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13 Commits
Pajka
...
5664097fb2
| Author | SHA1 | Date | |
|---|---|---|---|
| 5664097fb2 | |||
| c6a328194c | |||
| a1210942a0 | |||
| c78bdc2b2a | |||
| 4655e57aaf | |||
| 221e834226 | |||
| a4324eaf52 | |||
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| 9455cdb4e6 | |||
| bca7c930c2 | |||
| 375ccaf4f7 | |||
| 050e58e73c | |||
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Normal file
84
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2112
Assets/Scenes/ButtonsMemoryMinigame.unity
Normal file
2112
Assets/Scenes/ButtonsMemoryMinigame.unity
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/Scenes/ButtonsMemoryMinigame.unity.meta
Normal file
11
Assets/Scenes/ButtonsMemoryMinigame.unity.meta
Normal file
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========
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========
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========
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15
Assets/Scripts/ButtonScript.cs
Normal file
15
Assets/Scripts/ButtonScript.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class ButtonScript : MonoBehaviour
|
||||
{
|
||||
public int buttonIndex;
|
||||
public ButtonsMinigame game;
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
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game.OnButtonClicked(buttonIndex);
|
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}
|
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|
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|
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}
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2
Assets/Scripts/ButtonScript.cs.meta
Normal file
2
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Normal file
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fileFormatVersion: 2
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154
Assets/Scripts/ButtonsMinigame.cs
Normal file
154
Assets/Scripts/ButtonsMinigame.cs
Normal file
@@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.SqlTypes;
|
||||
using System.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
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|
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public enum GameState
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{
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Idle,
|
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ShowingSequance,
|
||||
PlayerTurn,
|
||||
GameOver,
|
||||
MinigameWon
|
||||
}
|
||||
|
||||
public class ButtonsMinigame : MonoBehaviour, ITask
|
||||
{
|
||||
public Light[] lights;
|
||||
public int round = 1;
|
||||
public float glowDuration = 0.4f;
|
||||
public float gapBetween = 0.15f;
|
||||
public float delayBeforeSequence = 0.8f;
|
||||
public int winRound = 5;
|
||||
public TMP_Text statusText;
|
||||
public GameObject startButton;
|
||||
private int playerStep = 0;
|
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private GameState state = GameState.Idle;
|
||||
private List<int> sequence = new List<int>();
|
||||
|
||||
public string TaskID { get; set; }
|
||||
|
||||
public TaskType TaskType { get; set; }
|
||||
|
||||
public string TaskName { get; set; }
|
||||
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
|
||||
public bool IsCompleted { get; private set; }
|
||||
private System.Action<ITask> _onComplete;
|
||||
private Action<ITask> _onExit;
|
||||
void GenerateSequence()
|
||||
{
|
||||
sequence.Clear();
|
||||
for (int i = 0; i < round; i++)
|
||||
{
|
||||
int randomButton = UnityEngine.Random.Range(0,5);
|
||||
sequence.Add(randomButton);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator PlaySequence()
|
||||
{
|
||||
|
||||
SetState(GameState.ShowingSequance);
|
||||
yield return new WaitForSeconds(delayBeforeSequence);
|
||||
|
||||
for (int i = 0; i < sequence.Count; i++)
|
||||
{
|
||||
int buttonIndex = sequence[i];
|
||||
lights[buttonIndex].gameObject.SetActive(true);
|
||||
yield return new WaitForSeconds (glowDuration);
|
||||
lights[buttonIndex].gameObject.SetActive(false);
|
||||
yield return new WaitForSeconds (gapBetween);
|
||||
}
|
||||
|
||||
playerStep = 0;
|
||||
SetState(GameState.PlayerTurn);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
SetState(GameState.Idle);
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
{
|
||||
round = 1;
|
||||
playerStep = 0;
|
||||
GenerateSequence();
|
||||
StartCoroutine(PlaySequence());
|
||||
}
|
||||
|
||||
void SetState(GameState newState)
|
||||
{
|
||||
state = newState;
|
||||
|
||||
switch (newState)
|
||||
{
|
||||
case GameState.Idle:
|
||||
statusText.text = "Get Ready!";
|
||||
break;
|
||||
case GameState.ShowingSequance:
|
||||
statusText.text = "Watch the sequence";
|
||||
break;
|
||||
case GameState.PlayerTurn:
|
||||
statusText.text = "Your turn!";
|
||||
break;
|
||||
case GameState.GameOver:
|
||||
statusText.text = "Gameover";
|
||||
break;
|
||||
case GameState.MinigameWon:
|
||||
statusText.text = "Task Completed";
|
||||
break;
|
||||
}
|
||||
|
||||
startButton.SetActive(state == GameState.Idle || state == GameState.GameOver);
|
||||
}
|
||||
public void OnButtonClicked(int buttonIndex)
|
||||
{
|
||||
if (state != GameState.PlayerTurn) return;
|
||||
if (buttonIndex == sequence[playerStep])
|
||||
{
|
||||
playerStep++;
|
||||
if (playerStep >= sequence.Count)
|
||||
{
|
||||
if (round >= winRound)
|
||||
{
|
||||
SetState(GameState.MinigameWon);
|
||||
Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
round++;
|
||||
GenerateSequence();
|
||||
StartCoroutine(PlaySequence());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SetState(GameState.GameOver);
|
||||
Debug.Log("GameOver");
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize(System.Action<ITask> onCompleted)
|
||||
{
|
||||
_onComplete = onCompleted;
|
||||
}
|
||||
|
||||
public void ExitTask(System.Action<ITask> onExit)
|
||||
{
|
||||
onExit.Invoke(this);
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
_onComplete?.Invoke(this);
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/ButtonsMinigame.cs.meta
Normal file
2
Assets/Scripts/ButtonsMinigame.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f3e0b0291a66dd4f8e11122ae23813e
|
||||
@@ -7,10 +7,10 @@ public class TiltHoleMiniGameManager : MonoBehaviour, ITask
|
||||
// ITask PROPERTIES
|
||||
// =========================
|
||||
|
||||
public string TaskID { get; private set; } = "TILT_HOLE_01";
|
||||
public TaskType TaskType { get; private set; } = TaskType.Task;
|
||||
public string TaskName { get; private set; } = "Tilt Ball Into Hole";
|
||||
public (double, double) TaskLocation { get; private set; } = (0, 0);
|
||||
public string TaskID { get; set; } = "TILT_HOLE_01";
|
||||
public TaskType TaskType { get; set; } = TaskType.Task;
|
||||
public string TaskName { get; set; } = "Tilt Ball Into Hole";
|
||||
public (double, double) TaskLocation { get; set; } = (0, 0);
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompletedCallback;
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 078ea16f7b9620d4f839c1d44f968b45
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,10 +2,8 @@ using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using TMPro;
|
||||
<<<<<<< HEAD
|
||||
using GeoSus.Client;
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
|
||||
|
||||
public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||
{
|
||||
@@ -39,17 +37,6 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
<<<<<<< HEAD
|
||||
public Position TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
score = 0;
|
||||
UpdateScore();
|
||||
=======
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
@@ -60,17 +47,11 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||
_isPaused = false;
|
||||
score = 0;
|
||||
if (scoreText != null) UpdateScore();
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
if (isDead) return;
|
||||
=======
|
||||
if (isDead || _isPaused) return;
