.green;
case "yellow": return Color.yellow;
case "purple": return new Color(0.5f, 0, 0.5f);
default: return Color.white;
}
}
IEnumerator BlinkAndExit(Image img)
{
Color original = img.color;
img.color = wrongAttemptColor;
yield return new WaitForSeconds(blinkDuration);
img.color = original;
ExitTask(_onExit);
SceneManager.LoadScene(previousSceneName);
}
}

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@@ -0,0 +1,2 @@
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@@ -0,0 +1,30 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class KeyminigameManager : MonoBehaviour
{
public static KeyminigameManager Instance;
private int correctCount = 0;
public int totalKeys = 3;
private void Awake()
{
Instance = this;
}
public void CheckWin()
{
correctCount++;
if (correctCount >= totalKeys)
{
Debug.Log("WIN");
}
}
public void Fail()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
}
}

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@@ -0,0 +1,2 @@
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