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DesignMapy
...
5b8e4eaeac
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2
.gitignore
vendored
2
.gitignore
vendored
@@ -499,3 +499,5 @@ FodyWeavers.xsd
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# End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,visualstudio,vim
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.utmp/
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using System;
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||||
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
private Action<ITask> _onCompleted;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
correctIndex = UnityEngine.Random.Range(0, 9);
|
||||
Debug.Log("The correct keyhole is: " + correctIndex);
|
||||
}
|
||||
|
||||
public bool CheckKeyHole(int index)
|
||||
{
|
||||
return index == correctIndex;
|
||||
}
|
||||
|
||||
public void Initialize(System.Action<ITask> onCompleted)
|
||||
{
|
||||
IsCompleted = false;
|
||||
_onCompleted = onCompleted;
|
||||
}
|
||||
|
||||
public void ExitTask(System.Action<ITask> onExit)
|
||||
{
|
||||
onExit.Invoke(this);
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
IsCompleted = true;
|
||||
_onCompleted?.Invoke(this);
|
||||
ExitTask(null);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cd9b947f2376eb4da79d8910a5b588e
|
||||
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework.Constraints;
|
||||
using UnityEngine;
|
||||
|
||||
public class Key : MonoBehaviour
|
||||
{
|
||||
public bool isSelected = false;
|
||||
public Vector3 insertedRotation;
|
||||
public Vector3 insertedOffset;
|
||||
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
||||
public Vector3 winRotation = new Vector3(0, 0, 180);
|
||||
private Vector3 startPosition;
|
||||
private Vector3 startRotation;
|
||||
public float WinRotDuration = 1.0f;
|
||||
public float lockoutDuration = 3;
|
||||
|
||||
public GameObject winText;
|
||||
public AudioSource lockSound;
|
||||
public InserKeysMinigameManager manager;
|
||||
private Light keyLight;
|
||||
void Start()
|
||||
{
|
||||
startPosition = transform.position;
|
||||
startRotation = transform.eulerAngles;
|
||||
keyLight = GetComponentInChildren<Light>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
if (manager.isInputLocked) return;
|
||||
isSelected = true;
|
||||
keyLight.enabled = true;
|
||||
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
||||
}
|
||||
|
||||
public IEnumerator HandleWrongAttempt()
|
||||
{
|
||||
manager.isInputLocked = true;
|
||||
|
||||
Vector3 baseRot = transform.eulerAngles;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
transform.eulerAngles = baseRot + wiggleOffset;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
transform.eulerAngles = baseRot - wiggleOffset;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
transform.eulerAngles = baseRot;
|
||||
|
||||
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
||||
|
||||
transform.position = startPosition;
|
||||
transform.eulerAngles = startRotation;
|
||||
isSelected = false;
|
||||
keyLight.enabled = false;
|
||||
manager.isInputLocked = false;
|
||||
}
|
||||
|
||||
public IEnumerator HandleWin()
|
||||
{
|
||||
manager.isInputLocked = true;
|
||||
if (lockSound != null) lockSound.Play();
|
||||
|
||||
Vector3 startRot = transform.eulerAngles;
|
||||
Vector3 endRot = startRot + winRotation;
|
||||
float elapsed = 0f;
|
||||
|
||||
while (elapsed < WinRotDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = elapsed / WinRotDuration;
|
||||
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
transform.eulerAngles = endRot;
|
||||
|
||||
Debug.Log("You win");
|
||||
if (winText != null) winText.SetActive(true);
|
||||
manager.Complete();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
|
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45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class KeyHole : MonoBehaviour
|
||||
{
|
||||
public int index;
|
||||
public Key key;
|
||||
public InserKeysMinigameManager manager;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
if (manager.isInputLocked) return;
|
||||
|
||||
Debug.Log("Keyhole " + index + " was tapped.");
|
||||
|
||||
if (key.isSelected)
|
||||
{
|
||||
key.transform.position = transform.position + key.insertedOffset;
|
||||
key.transform.eulerAngles = key.insertedRotation;
|
||||
Debug.Log("Key teleported to keyhole " + index);
|
||||
|
||||
if (manager.CheckKeyHole(index))
|
||||
{
|
||||
key.StartCoroutine(key.HandleWin());
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Wrong");
|
||||
key.StartCoroutine(key.HandleWrongAttempt());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