|
||||
>>>>>>> origin/main
|
||||
|
||||
HandleInput();
|
||||
HandleSpawning();
|
||||
}
|
||||
@@ -120,13 +101,11 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||
{
|
||||
score++;
|
||||
UpdateScore();
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
if (score >= 10)
|
||||
{
|
||||
Complete();
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
void UpdateScore()
|
||||
@@ -138,26 +117,20 @@ public class FlappyBirdAllInOne : MonoBehaviour, ITask
|
||||
public void GameOver()
|
||||
{
|
||||
isDead = true;
|
||||
<<<<<<< HEAD
|
||||
gameOverPanel.SetActive(true);
|
||||
Time.timeScale = 0f;
|
||||
=======
|
||||
|
||||
_isPaused = true;
|
||||
if (gameOverPanel != null) gameOverPanel.SetActive(true);
|
||||
// NOTE: do NOT set Time.timeScale — GPS and network must keep running
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
Time.timeScale = 1f;
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||
=======
|
||||
|
||||
// TaskManager will unload and reload via additive loading
|
||||
// Calling ExitTask lets TaskManager handle scene lifecycle
|
||||
ExitTask(_onExit);
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19096191e142d154e956c7169cca9a1e
|
||||
@@ -1,38 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
[RequireComponent(typeof(Collider))]
|
||||
=======
|
||||
[RequireComponent(typeof(Rigidbody2D))]
|
||||
[RequireComponent(typeof(Collider2D))]
|
||||
>>>>>>> origin/main
|
||||
public class DraggableObject : MonoBehaviour
|
||||
{
|
||||
[Header("Přetahování")]
|
||||
public float dragSmoothness = 15f;
|
||||
|
||||
[Header("Vizuální zpětná vazba")]
|
||||
<<<<<<< HEAD
|
||||
public Renderer Renderer;
|
||||
=======
|
||||
public SpriteRenderer spriteRenderer;
|
||||
>>>>>>> origin/main
|
||||
public Color normalColor = Color.white;
|
||||
public Color dragColor = new Color(1f, 1f, 0.5f);
|
||||
public float scaleOnDrag = 1.15f;
|
||||
|
||||
<<<<<<< HEAD
|
||||
private Rigidbody rb;
|
||||
=======
|
||||
private Rigidbody2D rb;
|
||||
>>>>>>> origin/main
|
||||
private Camera mainCamera;
|
||||
private bool isDragging = false;
|
||||
private Vector3 targetPosition;
|
||||
private Vector3 originalScale;
|
||||
private bool hasBeenScored = false;
|
||||
<<<<<<< HEAD
|
||||
|
||||
private Plane _dragPlane;
|
||||
private Collider col;
|
||||
|
||||
@@ -44,35 +32,19 @@ public class DraggableObject : MonoBehaviour
|
||||
originalScale = transform.localScale;
|
||||
if (Renderer == null)
|
||||
Renderer = GetComponent<Renderer>();
|
||||
=======
|
||||
|
||||
void Awake()
|
||||
{
|
||||
rb = GetComponent<Rigidbody2D>();
|
||||
mainCamera = Camera.main;
|
||||
originalScale = transform.localScale;
|
||||
|
||||
if (spriteRenderer == null)
|
||||
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
|
||||
rb.useGravity = true;
|
||||
rb.constraints = RigidbodyConstraints.FreezeRotation;
|
||||
=======
|
||||
rb.gravityScale = 0f;
|
||||
rb.constraints = RigidbodyConstraints2D.FreezeRotation;
|
||||
>>>>>>> origin/main
|
||||
targetPosition = transform.position;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
HandleInput();
|
||||
<<<<<<< HEAD
|
||||
}
|
||||
void FixedUpdate()
|
||||
{
|
||||
@@ -81,16 +53,11 @@ public class DraggableObject : MonoBehaviour
|
||||
Vector3 newPos = Vector3.Lerp(rb.position, targetPosition, Time.fixedDeltaTime * dragSmoothness);
|
||||
rb.MovePosition(newPos);
|
||||
}
|
||||
=======
|
||||
|
||||
if (isDragging)
|
||||
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * dragSmoothness);
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
void HandleInput()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
@@ -169,75 +136,15 @@ public class DraggableObject : MonoBehaviour
|
||||
if (Renderer != null)
|
||||
{
|
||||
Renderer.material.color = normalColor;
|
||||
=======
|
||||
|
||||
if (Input.touchCount > 0)
|
||||
{
|
||||
Touch touch = Input.GetTouch(0);
|
||||
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10f));
|
||||
|
||||
if (touch.phase == TouchPhase.Began) TryStartDrag(worldPos);
|
||||
else if (touch.phase == TouchPhase.Moved ||
|
||||
touch.phase == TouchPhase.Stationary) { if (isDragging) targetPosition = worldPos; }
|
||||
else if (touch.phase == TouchPhase.Ended ||
|
||||
touch.phase == TouchPhase.Canceled) { if (isDragging) EndDrag(); }
|
||||
}
|
||||
// na twest pro myŠ
|
||||
else
|
||||
{
|
||||
Vector3 worldPos = mainCamera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 10f));
|
||||
|
||||
if (Input.GetMouseButtonDown(0)) TryStartDrag(worldPos);
|
||||
else if (Input.GetMouseButton(0) && isDragging) targetPosition = worldPos;
|
||||
else if (Input.GetMouseButtonUp(0) && isDragging) EndDrag();
|
||||
}
|
||||
}
|
||||
|
||||
void TryStartDrag(Vector3 worldPos)
|
||||
{
|
||||
if (GetComponent<Collider2D>().OverlapPoint(worldPos))
|
||||
StartDrag(worldPos);
|
||||
}
|
||||
|
||||
void StartDrag(Vector3 worldPos)
|
||||
{
|
||||
isDragging = true;
|
||||
rb.linearVelocity = Vector2.zero;
|
||||
targetPosition = worldPos;
|
||||
|
||||
transform.localScale = originalScale * scaleOnDrag;
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
spriteRenderer.color = dragColor;
|
||||
spriteRenderer.sortingOrder = 10;
|
||||
}
|
||||
}
|
||||
|
||||
void EndDrag()
|
||||
{
|
||||
isDragging = false;
|
||||
transform.localScale = originalScale;
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
spriteRenderer.color = normalColor;
|
||||
spriteRenderer.sortingOrder = 0;
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
}
|
||||
|
||||
public void OnScored()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
Debug.Log("Object scored");
|
||||
if (hasBeenScored) return;
|
||||
hasBeenScored = true;
|
||||
isDragging = false;
|
||||
=======
|
||||
if (hasBeenScored) return;
|
||||
hasBeenScored = true;
|
||||
isDragging = false;
|
||||
|
||||
>>>>>>> origin/main
|
||||
StartCoroutine(SinkIntoHole());
|
||||
}
|
||||
|
||||
@@ -252,24 +159,12 @@ public class DraggableObject : MonoBehaviour
|
||||
elapsed += Time.deltaTime;
|
||||
float t = elapsed / duration;
|
||||
transform.localScale = Vector3.Lerp(startScale, Vector3.zero, t);
|
||||
<<<<<<< HEAD
|
||||
if (Renderer != null)
|
||||
Renderer.material.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
|
||||
=======
|
||||
if (spriteRenderer != null)
|
||||
spriteRenderer.color = new Color(normalColor.r, normalColor.g, normalColor.b, 1f - t);
|
||||
>>>>>>> origin/main
|
||||
yield return null;
|
||||
}
|
||||
|
||||
gameObject.SetActive(false);
|
||||
<<<<<<< HEAD
|
||||
LevelManager.Instance?.RegisterItem();
|
||||
}
|
||||
}
|
||||
=======
|
||||
|
||||
LevelManager.Instance?.RegisterItem();
|
||||
}
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb5157d7cd78450439c40cd6f5afe6ac
|
||||
@@ -1,13 +1,9 @@
|
||||
<<<<<<< HEAD
|
||||
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(CapsuleCollider))]
|
||||
=======
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
>>>>>>> origin/main
|
||||
public class Hole : MonoBehaviour
|
||||
{
|
||||
[Header("Nastavení")]
|
||||
@@ -17,19 +13,9 @@ public class Hole : MonoBehaviour
|
||||
[Tooltip("Síla vtahování itemu k díře")]
|
||||
public float pullForce = 4f;
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
[Header("Vizuál")]
|
||||
public Renderer glowRenderer;
|
||||
=======
|
||||
[Header("Pohyb díry (volitelné)")]
|
||||
public bool hasMovement = false;
|
||||
public float moveSpeed = 2f;
|
||||
public Vector2 moveRange = new Vector2(1.5f, 0f);
|
||||
|
||||
[Header("Vizuál")]
|
||||
public SpriteRenderer glowRenderer;
|
||||
>>>>>>> origin/main
|
||||
|
||||
private Vector3 startPosition;
|
||||
private bool isGlowing = false;
|
||||
@@ -48,7 +34,6 @@ public class Hole : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
|
||||
}
|
||||
|
||||
@@ -67,29 +52,6 @@ public class Hole : MonoBehaviour
|
||||
Debug.Log($"Rigidbody detected: {other.gameObject.name}, distance: {dist}");
|
||||
