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design
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{
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"permissions": {
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"allow": [
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"Bash(nul)",
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"Bash(mkdir:*)",
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"Bash(dir:*)",
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"Bash(findstr:*)",
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"Bash(move \"Assets\\Scripts\\TiltUI.cs\" \"Assets\\Scripts\\TiltUI.cs.DISABLED\")"
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],
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"deny": [],
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"ask": []
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}
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}
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.gitignore
vendored
1
.gitignore
vendored
@@ -304,6 +304,7 @@ PublishScripts/
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# NuGet Symbol Packages
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# NuGet Symbol Packages
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*.snupkg
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*.snupkg
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# The packages folder can be ignored because of Package Restore
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# The packages folder can be ignored because of Package Restore
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**/[Pp]ackages/*
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# except build/, which is used as an MSBuild target.
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# except build/, which is used as an MSBuild target.
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!**/[Pp]ackages/build/
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!**/[Pp]ackages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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# Uncomment if necessary however generally it will be regenerated when needed
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{
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CMAKE_READELF:FILEPATH=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-readelf.exe
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CMAKE_RUNTIME_OUTPUT_DIRECTORY:UNINITIALIZED=C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build\intermediates\cxx\RelWithDebInfo\f3u1w6u2\obj\arm64-v8a
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//Flags used by the linker during the creation of shared libraries
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// during DEBUG builds.
|
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CMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=
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|
||||||
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//Flags used by the linker during the creation of shared libraries
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// during MINSIZEREL builds.
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CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL:STRING=
|
|
||||||
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|
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//Flags used by the linker during the creation of shared libraries
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||||||
// during RELEASE builds.
|
|
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CMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of shared libraries
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|
||||||
// during RELWITHDEBINFO builds.
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|
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CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO:STRING=
|
|
||||||
|
|
||||||
//If set, runtime paths are not added when installing shared libraries,
|
|
||||||
// but are added when building.
|
|
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CMAKE_SKIP_INSTALL_RPATH:BOOL=NO
|
|
||||||
|
|
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//If set, runtime paths are not added when using shared libraries.
|
|
||||||
CMAKE_SKIP_RPATH:BOOL=NO
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of static libraries
|
|
||||||
// during all build types.
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS:STRING=
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of static libraries
|
|
||||||
// during DEBUG builds.
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_DEBUG:STRING=
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of static libraries
|
|
||||||
// during MINSIZEREL builds.
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL:STRING=
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of static libraries
|
|
||||||
// during RELEASE builds.
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE:STRING=
|
|
||||||
|
|
||||||
//Flags used by the linker during the creation of static libraries
|
|
||||||
// during RELWITHDEBINFO builds.
|
|
||||||
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|
|
||||||
|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
||||||
//No help, variable specified on the command line.
|
|
||||||
CMAKE_SYSTEM_VERSION:UNINITIALIZED=24
|
|
||||||
|
|
||||||
//The CMake toolchain file
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|
||||||
CMAKE_TOOLCHAIN_FILE:FILEPATH=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake
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|
||||||
|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
CMAKE_VERBOSE_MAKEFILE:BOOL=FALSE
|
|
||||||
|
|
||||||
//Value Computed by CMake
|
|
||||||
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|
|
||||||
|
|
||||||
//Value Computed by CMake
|
|
||||||
Unity_IS_TOP_LEVEL:STATIC=ON
|
|
||||||
|
|
||||||
//Value Computed by CMake
|
|
||||||
Unity_SOURCE_DIR:STATIC=C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
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|
||||||
|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
||||||
//Value Computed by CMake
|
|
||||||
game_BINARY_DIR:STATIC=C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity
|
|
||||||
|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
||||||
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|
|
||||||
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|
|
||||||
|
|
||||||
//Value Computed by CMake
|
|
||||||
game_SOURCE_DIR:STATIC=C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
|
||||||
|
|
||||||
|
|
||||||
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|
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|
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||||||
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|
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|
||||||
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|
||||||
//ADVANCED property for variable: CMAKE_C_STANDARD_LIBRARIES
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||||||
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|
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|
||||||
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||||||
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_MINSIZEREL
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||||||
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|
||||||
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||||||
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||||||
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO
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||||||
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|
|
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|
|
||||||
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|
||||||
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|
|
||||||
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||||||
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||||||
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||||||
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|
||||||
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||||||
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|
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||||||
CMAKE_GENERATOR_TOOLSET:INTERNAL=
|
|
||||||
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|
|
||||||
// project
|
|
||||||
CMAKE_HOME_DIRECTORY:INTERNAL=C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
|
||||||
//Install .so files without execute permission.
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
|
||||||
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|
||||||
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|
|
||||||
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL
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|
||||||
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
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|
||||||
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE
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|
||||||
CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO
|
|
||||||
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_NM
|
|
||||||
CMAKE_NM-ADVANCED:INTERNAL=1
|
|
||||||
//number of local generators
|
|
||||||
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=2
|
|
||||||
//ADVANCED property for variable: CMAKE_OBJCOPY
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|
||||||
CMAKE_OBJCOPY-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_OBJDUMP
|
|
||||||
CMAKE_OBJDUMP-ADVANCED:INTERNAL=1
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|
||||||
//Platform information initialized
|
|
||||||
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_RANLIB
|
|
||||||
CMAKE_RANLIB-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_READELF
|
|
||||||
CMAKE_READELF-ADVANCED:INTERNAL=1
|
|
||||||
//Path to CMake installation.
|
|
||||||
CMAKE_ROOT:INTERNAL=C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22
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|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
|
|
||||||
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|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE
|
|
||||||
CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
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|
||||||
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH
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|
||||||
CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_SKIP_RPATH
|
|
||||||
CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1
|
|
||||||
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|
|
||||||
CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
|
|
||||||
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_STRIP
|
|
||||||
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
|
||||||
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
|
||||||
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
|
||||||
|
|
||||||
@@ -1,72 +0,0 @@
|
|||||||
set(CMAKE_C_COMPILER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang.exe")
|
|
||||||
set(CMAKE_C_COMPILER_ARG1 "")
|
|
||||||
set(CMAKE_C_COMPILER_ID "Clang")
|
|
||||||
set(CMAKE_C_COMPILER_VERSION "18.0.3")
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
set(CMAKE_C_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
|
||||||
set(CMAKE_C_COMPILE_FEATURES "c_std_90;c_function_prototypes;c_std_99;c_restrict;c_variadic_macros;c_std_11;c_static_assert;c_std_17;c_std_23")
|
|
||||||
set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes")
|
|
||||||
set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros")
|
|
||||||
set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert")
|
|
||||||
set(CMAKE_C17_COMPILE_FEATURES "c_std_17")
|
|
||||||
set(CMAKE_C23_COMPILE_FEATURES "c_std_23")
|
|
||||||
|
|
||||||
set(CMAKE_C_PLATFORM_ID "Linux")
|
|
||||||
set(CMAKE_C_SIMULATE_ID "")
|
|
||||||
set(CMAKE_C_COMPILER_FRONTEND_VARIANT "GNU")
|
|
||||||
set(CMAKE_C_SIMULATE_VERSION "")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_C_COMPILER_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_C_COMPILER_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_LINKER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/ld.lld.exe")
|
|
||||||
set(CMAKE_MT "")
|
|
||||||
set(CMAKE_COMPILER_IS_GNUCC )
|
|
||||||
set(CMAKE_C_COMPILER_LOADED 1)
|
|
||||||
set(CMAKE_C_COMPILER_WORKS TRUE)
|
|
||||||
set(CMAKE_C_ABI_COMPILED TRUE)
|
|
||||||
|
|
||||||
set(CMAKE_C_COMPILER_ENV_VAR "CC")
|
|
||||||
|
|
||||||
set(CMAKE_C_COMPILER_ID_RUN 1)
|
|
||||||
set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m)
|
|
||||||
set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
|
||||||
set(CMAKE_C_LINKER_PREFERENCE 10)
|
|
||||||
|
|
||||||
# Save compiler ABI information.
|
|
||||||
set(CMAKE_C_SIZEOF_DATA_PTR "8")
|
|
||||||
set(CMAKE_C_COMPILER_ABI "ELF")
|
|
||||||
set(CMAKE_C_BYTE_ORDER "LITTLE_ENDIAN")
|
|
||||||
set(CMAKE_C_LIBRARY_ARCHITECTURE "")
|
|
||||||
|
|
||||||
if(CMAKE_C_SIZEOF_DATA_PTR)
|
|
||||||
set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_C_COMPILER_ABI)
|
|
||||||
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_C_LIBRARY_ARCHITECTURE)
|
|
||||||
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "")
|
|
||||||
if(CMAKE_C_CL_SHOWINCLUDES_PREFIX)
|
|
||||||
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include")
|
|
||||||
set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
|
||||||
set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib")
|
|
||||||
set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
|
||||||
@@ -1,83 +0,0 @@
|
|||||||
set(CMAKE_CXX_COMPILER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++.exe")
|
|
||||||
set(CMAKE_CXX_COMPILER_ARG1 "")
|
|
||||||
set(CMAKE_CXX_COMPILER_ID "Clang")
|
|
||||||
set(CMAKE_CXX_COMPILER_VERSION "18.0.3")
|
|
||||||
set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "")
|
|
||||||
set(CMAKE_CXX_COMPILER_WRAPPER "")
|
|
||||||
set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "17")
|
|
||||||
set(CMAKE_CXX_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
|
||||||
set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23")
|
|
||||||
set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters")
|
|
||||||
set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates")
|
|
||||||
set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates")
|
|
||||||
set(CMAKE_CXX17_COMPILE_FEATURES "cxx_std_17")
|
|
||||||
set(CMAKE_CXX20_COMPILE_FEATURES "cxx_std_20")
|
|
||||||
set(CMAKE_CXX23_COMPILE_FEATURES "cxx_std_23")
|
|
||||||
|
|
||||||
set(CMAKE_CXX_PLATFORM_ID "Linux")
|
|
||||||
set(CMAKE_CXX_SIMULATE_ID "")
|
|
||||||
set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "GNU")
|
|
||||||
set(CMAKE_CXX_SIMULATE_VERSION "")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_CXX_COMPILER_AR "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ar.exe")
|
|
||||||
set(CMAKE_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_CXX_COMPILER_RANLIB "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-ranlib.exe")
|
|
||||||
set(CMAKE_LINKER "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/ld.lld.exe")
|
|
||||||
set(CMAKE_MT "")
|
|
||||||
set(CMAKE_COMPILER_IS_GNUCXX )
|
|
||||||
set(CMAKE_CXX_COMPILER_LOADED 1)
|
|
||||||
set(CMAKE_CXX_COMPILER_WORKS TRUE)
|
|
||||||
set(CMAKE_CXX_ABI_COMPILED TRUE)
|
|
||||||
|
|
||||||
set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
|
|
||||||
|
|
||||||
set(CMAKE_CXX_COMPILER_ID_RUN 1)
|
|
||||||
set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;mpp;CPP;ixx;cppm)
|
|
||||||
set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
|
||||||
|
|
||||||
foreach (lang C OBJC OBJCXX)
|
|
||||||
if (CMAKE_${lang}_COMPILER_ID_RUN)
|
|
||||||
foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS)
|
|
||||||
list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension})
|
|
||||||
endforeach()
|
|
||||||
endif()
|
|
||||||
endforeach()
|
|
||||||
|
|
||||||
set(CMAKE_CXX_LINKER_PREFERENCE 30)
|
|
||||||
set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
|
|
||||||
|
|
||||||
# Save compiler ABI information.
|
|
||||||
set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
|
|
||||||
set(CMAKE_CXX_COMPILER_ABI "ELF")
|
|
||||||
set(CMAKE_CXX_BYTE_ORDER "LITTLE_ENDIAN")
|
|
||||||
set(CMAKE_CXX_LIBRARY_ARCHITECTURE "")
|
|
||||||
|
|
||||||
if(CMAKE_CXX_SIZEOF_DATA_PTR)
|
|
||||||
set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_CXX_COMPILER_ABI)
|
|
||||||
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
|
|
||||||
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
|
|
||||||
if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
|
|
||||||
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/c++/v1;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/include;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/include")
|
|
||||||
set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
|
||||||
set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/lib/clang/18/lib/linux/aarch64;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android/24;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib/aarch64-linux-android;C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot/usr/lib")
|
|
||||||
set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
|
||||||
Binary file not shown.
Binary file not shown.
@@ -1,15 +0,0 @@
|
|||||||
set(CMAKE_HOST_SYSTEM "Windows-10.0.26100")
|
|
||||||
set(CMAKE_HOST_SYSTEM_NAME "Windows")
|
|
||||||
set(CMAKE_HOST_SYSTEM_VERSION "10.0.26100")
|
|
||||||
set(CMAKE_HOST_SYSTEM_PROCESSOR "AMD64")
|
|
||||||
|
|
||||||
include("C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake")
|
|
||||||
|
|
||||||
set(CMAKE_SYSTEM "Android-1")
|
|
||||||
set(CMAKE_SYSTEM_NAME "Android")
|
|
||||||
set(CMAKE_SYSTEM_VERSION "1")
|
|
||||||
set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
|
||||||
|
|
||||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
|
||||||
|
|
||||||
set(CMAKE_SYSTEM_LOADED 1)
|
|
||||||
@@ -1,803 +0,0 @@
|
|||||||
#ifdef __cplusplus
|
|
||||||
# error "A C++ compiler has been selected for C."
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(__18CXX)
|
|
||||||
# define ID_VOID_MAIN
|
|
||||||
#endif
|
|
||||||
#if defined(__CLASSIC_C__)
|
|
||||||
/* cv-qualifiers did not exist in K&R C */
|
|
||||||
# define const
|
|
||||||
# define volatile
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(__has_include)
|
|
||||||
/* If the compiler does not have __has_include, pretend the answer is
|
|
||||||
always no. */
|
|
||||||
# define __has_include(x) 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/* Version number components: V=Version, R=Revision, P=Patch
|
|
||||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
|
||||||
|
|
||||||
#if defined(__INTEL_COMPILER) || defined(__ICC)
|
|
||||||
# define COMPILER_ID "Intel"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
# endif
|
|
||||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
|
||||||
except that a few beta releases use the old format with V=2021. */
|
|
||||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
|
||||||
# if defined(__INTEL_COMPILER_UPDATE)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
|
||||||
# endif
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
/* The third version component from --version is an update index,
|
|
||||||
but no macro is provided for it. */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(0)
|
|
||||||
# endif
|
|
||||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
|
||||||
# define COMPILER_ID "IntelLLVM"
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
#endif
|
|
||||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
|
||||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
|
||||||
* VVVV is no smaller than the current year when a version is released.