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Normal file
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8
Assets/KeyInsertMinigameAssets/Textures.meta
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Assets/KeyInsertMinigameAssets/Textures/Texture - Key.png
Normal file
BIN
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Assets/KeyInsertMinigameAssets/Textures/Texture - KeyHole.png
Normal file
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2098
Assets/Scenes/Minigame-KeyInsert.unity
Normal file
2098
Assets/Scenes/Minigame-KeyInsert.unity
Normal file
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Load Diff
7
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27
Assets/Scripts/FollowPositionOnly.cs
Normal file
27
Assets/Scripts/FollowPositionOnly.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class FollowParentPositionOnly : MonoBehaviour
|
||||
{
|
||||
public Transform parent;
|
||||
private Quaternion initialRotation;
|
||||
private Vector3 worldOffset;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (parent == null)
|
||||
parent = transform.parent;
|
||||
|
||||
// Store offset in WORLD space
|
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worldOffset = transform.position - parent.position;
|
||||
initialRotation = transform.rotation;
|
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}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (parent == null) return;
|
||||
|
||||
// Move child using stored world offset
|
||||
transform.position = parent.position + worldOffset;
|
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transform.rotation = initialRotation;
|
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}
|
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}
|
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2
Assets/Scripts/FollowPositionOnly.cs.meta
Normal file
2
Assets/Scripts/FollowPositionOnly.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: b159266533f64ba4eb30ef6112cc4611
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30
Assets/Scripts/GyroPlatformController.cs
Normal file
30
Assets/Scripts/GyroPlatformController.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GyroPlatformController : MonoBehaviour
|
||||
{
|
||||
public Rigidbody ball;
|
||||
public float forceStrength = 30f;
|
||||
public float dampingPerSecond = 0.9f;
|
||||
void Start()
|
||||
{
|
||||
if (SystemInfo.supportsGyroscope)
|
||||
{
|
||||
Input.gyro.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if (ball == null) return;
|
||||
|
||||
Vector3 g = Input.gyro.gravity;
|
||||
|
||||
Vector3 force = new Vector3(g.x, 0f, g.y);
|
||||
|
||||
ball.AddForce(force * forceStrength, ForceMode.Acceleration);
|
||||
|
||||
float frameDamping = Mathf.Pow(dampingPerSecond, Time.deltaTime);
|
||||
|
||||
ball.linearVelocity *= frameDamping;
|
||||
}
|
||||
}
|
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2
Assets/Scripts/GyroPlatformController.cs.meta
Normal file
2
Assets/Scripts/GyroPlatformController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: d665da208a5a3ad408e85341263c60e5
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33
Assets/Scripts/HoleGoalTrigger.cs
Normal file
33
Assets/Scripts/HoleGoalTrigger.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class HoleGoalTrigger : MonoBehaviour
|
||||
{
|
||||
[Tooltip("Optional: assign the ball rigidbody or leave empty to accept any Rigidbody with tag Ball.")]
|
||||
public Rigidbody ballRigidbody;
|
||||
|
||||
[Tooltip("If true, checks tag 'Ball' when ballRigidbody not assigned.")]
|
||||
public bool requireBallTag = true;
|
||||
|
||||
public System.Action OnBallScored;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (ballRigidbody != null)
|
||||
{
|
||||
if (other.attachedRigidbody == ballRigidbody)
|
||||
{
|
||||
OnBallScored?.Invoke();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (other.attachedRigidbody == null) return;
|
||||
|
||||
if (requireBallTag)
|
||||
{
|
||||
if (!other.CompareTag("Ball")) return;
|
||||
}
|
||||
|
||||
OnBallScored?.Invoke();
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/HoleGoalTrigger.cs.meta
Normal file
2
Assets/Scripts/HoleGoalTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
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guid: e6bad0eb7441229448191433d8a9f758
|
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30
Assets/Scripts/PlayAudioOnCamera.cs
Normal file
30
Assets/Scripts/PlayAudioOnCamera.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayAudioOnCamera : MonoBehaviour
|
||||
{
|
||||
public AudioClip clip; // assign your audio file in the Inspector