Vector3 dir = (transform.position - rb.position).normalized;
|
||||
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode.Impulse);
|
||||
=======
|
||||
if (hasMovement)
|
||||
{
|
||||
float x = startPosition.x + Mathf.Sin(Time.time * moveSpeed) * moveRange.x;
|
||||
float y = startPosition.y + Mathf.Cos(Time.time * moveSpeed * 0.7f) * moveRange.y;
|
||||
transform.position = new Vector3(x, y, transform.position.z);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerStay2D(Collider2D other)
|
||||
{
|
||||
DraggableObject draggable = other.GetComponent<DraggableObject>();
|
||||
if (draggable == null) return;
|
||||
|
||||
float dist = Vector2.Distance(transform.position, other.transform.position);
|
||||
|
||||
|
||||
Rigidbody2D rb = other.GetComponent<Rigidbody2D>();
|
||||
if (rb != null)
|
||||
{
|
||||
Vector2 dir = ((Vector2)transform.position - rb.position).normalized;
|
||||
rb.AddForce(dir * pullForce * Time.fixedDeltaTime, ForceMode2D.Impulse);
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
|
||||
@@ -100,7 +62,7 @@ public class Hole : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log($"Collider entered: {other.gameObject.name}");
|
||||
@@ -110,24 +72,14 @@ public class Hole : MonoBehaviour
|
||||
void OnTriggerExit(Collider other)
|
||||
{
|
||||
Debug.Log($"Collider exited: {other.gameObject.name}");
|
||||
=======
|
||||
void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
if (other.GetComponent<DraggableObject>() != null) SetGlow(true);
|
||||
}
|
||||
|
||||
void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
>>>>>>> origin/main
|
||||
if (other.GetComponent<DraggableObject>() != null) SetGlow(false);
|
||||
}
|
||||
|
||||
void SetGlow(bool active)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
|
||||
Debug.Log($"SetGlow: {active}");
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
|
||||
isGlowing = active;
|
||||
if (glowRenderer == null) return;
|
||||
glowRenderer.enabled = active;
|
||||
@@ -139,13 +91,9 @@ public class Hole : MonoBehaviour
|
||||
while (isGlowing && glowRenderer != null)
|
||||
{
|
||||
float t = Mathf.PingPong(Time.time * 3f, 1f);
|
||||
<<<<<<< HEAD
|
||||
Color c = glowRenderer.sharedMaterial.color;
|
||||
glowRenderer.sharedMaterial.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
|
||||
=======
|
||||
Color c = glowRenderer.color;
|
||||
glowRenderer.color = new Color(c.r, c.g, c.b, Mathf.Lerp(0.3f, 0.9f, t));
|
||||
>>>>>>> origin/main
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca7423fcca5f83249a2574cd84b7f806
|
||||
@@ -1,13 +1,7 @@
|
||||
<<<<<<< HEAD
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using GeoSus.Client;
|
||||
=======
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using System;
|
||||
>>>>>>> origin/main
|
||||
|
||||
public class LevelManager : MonoBehaviour, ITask
|
||||
{
|
||||
@@ -15,68 +9,24 @@ public class LevelManager : MonoBehaviour, ITask
|
||||
|
||||
[Header("Nastavení levelu")]
|
||||
[Tooltip("Kolik itemů musí hráč trefit pro splnění levelu")]
|
||||
<<<<<<< HEAD
|
||||
public int itemsToScore = 2;
|
||||
=======
|
||||
|
||||
public int itemsToScore = 3;
|
||||
>>>>>>> origin/main
|
||||
|
||||
[Header("Event – vyvolá se po trefení všech itemů")]
|
||||
public UnityEvent OnAllItemsScored;
|
||||
|
||||
private int scoredCount = 0;
|
||||
|
||||
<<<<<<< HEAD
|
||||
public string TaskID { get; set; }
|
||||
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
|
||||
public Position TaskLocation { get; set; }
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
|
||||
public bool IsCompleted { get; private set; } = false;
|
||||
protected Action<ITask> OnCompleted;
|
||||
=======
|
||||
// ── ITask ────────────────────────────────────────────────────────────────
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompleted;
|
||||
private Action<ITask> _onExit;
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
IsCompleted = false;
|
||||
_onCompleted = onCompleted;
|
||||
ResetCounter();
|
||||
// Wire OnAllItemsScored to Complete() if not already wired
|
||||
OnAllItemsScored.AddListener(Complete);
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
if (IsCompleted) return;
|
||||
IsCompleted = true;
|
||||
Debug.Log("[LevelManager] Task complete!");
|
||||
_onCompleted?.Invoke(this);
|
||||
ExitTask(_onExit);
|
||||
}
|
||||
|
||||
public void ExitTask(Action<ITask> onExit)
|
||||
{
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
// ─────────────────────────────────────────────────────────────────────────
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (Instance == null) Instance = this;
|
||||
else Destroy(gameObject);
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
|
||||
public void RegisterItem()
|
||||
{
|
||||
@@ -96,7 +46,6 @@ public class LevelManager : MonoBehaviour, ITask
|
||||
|
||||
public int GetScoredCount() => scoredCount;
|
||||
public int GetTotalCount() => itemsToScore;
|
||||
<<<<<<< HEAD
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
@@ -119,7 +68,3 @@ public class LevelManager : MonoBehaviour, ITask
|
||||
OnCompleted?.Invoke(this);
|
||||
}
|
||||
}
|
||||
=======
|
||||
}
|
||||
|
||||
>>>>>>> origin/main
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a819c02c3679b5a449b41052d2e6b3c9
|
||||
@@ -7,18 +7,11 @@ using System.Collections.Generic;
|
||||
public class ObjectSpawner : MonoBehaviour
|
||||
{
|
||||
public static ObjectSpawner Instance;
|
||||
<<<<<<< HEAD
|
||||
[SerializeField]
|
||||
private List<GameObject> spawnedHoles = new List<GameObject>();
|
||||
|
||||
[Header("Prefaby")]
|
||||
public GameObject[] objectPrefabs;
|
||||
=======
|
||||
|
||||
[Header("Prefaby")]
|
||||
public GameObject[] objectPrefabs;
|
||||
public GameObject holePrefab;
|
||||
>>>>>>> origin/main
|
||||
|
||||
[Header("Počty")]
|
||||
[Tooltip("Kolik předmětů spawnovat")]
|
||||
@@ -31,7 +24,7 @@ public class ObjectSpawner : MonoBehaviour
|
||||
public float holeMoveSpeed = 2f;
|
||||
|
||||
[Header("Spawn hranice (odpovídají kameře)")]
|
||||
<<<<<<< HEAD
|
||||
|
||||
public float minX = 1f;
|
||||
public float maxX = 1f;
|
||||
public float minY = 0f;
|
||||
@@ -39,20 +32,6 @@ public class ObjectSpawner : MonoBehaviour
|
||||
|
||||
|
||||
private List<GameObject> spawnedObjects = new List<GameObject>();
|
||||
|
||||
=======
|
||||
public float minX = -3.5f;
|
||||
public float maxX = 3.5f;
|
||||
public float minY = -5f;
|
||||
public float maxY = 4f;
|
||||
|
||||
[Header("Rodiče pro přehlednost (volitelné)")]
|
||||
public Transform objectParent;
|
||||
public Transform holeParent;
|
||||
|
||||
private List<GameObject> spawnedObjects = new List<GameObject>();
|
||||
private List<GameObject> spawnedHoles = new List<GameObject>();
|
||||
>>>>>>> origin/main
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -76,7 +55,6 @@ public class ObjectSpawner : MonoBehaviour
|
||||
LevelManager.Instance.ResetCounter();
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
//SpawnHoles();
|
||||
SpawnObjects();
|
||||
}
|
||||
@@ -117,52 +95,11 @@ public class ObjectSpawner : MonoBehaviour
|
||||
spawnedObjects.Add(obj);
|
||||
}
|
||||
Time.timeScale = 1f;
|
||||
=======
|
||||
SpawnHoles();
|
||||
SpawnObjects();
|
||||
}
|
||||
|
||||
void SpawnHoles()
|
||||
{
|
||||
for (int i = 0; i < holeCount; i++)
|
||||
{
|
||||
Vector2 pos = RandomPos(1f);
|
||||
GameObject hole = Instantiate(holePrefab, pos, Quaternion.identity, holeParent);
|
||||
|
||||
Hole h = hole.GetComponent<Hole>();
|
||||
if (h != null && holesMove)
|
||||
{
|
||||
h.hasMovement = true;
|
||||
h.moveSpeed = holeMoveSpeed;
|
||||
h.moveRange = new Vector2(Random.Range(0.8f, 1.8f), 0f);
|
||||
}
|
||||
|
||||
spawnedHoles.Add(hole);
|
||||
}
|
||||
}
|
||||
|
||||
void SpawnObjects()
|
||||
{
|
||||
for (int i = 0; i < objectCount; i++)
|
||||
{
|
||||
GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
|
||||
Vector2 pos = RandomPos(0.5f);
|
||||
GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
|
||||
|
||||