|
|
||||||
*/
|
|
||||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
|
||||||
#else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
#elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__PATHCC__)
|
|
||||||
# define COMPILER_ID "PathScale"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
|
||||||
# if defined(__PATHCC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
|
||||||
# define COMPILER_ID "Embarcadero"
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__)
|
|
||||||
# define COMPILER_ID "Borland"
|
|
||||||
/* __BORLANDC__ = 0xVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
|
||||||
# define COMPILER_ID "Watcom"
|
|
||||||
/* __WATCOMC__ = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# define COMPILER_ID "OpenWatcom"
|
|
||||||
/* __WATCOMC__ = VVRP + 1100 */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SUNPRO_C)
|
|
||||||
# define COMPILER_ID "SunPro"
|
|
||||||
# if __SUNPRO_C >= 0x5100
|
|
||||||
/* __SUNPRO_C = 0xVRRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
|
||||||
# else
|
|
||||||
/* __SUNPRO_CC = 0xVRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__HP_cc)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
/* __HP_cc = VVRRPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
|
||||||
|
|
||||||
#elif defined(__DECC)
|
|
||||||
# define COMPILER_ID "Compaq"
|
|
||||||
/* __DECC_VER = VVRRTPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
|
||||||
|
|
||||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
|
||||||
# define COMPILER_ID "zOS"
|
|
||||||
/* __IBMC__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__ibmxl__) && defined(__clang__)
|
|
||||||
# define COMPILER_ID "XLClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
|
||||||
# define COMPILER_ID "XL"
|
|
||||||
/* __IBMC__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
|
||||||
# define COMPILER_ID "VisualAge"
|
|
||||||
/* __IBMC__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__NVCOMPILER)
|
|
||||||
# define COMPILER_ID "NVHPC"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
|
||||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__PGI)
|
|
||||||
# define COMPILER_ID "PGI"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
|
||||||
# if defined(__PGIC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_CRAYC)
|
|
||||||
# define COMPILER_ID "Cray"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# define COMPILER_ID "TI"
|
|
||||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
|
||||||
|
|
||||||
#elif defined(__CLANG_FUJITSU)
|
|
||||||
# define COMPILER_ID "FujitsuClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__FUJITSU)
|
|
||||||
# define COMPILER_ID "Fujitsu"
|
|
||||||
# if defined(__FCC_version__)
|
|
||||||
# define COMPILER_VERSION __FCC_version__
|
|
||||||
# elif defined(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# endif
|
|
||||||
# if defined(__fcc_version)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
|
||||||
# elif defined(__FCC_VERSION)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# define COMPILER_ID "GHS"
|
|
||||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
|
||||||
# ifdef __GHS_VERSION_NUMBER
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__TINYC__)
|
|
||||||
# define COMPILER_ID "TinyCC"
|
|
||||||
|
|
||||||
#elif defined(__BCC__)
|
|
||||||
# define COMPILER_ID "Bruce"
|
|
||||||
|
|
||||||
#elif defined(__SCO_VERSION__)
|
|
||||||
# define COMPILER_ID "SCO"
|
|
||||||
|
|
||||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
|
||||||
# define COMPILER_ID "ARMCC"
|
|
||||||
#if __ARMCC_VERSION >= 1000000
|
|
||||||
/* __ARMCC_VERSION = VRRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#else
|
|
||||||
/* __ARMCC_VERSION = VRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
|
||||||
# define COMPILER_ID "AppleClang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
|
||||||
# define COMPILER_ID "ARMClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
|
||||||
|
|
||||||
#elif defined(__clang__)
|
|
||||||
# define COMPILER_ID "Clang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__GNUC__)
|
|
||||||
# define COMPILER_ID "GNU"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
|
||||||
# define COMPILER_ID "MSVC"
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# if defined(_MSC_FULL_VER)
|
|
||||||
# if _MSC_VER >= 1400
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
|
||||||
# else
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_BUILD)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
|
||||||
# define COMPILER_ID "ADSP"
|
|
||||||
#if defined(__VISUALDSPVERSION__)
|
|
||||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# define COMPILER_ID "IAR"
|
|
||||||
# if defined(__VER__) && defined(__ICCARM__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
|
||||||
# define COMPILER_ID "SDCC"
|
|
||||||
# if defined(__SDCC_VERSION_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
|
||||||
# else
|
|
||||||
/* SDCC = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
/* These compilers are either not known or too old to define an
|
|
||||||
identification macro. Try to identify the platform and guess that
|
|
||||||
it is the native compiler. */
|
|
||||||
#elif defined(__hpux) || defined(__hpua)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
|
|
||||||
#else /* unknown compiler */
|
|
||||||
# define COMPILER_ID ""
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __QNXNTO__
|
|
||||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define STRINGIFY_HELPER(X) #X
|
|
||||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
|
||||||
|
|
||||||
/* Identify known platforms by name. */
|
|
||||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
#elif defined(__MSYS__)
|
|
||||||
# define PLATFORM_ID "MSYS"
|
|
||||||
|
|
||||||
#elif defined(__CYGWIN__)
|
|
||||||
# define PLATFORM_ID "Cygwin"
|
|
||||||
|
|
||||||
#elif defined(__MINGW32__)
|
|
||||||
# define PLATFORM_ID "MinGW"
|
|
||||||
|
|
||||||
#elif defined(__APPLE__)
|
|
||||||
# define PLATFORM_ID "Darwin"
|
|
||||||
|
|
||||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
|
||||||
# define PLATFORM_ID "Windows"
|
|
||||||
|
|
||||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
|
||||||
# define PLATFORM_ID "FreeBSD"
|
|
||||||
|
|
||||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
|
||||||
# define PLATFORM_ID "NetBSD"
|
|
||||||
|
|
||||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
|
||||||
# define PLATFORM_ID "OpenBSD"
|
|
||||||
|
|
||||||
#elif defined(__sun) || defined(sun)
|
|
||||||
# define PLATFORM_ID "SunOS"
|
|
||||||
|
|
||||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
|
||||||
# define PLATFORM_ID "AIX"
|
|
||||||
|
|
||||||
#elif defined(__hpux) || defined(__hpux__)
|
|
||||||
# define PLATFORM_ID "HP-UX"
|
|
||||||
|
|
||||||
#elif defined(__HAIKU__)
|
|
||||||
# define PLATFORM_ID "Haiku"
|
|
||||||
|
|
||||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
|
||||||
# define PLATFORM_ID "BeOS"
|
|
||||||
|
|
||||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
|
||||||
# define PLATFORM_ID "QNX"
|
|
||||||
|
|
||||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
|
||||||
# define PLATFORM_ID "Tru64"
|
|
||||||
|
|
||||||
#elif defined(__riscos) || defined(__riscos__)
|
|
||||||
# define PLATFORM_ID "RISCos"
|
|
||||||
|
|
||||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
|
||||||
# define PLATFORM_ID "SINIX"
|
|
||||||
|
|
||||||
#elif defined(__UNIX_SV__)
|
|
||||||
# define PLATFORM_ID "UNIX_SV"
|
|
||||||
|
|
||||||
#elif defined(__bsdos__)
|
|
||||||
# define PLATFORM_ID "BSDOS"
|
|
||||||
|
|
||||||
#elif defined(_MPRAS) || defined(MPRAS)
|
|
||||||
# define PLATFORM_ID "MP-RAS"
|
|
||||||
|
|
||||||
#elif defined(__osf) || defined(__osf__)
|
|
||||||
# define PLATFORM_ID "OSF1"
|
|
||||||
|
|
||||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
|
||||||
# define PLATFORM_ID "SCO_SV"
|
|
||||||
|
|
||||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
|
||||||
# define PLATFORM_ID "ULTRIX"
|
|
||||||
|
|
||||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
|
||||||
# define PLATFORM_ID "Xenix"
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(__LINUX__)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
# elif defined(__DOS__)
|
|
||||||
# define PLATFORM_ID "DOS"
|
|
||||||
|
|
||||||
# elif defined(__OS2__)
|
|
||||||
# define PLATFORM_ID "OS2"
|
|
||||||
|
|
||||||
# elif defined(__WINDOWS__)
|
|
||||||
# define PLATFORM_ID "Windows3x"
|
|
||||||
|
|
||||||
# elif defined(__VXWORKS__)
|
|
||||||
# define PLATFORM_ID "VxWorks"
|
|
||||||
|
|
||||||
# else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__INTEGRITY)
|
|
||||||
# if defined(INT_178B)
|
|
||||||
# define PLATFORM_ID "Integrity178"
|
|
||||||
|
|
||||||
# else /* regular Integrity */
|
|
||||||
# define PLATFORM_ID "Integrity"
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* For windows compilers MSVC and Intel we can determine
|
|
||||||
the architecture of the compiler being used. This is because
|
|
||||||
the compilers do not have flags that can change the architecture,
|
|
||||||
but rather depend on which compiler is being used
|
|
||||||
*/
|
|
||||||
#if defined(_WIN32) && defined(_MSC_VER)
|
|
||||||
# if defined(_M_IA64)
|
|
||||||
# define ARCHITECTURE_ID "IA64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64EC)
|
|
||||||
# define ARCHITECTURE_ID "ARM64EC"
|
|
||||||
|
|
||||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64)
|
|
||||||
# define ARCHITECTURE_ID "ARM64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM)
|
|
||||||
# if _M_ARM == 4
|
|
||||||
# define ARCHITECTURE_ID "ARMV4I"
|
|
||||||
# elif _M_ARM == 5
|
|
||||||
# define ARCHITECTURE_ID "ARMV5I"
|
|
||||||
# else
|
|
||||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
# elif defined(_M_MIPS)
|
|
||||||
# define ARCHITECTURE_ID "MIPS"
|
|
||||||
|
|
||||||
# elif defined(_M_SH)
|
|
||||||
# define ARCHITECTURE_ID "SHx"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(_M_I86)
|
|
||||||
# define ARCHITECTURE_ID "I86"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# if defined(__ICCARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__ICCRX__)
|
|
||||||
# define ARCHITECTURE_ID "RX"
|
|
||||||
|
|
||||||
# elif defined(__ICCRH850__)
|
|
||||||
# define ARCHITECTURE_ID "RH850"
|
|
||||||
|
|
||||||
# elif defined(__ICCRL78__)
|
|
||||||
# define ARCHITECTURE_ID "RL78"
|
|
||||||
|
|
||||||
# elif defined(__ICCRISCV__)
|
|
||||||
# define ARCHITECTURE_ID "RISCV"
|
|
||||||
|
|
||||||
# elif defined(__ICCAVR__)
|
|
||||||
# define ARCHITECTURE_ID "AVR"
|
|
||||||
|
|
||||||
# elif defined(__ICC430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__ICCV850__)
|
|
||||||
# define ARCHITECTURE_ID "V850"
|
|
||||||
|
|
||||||
# elif defined(__ICC8051__)
|
|
||||||
# define ARCHITECTURE_ID "8051"
|
|
||||||
|
|
||||||
# elif defined(__ICCSTM8__)
|
|
||||||
# define ARCHITECTURE_ID "STM8"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# if defined(__PPC64__)
|
|
||||||
# define ARCHITECTURE_ID "PPC64"
|
|
||||||
|
|
||||||
# elif defined(__ppc__)
|
|
||||||
# define ARCHITECTURE_ID "PPC"
|
|
||||||
|
|
||||||
# elif defined(__ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__x86_64__)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(__i386__)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# if defined(__TI_ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__MSP430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C28XX__)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C28x"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C6x"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else
|
|
||||||
# define ARCHITECTURE_ID
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Convert integer to decimal digit literals. */
|
|
||||||
#define DEC(n) \
|
|
||||||
('0' + (((n) / 10000000)%10)), \
|
|
||||||
('0' + (((n) / 1000000)%10)), \
|
|
||||||
('0' + (((n) / 100000)%10)), \
|
|
||||||
('0' + (((n) / 10000)%10)), \
|
|
||||||
('0' + (((n) / 1000)%10)), \
|
|
||||||
('0' + (((n) / 100)%10)), \
|
|
||||||
('0' + (((n) / 10)%10)), \
|
|
||||||
('0' + ((n) % 10))
|
|
||||||
|
|
||||||
/* Convert integer to hex digit literals. */
|
|
||||||
#define HEX(n) \
|
|
||||||
('0' + ((n)>>28 & 0xF)), \
|
|
||||||
('0' + ((n)>>24 & 0xF)), \
|
|
||||||
('0' + ((n)>>20 & 0xF)), \
|
|
||||||
('0' + ((n)>>16 & 0xF)), \
|
|
||||||
('0' + ((n)>>12 & 0xF)), \
|
|
||||||
('0' + ((n)>>8 & 0xF)), \
|
|
||||||
('0' + ((n)>>4 & 0xF)), \
|
|
||||||
('0' + ((n) & 0xF))
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number. */
|
|
||||||
#ifdef COMPILER_VERSION
|
|
||||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#elif defined(COMPILER_VERSION_MAJOR)
|
|
||||||
char const info_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
|
||||||
COMPILER_VERSION_MAJOR,
|
|
||||||
# ifdef COMPILER_VERSION_MINOR
|
|
||||||
'.', COMPILER_VERSION_MINOR,
|
|
||||||
# ifdef COMPILER_VERSION_PATCH
|
|
||||||
'.', COMPILER_VERSION_PATCH,
|
|
||||||
# ifdef COMPILER_VERSION_TWEAK
|
|
||||||
'.', COMPILER_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the internal version number. */
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
char const info_version_internal[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
|
||||||
'i','n','t','e','r','n','a','l','[',
|
|
||||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
|
||||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
|
||||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
char const info_simulate_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
|
||||||
SIMULATE_VERSION_MAJOR,
|
|
||||||
# ifdef SIMULATE_VERSION_MINOR
|
|
||||||
'.', SIMULATE_VERSION_MINOR,
|
|
||||||
# ifdef SIMULATE_VERSION_PATCH
|
|
||||||
'.', SIMULATE_VERSION_PATCH,
|
|
||||||
# ifdef SIMULATE_VERSION_TWEAK
|
|
||||||
'.', SIMULATE_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
|
||||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if !defined(__STDC__) && !defined(__clang__)
|
|
||||||
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
|
||||||
# define C_VERSION "90"
|
|
||||||
# else
|
|
||||||
# define C_VERSION
|
|
||||||
# endif
|
|
||||||
#elif __STDC_VERSION__ > 201710L
|
|
||||||
# define C_VERSION "23"
|
|
||||||
#elif __STDC_VERSION__ >= 201710L
|
|
||||||
# define C_VERSION "17"
|
|
||||||
#elif __STDC_VERSION__ >= 201000L
|
|
||||||
# define C_VERSION "11"
|
|
||||||
#elif __STDC_VERSION__ >= 199901L
|
|
||||||
# define C_VERSION "99"
|
|
||||||
#else
|
|
||||||
# define C_VERSION "90"
|
|
||||||
#endif
|
|
||||||
const char* info_language_standard_default =
|
|
||||||
"INFO" ":" "standard_default[" C_VERSION "]";
|
|
||||||
|
|
||||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
|
||||||
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
|
||||||
#if (defined(__clang__) || defined(__GNUC__) || \
|
|
||||||
defined(__TI_COMPILER_VERSION__)) && \
|
|
||||||
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
|
||||||
"ON"
|
|
||||||
#else
|
|
||||||
"OFF"
|
|
||||||
#endif
|
|
||||||
"]";
|
|
||||||
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
#ifdef ID_VOID_MAIN
|
|
||||||
void main() {}
|
|
||||||
#else
|
|
||||||
# if defined(__CLASSIC_C__)
|
|
||||||
int main(argc, argv) int argc; char *argv[];
|
|
||||||
# else
|
|
||||||
int main(int argc, char* argv[])
|
|
||||||
# endif
|
|
||||||
{
|
|
||||||
int require = 0;
|
|
||||||
require += info_compiler[argc];
|
|
||||||
require += info_platform[argc];
|
|
||||||
require += info_arch[argc];
|
|
||||||
#ifdef COMPILER_VERSION_MAJOR
|
|
||||||
require += info_version[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
require += info_version_internal[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
require += info_simulate[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
require += info_simulate_version[argc];
|
|
||||||
#endif
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
require += info_cray[argc];
|
|
||||||
#endif
|
|
||||||
require += info_language_standard_default[argc];
|
|
||||||
require += info_language_extensions_default[argc];
|
|
||||||
(void)argv;
|
|
||||||
return require;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
Binary file not shown.