|
||||
private AudioSource audioSource;
|
||||
|
||||
void Start()
|
||||
{
|
||||
// Get or add an AudioSource to this GameObject
|
||||
audioSource = gameObject.GetComponent<AudioSource>();
|
||||
if (audioSource == null)
|
||||
{
|
||||
audioSource = gameObject.AddComponent<AudioSource>();
|
||||
}
|
||||
|
||||
// Assign the audio clip
|
||||
if (clip != null)
|
||||
{
|
||||
audioSource.clip = clip;
|
||||
audioSource.playOnAwake = false;
|
||||
audioSource.loop = false; // change to true if you want looping
|
||||
audioSource.Play();
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("PlayAudioOnCamera: No audio clip assigned!");
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/PlayAudioOnCamera.cs.meta
Normal file
2
Assets/Scripts/PlayAudioOnCamera.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
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guid: 37f33c8b63e5b384db6a385b909b27aa
|
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29
Assets/Scripts/TeleportOnTrigger.cs
Normal file
29
Assets/Scripts/TeleportOnTrigger.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class TeleportOnTrigger : MonoBehaviour
|
||||
{
|
||||
[Header("Teleport Target")]
|
||||
public Transform targetPosition;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if (targetPosition == null) return;
|
||||
|
||||
Rigidbody rb = other.attachedRigidbody;
|
||||
|
||||
if (rb != null)
|
||||
{
|
||||
// STOP ALL MOTION
|
||||
rb.linearVelocity = Vector3.zero;
|
||||
rb.angularVelocity = Vector3.zero;
|
||||
|
||||
// TELEPORT
|
||||
rb.position = targetPosition.position;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-physics objects
|
||||
other.transform.position = targetPosition.position;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/TeleportOnTrigger.cs.meta
Normal file
2
Assets/Scripts/TeleportOnTrigger.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
|
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guid: 2e101cb487f02244592e16548d98f0b5
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187
Assets/Scripts/TiltHoleMiniGameManager.cs
Normal file
187
Assets/Scripts/TiltHoleMiniGameManager.cs
Normal file
@@ -0,0 +1,187 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class TiltHoleMiniGameManager : MonoBehaviour, ITask
|
||||
{
|
||||
// =========================
|
||||
// ITask PROPERTIES
|
||||
// =========================
|
||||
|
||||
public string TaskID { get; private set; } = "TILT_HOLE_01";
|
||||
public TaskType TaskType { get; private set; } = TaskType.Task;
|
||||
public string TaskName { get; private set; } = "Tilt Ball Into Hole";
|
||||
public (double, double) TaskLocation { get; private set; } = (0, 0);
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompletedCallback;
|
||||
|
||||
// =========================
|
||||
// MINIGAME REFERENCES
|
||||
// =========================
|
||||
|
||||
[Header("References")]
|
||||
public GyroPlatformController platformController;
|
||||
public HoleGoalTrigger goalTrigger;
|
||||
public Rigidbody ball;
|
||||
|
||||
[Header("Audio")]
|
||||
public AudioClip startSound;
|
||||
public AudioClip winSound;
|
||||
|
||||
private AudioSource audioSource;
|
||||
|
||||
[Header("Game State")]
|
||||
public bool isActive = false;
|
||||
|
||||
[Header("Win Behavior")]
|
||||
public bool freezeOnWin = true;
|
||||
public bool disableBallOnWin = false;
|
||||
|
||||
// =========================
|
||||
// UNITY LIFECYCLE
|
||||
// =========================
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (platformController == null) platformController = FindFirstObjectByType<GyroPlatformController>();
|
||||
if (goalTrigger == null) goalTrigger = FindFirstObjectByType<HoleGoalTrigger>();
|
||||
|
||||
if (Camera.main != null)
|
||||
{
|
||||
audioSource = Camera.main.GetComponent<AudioSource>();
|
||||
if (audioSource == null)
|
||||
audioSource = Camera.main.gameObject.AddComponent<AudioSource>();
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (goalTrigger != null)
|
||||
{
|
||||
goalTrigger.OnBallScored += HandleWin;
|
||||
}
|
||||
|
||||
if (ball != null && goalTrigger != null)
|
||||
{
|
||||
goalTrigger.ballRigidbody = ball;
|
||||
}
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (goalTrigger != null)
|
||||
goalTrigger.OnBallScored -= HandleWin;
|
||||
}
|
||||
|
||||
// =========================
|
||||
// TASK LIFECYCLE
|
||||
// =========================
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
Debug.Log("Initializing Tilt Hole Task");
|
||||
|
||||
IsCompleted = false;
|
||||
isActive = true;
|
||||
_onCompletedCallback = onCompleted;
|
||||
|