// Náhodná barva
|
||||
SpriteRenderer sr = obj.GetComponent<SpriteRenderer>();
|
||||
if (sr != null)
|
||||
sr.color = Random.ColorHSV(0f, 1f, 0.7f, 1f, 0.9f, 1f);
|
||||
|
||||
spawnedObjects.Add(obj);
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var o in spawnedObjects) if (o != null) Destroy(o);
|
||||
<<<<<<< HEAD
|
||||
//foreach (var h in spawnedHoles) if (h != null) Destroy(h);
|
||||
//spawnedObjects.Clear();
|
||||
spawnedHoles.Clear();
|
||||
@@ -176,16 +113,5 @@ public class ObjectSpawner : MonoBehaviour
|
||||
Random.Range(-2f, 1.5f)
|
||||
);
|
||||
}
|
||||
=======
|
||||
foreach (var h in spawnedHoles) if (h != null) Destroy(h);
|
||||
spawnedObjects.Clear();
|
||||
spawnedHoles.Clear();
|
||||
}
|
||||
|
||||
Vector2 RandomPos(float margin) =>
|
||||
new Vector2(
|
||||
Random.Range(minX + margin, maxX - margin),
|
||||
Random.Range(minY + margin, maxY - margin)
|
||||
);
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 071f79f81861c2741a92d8b044457d94
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25326dbbba644974d81eaf9bddc8f76b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -28,7 +28,7 @@ public class DraggableKey : MonoBehaviour,
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
public Position TaskLocation { get; set; }
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompleted;
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21dc5fa96a2ceec428d7b0332e55cbe5
|
||||
@@ -1,28 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class KeySlot : MonoBehaviour, IDropHandler
|
||||
{
|
||||
public string correctKeyID;
|
||||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
DraggableKey key = eventData.pointerDrag.GetComponent<DraggableKey>();
|
||||
|
||||
if (key != null)
|
||||
{
|
||||
if (key.keyID == correctKeyID)
|
||||
{
|
||||
key.transform.position = transform.position;
|
||||
key.enabled = false;
|
||||
|
||||
KeyminigameManager.Instance.CheckWin();
|
||||
}
|
||||
else
|
||||
{
|
||||
KeyminigameManager.Instance.Fail();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f5eef97f16bb6b47ba88f96f9d051e9
|
||||
@@ -8,12 +8,11 @@ public class KeyminigameManager : MonoBehaviour
|
||||
private int correctCount = 0;
|
||||
public int totalKeys = 3;
|
||||
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
|
||||
/// <summary>Set by DraggableKey.Initialize() so CheckWin can fire Complete().</summary>
|
||||
[HideInInspector] public ITask taskRef;
|
||||
|
||||
>>>>>>> origin/main
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
@@ -22,32 +21,22 @@ public class KeyminigameManager : MonoBehaviour
|
||||
public void CheckWin()
|
||||
{
|
||||
correctCount++;
|
||||
<<<<<<< HEAD
|
||||
|
||||
if (correctCount >= totalKeys)
|
||||
{
|
||||
Debug.Log("WIN");
|
||||
=======
|
||||
Debug.Log($"Keys inserted: {correctCount}/{totalKeys}");
|
||||
|
||||
if (correctCount >= totalKeys)
|
||||
{
|
||||
Debug.Log("All keys inserted — task complete!");
|
||||
taskRef?.Complete();
|
||||
>>>>>>> origin/main
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void Fail()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
|
||||
}
|
||||
}
|
||||
=======
|
||||
|
||||
Debug.Log("Wrong slot — exiting task.");
|
||||
taskRef?.ExitTask(null);
|
||||
// TaskManager handles unloading; no SceneManager.LoadScene here
|
||||
}
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ef083a6749a8ce459b724dafa1eb08f
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 488d6eb84e65aa94b8b3c77dcb2e21a3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -3,10 +3,8 @@ using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
<<<<<<< HEAD
|
||||
using GeoSus.Client;
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
|
||||
|
||||
public class CableMiniGame : MonoBehaviour, ITask
|
||||
{
|
||||
@@ -16,31 +14,24 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
public string colorName;
|
||||
public Button sourceButton;
|
||||
public Button targetButton;
|
||||
<<<<<<< HEAD
|
||||
public Image cableImage;
|
||||
|
||||
[HideInInspector] public bool connected;
|
||||
}
|
||||
|
||||
=======
|
||||
|
||||
[HideInInspector] public bool connected;
|
||||
|
||||
// Line UI
|
||||
[HideInInspector] public GameObject lineObject;
|
||||
[HideInInspector] public RectTransform lineRect;
|
||||
[HideInInspector] public Image lineImage;
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
|
||||
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
<<<<<<< HEAD
|
||||
public Position TaskLocation { get; set; }
|
||||
=======
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
>>>>>>> origin/main
|
||||
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompleted;
|
||||
@@ -48,17 +39,7 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
|
||||
[Header("MiniGame Settings")]
|
||||
public Cable[] cables;
|
||||
<<<<<<< HEAD
|
||||
public string previousSceneName;
|
||||
public Color wrongAttemptColor = Color.white;
|
||||
public float blinkDuration = 0.2f;
|
||||
|
||||
private string selectedColor = null;
|
||||
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
=======
|
||||
public Canvas canvas; // Assign your Canvas here in the inspector
|
||||
public string previousSceneName;
|
||||
public Color wrongAttemptColor = Color.white;
|
||||
@@ -74,20 +55,18 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
Debug.Log("[Init] Initializing mini game...");
|
||||
>>>>>>> origin/main
|
||||
|
||||
IsCompleted = false;
|
||||
_onCompleted = onCompleted;
|
||||
|
||||
foreach (var cable in cables)
|
||||
<<<<<<< HEAD
|
||||
cable.connected = false;
|
||||
=======
|
||||
|
||||
{
|
||||
cable.connected = false;
|
||||
}
|
||||
|
||||
PrintAllCableStates("After Initialization");
|
||||
>>>>>>> origin/main
|
||||
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
@@ -95,38 +74,14 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
if (IsCompleted) return;
|
||||
|
||||
IsCompleted = true;
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
Debug.Log("[Complete] Task completed successfully!");
|
||||
>>>>>>> origin/main
|
||||
|
||||
_onCompleted?.Invoke(this);
|
||||
ExitTask(_onExit);
|
||||
}
|
||||
|
||||
public void ExitTask(Action<ITask> onExit)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
foreach (var cable in cables)
|
||||
{
|
||||
Cable localCable = cable;
|
||||
|
||||
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
|
||||
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
|
||||
}
|
||||
}
|
||||
|
||||
void OnSourceClicked(Cable cable)
|
||||
{
|
||||
if (cable.connected) return;
|
||||
|
||||
selectedColor = cable.colorName;
|
||||
=======
|
||||
Debug.Log("[ExitTask] Exiting task...");
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
@@ -169,21 +124,12 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
selectedColor = cable.colorName;
|
||||
Debug.Log($"[SourceClick] Selected color set to '{selectedColor}'");
|
||||
PrintAllCableStates("After Source Click");
|
||||
>>>>>>> origin/main
|
||||
|
||||
}
|
||||
|
||||
void OnTargetClicked(Cable cable)
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
if (selectedColor == null || cable.connected)
|
||||
return;
|
||||
|
||||
if (selectedColor == cable.colorName)
|
||||
{
|
||||
cable.cableImage.color = GetColorFromName(selectedColor);
|
||||
cable.connected = true;
|
||||
|
||||
=======
|
||||
Debug.Log($"[TargetClick] Clicked target of cable '{cable.colorName}'");
|
||||
|
||||
if (selectedColor == null)
|
||||
@@ -207,19 +153,12 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
DrawLine(cable);
|
||||
|
||||
PrintAllCableStates("After Correct Connection");
|
||||
>>>>>>> origin/main
|
||||
|
||||
CheckCompletion();
|
||||
}
|
||||
else
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
StartCoroutine(BlinkAndExit(cable.cableImage));
|
||||
}
|
||||
|
||||
selectedColor = null;
|
||||
}
|
||||
|
||||
=======
|
||||
Debug.Log($"[TargetClick] Wrong connection attempt! Selected: '{selectedColor}', Target: '{cable.colorName}'");
|