@@ -1,791 +0,0 @@
|
|||||||
/* This source file must have a .cpp extension so that all C++ compilers
|
|
||||||
recognize the extension without flags. Borland does not know .cxx for
|
|
||||||
example. */
|
|
||||||
#ifndef __cplusplus
|
|
||||||
# error "A C compiler has been selected for C++."
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if !defined(__has_include)
|
|
||||||
/* If the compiler does not have __has_include, pretend the answer is
|
|
||||||
always no. */
|
|
||||||
# define __has_include(x) 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
/* Version number components: V=Version, R=Revision, P=Patch
|
|
||||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
|
||||||
|
|
||||||
#if defined(__COMO__)
|
|
||||||
# define COMPILER_ID "Comeau"
|
|
||||||
/* __COMO_VERSION__ = VRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
|
||||||
|
|
||||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
|
||||||
# define COMPILER_ID "Intel"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
# endif
|
|
||||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
|
||||||
except that a few beta releases use the old format with V=2021. */
|
|
||||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
|
||||||
# if defined(__INTEL_COMPILER_UPDATE)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
|
||||||
# endif
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
|
||||||
/* The third version component from --version is an update index,
|
|
||||||
but no macro is provided for it. */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(0)
|
|
||||||
# endif
|
|
||||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
|
||||||
# define COMPILER_ID "IntelLLVM"
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_ID "GNU"
|
|
||||||
#endif
|
|
||||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
|
||||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
|
||||||
* VVVV is no smaller than the current year when a version is released.
|
|
||||||
*/
|
|
||||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
|
||||||
#else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
#elif defined(__GNUG__)
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_MINOR__)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
#endif
|
|
||||||
#if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__PATHCC__)
|
|
||||||
# define COMPILER_ID "PathScale"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
|
||||||
# if defined(__PATHCC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
|
||||||
# define COMPILER_ID "Embarcadero"
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
|
||||||
|
|
||||||
#elif defined(__BORLANDC__)
|
|
||||||
# define COMPILER_ID "Borland"
|
|
||||||
/* __BORLANDC__ = 0xVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
|
||||||
# define COMPILER_ID "Watcom"
|
|
||||||
/* __WATCOMC__ = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# define COMPILER_ID "OpenWatcom"
|
|
||||||
/* __WATCOMC__ = VVRP + 1100 */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
|
||||||
# if (__WATCOMC__ % 10) > 0
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SUNPRO_CC)
|
|
||||||
# define COMPILER_ID "SunPro"
|
|
||||||
# if __SUNPRO_CC >= 0x5100
|
|
||||||
/* __SUNPRO_CC = 0xVRRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
|
||||||
# else
|
|
||||||
/* __SUNPRO_CC = 0xVRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__HP_aCC)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
/* __HP_aCC = VVRRPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
|
||||||
|
|
||||||
#elif defined(__DECCXX)
|
|
||||||
# define COMPILER_ID "Compaq"
|
|
||||||
/* __DECCXX_VER = VVRRTPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
|
||||||
|
|
||||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
|
||||||
# define COMPILER_ID "zOS"
|
|
||||||
/* __IBMCPP__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__ibmxl__) && defined(__clang__)
|
|
||||||
# define COMPILER_ID "XLClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
|
||||||
# define COMPILER_ID "XL"
|
|
||||||
/* __IBMCPP__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
|
||||||
# define COMPILER_ID "VisualAge"
|
|
||||||
/* __IBMCPP__ = VRP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
|
||||||
|
|
||||||
#elif defined(__NVCOMPILER)
|
|
||||||
# define COMPILER_ID "NVHPC"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
|
||||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__PGI)
|
|
||||||
# define COMPILER_ID "PGI"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
|
||||||
# if defined(__PGIC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_CRAYC)
|
|
||||||
# define COMPILER_ID "Cray"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# define COMPILER_ID "TI"
|
|
||||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
|
||||||
|
|
||||||
#elif defined(__CLANG_FUJITSU)
|
|
||||||
# define COMPILER_ID "FujitsuClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__FUJITSU)
|
|
||||||
# define COMPILER_ID "Fujitsu"
|
|
||||||
# if defined(__FCC_version__)
|
|
||||||
# define COMPILER_VERSION __FCC_version__
|
|
||||||
# elif defined(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
|
||||||
# endif
|
|
||||||
# if defined(__fcc_version)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
|
||||||
# elif defined(__FCC_VERSION)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# define COMPILER_ID "GHS"
|
|
||||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
|
||||||
# ifdef __GHS_VERSION_NUMBER
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__SCO_VERSION__)
|
|
||||||
# define COMPILER_ID "SCO"
|
|
||||||
|
|
||||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
|
||||||
# define COMPILER_ID "ARMCC"
|
|
||||||
#if __ARMCC_VERSION >= 1000000
|
|
||||||
/* __ARMCC_VERSION = VRRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#else
|
|
||||||
/* __ARMCC_VERSION = VRPPPP */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
|
||||||
# define COMPILER_ID "AppleClang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
|
||||||
|
|
||||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
|
||||||
# define COMPILER_ID "ARMClang"
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
|
||||||
|
|
||||||
#elif defined(__clang__)
|
|
||||||
# define COMPILER_ID "Clang"
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
# define SIMULATE_ID "MSVC"
|
|
||||||
# endif
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
|
||||||
# if defined(_MSC_VER)
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
|
||||||
# define COMPILER_ID "GNU"
|
|
||||||
# if defined(__GNUC__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
|
||||||
# else
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_MINOR__)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
|
||||||
# endif
|
|
||||||
# if defined(__GNUC_PATCHLEVEL__)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(_MSC_VER)
|
|
||||||
# define COMPILER_ID "MSVC"
|
|
||||||
/* _MSC_VER = VVRR */
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
|
||||||
# if defined(_MSC_FULL_VER)
|
|
||||||
# if _MSC_VER >= 1400
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
|
||||||
# else
|
|
||||||
/* _MSC_FULL_VER = VVRRPPPP */
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# if defined(_MSC_BUILD)
|
|
||||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
|
||||||
# define COMPILER_ID "ADSP"
|
|
||||||
#if defined(__VISUALDSPVERSION__)
|
|
||||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
|
||||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
|
||||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
|
||||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# define COMPILER_ID "IAR"
|
|
||||||
# if defined(__VER__) && defined(__ICCARM__)
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
|
||||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
|
||||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
|
||||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
|
||||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
|
||||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
|
|
||||||
/* These compilers are either not known or too old to define an
|
|
||||||
identification macro. Try to identify the platform and guess that
|
|
||||||
it is the native compiler. */
|
|
||||||
#elif defined(__hpux) || defined(__hpua)
|
|
||||||
# define COMPILER_ID "HP"
|
|
||||||
|
|
||||||
#else /* unknown compiler */
|
|
||||||
# define COMPILER_ID ""
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef __QNXNTO__
|
|
||||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define STRINGIFY_HELPER(X) #X
|
|
||||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
|
||||||
|
|
||||||
/* Identify known platforms by name. */
|
|
||||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
#elif defined(__MSYS__)
|
|
||||||
# define PLATFORM_ID "MSYS"
|
|
||||||
|
|
||||||
#elif defined(__CYGWIN__)
|
|
||||||
# define PLATFORM_ID "Cygwin"
|
|
||||||
|
|
||||||
#elif defined(__MINGW32__)
|
|
||||||
# define PLATFORM_ID "MinGW"
|
|
||||||
|
|
||||||
#elif defined(__APPLE__)
|
|
||||||
# define PLATFORM_ID "Darwin"
|
|
||||||
|
|
||||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
|
||||||
# define PLATFORM_ID "Windows"
|
|
||||||
|
|
||||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
|
||||||
# define PLATFORM_ID "FreeBSD"
|
|
||||||
|
|
||||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
|
||||||
# define PLATFORM_ID "NetBSD"
|
|
||||||
|
|
||||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
|
||||||
# define PLATFORM_ID "OpenBSD"
|
|
||||||
|
|
||||||
#elif defined(__sun) || defined(sun)
|
|
||||||
# define PLATFORM_ID "SunOS"
|
|
||||||
|
|
||||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
|
||||||
# define PLATFORM_ID "AIX"
|
|
||||||
|
|
||||||
#elif defined(__hpux) || defined(__hpux__)
|
|
||||||
# define PLATFORM_ID "HP-UX"
|
|
||||||
|
|
||||||
#elif defined(__HAIKU__)
|
|
||||||
# define PLATFORM_ID "Haiku"
|
|
||||||
|
|
||||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
|
||||||
# define PLATFORM_ID "BeOS"
|
|
||||||
|
|
||||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
|
||||||
# define PLATFORM_ID "QNX"
|
|
||||||
|
|
||||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
|
||||||
# define PLATFORM_ID "Tru64"
|
|
||||||
|
|
||||||
#elif defined(__riscos) || defined(__riscos__)
|
|
||||||
# define PLATFORM_ID "RISCos"
|
|
||||||
|
|
||||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
|
||||||
# define PLATFORM_ID "SINIX"
|
|
||||||
|
|
||||||
#elif defined(__UNIX_SV__)
|
|
||||||
# define PLATFORM_ID "UNIX_SV"
|
|
||||||
|
|
||||||
#elif defined(__bsdos__)
|
|
||||||
# define PLATFORM_ID "BSDOS"
|
|
||||||
|
|
||||||
#elif defined(_MPRAS) || defined(MPRAS)
|
|
||||||
# define PLATFORM_ID "MP-RAS"
|
|
||||||
|
|
||||||
#elif defined(__osf) || defined(__osf__)
|
|
||||||
# define PLATFORM_ID "OSF1"
|
|
||||||
|
|
||||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
|
||||||
# define PLATFORM_ID "SCO_SV"
|
|
||||||
|
|
||||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
|
||||||
# define PLATFORM_ID "ULTRIX"
|
|
||||||
|
|
||||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
|
||||||
# define PLATFORM_ID "Xenix"
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(__LINUX__)
|
|
||||||
# define PLATFORM_ID "Linux"
|
|
||||||
|
|
||||||
# elif defined(__DOS__)
|
|
||||||
# define PLATFORM_ID "DOS"
|
|
||||||
|
|
||||||
# elif defined(__OS2__)
|
|
||||||
# define PLATFORM_ID "OS2"
|
|
||||||
|
|
||||||
# elif defined(__WINDOWS__)
|
|
||||||
# define PLATFORM_ID "Windows3x"
|
|
||||||
|
|
||||||
# elif defined(__VXWORKS__)
|
|
||||||
# define PLATFORM_ID "VxWorks"
|
|
||||||
|
|
||||||
# else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__INTEGRITY)
|
|
||||||
# if defined(INT_178B)
|
|
||||||
# define PLATFORM_ID "Integrity178"
|
|
||||||
|
|
||||||
# else /* regular Integrity */
|
|
||||||
# define PLATFORM_ID "Integrity"
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else /* unknown platform */
|
|
||||||
# define PLATFORM_ID
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* For windows compilers MSVC and Intel we can determine
|
|
||||||
the architecture of the compiler being used. This is because
|
|
||||||
the compilers do not have flags that can change the architecture,
|
|
||||||
but rather depend on which compiler is being used
|
|
||||||
*/
|
|
||||||
#if defined(_WIN32) && defined(_MSC_VER)
|
|
||||||
# if defined(_M_IA64)
|
|
||||||
# define ARCHITECTURE_ID "IA64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64EC)
|
|
||||||
# define ARCHITECTURE_ID "ARM64EC"
|
|
||||||
|
|
||||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM64)
|
|
||||||
# define ARCHITECTURE_ID "ARM64"
|
|
||||||
|
|
||||||
# elif defined(_M_ARM)
|
|
||||||
# if _M_ARM == 4
|
|
||||||
# define ARCHITECTURE_ID "ARMV4I"
|
|
||||||
# elif _M_ARM == 5
|
|
||||||
# define ARCHITECTURE_ID "ARMV5I"
|
|
||||||
# else
|
|
||||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
|
||||||
# endif
|
|
||||||
|
|
||||||
# elif defined(_M_MIPS)
|
|
||||||
# define ARCHITECTURE_ID "MIPS"
|
|
||||||
|
|
||||||
# elif defined(_M_SH)
|
|
||||||
# define ARCHITECTURE_ID "SHx"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__WATCOMC__)
|
|
||||||
# if defined(_M_I86)
|
|
||||||
# define ARCHITECTURE_ID "I86"
|
|
||||||
|
|
||||||
# elif defined(_M_IX86)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
|
||||||
# if defined(__ICCARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__ICCRX__)
|
|
||||||
# define ARCHITECTURE_ID "RX"
|
|
||||||
|
|
||||||
# elif defined(__ICCRH850__)
|
|
||||||
# define ARCHITECTURE_ID "RH850"
|
|
||||||
|
|
||||||
# elif defined(__ICCRL78__)
|
|
||||||
# define ARCHITECTURE_ID "RL78"
|
|
||||||
|
|
||||||
# elif defined(__ICCRISCV__)
|
|
||||||
# define ARCHITECTURE_ID "RISCV"
|
|
||||||
|
|
||||||
# elif defined(__ICCAVR__)
|
|
||||||
# define ARCHITECTURE_ID "AVR"
|
|
||||||
|
|
||||||
# elif defined(__ICC430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__ICCV850__)
|
|
||||||
# define ARCHITECTURE_ID "V850"
|
|
||||||
|
|
||||||
# elif defined(__ICC8051__)
|
|
||||||
# define ARCHITECTURE_ID "8051"
|
|
||||||
|
|
||||||
# elif defined(__ICCSTM8__)
|
|
||||||
# define ARCHITECTURE_ID "STM8"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__ghs__)
|
|
||||||
# if defined(__PPC64__)
|
|
||||||
# define ARCHITECTURE_ID "PPC64"
|
|
||||||
|
|
||||||
# elif defined(__ppc__)
|
|
||||||
# define ARCHITECTURE_ID "PPC"
|
|
||||||
|
|
||||||
# elif defined(__ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__x86_64__)
|
|
||||||
# define ARCHITECTURE_ID "x64"
|
|
||||||
|
|
||||||
# elif defined(__i386__)
|
|
||||||
# define ARCHITECTURE_ID "X86"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#elif defined(__TI_COMPILER_VERSION__)
|
|
||||||
# if defined(__TI_ARM__)
|
|
||||||
# define ARCHITECTURE_ID "ARM"
|
|
||||||
|
|
||||||
# elif defined(__MSP430__)
|
|
||||||
# define ARCHITECTURE_ID "MSP430"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C28XX__)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C28x"
|
|
||||||
|
|