||||
PrintAllCableStates("Before BlinkAndExit");
|
||||
StartCoroutine(BlinkAndExit(cable));
|
||||
@@ -294,20 +233,13 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
// Completion Check
|
||||
// ------------------------------
|
||||
|
||||
>>>>>>> origin/main
|
||||
|
||||
void CheckCompletion()
|
||||
{
|
||||
foreach (var cable in cables)
|
||||
{
|
||||
if (!cable.connected)
|
||||
<<<<<<< HEAD
|
||||
return;
|
||||
}
|
||||
|
||||
Complete();
|
||||
}
|
||||
|
||||
=======
|
||||
{
|
||||
Debug.Log($"[CheckCompletion] Cable '{cable.colorName}' not yet connected.");
|
||||
return;
|
||||
@@ -322,7 +254,7 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
// Helpers
|
||||
// ------------------------------
|
||||
|
||||
>>>>>>> origin/main
|
||||
|
||||
Color GetColorFromName(string name)
|
||||
{
|
||||
switch (name.ToLower())
|
||||
@@ -331,27 +263,11 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
case "blue": return Color.blue;
|
||||
case "green": return Color.green;
|
||||
case "yellow": return Color.yellow;
|
||||
<<<<<<< HEAD
|
||||
case "purple": return new Color(0.5f, 0, 0.5f);
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
|
||||
default: return Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
IEnumerator BlinkAndExit(Image img)
|
||||
{
|
||||
Color original = img.color;
|
||||
img.color = wrongAttemptColor;
|
||||
|
||||
yield return new WaitForSeconds(blinkDuration);
|
||||
|
||||
img.color = original;
|
||||
|
||||
ExitTask(_onExit);
|
||||
SceneManager.LoadScene(previousSceneName);
|
||||
=======
|
||||
IEnumerator BlinkAndExit(Cable cable)
|
||||
{
|
||||
if (cable.lineObject == null) CreateLineUI(cable);
|
||||
@@ -383,6 +299,5 @@ public class CableMiniGame : MonoBehaviour, ITask
|
||||
states += $"'{cable.colorName}': {(cable.connected ? "Connected" : "Not Connected")}, ";
|
||||
}
|
||||
Debug.Log(states.TrimEnd(' ', ','));
|
||||
>>>>>>> origin/main
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3fa58532362d2547ab6cd0ab17d7bde
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1df04c245c361e941955db9527a21afe
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,20 +1,8 @@
|
||||
<<<<<<< HEAD
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using GeoSus.Client;
|
||||
using System;
|
||||
|
||||
public class WindController : MonoBehaviour, ITask
|
||||
{
|
||||
[Header("Settings větru")]
|
||||
public float maxWindTorque = 8f;
|
||||
public float windChangeSpeed = 0.6f;
|
||||
public float gustInterval = 4f;
|
||||
=======
|
||||
using UnityEngine;
|
||||
|
||||
public class WindController : MonoBehaviour
|
||||
{
|
||||
[Header("settings větru")]
|
||||
[Tooltip("Maximální síla větru (kladná i záporná)")]
|
||||
@@ -27,7 +15,7 @@ public class WindController : MonoBehaviour
|
||||
public float gustInterval = 4f;
|
||||
|
||||
[Tooltip("Multiplier pro sílu vichřice")]
|
||||
>>>>>>> origin/main
|
||||
|
||||
public float gustMultiplier = 2.0f;
|
||||
|
||||
public float CurrentWindTorque { get; private set; }
|
||||
@@ -35,7 +23,6 @@ public class WindController : MonoBehaviour
|
||||
private float targetTorque;
|
||||
private float gustTimer;
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
private Action<ITask> _onCompleted;
|
||||
private Action<ITask> _onExit;
|
||||
@@ -43,11 +30,10 @@ public class WindController : MonoBehaviour
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
public Position TaskLocation { get; set; }
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
|
||||
void Start()
|
||||
{
|
||||
PickNewTargetTorque();
|
||||
@@ -56,7 +42,7 @@ public class WindController : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
|
||||
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||
|
||||
gustTimer -= Time.deltaTime;
|
||||
@@ -67,27 +53,13 @@ public class WindController : MonoBehaviour
|
||||
|
||||
gustTimer = gustInterval;
|
||||
Invoke(nameof(PickNewTargetTorque), 0.8f);
|
||||
=======
|
||||
// Smoothly move wind toward target torque
|
||||
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||
|
||||
// Occasional gusts
|
||||
gustTimer -= Time.deltaTime;
|
||||
if (gustTimer <= 0f)
|
||||
{
|
||||
// Apply a short gust by shifting target torque more aggressively
|
||||
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
||||
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
||||
|
||||
gustTimer = gustInterval;
|
||||
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
|
||||
>>>>>>> origin/main
|
||||
// Smoothly move wind toward target torque
|
||||
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||
}
|
||||
}
|
||||
|
||||
private void PickNewTargetTorque()
|
||||
{
|
||||
<<<<<<< HEAD
|
||||
targetTorque = UnityEngine.Random.Range(-maxWindTorque, maxWindTorque);
|
||||
}
|
||||
|
||||
@@ -113,8 +85,4 @@ public class WindController : MonoBehaviour
|
||||
_onExit?.Invoke(this);
|
||||
}
|
||||
}
|
||||
=======
|
||||
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
|
||||
}
|
||||
}
|
||||
>>>>>>> origin/main
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58e3f22231584b9459fe7c44ee63e515
|
||||
@@ -8,12 +8,16 @@ Material:
|
||||
<<<<<<< HEAD
|
||||
serializedVersion: 8
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
serializedVersion: 8
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
serializedVersion: 6
|
||||
=======
|
||||
serializedVersion: 8
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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@@ -25,10 +29,13 @@ Material:
|
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=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
m_ShaderKeywords:
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
@@ -38,6 +45,9 @@ Material:
|
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=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
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@@ -47,6 +57,9 @@ Material:
|
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m_CustomRenderQueue: -1
|
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stringTagMap: {}
|
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disabledShaderPasses: []
|
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<<<<<<< HEAD
|
||||
m_LockedProperties:
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
m_LockedProperties:
|
||||
=======
|
||||
@@ -58,6 +71,7 @@ Material:
|
||||
m_LockedProperties:
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
m_SavedProperties:
|
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serializedVersion: 3
|
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@@ -116,11 +130,15 @@ Material:
|
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<<<<<<< HEAD
|
||||
m_Ints: []
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
m_Ints: []
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
m_Ints: []
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
m_Floats:
|
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- _Ambient: 0.5
|
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@@ -162,9 +180,9 @@ Material:
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@@ -206,6 +224,10 @@ Material:
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<<<<<<< HEAD
|
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m_BuildTextureStacks: []
|
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m_AllowLocking: 1
|
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=======
|
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<<<<<<< HEAD
|
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m_BuildTextureStacks: []
|
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m_AllowLocking: 1
|
||||
|
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=======
|
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<<<<<<< HEAD
|
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@@ -219,6 +241,7 @@ Material:
|
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>>>>>>> origin/main
|
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>>>>>>> origin/main