||||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
|
||||||
# define ARCHITECTURE_ID "TMS320C6x"
|
|
||||||
|
|
||||||
# else /* unknown architecture */
|
|
||||||
# define ARCHITECTURE_ID ""
|
|
||||||
# endif
|
|
||||||
|
|
||||||
#else
|
|
||||||
# define ARCHITECTURE_ID
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Convert integer to decimal digit literals. */
|
|
||||||
#define DEC(n) \
|
|
||||||
('0' + (((n) / 10000000)%10)), \
|
|
||||||
('0' + (((n) / 1000000)%10)), \
|
|
||||||
('0' + (((n) / 100000)%10)), \
|
|
||||||
('0' + (((n) / 10000)%10)), \
|
|
||||||
('0' + (((n) / 1000)%10)), \
|
|
||||||
('0' + (((n) / 100)%10)), \
|
|
||||||
('0' + (((n) / 10)%10)), \
|
|
||||||
('0' + ((n) % 10))
|
|
||||||
|
|
||||||
/* Convert integer to hex digit literals. */
|
|
||||||
#define HEX(n) \
|
|
||||||
('0' + ((n)>>28 & 0xF)), \
|
|
||||||
('0' + ((n)>>24 & 0xF)), \
|
|
||||||
('0' + ((n)>>20 & 0xF)), \
|
|
||||||
('0' + ((n)>>16 & 0xF)), \
|
|
||||||
('0' + ((n)>>12 & 0xF)), \
|
|
||||||
('0' + ((n)>>8 & 0xF)), \
|
|
||||||
('0' + ((n)>>4 & 0xF)), \
|
|
||||||
('0' + ((n) & 0xF))
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number. */
|
|
||||||
#ifdef COMPILER_VERSION
|
|
||||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#elif defined(COMPILER_VERSION_MAJOR)
|
|
||||||
char const info_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
|
||||||
COMPILER_VERSION_MAJOR,
|
|
||||||
# ifdef COMPILER_VERSION_MINOR
|
|
||||||
'.', COMPILER_VERSION_MINOR,
|
|
||||||
# ifdef COMPILER_VERSION_PATCH
|
|
||||||
'.', COMPILER_VERSION_PATCH,
|
|
||||||
# ifdef COMPILER_VERSION_TWEAK
|
|
||||||
'.', COMPILER_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the internal version number. */
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
char const info_version_internal[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
|
||||||
'i','n','t','e','r','n','a','l','[',
|
|
||||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
|
||||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
|
||||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct a string literal encoding the version number components. */
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
char const info_simulate_version[] = {
|
|
||||||
'I', 'N', 'F', 'O', ':',
|
|
||||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
|
||||||
SIMULATE_VERSION_MAJOR,
|
|
||||||
# ifdef SIMULATE_VERSION_MINOR
|
|
||||||
'.', SIMULATE_VERSION_MINOR,
|
|
||||||
# ifdef SIMULATE_VERSION_PATCH
|
|
||||||
'.', SIMULATE_VERSION_PATCH,
|
|
||||||
# ifdef SIMULATE_VERSION_TWEAK
|
|
||||||
'.', SIMULATE_VERSION_TWEAK,
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
# endif
|
|
||||||
']','\0'};
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Construct the string literal in pieces to prevent the source from
|
|
||||||
getting matched. Store it in a pointer rather than an array
|
|
||||||
because some compilers will just produce instructions to fill the
|
|
||||||
array rather than assigning a pointer to a static array. */
|
|
||||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
|
||||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
|
|
||||||
# if defined(__INTEL_CXX11_MODE__)
|
|
||||||
# if defined(__cpp_aggregate_nsdmi)
|
|
||||||
# define CXX_STD 201402L
|
|
||||||
# else
|
|
||||||
# define CXX_STD 201103L
|
|
||||||
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|
|
||||||
# else
|
|
||||||
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|
|
||||||
# endif
|
|
||||||
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
|
|
||||||
# define CXX_STD _MSVC_LANG
|
|
||||||
#else
|
|
||||||
# define CXX_STD __cplusplus
|
|
||||||
#endif
|
|
||||||
|
|
||||||
const char* info_language_standard_default = "INFO" ":" "standard_default["
|
|
||||||
#if CXX_STD > 202002L
|
|
||||||
"23"
|
|
||||||
#elif CXX_STD > 201703L
|
|
||||||
"20"
|
|
||||||
#elif CXX_STD >= 201703L
|
|
||||||
"17"
|
|
||||||
#elif CXX_STD >= 201402L
|
|
||||||
"14"
|
|
||||||
#elif CXX_STD >= 201103L
|
|
||||||
"11"
|
|
||||||
#else
|
|
||||||
"98"
|
|
||||||
#endif
|
|
||||||
"]";
|
|
||||||
|
|
||||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
|
||||||
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
|
||||||
#if (defined(__clang__) || defined(__GNUC__) || \
|
|
||||||
defined(__TI_COMPILER_VERSION__)) && \
|
|
||||||
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
|
||||||
"ON"
|
|
||||||
#else
|
|
||||||
"OFF"
|
|
||||||
#endif
|
|
||||||
"]";
|
|
||||||
|
|
||||||
/*--------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
|
||||||
{
|
|
||||||
int require = 0;
|
|
||||||
require += info_compiler[argc];
|
|
||||||
require += info_platform[argc];
|
|
||||||
#ifdef COMPILER_VERSION_MAJOR
|
|
||||||
require += info_version[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef COMPILER_VERSION_INTERNAL
|
|
||||||
require += info_version_internal[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_ID
|
|
||||||
require += info_simulate[argc];
|
|
||||||
#endif
|
|
||||||
#ifdef SIMULATE_VERSION_MAJOR
|
|
||||||
require += info_simulate_version[argc];
|
|
||||||
#endif
|
|
||||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
|
||||||
require += info_cray[argc];
|
|
||||||
#endif
|
|
||||||
require += info_language_standard_default[argc];
|
|
||||||
require += info_language_extensions_default[argc];
|
|
||||||
(void)argv;
|
|
||||||
return require;
|
|
||||||
}
|
|
||||||
Binary file not shown.
@@ -1,5 +0,0 @@
|
|||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/edit_cache.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/CMakeFiles/rebuild_cache.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/game.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/edit_cache.dir
|
|
||||||
C:/Users/gravi/Game/.utmp/RelWithDebInfo/f3u1w6u2/arm64-v8a/GameActivity/CMakeFiles/rebuild_cache.dir
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|
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@@ -1 +0,0 @@
|
|||||||
# This file is generated by cmake for dependency checking of the CMakeCache.txt file
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
# CMAKE generated file: DO NOT EDIT!
|
|
||||||
# Generated by "Ninja" Generator, CMake Version 3.22
|
|
||||||
|
|
||||||
# This file contains all the rules used to get the outputs files
|
|
||||||
# built from the input files.
|
|
||||||
# It is included in the main 'build.ninja'.
|
|
||||||
|
|
||||||
# =============================================================================
|
|
||||||
# Project: Unity
|
|
||||||
# Configurations: RelWithDebInfo
|
|
||||||
# =============================================================================
|
|
||||||
# =============================================================================
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for running custom commands.
|
|
||||||
|
|
||||||
rule CUSTOM_COMMAND
|
|
||||||
command = $COMMAND
|
|
||||||
description = $DESC
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for compiling CXX files.
|
|
||||||
|
|
||||||
rule CXX_COMPILER__game_RelWithDebInfo
|
|
||||||
depfile = $DEP_FILE
|
|
||||||
deps = gcc
|
|
||||||
command = C:\PROGRA~1\Unity\Hub\Editor\60002~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
|
||||||
description = Building CXX object $out
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for linking CXX shared library.
|
|
||||||
|
|
||||||
rule CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo
|
|
||||||
command = cmd.exe /C "$PRE_LINK && C:\PROGRA~1\Unity\Hub\Editor\60002~1.8F1\Editor\Data\PLAYBA~1\ANDROI~1\NDK\TOOLCH~1\llvm\prebuilt\WINDOW~1\bin\CLANG_~1.EXE --target=aarch64-none-linux-android24 --sysroot="C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/sysroot" -fPIC $LANGUAGE_COMPILE_FLAGS $ARCH_FLAGS $LINK_FLAGS -shared $SONAME_FLAG$SONAME -o $TARGET_FILE $in $LINK_PATH $LINK_LIBRARIES && $POST_BUILD"
|
|
||||||
description = Linking CXX shared library $TARGET_FILE
|
|
||||||
restat = $RESTAT
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for re-running cmake.
|
|
||||||
|
|
||||||
rule RERUN_CMAKE
|
|
||||||
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\cmake.exe" --regenerate-during-build -SC:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp -BC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a
|
|
||||||
description = Re-running CMake...
|
|
||||||
generator = 1
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for cleaning all built files.
|
|
||||||
|
|
||||||
rule CLEAN
|
|
||||||
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" $FILE_ARG -t clean $TARGETS
|
|
||||||
description = Cleaning all built files...
|
|
||||||
|
|
||||||
|
|
||||||
#############################################
|
|
||||||
# Rule for printing all primary targets available.
|
|
||||||
|
|
||||||
rule HELP
|
|
||||||
command = "C:\Program Files\Unity\Hub\Editor\6000.2.8f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\cmake\3.22.1\bin\ninja.exe" -t targets
|
|
||||||
description = All primary targets available:
|
|
||||||
|
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
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@@ -1,44 +0,0 @@
|
|||||||
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
|
||||||
|
|
||||||
# Set the install prefix
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
|
||||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
|
||||||
endif()
|
|
||||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
|
||||||
|
|
||||||
# Set the install configuration name.
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
|
||||||
if(BUILD_TYPE)
|
|
||||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
|
||||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
|
||||||
endif()
|
|
||||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set the component getting installed.
|
|
||||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
|
||||||
if(COMPONENT)
|
|
||||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
|
||||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_COMPONENT)
|
|
||||||
endif()
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Install shared libraries without execute permission?
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
|
||||||
set(CMAKE_INSTALL_SO_NO_EXE "0")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Is this installation the result of a crosscompile?
|
|
||||||
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
|
||||||
set(CMAKE_CROSSCOMPILING "TRUE")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set default install directory permissions.
|
|
||||||
if(NOT DEFINED CMAKE_OBJDUMP)
|
|
||||||
set(CMAKE_OBJDUMP "C:/Program Files/Unity/Hub/Editor/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/llvm-objdump.exe")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\GAToUnityCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroEnd.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroHeaderBegin.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\MacroSourceBegin.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAApplication.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAConfiguration.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGADebug.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAEvents.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAInput.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboard.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGASoftKeyboardCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGATypes.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UGAVersion.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGACallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAConfigurationCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAKeyEventCallbacks.h
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\UnityToGAMotionEventCallbacks.h
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
{
|
|
||||||
"buildFiles": [
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
|
||||||
],
|
|
||||||
"cleanCommandsComponents": [
|
|
||||||
[
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"clean"
|
|
||||||
]
|
|
||||||
],
|
|
||||||
"buildTargetsCommandComponents": [
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"{LIST_OF_TARGETS_TO_BUILD}"
|
|
||||||
],
|
|
||||||
"libraries": {
|
|
||||||
"game::@d02bb112ea9f9c2ed29f": {
|
|
||||||
"toolchain": "toolchain",
|
|
||||||
"abi": "arm64-v8a",
|
|
||||||
"artifactName": "game",
|
|
||||||
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
|
||||||
"runtimeFiles": []
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"toolchains": {
|
|
||||||
"toolchain": {
|
|
||||||
"cCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang.exe",
|
|
||||||
"cppCompilerExecutable": "C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\NDK\\toolchains\\llvm\\prebuilt\\windows-x86_64\\bin\\clang++.exe"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"cFileExtensions": [],
|
|
||||||
"cppFileExtensions": [
|
|
||||||
"cpp"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,28 +0,0 @@
|
|||||||
{
|
|
||||||
"buildFiles": [
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\CMakeLists.txt",
|
|
||||||
"C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\src\\main\\cpp\\GameActivity\\CMakeLists.txt"
|
|
||||||
],
|
|
||||||
"cleanCommandsComponents": [
|
|
||||||
[
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"clean"
|
|
||||||
]
|
|
||||||
],
|
|
||||||
"buildTargetsCommandComponents": [
|
|
||||||
"C:\\Program Files\\Unity\\Hub\\Editor\\6000.2.8f1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\SDK\\cmake\\3.22.1\\bin\\ninja.exe",
|
|
||||||
"-C",
|
|
||||||
"C:\\Users\\gravi\\Game\\.utmp\\RelWithDebInfo\\f3u1w6u2\\arm64-v8a",
|
|
||||||
"{LIST_OF_TARGETS_TO_BUILD}"
|
|
||||||
],
|
|
||||||
"libraries": {
|
|
||||||
"game::@d02bb112ea9f9c2ed29f": {
|
|
||||||
"artifactName": "game",
|
|
||||||
"abi": "arm64-v8a",
|
|
||||||
"output": "C:\\Users\\gravi\\Game\\Library\\Bee\\Android\\Prj\\IL2CPP\\Gradle\\unityLibrary\\build\\intermediates\\cxx\\RelWithDebInfo\\f3u1w6u2\\obj\\arm64-v8a\\libgame.so",
|
|
||||||
"runtimeFiles": []
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
File diff suppressed because one or more lines are too long
@@ -1,2 +0,0 @@
|
|||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
|
|
||||||
C:\Users\gravi\Game\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\GameActivity\CMakeLists.txt
|
|
||||||
@@ -1,60 +0,0 @@
|
|||||||
# Install script for directory: C:/Users/gravi/Game/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
|
||||||
|
|
||||||
# Set the install prefix
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
|
||||||
set(CMAKE_INSTALL_PREFIX "C:/Program Files (x86)/Unity")
|
|
||||||
endif()
|
|
||||||
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
|
||||||
|
|
||||||
# Set the install configuration name.
|
|
||||||
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
|
||||||
if(BUILD_TYPE)
|
|
||||||
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
|
||||||
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
|
||||||
endif()
|
|
||||||
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# Set the component getting installed.