|
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>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
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--- !u!114 &11400000
|
||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
|
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@@ -236,6 +259,8 @@ MonoBehaviour:
|
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=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
=======
|
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<<<<<<< HEAD
|
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m_Material: {fileID: 2180264}
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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@@ -245,6 +270,7 @@ MonoBehaviour:
|
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=======
|
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>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
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>>>>>>> origin/main
|
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>>>>>>> origin/main
|
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m_FaceInfo:
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@@ -268,6 +294,10 @@ MonoBehaviour:
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m_StrikethroughOffset: 18
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m_StrikethroughThickness: 6.298828
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m_TabWidth: 24
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<<<<<<< HEAD
|
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m_Material: {fileID: 2180264}
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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=======
|
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<<<<<<< HEAD
|
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|
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m_Material: {fileID: 2180264}
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@@ -339,6 +369,7 @@ MonoBehaviour:
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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>>>>>>> origin/main
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>>>>>>> origin/main
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>>>>>>> origin/main
|
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>>>>>>> origin/main
|
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m_CreationSettings:
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sourceFontFileName:
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@@ -360,17 +391,23 @@ MonoBehaviour:
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renderMode: 4169
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includeFontFeatures: 1
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<<<<<<< HEAD
|
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=======
|
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<<<<<<< HEAD
|
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|
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=======
|
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<<<<<<< HEAD
|
||||
=======
|
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<<<<<<< HEAD
|
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=======
|
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>>>>>>> origin/main
|
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>>>>>>> origin/main
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m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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<<<<<<< HEAD
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=======
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>>>>>>> origin/main
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>>>>>>> origin/main
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m_GlyphTable: []
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m_CharacterTable: []
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@@ -380,18 +417,274 @@ MonoBehaviour:
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m_GetFontFeatures: 1
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m_ClearDynamicDataOnBuild: 1
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<<<<<<< HEAD
|
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=======
|
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>>>>>>> origin/main
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m_AtlasWidth: 512
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m_AtlasPadding: 9
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m_AtlasRenderMode: 4169
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<<<<<<< HEAD
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=======
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>>>>>>> origin/main
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<<<<<<< HEAD
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m_FeatureLookupFlags: 0
|
||||
- m_FirstAdjustmentRecord:
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m_GlyphIndex: 53
|
||||
m_GlyphValueRecord:
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||||
m_YPlacement: 0
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m_XAdvance: -1.5537109
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m_YAdvance: 0
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m_SecondAdjustmentRecord:
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m_GlyphIndex: 60
|
||||
m_GlyphValueRecord:
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m_XPlacement: 0
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m_YPlacement: 0
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m_XAdvance: 0
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|
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m_FeatureLookupFlags: 0
|
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- m_FirstAdjustmentRecord:
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m_GlyphIndex: 92
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m_GlyphValueRecord:
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m_YPlacement: 0
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m_YAdvance: 0
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m_SecondAdjustmentRecord:
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m_GlyphIndex: 15
|
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m_GlyphValueRecord:
|
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m_XPlacement: 0
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m_YPlacement: 0
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m_XAdvance: 0
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m_YAdvance: 0
|
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m_FeatureLookupFlags: 0
|
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- m_FirstAdjustmentRecord:
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m_GlyphIndex: 92
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m_GlyphValueRecord:
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m_XPlacement: 0
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m_YPlacement: 0
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m_XAdvance: -6.3828125
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m_YAdvance: 0
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m_SecondAdjustmentRecord:
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m_GlyphIndex: 17
|
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m_GlyphValueRecord:
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m_XPlacement: 0
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m_YPlacement: 0
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m_XAdvance: 0
|
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m_YAdvance: 0
|
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m_FeatureLookupFlags: 0
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m_MarkToBaseAdjustmentRecords: []
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m_MarkToMarkAdjustmentRecords: []
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m_ShouldReimportFontFeatures: 0
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m_FallbackFontAssetTable: []
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=======
|
||||
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m_FontFeatureTable:
|
||||
m_MultipleSubstitutionRecords: []
|
||||
@@ -409,6 +702,7 @@ MonoBehaviour:
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
m_FontWeightTable:
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- regularTypeface: {fileID: 0}
|
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@@ -461,6 +755,8 @@ MonoBehaviour:
|
||||
italicStyle: 35
|
||||
tabSize: 10
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
@@ -468,6 +764,7 @@ MonoBehaviour:
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
m_fontInfo:
|
||||
Name: Liberation Sans
|
||||
@@ -491,6 +788,13 @@ MonoBehaviour:
|
||||
Padding: 9
|
||||
AtlasWidth: 1024
|
||||
AtlasHeight: 1024
|
||||
<<<<<<< HEAD
|
||||
m_glyphInfoList: []
|
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m_KerningTable:
|
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kerningPairs: []
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fallbackFontAssets: []
|
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atlas: {fileID: 0}
|
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=======
|
||||
|
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m_glyphInfoList: []
|
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|
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@@ -507,6 +811,7 @@ MonoBehaviour:
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
--- !u!28 &28268798066460806
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Texture2D:
|
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m_ObjectHideFlags: 0
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@@ -519,15 +824,20 @@ Texture2D:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
|
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<<<<<<< HEAD
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
|
||||
=======
|
||||
<<<<<<< HEAD
|
||||
>>>>>>> origin/main
|
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m_IsAlphaChannelOptional: 0
|
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serializedVersion: 4
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m_Width: 1
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m_Height: 1
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m_CompleteImageSize: 1
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m_MipsStripped: 0
|
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<<<<<<< HEAD
|
||||
=======
|
||||
=======
|
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<<<<<<< HEAD
|
||||
m_ForcedFallbackFormat: 4
|
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@@ -536,6 +846,7 @@ Texture2D:
|
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m_Width: 0
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m_Height: 0
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m_CompleteImageSize: 0
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>>>>>>> origin/main
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>>>>>>> origin/main
|
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m_TextureFormat: 1
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m_MipCount: 1
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@@ -548,6 +859,9 @@ Texture2D:
|
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<<<<<<< HEAD
|
||||
m_VTOnly: 0
|
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=======
|
||||
<<<<<<< HEAD
|
||||
m_VTOnly: 0
|
||||
=======
|
||||
=======
|
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>>>>>>> origin/main
|
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m_IsAlphaChannelOptional: 0
|
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@@ -570,6 +884,7 @@ Texture2D:
|
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=======
|
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>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
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m_AlphaIsTransparency: 0
|
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m_ImageCount: 1
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@@ -586,6 +901,13 @@ Texture2D:
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|
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m_LightmapFormat: 0
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m_ColorSpace: 0
|
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<<<<<<< HEAD
|
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m_PlatformBlob:
|
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image data: 1
|
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_typelessdata: 00
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m_StreamData:
|
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serializedVersion: 2
|
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=======
|
||||
<<<<<<< HEAD
|
||||
m_PlatformBlob:
|
||||
=======
|
||||
@@ -612,6 +934,7 @@ Texture2D:
|
||||
=======
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
||||
>>>>>>> origin/main
|
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offset: 0
|
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size: 0
|
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|
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@@ -7970,7 +7970,12 @@ MonoBehaviour:
|
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m_MarkToBaseAdjustmentRecords: []
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m_MarkToMarkAdjustmentRecords: []
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m_ShouldReimportFontFeatures: 0
|
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<<<<<<< HEAD
|
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m_FallbackFontAssetTable:
|
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- {fileID: 11400000, guid: 2e498d1c8094910479dc3e1b768306a4, type: 2}
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=======
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m_FallbackFontAssetTable: []
|
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>>>>>>> origin/main
|
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m_FontWeightTable:
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- regularTypeface: {fileID: 0}
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italicTypeface: {fileID: 0}
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|
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
|
||||
guid: d8c6f31643437cf4fa0e66ec2ff9a2e2
|
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=======
|
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guid: c5ada28132037dc49b25799cd085863a
|
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>>>>>>> origin/main
|
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folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
|
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guid: ffed5da1f0e08a5409de9dfef22c21f3
|
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=======
|
||||
guid: 90a0dcae2a28dbc488afff041a155933
|
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>>>>>>> origin/main
|
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folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -1,12 +0,0 @@
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fileFormatVersion: 2
|
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<<<<<<< HEAD
|
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guid: afdea084fa9cd5c48871a9bcc84d95e0
|
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=======
|
||||
guid: b9c8f9e5bbf063b4fb1152966129a495
|
||||
>>>>>>> origin/main
|
||||
folderAsset: yes
|
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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File diff suppressed because it is too large
Load Diff
@@ -1,11 +0,0 @@