|
|
||||||
if(NOT CMAKE_INSTALL_COMPONENT)
|
|
||||||
if(COMPONENT)
|
|
||||||
message(STATUS "Install component: \"${COMPONENT}\"")
|
|
||||||
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
|
||||||
else()
|
|
||||||
set(CMAKE_INSTALL_COMPONENT)
|
|
||||||
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||||||
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|
||||||
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||||||
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||||||
UC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\compile_commands.json.bin µÝÖ½¨3 ‡ Ôº»º¨3_
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|
||||||
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[C:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\metadata_generation_command.txt ¶ÝÖ½¨3
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Á Ö¼»º¨3R
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P
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|
||||||
NC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\prefab_config.json ¶ÝÖ½¨3á Ö¼»º¨3W
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U
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|
||||||
SC:\Users\gravi\Game\.utmp\RelWithDebInfo\f3u1w6u2\arm64-v8a\symbol_folder_index.txt ¶ÝÖ½¨3„ ×¼»º¨3f
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d
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||||||
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||||||
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|
||||||
# - $HASH is the hash value computed from this text.
|
|
||||||
# - $CMAKE is the path to CMake 3.22.1.
|
|
||||||
# - $NINJA is the path to Ninja.
|
|
||||||
-H$PROJECT/unityLibrary/src/main/cpp
|
|
||||||
-DCMAKE_SYSTEM_NAME=Android
|
|
||||||
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
|
||||||
-DCMAKE_SYSTEM_VERSION=24
|
|
||||||
-DANDROID_PLATFORM=android-24
|
|
||||||
-DANDROID_ABI=$ABI
|
|
||||||
-DCMAKE_ANDROID_ARCH_ABI=$ABI
|
|
||||||
-DANDROID_NDK=$NDK
|
|
||||||
-DCMAKE_ANDROID_NDK=$NDK
|
|
||||||
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
|
|
||||||
-DCMAKE_MAKE_PROGRAM=$NINJA
|
|
||||||
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
|
||||||
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
|
||||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
|
||||||
-DCMAKE_FIND_ROOT_PATH=C:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
|
|
||||||
-BC:/Users/gravi/Game/.utmp/RelWithDebInfo/$HASH/$ABI
|
|
||||||
-GNinja
|
|
||||||
-DANDROID_STL=c++_shared
|
|
||||||
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
if(NOT TARGET game-activity::game-activity)
|
|
||||||
add_library(game-activity::game-activity STATIC IMPORTED)
|
|
||||||
set_target_properties(game-activity::game-activity PROPERTIES
|
|
||||||
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
|
|
||||||
INTERFACE_LINK_LIBRARIES ""
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
if(NOT TARGET game-activity::game-activity_static)
|
|
||||||
add_library(game-activity::game-activity_static STATIC IMPORTED)
|
|
||||||
set_target_properties(game-activity::game-activity_static PROPERTIES
|
|
||||||
IMPORTED_LOCATION "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
|
|
||||||
INTERFACE_INCLUDE_DIRECTORIES "C:/Users/gravi/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
|
|
||||||
INTERFACE_LINK_LIBRARIES ""
|
|
||||||
)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2005d7546a411924586e723d043decdd
|
guid: fb2ef1f66ca10294dba33dd383ade6b4
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
285
Assets/ClientSDK/Encryption.cs
Normal file
285
Assets/ClientSDK/Encryption.cs
Normal file
@@ -0,0 +1,285 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Security.Cryptography;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace GeoSus.Client
|
||||||
|
{
|
||||||
|
// Klientská strana šifrování - generuje session key, šifruje RSA, AES-CBC session
|
||||||
|
// Používá AES-CBC místo AES-GCM pro kompatibilitu s Unity
|
||||||
|
public class ClientEncryption : IDisposable
|
||||||
|
{
|
||||||
|
private byte[] _sessionKey;
|
||||||
|
private byte[] _sessionIv;
|
||||||
|
private long _nonceCounter;
|
||||||
|
private readonly object _lock = new object();
|
||||||
|
|
||||||
|
// Kontrola, zda je session key nastaven
|
||||||
|
public bool HasSessionKey => _sessionKey != null && _sessionIv != null;
|
||||||
|
|
||||||
|
// Generuje nový session key a IV
|
||||||
|
public void GenerateSessionKey()
|
||||||
|
{
|
||||||
|
_sessionKey = new byte[32]; // AES-256
|
||||||
|
_sessionIv = new byte[16]; // CBC IV (16 bytes)
|
||||||
|
|
||||||
|
using (var rng = RandomNumberGenerator.Create())
|
||||||
|
{
|
||||||
|
rng.GetBytes(_sessionKey);
|
||||||
|
rng.GetBytes(_sessionIv);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public byte[] SessionKey => _sessionKey ?? throw new InvalidOperationException("Session key not generated");
|
||||||
|
public byte[] SessionIV => _sessionIv ?? throw new InvalidOperationException("Session IV not generated");
|
||||||
|
|
||||||
|
// Zašifruje session key pomocí RSA public key serveru
|
||||||
|
public (string EncryptedKey, string EncryptedIV) EncryptSessionKeyForServer(string rsaPublicKeyPem)
|
||||||
|
{
|
||||||
|
if (_sessionKey == null || _sessionIv == null)
|
||||||
|
throw new InvalidOperationException("Session key not generated");
|
||||||
|
|
||||||
|
using (var rsa = RSA.Create())
|
||||||
|
{
|
||||||
|
// Parse PEM - extrahuj Base64 obsah
|
||||||
|
var pemLines = rsaPublicKeyPem.Split('\n');
|
||||||
|
var base64 = new StringBuilder();
|
||||||
|
foreach (var line in pemLines)
|
||||||
|
{
|
||||||
|
var trimmed = line.Trim();
|
||||||
|
if (!trimmed.StartsWith("-----") && !string.IsNullOrEmpty(trimmed))
|
||||||
|
{
|
||||||
|
base64.Append(trimmed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var keyBytes = Convert.FromBase64String(base64.ToString());
|
||||||
|
|
||||||
|
// Unity kompatibilní import - parsujeme SubjectPublicKeyInfo ručně
|
||||||
|
ImportSubjectPublicKeyInfoManual(rsa, keyBytes);
|
||||||
|
|
||||||
|
// Používáme OaepSHA1 pro Unity kompatibilitu (OaepSHA256 není podporován)
|
||||||
|
var encryptedKey = rsa.Encrypt(_sessionKey, RSAEncryptionPadding.OaepSHA1);
|
||||||
|
var encryptedIv = rsa.Encrypt(_sessionIv, RSAEncryptionPadding.OaepSHA1);
|
||||||
|
|
||||||
|
return (Convert.ToBase64String(encryptedKey), Convert.ToBase64String(encryptedIv));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Ručně parsuje SubjectPublicKeyInfo (DER) a importuje RSA klíč - Unity kompatibilní
|
||||||
|
private static void ImportSubjectPublicKeyInfoManual(RSA rsa, byte[] subjectPublicKeyInfo)
|
||||||
|
{
|
||||||
|
// SubjectPublicKeyInfo ::= SEQUENCE {
|
||||||
|
// algorithm AlgorithmIdentifier,
|
||||||
|
// subjectPublicKey BIT STRING }
|
||||||
|
// RSAPublicKey ::= SEQUENCE { modulus INTEGER, publicExponent INTEGER }
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
|
||||||
|
// Outer SEQUENCE
|
||||||
|
if (subjectPublicKeyInfo[index++] != 0x30)
|
||||||
|
throw new InvalidOperationException("Invalid SubjectPublicKeyInfo");
|
||||||
|
ReadLength(subjectPublicKeyInfo, ref index);
|
||||||
|
|
||||||
|
// AlgorithmIdentifier SEQUENCE - skip it
|
||||||
|
if (subjectPublicKeyInfo[index++] != 0x30)
|
||||||
|
throw new InvalidOperationException("Invalid AlgorithmIdentifier");
|
||||||
|
int algLen = ReadLength(subjectPublicKeyInfo, ref index);
|
||||||
|
index += algLen;
|
||||||
|
|
||||||
|
// BIT STRING containing RSAPublicKey
|
||||||
|
if (subjectPublicKeyInfo[index++] != 0x03)
|
||||||
|
throw new InvalidOperationException("Invalid BIT STRING");
|
||||||
|
ReadLength(subjectPublicKeyInfo, ref index);
|
||||||
|
index++; // Skip unused bits byte (should be 0)
|
||||||
|
|
||||||
|
// RSAPublicKey SEQUENCE
|
||||||
|
if (subjectPublicKeyInfo[index++] != 0x30)
|
||||||
|
throw new InvalidOperationException("Invalid RSAPublicKey");
|
||||||
|
ReadLength(subjectPublicKeyInfo, ref index);
|
||||||
|
|
||||||
|
// Modulus INTEGER
|
||||||
|
byte[] modulus = ReadInteger(subjectPublicKeyInfo, ref index);
|
||||||
|
|
||||||
|
// Exponent INTEGER
|
||||||
|
byte[] exponent = ReadInteger(subjectPublicKeyInfo, ref index);
|
||||||
|
|
||||||
|
var parameters = new RSAParameters
|
||||||
|
{
|
||||||
|
Modulus = modulus,
|
||||||
|
Exponent = exponent
|
||||||
|
};
|
||||||
|
rsa.ImportParameters(parameters);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int ReadLength(byte[] data, ref int index)
|
||||||
|
{
|
||||||
|
int length = data[index++];
|
||||||
|
if ((length & 0x80) != 0)
|
||||||
|
{
|
||||||
|
int numBytes = length & 0x7F;
|
||||||
|
length = 0;
|
||||||
|
for (int i = 0; i < numBytes; i++)
|
||||||
|
{
|
||||||
|
length = (length << 8) | data[index++];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return length;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static byte[] ReadInteger(byte[] data, ref int index)
|
||||||
|
{
|
||||||
|
if (data[index++] != 0x02)
|
||||||
|
throw new InvalidOperationException("Expected INTEGER");
|
||||||
|
int length = ReadLength(data, ref index);
|
||||||
|
|
||||||
|
// Skip leading zero if present (used for positive sign in DER)
|
||||||
|
int originalLength = length;
|
||||||
|
int start = index;
|
||||||
|
if (length > 1 && data[start] == 0x00)
|
||||||
|
{
|
||||||
|
start++;
|
||||||
|
length--;
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] result = new byte[length];
|
||||||
|
Buffer.BlockCopy(data, start, result, 0, length);
|
||||||
|
index += originalLength;
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Šifruje zprávu pomocí AES-256-CBC s HMAC
|
||||||
|
public byte[] Encrypt(byte[] plaintext)
|
||||||
|
{
|
||||||
|
if (_sessionKey == null || _sessionIv == null)
|
||||||
|
throw new InvalidOperationException("Session key not set");
|
||||||
|
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
// Generuj unikátní IV pro tuto zprávu
|
||||||
|
var iv = GetNextIV();
|
||||||
|
|
||||||
|
using (var aes = Aes.Create())
|
||||||
|
{
|
||||||
|
aes.Key = _sessionKey;
|
||||||
|
aes.IV = iv;
|
||||||
|
aes.Mode = CipherMode.CBC;
|
||||||
|
aes.Padding = PaddingMode.PKCS7;
|
||||||
|
|
||||||
|
byte[] ciphertext;
|
||||||
|
using (var encryptor = aes.CreateEncryptor())
|
||||||
|
using (var ms = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (var cs = new CryptoStream(ms, encryptor, CryptoStreamMode.Write))
|
||||||
|
{
|
||||||
|
cs.Write(plaintext, 0, plaintext.Length);
|
||||||
|
}
|
||||||
|
ciphertext = ms.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Compute HMAC pro integritu
|
||||||
|
byte[] hmac;
|
||||||
|
using (var hmacSha = new HMACSHA256(_sessionKey))
|
||||||
|
{
|
||||||
|
var toSign = new byte[iv.Length + ciphertext.Length];
|
||||||
|
Buffer.BlockCopy(iv, 0, toSign, 0, iv.Length);
|
||||||
|
Buffer.BlockCopy(ciphertext, 0, toSign, iv.Length, ciphertext.Length);
|
||||||
|
hmac = hmacSha.ComputeHash(toSign);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Výstup: [16 bytes IV][32 bytes HMAC][ciphertext]
|
||||||
|
var result = new byte[16 + 32 + ciphertext.Length];
|
||||||
|
Buffer.BlockCopy(iv, 0, result, 0, 16);
|
||||||
|
Buffer.BlockCopy(hmac, 0, result, 16, 32);
|
||||||
|
Buffer.BlockCopy(ciphertext, 0, result, 48, ciphertext.Length);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Dešifruje zprávu pomocí AES-256-CBC s HMAC ověřením
|
||||||
|
public byte[] Decrypt(byte[] encrypted)
|
||||||
|
{
|
||||||
|
if (_sessionKey == null)
|
||||||
|
throw new InvalidOperationException("Session key not set");
|
||||||
|
|
||||||
|
if (encrypted.Length < 48) return null;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var iv = new byte[16];
|
||||||
|
var hmac = new byte[32];
|
||||||
|
var ciphertext = new byte[encrypted.Length - 48];
|
||||||
|
|
||||||
|
Buffer.BlockCopy(encrypted, 0, iv, 0, 16);
|
||||||
|
Buffer.BlockCopy(encrypted, 16, hmac, 0, 32);
|
||||||
|
Buffer.BlockCopy(encrypted, 48, ciphertext, 0, ciphertext.Length);
|
||||||
|
|
||||||
|
// Ověř HMAC
|
||||||
|
byte[] expectedHmac;
|
||||||
|
using (var hmacSha = new HMACSHA256(_sessionKey))
|
||||||
|
{
|
||||||
|
var toVerify = new byte[iv.Length + ciphertext.Length];
|
||||||
|
Buffer.BlockCopy(iv, 0, toVerify, 0, iv.Length);
|
||||||
|
Buffer.BlockCopy(ciphertext, 0, toVerify, iv.Length, ciphertext.Length);
|
||||||
|
expectedHmac = hmacSha.ComputeHash(toVerify);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Constant-time compare
|
||||||
|
var diff = 0;
|
||||||
|
for (int i = 0; i < 32; i++)
|
||||||
|
{
|
||||||
|
diff |= hmac[i] ^ expectedHmac[i];
|
||||||
|
}
|
||||||
|
if (diff != 0) return null; // HMAC mismatch
|
||||||
|
|
||||||
|
using (var aes = Aes.Create())
|
||||||
|
{
|
||||||
|
aes.Key = _sessionKey;
|
||||||
|
aes.IV = iv;
|
||||||
|
aes.Mode = CipherMode.CBC;
|
||||||
|
aes.Padding = PaddingMode.PKCS7;
|
||||||
|
|
||||||
|
using (var decryptor = aes.CreateDecryptor())
|
||||||
|
using (var ms = new MemoryStream(ciphertext))
|
||||||
|
using (var cs = new CryptoStream(ms, decryptor, CryptoStreamMode.Read))
|
||||||
|
using (var output = new MemoryStream())
|
||||||
|
{
|
||||||
|
cs.CopyTo(output);
|
||||||
|
return output.ToArray();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (CryptographicException)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private byte[] GetNextIV()
|
||||||
|
{
|
||||||
|
if (_sessionIv == null)
|
||||||
|
throw new InvalidOperationException("Session IV not set");
|
||||||
|
|
||||||
|
var iv = new byte[16];
|
||||||
|
Buffer.BlockCopy(_sessionIv, 0, iv, 0, 8);
|
||||||
|
|
||||||
|
var counter = System.Threading.Interlocked.Increment(ref _nonceCounter);
|
||||||
|
var counterBytes = BitConverter.GetBytes(counter);
|
||||||
|
Buffer.BlockCopy(counterBytes, 0, iv, 8, 8);
|
||||||
|
|
||||||
|
return iv;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
if (_sessionKey != null)
|
||||||
|
{
|
||||||
|
Array.Clear(_sessionKey, 0, _sessionKey.Length);
|
||||||
|
_sessionKey = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/ClientSDK/Encryption.cs.meta
Normal file
2
Assets/ClientSDK/Encryption.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f31e52f13a8e8484b820e2b6b7887f69
|
||||||
73
Assets/ClientSDK/EventDispatcher.cs
Normal file
73
Assets/ClientSDK/EventDispatcher.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace GeoSus.Client
|
||||||
|
{
|
||||||
|
// Event dispatcher pro Unity main thread
|
||||||
|
// Unity může přidat SynchronizationContext, nebo polling z Update()
|
||||||
|
public class EventDispatcher
|
||||||
|
{
|
||||||
|
private readonly Queue<Action> _pendingActions = new Queue<Action>();
|
||||||
|
private readonly object _lock = new object();
|
||||||
|
private SynchronizationContext? _syncContext;
|
||||||
|
|
||||||
|
public EventDispatcher()
|
||||||
|
{
|
||||||
|
// Pokusíme se zachytit aktuální synchronization context (Unity main thread)
|
||||||
|
_syncContext = SynchronizationContext.Current;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Volat z networking vlákna - naplánuje callback na main thread
|
||||||
|
public void Post(Action action)
|
||||||
|
{
|
||||||
|
if (_syncContext != null)
|
||||||
|
{
|
||||||
|
_syncContext.Post(_ => action(), null);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Fallback - přidáme do fronty pro polling
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
_pendingActions.Enqueue(action);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Volat z Unity Update() pokud není SynchronizationContext
|
||||||
|
public void ProcessPendingActions()
|
||||||
|
{
|
||||||
|
Action[] actions;
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
if (_pendingActions.Count == 0) return;
|
||||||
|
actions = _pendingActions.ToArray();
|
||||||
|
_pendingActions.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var action in actions)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
action();
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Console.WriteLine($"EventDispatcher error: {ex}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int PendingCount
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
lock (_lock)
|
||||||
|
{
|
||||||
|
return _pendingActions.Count;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/ClientSDK/EventDispatcher.cs.meta
Normal file
2
Assets/ClientSDK/EventDispatcher.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a76476a76b55281469f2e01d076f13ee
|
||||||
607
Assets/ClientSDK/GameClient.cs
Normal file
607
Assets/ClientSDK/GameClient.cs
Normal file
@@ -0,0 +1,607 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace GeoSus.Client
|
||||||
|
{
|
||||||
|
// Hlavní klientská třída pro připojení k serveru
|
||||||
|
public class GameClient : IDisposable
|
||||||
|
{
|
||||||
|
private TcpClient? _tcpClient;
|
||||||
|
private NetworkStream? _stream;
|
||||||
|
private ClientEncryption? _encryption;
|
||||||
|
private CancellationTokenSource? _cts;
|
||||||
|
private Task? _receiveTask;
|
||||||
|
private int _clientSeq;
|
||||||
|
private readonly object _sendLock = new object();
|
||||||
|
private bool _handshakeComplete;
|
||||||
|
|
||||||
|
public string ClientUuid { get; }
|
||||||
|
public string DisplayName { get; set; }
|
||||||
|
public bool IsConnected => _tcpClient?.Connected ?? false;
|
||||||
|
public bool IsReady => IsConnected && _handshakeComplete && (_encryption?.HasSessionKey ?? false);
|
||||||
|
public EventDispatcher Dispatcher { get; }
|
||||||
|
|
||||||
|
// Events - voláno na main thread přes dispatcher
|
||||||
|
public event Action? OnConnected;
|
||||||
|
public event Action<string>? OnDisconnected;
|
||||||
|
public event Action<string>? OnError;
|
||||||
|
public event Action<Message>? OnMessage;
|
||||||
|
public event Action<GameEvent>? OnGameEvent;
|
||||||
|
|
||||||
|
// Lobby state
|
||||||
|
public string? LobbyId { get; private set; }
|
||||||
|
public string? JoinCode { get; private set; }
|
||||||
|
public LobbyState? CurrentLobbyState { get; private set; }
|
||||||
|
public PlayerRole? MyRole { get; private set; }
|
||||||
|
public List<GameTask> MyTasks { get; } = new List<GameTask>();
|
||||||
|
public Position MyPosition { get; set; }
|
||||||
|
public Dictionary<string, PlayerPositionInfo> PlayerPositions { get; } = new Dictionary<string, PlayerPositionInfo>();
|
||||||
|
public List<Body> Bodies { get; } = new List<Body>();
|
||||||
|
public int Ping { get; private set; }
|
||||||
|
public long LastEventId { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>Returns true if this client is the current lobby owner</summary>
|
||||||
|
public bool IsOwner => CurrentLobbyState?.OwnerId == ClientUuid;
|
||||||
|
|
||||||
|
public GameClient(string clientUuid, string displayName)
|
||||||
|
{
|
||||||
|
ClientUuid = clientUuid;
|
||||||
|
DisplayName = displayName;
|
||||||
|
Dispatcher = new EventDispatcher();
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Connection
|
||||||
|
|
||||||
|
public async Task<bool> ConnectAsync(string host, int port)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_tcpClient = new TcpClient();
|
||||||
|
await _tcpClient.ConnectAsync(host, port);
|
||||||
|
_stream = _tcpClient.GetStream();
|
||||||
|
_encryption = new ClientEncryption();
|
||||||
|
_cts = new CancellationTokenSource();
|
||||||
|
|
||||||
|
// Handshake
|
||||||
|
if (!await PerformHandshakeAsync())
|
||||||
|
{
|
||||||
|
Disconnect("Handshake failed");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spustíme příjem zpráv
|
||||||
|
_receiveTask = Task.Run(() => ReceiveLoopAsync(_cts.Token));
|
||||||
|
|
||||||
|
Dispatcher.Post(() => OnConnected?.Invoke());
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Dispatcher.Post(() => OnError?.Invoke(ex.Message));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<bool> PerformHandshakeAsync()
|
||||||
|
{
|
||||||
|
if (_stream == null || _encryption == null) return false;
|
||||||
|
|
||||||
|
// 1. ClientHello
|
||||||
|
var hello = new ClientHello
|
||||||
|
{
|
||||||
|
ClientUuid = ClientUuid,
|
||||||
|
DisplayName = DisplayName
|
||||||
|
};
|
||||||
|
await SendPlainAsync(hello);
|
||||||
|
|
||||||
|
// 2. ServerHello
|
||||||
|
var serverHelloData = await ReadMessageAsync();
|
||||||
|
if (serverHelloData == null) return false;
|
||||||
|
|
||||||
|
var serverHello = MessageSerializer.Deserialize(serverHelloData) as ServerHello;
|
||||||
|
if (serverHello == null) return false;
|
||||||
|
|
||||||
|
// 3. Generujeme session key a šifrujeme RSA
|
||||||
|
_encryption.GenerateSessionKey();
|
||||||
|
var (encKey, encIv) = _encryption.EncryptSessionKeyForServer(serverHello.RsaPublicKeyPem);
|
||||||
|
|
||||||
|
var keyExchange = new KeyExchange
|
||||||
|
{
|
||||||
|
EncryptedSessionKey = encKey,
|
||||||
|
EncryptedIV = encIv
|
||||||
|
};
|
||||||
|
await SendPlainAsync(keyExchange);
|
||||||
|
|
||||||
|
// 4. KeyExchangeAck (šifrovaně)
|
||||||
|
var ackData = await ReadMessageAsync();
|
||||||
|
if (ackData == null) return false;
|
||||||
|
|
||||||
|
var decrypted = _encryption.Decrypt(ackData);
|
||||||
|
if (decrypted == null) return false;
|
||||||
|
|
||||||
|
var ack = MessageSerializer.Deserialize(decrypted) as KeyExchangeAck;
|
||||||
|
if (ack?.Status == "success")
|
||||||
|
{
|
||||||
|
_handshakeComplete = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Disconnect(string reason = "User disconnected")
|
||||||
|
{
|
||||||
|
_cts?.Cancel();
|
||||||
|
_tcpClient?.Close();
|
||||||
|
_tcpClient = null;
|
||||||
|
_stream = null;
|
||||||
|
_encryption?.Dispose();
|
||||||
|
_encryption = null;
|
||||||
|
|
||||||
|
LobbyId = null;
|
||||||
|
JoinCode = null;
|
||||||
|
CurrentLobbyState = null;
|
||||||
|
MyRole = null;
|
||||||
|
MyTasks.Clear();
|
||||||
|
PlayerPositions.Clear();
|
||||||
|
Bodies.Clear();
|
||||||
|
|
||||||
|
Dispatcher.Post(() => OnDisconnected?.Invoke(reason));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Sending
|
||||||
|
|
||||||
|
public void Send(Message message)
|
||||||
|
{
|
||||||
|
if (_stream == null || _encryption == null || !IsConnected) return;
|
||||||
|
|
||||||
|
message.ClientSeq = Interlocked.Increment(ref _clientSeq);
|
||||||
|
if (string.IsNullOrEmpty(message.ActionId))
|
||||||
|
{
|
||||||
|
message.ActionId = Guid.NewGuid().ToString("N").Substring(0, 8);
|
||||||
|
}
|
||||||
|
|
||||||
|
var plain = MessageSerializer.Serialize(message);
|
||||||
|
var encrypted = _encryption.Encrypt(plain);
|
||||||
|
|
||||||
|
lock (_sendLock)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
SendData(encrypted);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Dispatcher.Post(() => OnError?.Invoke($"Send error: {ex.Message}"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task SendPlainAsync(Message message)
|
||||||
|
{
|
||||||
|
if (_stream == null) return;
|
||||||
|
var data = MessageSerializer.Serialize(message);
|
||||||
|
await SendDataAsync(data);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SendData(byte[] data)
|
||||||
|
{
|
||||||
|
if (_stream == null) return;
|
||||||
|
|
||||||
|
var lengthBuffer = BitConverter.GetBytes(data.Length);
|
||||||
|
if (BitConverter.IsLittleEndian)
|
||||||
|
Array.Reverse(lengthBuffer);
|
||||||
|
|
||||||
|
_stream.Write(lengthBuffer, 0, 4);
|
||||||
|
_stream.Write(data, 0, data.Length);
|
||||||
|
_stream.Flush();
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task SendDataAsync(byte[] data)
|
||||||
|
{
|
||||||
|
if (_stream == null) return;
|
||||||
|
|
||||||
|
var lengthBuffer = BitConverter.GetBytes(data.Length);
|
||||||
|
if (BitConverter.IsLittleEndian)
|
||||||
|
Array.Reverse(lengthBuffer);
|
||||||
|
|
||||||
|
await _stream.WriteAsync(lengthBuffer, 0, 4);
|
||||||
|
await _stream.WriteAsync(data, 0, data.Length);
|
||||||
|
await _stream.FlushAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Receiving
|
||||||
|
|
||||||
|
private async Task ReceiveLoopAsync(CancellationToken ct)
|
||||||
|
{
|
||||||
|
int decryptFailures = 0;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
while (!ct.IsCancellationRequested && IsConnected)
|
||||||
|
{
|
||||||
|
var data = await ReadMessageAsync();
|
||||||
|
if (data == null) break;