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fileFormatVersion: 2
|
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<<<<<<< HEAD
|
||||
guid: 40a9261b0dbdcea4b9562c6a85f035ec
|
||||
=======
|
||||
guid: 6a844507f0c87344d90cf121a7787214
|
||||
>>>>>>> origin/main
|
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DefaultImporter:
|
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externalObjects: {}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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Binary file not shown.
@@ -1,6 +1,6 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
|
||||
guid: 5145a323a08373d4a9074774f7f3c501
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||||
guid: 9ea95af2c84c9f849b7e336536ad2e0c
|
||||
=======
|
||||
guid: dbad2b6c9bd185540923b7342934e39e
|
||||
>>>>>>> origin/main
|
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|
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@@ -1,6 +1,6 @@
|
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fileFormatVersion: 2
|
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<<<<<<< HEAD
|
||||
guid: 3f5e4c6e6f8367342893fd7030d1b4cb
|
||||
guid: 12a4296967685ae4199be5761ef3a05e
|
||||
=======
|
||||
guid: 3919d291be0553e4ebdd5cb62ce994f4
|
||||
>>>>>>> origin/main
|
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|
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@@ -1,6 +1,6 @@
|
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fileFormatVersion: 2
|
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<<<<<<< HEAD
|
||||
guid: 8b02f5e5a2bd2df479219d58104b58e4
|
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guid: c18e5d53e072efa4ea79a41bb7855a1f
|
||||
=======
|
||||
guid: ada29dc2a8f88f34fbe9db1f0ec749af
|
||||
>>>>>>> origin/main
|
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|
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@@ -1,6 +1,6 @@
|
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fileFormatVersion: 2
|
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<<<<<<< HEAD
|
||||
guid: 9f4fa73205ab4db41871cc3e9260180f
|
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guid: 3c90a27b3d95bbc438834df641e276cc
|
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=======
|
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guid: 0f1c654fe4f7b3e47907315ebf701ac2
|
||||
>>>>>>> origin/main
|
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|
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@@ -7,7 +7,7 @@ TextureImporter:
|
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mipmaps:
|
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mipMapMode: 0
|
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enableMipMap: 1
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sRGBTexture: 1
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sRGBTexture: 0
|
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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@@ -54,7 +54,7 @@ TextureImporter:
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureType: 1
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textureShape: 1
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singleChannelComponent: 0
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flipbookRows: 1
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@@ -93,6 +93,45 @@ TextureImporter:
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 4
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buildTarget: WindowsStoreApps
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
|
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|
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@@ -53,6 +53,8 @@
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},
|
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"url": "https://packages.unity.com"
|
||||
},
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
"com.unity.mathematics": {
|
||||
"version": "1.3.2",
|
||||
"depth": 2,
|
||||
@@ -60,6 +62,7 @@
|
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"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
>>>>>>> origin/main
|
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"com.unity.multiplayer.center": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
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@@ -94,26 +97,6 @@
|
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},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.remote-config": {
|
||||
"version": "4.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||
"com.unity.remote-config-runtime": "4.0.4",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.remote-config-runtime": {
|
||||
"version": "4.0.4",
|
||||
"com.unity.remote-config": {
|
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"version": "4.2.5",
|
||||
"depth": 0,
|
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@@ -211,6 +194,13 @@
|
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},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.0",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "17.2.0",
|
||||
"depth": 1,
|
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@@ -246,14 +236,6 @@
|
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"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
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"com.unity.textmeshpro": {
|
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"version": "5.0.0",
|
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"depth": 0,
|
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"source": "builtin",
|
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"dependencies": {
|
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"com.unity.ugui": "2.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.test-framework.performance": {
|
||||
"version": "3.2.0",
|
||||
"depth": 3,
|
||||
@@ -264,6 +246,14 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
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"com.unity.textmeshpro": {
|
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"version": "5.0.0",
|
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"depth": 0,
|
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"source": "builtin",
|
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"dependencies": {
|
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"com.unity.ugui": "2.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.toolchain.linux-x86_64": {
|
||||
"version": "2.0.11",
|
||||
"depth": 0,
|
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@@ -276,7 +266,7 @@
|
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},
|
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"com.unity.ugui": {
|
||||
"version": "2.0.0",
|
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"depth": 2,
|
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"depth": 0,
|
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"source": "builtin",
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"dependencies": {
|
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"com.unity.modules.ui": "1.0.0",
|
||||
@@ -542,4 +532,3 @@
|
||||
}
|
||||
}
|
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}
|
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}
|
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|
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@@ -58,7 +58,7 @@ GraphicsSettings:
|
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_RenderPipelineGlobalSettingsMap:
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
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UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 7bfdf167f826294468ffbde02bb390f1, type: 2}
|
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m_LightsUseLinearIntensity: 1
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m_LightsUseColorTemperature: 1
|
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m_LogWhenShaderIsCompiled: 0
|
||||
|
||||
Reference in New Issue
Block a user