|
||||||
|
|
||||||
|
var decrypted = _encryption?.Decrypt(data);
|
||||||
|
if (decrypted == null)
|
||||||
|
{
|
||||||
|
decryptFailures++;
|
||||||
|
if (decryptFailures >= 3)
|
||||||
|
{
|
||||||
|
Disconnect("Too many decryption failures");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
decryptFailures = 0;
|
||||||
|
|
||||||
|
var message = MessageSerializer.Deserialize(decrypted);
|
||||||
|
if (message != null)
|
||||||
|
{
|
||||||
|
ProcessMessage(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex) when (!ct.IsCancellationRequested)
|
||||||
|
{
|
||||||
|
Disconnect($"Connection error: {ex.Message}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<byte[]?> ReadMessageAsync()
|
||||||
|
{
|
||||||
|
if (_stream == null) return null;
|
||||||
|
|
||||||
|
var lengthBuffer = new byte[4];
|
||||||
|
var read = await _stream.ReadAsync(lengthBuffer, 0, 4);
|
||||||
|
if (read < 4) return null;
|
||||||
|
|
||||||
|
if (BitConverter.IsLittleEndian)
|
||||||
|
Array.Reverse(lengthBuffer);
|
||||||
|
var length = BitConverter.ToInt32(lengthBuffer, 0);
|
||||||
|
|
||||||
|
if (length <= 0 || length > 1048576) return null;
|
||||||
|
|
||||||
|
var buffer = new byte[length];
|
||||||
|
var totalRead = 0;
|
||||||
|
while (totalRead < length)
|
||||||
|
{
|
||||||
|
read = await _stream.ReadAsync(buffer, totalRead, length - totalRead);
|
||||||
|
if (read == 0) return null;
|
||||||
|
totalRead += read;
|
||||||
|
}
|
||||||
|
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessMessage(Message message)
|
||||||
|
{
|
||||||
|
// Zpracujeme speciální typy
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
case CreateLobbyResponse r:
|
||||||
|
if (r.Success)
|
||||||
|
{
|
||||||
|
LobbyId = r.LobbyId;
|
||||||
|
JoinCode = r.JoinCode;
|
||||||
|
CurrentLobbyState = r.LobbyState;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case JoinLobbyResponse r:
|
||||||
|
if (r.Success)
|
||||||
|
{
|
||||||
|
LobbyId = r.LobbyId;
|
||||||
|
CurrentLobbyState = r.LobbyState;
|
||||||
|
JoinCode = r.LobbyState?.JoinCode;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PositionBroadcast b:
|
||||||
|
ProcessPositionBroadcast(b);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Pong p:
|
||||||
|
var now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
|
||||||
|
Ping = (int)(now - p.ClientTime);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GameEvent evt:
|
||||||
|
ProcessGameEvent(evt);
|
||||||
|
Dispatcher.Post(() => OnGameEvent?.Invoke(evt));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Dispatcher.Post(() => OnMessage?.Invoke(message));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessPositionBroadcast(PositionBroadcast broadcast)
|
||||||
|
{
|
||||||
|
PlayerPositions.Clear();
|
||||||
|
foreach (var player in broadcast.Players)
|
||||||
|
{
|
||||||
|
PlayerPositions[player.ClientUuid] = player;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ProcessGameEvent(GameEvent evt)
|
||||||
|
{
|
||||||
|
LastEventId = evt.EventId;
|
||||||
|
|
||||||
|
switch (evt.EventType)
|
||||||
|
{
|
||||||
|
case "PlayerJoined":
|
||||||
|
// Add player to lobby state
|
||||||
|
var joinedPayload = evt.GetPayload<PlayerJoinedPayload>();
|
||||||
|
if (joinedPayload != null && CurrentLobbyState?.Players != null)
|
||||||
|
{
|
||||||
|
// Check if player already exists
|
||||||
|
bool exists = CurrentLobbyState.Players.Any(p => p.ClientUuid == joinedPayload.ClientUuid);
|
||||||
|
if (!exists)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Players.Add(new PlayerInfo
|
||||||
|
{
|
||||||
|
ClientUuid = joinedPayload.ClientUuid,
|
||||||
|
DisplayName = joinedPayload.DisplayName,
|
||||||
|
IsOwner = false,
|
||||||
|
IsReady = false,
|
||||||
|
State = PlayerState.Alive
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "PlayerLeft":
|
||||||
|
// Remove player from lobby state
|
||||||
|
var leftPayload = evt.GetPayload<PlayerLeftPayload>();
|
||||||
|
if (leftPayload != null && CurrentLobbyState?.Players != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Players.RemoveAll(p => p.ClientUuid == leftPayload.ClientUuid);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "HostChanged":
|
||||||
|
// Update lobby owner
|
||||||
|
var hostPayload = evt.GetPayload<HostChangedPayload>();
|
||||||
|
if (hostPayload != null && CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.OwnerId = hostPayload.NewHostId;
|
||||||
|
// Update IsOwner flag on all players
|
||||||
|
foreach (var player in CurrentLobbyState.Players)
|
||||||
|
{
|
||||||
|
player.IsOwner = player.ClientUuid == hostPayload.NewHostId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "GameStarting":
|
||||||
|
// Game is entering loading phase - update lobby state if available
|
||||||
|
if (CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Phase = GamePhase.Loading;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "MapDataReady":
|
||||||
|
// Map data received - store it and send confirmation
|
||||||
|
var mapDataPayload = evt.GetPayload<MapDataReadyPayload>();
|
||||||
|
if (mapDataPayload != null && CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.MapData = mapDataPayload.MapData;
|
||||||
|
CurrentLobbyState.MapDataReady = true;
|
||||||
|
}
|
||||||
|
// Send confirmation to server
|
||||||
|
Send(new MapDataReceived());
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "GameStarted":
|
||||||
|
// Game officially started - update phase
|
||||||
|
if (CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Phase = GamePhase.Playing;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "RoleAssigned":
|
||||||
|
var rolePayload = evt.GetPayload<RoleAssignedPayload>();
|
||||||
|
if (rolePayload != null && rolePayload.ClientUuid == ClientUuid)
|
||||||
|
{
|
||||||
|
MyRole = rolePayload.Role;
|
||||||
|
MyTasks.Clear();
|
||||||
|
if (rolePayload.Tasks != null)
|
||||||
|
{
|
||||||
|
MyTasks.AddRange(rolePayload.Tasks);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "PlayerKilled":
|
||||||
|
var killPayload = evt.GetPayload<PlayerKilledPayload>();
|
||||||
|
if (killPayload != null)
|
||||||
|
{
|
||||||
|
Bodies.Add(new Body
|
||||||
|
{
|
||||||
|
BodyId = killPayload.BodyId,
|
||||||
|
VictimId = killPayload.VictimId,
|
||||||
|
Location = killPayload.Location
|
||||||
|
});
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "MeetingStarted":
|
||||||
|
if (CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Phase = GamePhase.Meeting;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "VotingClosed":
|
||||||
|
Bodies.Clear(); // Bodies zmizí po meetingu
|
||||||
|
if (CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Phase = GamePhase.Playing;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "GameEnded":
|
||||||
|
if (CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Phase = GamePhase.Ended;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Game Actions
|
||||||
|
|
||||||
|
public void CreateLobby(Position? center = null, int impostorCount = 1, int taskCount = 5, string? password = null, double playAreaRadius = 500)
|
||||||
|
{
|
||||||
|
Send(new CreateLobby
|
||||||
|
{
|
||||||
|
PlayAreaCenter = center,
|
||||||
|
PlayAreaRadius = playAreaRadius,
|
||||||
|
ImpostorCount = impostorCount,
|
||||||
|
TaskCount = taskCount,
|
||||||
|
Password = password
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JoinLobby(string joinCode, string? password = null)
|
||||||
|
{
|
||||||
|
Send(new JoinLobby
|
||||||
|
{
|
||||||
|
JoinCode = joinCode.ToUpperInvariant(),
|
||||||
|
Password = password
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LeaveLobby()
|
||||||
|
{
|
||||||
|
Send(new LeaveLobby());
|
||||||
|
LobbyId = null;
|
||||||
|
JoinCode = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
Send(new StartGame());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReturnToLobby()
|
||||||
|
{
|
||||||
|
Send(new ReturnToLobby());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePosition(Position position)
|
||||||
|
{
|
||||||
|
MyPosition = position;
|
||||||
|
Send(new UpdatePosition { Position = position });
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Kill(string targetUuid)
|
||||||
|
{
|
||||||
|
Send(new KillAttempt { TargetClientUuid = targetUuid });
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReportBody(string bodyId)
|
||||||
|
{
|
||||||
|
Send(new ReportBody { BodyId = bodyId });
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CallEmergencyMeeting()
|
||||||
|
{
|
||||||
|
Send(new CallEmergencyMeeting());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Vote(string? targetUuid)
|
||||||
|
{
|
||||||
|
Send(new CastVote { TargetClientUuid = targetUuid });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Pokus o dokončení tasku. Server ověří že hráč je na správné pozici.
|
||||||
|
/// </summary>
|
||||||
|
public void CompleteTask(string taskId)
|
||||||
|
{
|
||||||
|
Send(new TaskComplete { TaskId = taskId });
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SendPing()
|
||||||
|
{
|
||||||
|
Send(new Ping { ClientTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() });
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Reconnect(string lobbyId)
|
||||||
|
{
|
||||||
|
Send(new Reconnect { LobbyId = lobbyId, LastEventId = LastEventId });
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Helpers
|
||||||
|
|
||||||
|
public Body? FindNearbyBody(double maxDistance)
|
||||||
|
{
|
||||||
|
foreach (var body in Bodies)
|
||||||
|
{
|
||||||
|
if (MyPosition.DistanceTo(body.Location) <= maxDistance)
|
||||||
|
{
|
||||||
|
return body;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string? FindNearbyPlayer(double maxDistance, bool aliveOnly = true)
|
||||||
|
{
|
||||||
|
foreach (var (uuid, info) in PlayerPositions)
|
||||||
|
{
|
||||||
|
if (uuid == ClientUuid) continue;
|
||||||
|
if (aliveOnly && info.State != PlayerState.Alive) continue;
|
||||||
|
|
||||||
|
if (MyPosition.DistanceTo(info.Position) <= maxDistance)
|
||||||
|
{
|
||||||
|
return uuid;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameTask? FindNearbyTask(double maxDistance)
|
||||||
|
{
|
||||||
|
foreach (var task in MyTasks)
|
||||||
|
{
|
||||||
|
if (MyPosition.DistanceTo(task.Location) <= maxDistance)
|
||||||
|
{
|
||||||
|
return task;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Volat z Unity Update() pro zpracování callbacků
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
Dispatcher.ProcessPendingActions();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Disconnect("Disposed");
|
||||||
|
_encryption?.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/ClientSDK/GameClient.cs.meta
Normal file
2
Assets/ClientSDK/GameClient.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f935cf2d6d3599488acc86676c0f9ea
|
||||||
1054
Assets/ClientSDK/Protocol.cs
Normal file
1054
Assets/ClientSDK/Protocol.cs
Normal file
File diff suppressed because it is too large
Load Diff
2
Assets/ClientSDK/Protocol.cs.meta
Normal file
2
Assets/ClientSDK/Protocol.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 35fdb54071ae2cf4c8d66418bb74112e
|
||||||
1992
Assets/ClientSDK/SimulatorClient.cs
Normal file
1992
Assets/ClientSDK/SimulatorClient.cs
Normal file
File diff suppressed because it is too large
Load Diff
2
Assets/ClientSDK/SimulatorClient.cs.meta
Normal file
2
Assets/ClientSDK/SimulatorClient.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7332169067fede94fa2ee10bc58dfcce
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: bbd26b895bc2b894b8989c08d9fd9197
|
guid: e5291ab52f18e6748ad9c472063c3706
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
91
Assets/GameManager/GameManager.cs
Normal file
91
Assets/GameManager/GameManager.cs
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using GeoSus.Client;
|
||||||
|
using Subsystems;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
/*
|
||||||
|
GameManager - hlavní tøida pro správu hry
|
||||||
|
GameManager_Network - subsystém pro správu komunikace se serverem
|
||||||
|
GameManager_Game - subsystém pro správu logiky hry (sabotáže, tasky, atd.)
|
||||||
|
GameManager_Map - subsystém pro správu mapy a prostøedí
|
||||||
|
GameManager_Input - subsystém pro správu vstupu od hráèe
|
||||||
|
GameManager_UI - subsystém pro správu uživatelského rozhraní
|
||||||
|
GamaManager_Stats - subsystém pro správu statistik pro server
|
||||||
|
*/
|
||||||
|
public class GameManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Subsystems")]
|
||||||
|
protected GameManager_Network networkSubsystem;
|
||||||
|
protected GameManager_UI uiSubsystem;
|
||||||
|
|
||||||
|
|
||||||
|
protected GameClient gameClient;
|
||||||
|
[Header("Player Info")]
|
||||||
|
public string displayName;
|
||||||
|
|
||||||
|
[Header("UI Elements")]
|
||||||
|
public Canvas JoinCreateLobby;
|
||||||
|
public Canvas InLobby;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
if (displayName == null || displayName == "")
|
||||||
|
{
|
||||||
|
displayName = "Player_" + Random.Range(1000, 9999).ToString();
|
||||||
|
}
|
||||||
|
gameClient = new GameClient(GenerateUUID(), /*displayName*/ GenerateUsername());
|
||||||
|
uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby);
|
||||||
|
networkSubsystem = new GameManager_Network(gameClient);
|
||||||
|
networkSubsystem.OpenConection();
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (gameClient.CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
uiSubsystem.UpdateLobbyUI();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected string GenerateUUID()
|
||||||
|
{
|
||||||
|
string UUID = System.Guid.NewGuid().ToString();
|
||||||
|
Debug.Log(UUID);
|
||||||
|
return UUID;
|
||||||
|
}
|
||||||
|
protected string GenerateUsername()
|
||||||
|
{
|
||||||
|
string Username = Random.Range(0,10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString() + Random.Range(0, 10).ToString();
|
||||||
|
Debug.Log(Username);
|
||||||
|
return Username;
|
||||||
|
}
|
||||||
|
public void CreateLobbyButton()
|
||||||
|
{
|
||||||
|
networkSubsystem.CrateLobby(50.0755, 14.4378);
|
||||||
|
}
|
||||||
|
public void JoinLobbyButton()
|
||||||
|
{
|
||||||
|
TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent<TMP_InputField>();
|
||||||
|
if (joinCode.text != null && joinCode.text != "")
|
||||||
|
{
|
||||||
|
networkSubsystem.JoinLobby(joinCode.text);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Join code is empty!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void LeaveLobbyButton()
|
||||||
|
{
|
||||||
|
networkSubsystem.LeaveLobby();
|
||||||
|
}
|
||||||
|
void OnApplicationQuit()
|
||||||
|
{
|
||||||
|
gameClient.Disconnect();
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/GameManager/GameManager.cs.meta
Normal file
2
Assets/GameManager/GameManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 22bf82e679cf6e1419440d236360ba3b
|
||||||
152
Assets/GameManager/GameManager_Network.cs
Normal file
152
Assets/GameManager/GameManager_Network.cs
Normal file
@@ -0,0 +1,152 @@
|
|||||||
|
using GeoSus.Client;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Subsystems
|
||||||
|
{
|
||||||
|
public class GameManager_Network
|
||||||
|
{
|
||||||
|
private const string _serverAddress = "geosus.honzuvkod.dev";
|
||||||
|
private const int _serverPort = 7777;
|
||||||
|
private GameClient _gameClient;
|
||||||
|
public async void OpenConection()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
Task<bool> state = _gameClient.ConnectAsync(_serverAddress, _serverPort);
|
||||||
|
await state;
|
||||||
|
if (state.Result)
|
||||||
|
{
|
||||||
|
Debug.Log("Connected to server.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Failed to connect to server");
|
||||||
|
}
|
||||||
|
await Task.Delay(5000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public GameManager_Network(GameClient gameClient)
|
||||||
|
{
|
||||||
|
_gameClient = gameClient;
|
||||||
|
RegisterEventHandlers();
|
||||||
|
}
|
||||||
|
public void RegisterEventHandlers()
|
||||||
|
{
|
||||||
|
_gameClient.OnConnected += OnConnected;
|
||||||
|
_gameClient.OnDisconnected += OnDisconnected;
|
||||||
|
_gameClient.OnError += OnError;
|
||||||
|
_gameClient.OnMessage += OnMessage;
|
||||||
|
_gameClient.OnGameEvent += OnGameEvent;
|
||||||
|
}
|
||||||
|
private void OnConnected()
|
||||||
|
{
|
||||||
|
Debug.Log("Successfully connected to the server.");
|
||||||
|
}
|
||||||
|
private void OnDisconnected(string reason)
|
||||||
|
{
|
||||||
|
Debug.Log($"Host disconnected due to {reason}");
|
||||||
|
}
|
||||||
|
private void OnError(string error)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Network error: {error}");
|
||||||
|
}
|
||||||
|
private void OnMessage(Message message)
|
||||||
|
{
|
||||||
|
switch (message.Type)
|
||||||
|
{
|
||||||
|
case "GameEvent":
|
||||||
|
OnGameEvent(message as GameEvent);
|
||||||
|
break;
|
||||||
|
case "CreateLobbyResponse":
|
||||||
|
Debug.Log("Received CreateLobbyResponse message");
|
||||||
|
HandleCreateLobbyResponse(message as CreateLobbyResponse);
|
||||||
|
break;
|
||||||
|
case "JoinLobbyResponse":
|
||||||
|
Debug.Log("Received JoinLobbyResponse message");
|
||||||
|
HandleJoinLobbyResponse(message as JoinLobbyResponse);
|
||||||
|
break;
|
||||||
|
case "Ack":
|
||||||
|
Debug.Log("Received Ack message");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Debug.Log("Received message of type: " + message.Type);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void OnGameEvent(GameEvent gameEvent)
|
||||||
|
{
|
||||||
|
switch (gameEvent.Type)
|
||||||
|
{
|
||||||
|
case "PlayerJoined":
|
||||||
|
Debug.Log($"Player {gameEvent.GetPayload<PlayerJoinedPayload>().DisplayName} joined");
|
||||||
|
HandlePlayerJoined(gameEvent);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Debug.Log("Received GameEvent of type: " + gameEvent.Type);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void HandleCreateLobbyResponse(CreateLobbyResponse message)
|
||||||
|
{
|
||||||
|
if (message.Success)
|
||||||
|
{
|
||||||
|
Debug.Log("Lobby created successfully. Join Code: " + message.JoinCode + ", Lobby ID: " + message.LobbyId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Failed to create lobby: " + message.Error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void HandleJoinLobbyResponse(JoinLobbyResponse message)
|
||||||
|
{
|
||||||
|
if (message.Success)
|
||||||
|
{
|
||||||
|
Debug.Log("Lobby created successfully." + ", Lobby ID: " + message.LobbyId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Failed to create lobby: " + message.Error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
private void HandlePlayerJoined(GameEvent gameEvent)
|
||||||
|
{
|
||||||
|
var payload = gameEvent.GetPayload<PlayerJoinedPayload>();
|
||||||
|
_gameClient.CurrentLobbyState.Players.Add(new PlayerInfo
|
||||||
|
{
|
||||||
|
ClientUuid = payload.ClientUuid,
|
||||||
|
DisplayName = payload.DisplayName,
|
||||||
|
IsOwner = false,
|
||||||
|
IsReady = false,
|
||||||
|
State = PlayerState.Alive
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void CrateLobby(double lat, double lon)
|
||||||
|
{
|
||||||
|
_gameClient.CreateLobby(new Position(lat, lon));
|
||||||
|
}
|
||||||
|
public void JoinLobby(string joinCode)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_gameClient.JoinLobby(joinCode);
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError("Error joining lobby: " + ex.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void LeaveLobby()
|
||||||
|
{
|
||||||
|
_gameClient.Disconnect();
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/GameManager/GameManager_Network.cs.meta
Normal file
2
Assets/GameManager/GameManager_Network.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 989e9292fe24c2a4ba95ceae191dd330
|
||||||
35
Assets/GameManager/GameManager_UI.cs
Normal file
35
Assets/GameManager/GameManager_UI.cs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using Subsystems;
|
||||||
|
using GeoSus.Client;
|
||||||
|
using System.ComponentModel;
|
||||||
|
|
||||||
|
|
||||||
|
namespace Subsystems
|
||||||
|
{
|
||||||
|
public class GameManager_UI
|
||||||
|
{
|
||||||
|
private GameClient _gameClient;
|
||||||
|
private Canvas _CreateJoinLobby;
|
||||||
|
private Canvas _InLobby;
|
||||||
|
public GameManager_UI(GameClient gameClient, Canvas CreateJoinLobby, Canvas InLobby)
|
||||||
|
{
|
||||||
|
_gameClient = gameClient;
|
||||||
|
_CreateJoinLobby = CreateJoinLobby;
|
||||||
|
_InLobby = InLobby;
|
||||||
|
_CreateJoinLobby.enabled = true;
|
||||||
|
_InLobby.enabled = false;
|
||||||
|
}
|
||||||
|
public void UpdateLobbyUI()
|
||||||
|
{
|
||||||
|
_InLobby.enabled = true;
|
||||||
|
_CreateJoinLobby.enabled = false;
|
||||||
|
var playerList = _InLobby.transform.Find("PlayerList").GetComponent<TMPro.TMP_Text>();
|
||||||
|
playerList.text = "";
|
||||||
|
foreach (var player in _gameClient.CurrentLobbyState.Players)
|
||||||
|
{
|
||||||
|
playerList.text += player.DisplayName + "\n";
|
||||||
|
}
|
||||||
|
_InLobby.transform.Find("JoinCode").GetComponent<TMPro.TMP_Text>().text = _gameClient.CurrentLobbyState.JoinCode;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/GameManager/GameManager_UI.cs.meta
Normal file
2
Assets/GameManager/GameManager_UI.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cbe0afd6cfb57b44781533cfa4ce4196
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
//using GeoSus.Client;
|
using GeoSus.Client;
|
||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 00f17be43b5049645915f193bf99516b
|
guid: feb806f8c9bbde347862d714c4e96c61
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,23 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 315f8d4589bf64343a7d4dabcba22331
|
|
||||||
AudioImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 8
|
|
||||||
defaultSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
loadType: 0
|
|
||||||
sampleRateSetting: 0
|
|
||||||
sampleRateOverride: 44100
|
|
||||||
compressionFormat: 1
|
|
||||||
quality: 1
|
|
||||||
conversionMode: 0
|
|
||||||
preloadAudioData: 0
|
|
||||||
platformSettingOverrides: {}
|
|
||||||
forceToMono: 0
|
|
||||||
normalize: 1
|
|
||||||
loadInBackground: 0
|
|
||||||
ambisonic: 0
|
|
||||||
3D: 1
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class InserKeysMinigameManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int correctIndex;
|
|
||||||
public bool isInputLocked = false;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
correctIndex = Random.Range(0, 9);
|
|
||||||
Debug.Log("The correct keyhole is: " + correctIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CheckKeyHole(int index)
|
|
||||||
{
|
|
||||||
return index == correctIndex;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3cd9b947f2376eb4da79d8910a5b588e
|
|
||||||
@@ -1,88 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using NUnit.Framework.Constraints;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Key : MonoBehaviour
|
|
||||||
{
|
|
||||||
public bool isSelected = false;
|
|
||||||
public Vector3 insertedRotation;
|
|
||||||
public Vector3 insertedOffset;
|
|
||||||
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
|
||||||
public Vector3 winRotation = new Vector3(0, 0, 180);
|
|
||||||
private Vector3 startPosition;
|
|
||||||
private Vector3 startRotation;
|
|
||||||
public float WinRotDuration = 1.0f;
|
|
||||||
public float lockoutDuration = 3;
|
|
||||||
|
|
||||||
public GameObject winText;
|
|
||||||
public AudioSource lockSound;
|
|
||||||
public InserKeysMinigameManager manager;
|
|
||||||
private Light keyLight;
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
startPosition = transform.position;
|
|
||||||
startRotation = transform.eulerAngles;
|
|
||||||
keyLight = GetComponentInChildren<Light>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnMouseDown()
|
|
||||||
{
|
|
||||||
if (manager.isInputLocked) return;
|
|
||||||
isSelected = true;
|
|
||||||
keyLight.enabled = true;
|
|
||||||
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator HandleWrongAttempt()
|
|
||||||
{
|
|
||||||
manager.isInputLocked = true;
|
|
||||||
|
|
||||||
Vector3 baseRot = transform.eulerAngles;
|
|
||||||
for (int i = 0; i < 3; i++)
|
|
||||||
{
|
|
||||||
transform.eulerAngles = baseRot + wiggleOffset;
|
|
||||||
yield return new WaitForSeconds(0.1f);
|
|
||||||
transform.eulerAngles = baseRot - wiggleOffset;
|
|
||||||
yield return new WaitForSeconds(0.1f);
|
|
||||||
}
|
|
||||||
transform.eulerAngles = baseRot;
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
|
||||||
|
|
||||||
transform.position = startPosition;
|
|
||||||
transform.eulerAngles = startRotation;
|
|
||||||
isSelected = false;
|
|
||||||
keyLight.enabled = false;
|
|
||||||
manager.isInputLocked = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator HandleWin()
|
|
||||||
{
|
|
||||||
manager.isInputLocked = true;
|
|
||||||
if (lockSound != null) lockSound.Play();
|
|
||||||
|
|
||||||
Vector3 startRot = transform.eulerAngles;
|
|
||||||
Vector3 endRot = startRot + winRotation;
|
|
||||||
float elapsed = 0f;
|
|
||||||
|
|
||||||
while (elapsed < WinRotDuration)
|
|
||||||
{
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
float t = elapsed / WinRotDuration;
|
|
||||||
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.eulerAngles = endRot;
|
|
||||||
|
|
||||||
Debug.Log("You win");
|
|
||||||
if (winText != null) winText.SetActive(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
|
|
||||||
@@ -1,45 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class KeyHole : MonoBehaviour
|
|
||||||
{
|
|
||||||
public int index;
|
|
||||||
public Key key;
|
|
||||||
public InserKeysMinigameManager manager;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnMouseDown()
|
|
||||||
{
|
|
||||||
if (manager.isInputLocked) return;
|
|
||||||
|
|
||||||
Debug.Log("Keyhole " + index + " was tapped.");
|
|
||||||
|
|
||||||
if (key.isSelected)
|
|
||||||
{
|
|
||||||
key.transform.position = transform.position + key.insertedOffset;
|
|
||||||
key.transform.eulerAngles = key.insertedRotation;
|
|
||||||
Debug.Log("Key teleported to keyhole " + index);
|
|
||||||
|
|
||||||
if (manager.CheckKeyHole(index))
|
|
||||||
{
|
|
||||||
key.StartCoroutine(key.HandleWin());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("Wrong");
|
|
||||||
key.StartCoroutine(key.HandleWrongAttempt());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b0bafb5095ab5f74bac503b56548b6c9
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.4 MiB |
Binary file not shown.
|
Before Width: | Height: | Size: 213 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 125 KiB |
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ae0db95c5de76e04aba3aac1ea3ee4d7
|
guid: 9f4c3c97db77f7847a963acfa80db83b
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0e54d21010e6a1540ad7c8947bbbbac1
|
guid: 624830e44386e5d45a391630cd88151d
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
@@ -7,7 +7,7 @@ Material:
|
|||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Texture - Key
|
m_Name: Zeme_Textura
|
||||||
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_Parent: {fileID: 0}
|
m_Parent: {fileID: 0}
|
||||||
m_ModifiedSerializedProperties: 0
|
m_ModifiedSerializedProperties: 0
|
||||||
@@ -44,7 +44,7 @@ Material:
|
|||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MainTex:
|
- _MainTex:
|
||||||
m_Texture: {fileID: 2800000, guid: c275383f4ebe5cf4e9a189c70d5506f7, type: 3}
|
m_Texture: {fileID: 2800000, guid: d1443c0777d81e24caecc3991b8bf225, type: 3}
|
||||||
m_Scale: {x: 1, y: 1}
|
m_Scale: {x: 1, y: 1}
|
||||||
m_Offset: {x: 0, y: 0}
|
m_Offset: {x: 0, y: 0}
|
||||||
- _MetallicGlossMap:
|
- _MetallicGlossMap:
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 7dfdaf4b8e44aea4f8977b529dfbc5a4
|
guid: 299795d658d037841b1552f783d462c3
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 2100000
|
mainObjectFileID: 2100000
|
||||||
84
Assets/MainScreenUI/New Material.mat
Normal file
84
Assets/MainScreenUI/New Material.mat
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: New Material
|
||||||
|
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BumpMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailAlbedoMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _DetailNormalMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _EmissionMap:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
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Assets/MainScreenUI/RotaceZeme.cs
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Assets/MainScreenUI/RotaceZeme.cs
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|||||||
|
using UnityEngine;
|
||||||
|
//clankr
|
||||||
|
public class RotaceZeme : MonoBehaviour
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{
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public float rychlost = 20f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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|
{
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|
transform.Rotate(Vector3.up, rychlost * Time.deltaTime);
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|
}
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}
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Assets/MainScreenUI/Zeme_Material.mat
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84
Assets/MainScreenUI/Zeme_Material.mat
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8
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Assets/MainScreenUI/Zeme_Textura.png
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BIN
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39
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39
Assets/MainScreenUI/Zeme_vystup.renderTexture
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Assets/MainScreenUI/Zeme_vystup.renderTexture.meta
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Assets/MainScreenUI/Zmekole_geosusv2 1.fbx
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user