||||
if (platformController != null)
|
||||
platformController.enabled = true;
|
||||
|
||||
if (ball != null)
|
||||
{
|
||||
ball.isKinematic = false;
|
||||
ball.linearVelocity = Vector3.zero;
|
||||
ball.angularVelocity = Vector3.zero;
|
||||
}
|
||||
|
||||
if (startSound != null && audioSource != null)
|
||||
{
|
||||
audioSource.PlayOneShot(startSound);
|
||||
}
|
||||
}
|
||||
|
||||
public void ExitTask(Action<ITask> onExit)
|
||||
{
|
||||
Debug.Log("Exiting Tilt Hole Task");
|
||||
|
||||
isActive = false;
|
||||
|
||||
if (platformController != null)
|
||||
platformController.enabled = false;
|
||||
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
if (IsCompleted) return;
|
||||
|
||||
Debug.Log("Task Complete: Tilt Hole");
|
||||
|
||||
IsCompleted = true;
|
||||
isActive = false;
|
||||
|
||||
if (winSound != null && audioSource != null)
|
||||
{
|
||||
audioSource.PlayOneShot(winSound);
|
||||
}
|
||||
|
||||
_onCompletedCallback?.Invoke(this);
|
||||
ExitTask(null);
|
||||
}
|
||||
|
||||
// =========================
|
||||
// MINIGAME WIN EVENT
|
||||
// =========================
|
||||
|
||||
private void HandleWin()
|
||||
{
|
||||
if (!isActive) return;
|
||||
|
||||
Debug.Log("Ball reached hole.");
|
||||
|
||||
if (freezeOnWin)
|
||||
{
|
||||
if (platformController != null)
|
||||
platformController.enabled = false;
|
||||
|
||||
if (ball != null)
|
||||
{
|
||||
ball.linearVelocity = Vector3.zero;
|
||||
ball.angularVelocity = Vector3.zero;
|
||||
ball.isKinematic = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (disableBallOnWin && ball != null)
|
||||
{
|
||||
ball.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
Complete(); // 🔥 THIS completes the task
|
||||
}
|
||||
|
||||
// =========================
|
||||
// DEBUG GUI
|
||||
// =========================
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUIStyle s = new GUIStyle(GUI.skin.label);
|
||||
s.fontSize = 24;
|
||||
|
||||
if (isActive)
|
||||
{
|
||||
s.normal.textColor = Color.white;
|
||||
GUI.Label(new Rect(10, 10, 700, 30),
|
||||
"Goal: Tilt platform to roll the ball into the hole.", s);
|
||||
}
|
||||
else if (IsCompleted)
|
||||
{
|
||||
s.normal.textColor = Color.yellow;
|
||||
GUI.Label(new Rect(10, 10, 700, 30),
|
||||
"Task Completed!", s);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Scripts/TiltHoleMiniGameManager.cs.meta
Normal file
2
Assets/Scripts/TiltHoleMiniGameManager.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9f70c5a8e211b7142b26b4ea95bf2348
|
||||
2
Assets/Scripts/WindController.cs.meta
Normal file
2
Assets/Scripts/WindController.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a2d62d3ffa507924ab3a6fd97f185f3e
|
||||
55
Assets/Settings/Build Profiles/Android™ 1.asset
Normal file
55
Assets/Settings/Build Profiles/Android™ 1.asset
Normal file
@@ -0,0 +1,55 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.Build.Profile.BuildProfile
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m_IPAddressToConnect:
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8
Assets/Settings/Build Profiles/Android™ 1.asset.meta
Normal file
8
Assets/Settings/Build Profiles/Android™ 1.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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@@ -29,7 +29,7 @@ MonoBehaviour:
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- rid: 4246746364202188844
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type: {class: AndroidPlatformBuildSettings, ns: UnityEditor.Android, asm: UnityEditor.Android.Extensions}
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@@ -45,10 +45,10 @@ MonoBehaviour:
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m_ExportAsGoogleAndroidProject: 0
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m_BuildType: 1
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m_LinkTimeOptimization: 0
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m_BuildAppBundle: 0
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m_IPAddressToConnect:
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<<<<<<< HEAD
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=======
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userData:
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assetBundleName:
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||||
assetBundleVariant:
|
||||
|
||||
49
Assets/Settings/Build Profiles/iOS.asset
Normal file
49
Assets/Settings/Build Profiles/iOS.asset
Normal file
@@ -0,0 +1,49 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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m_Script: {fileID: 15003, guid: 0000000000000000e000000000000000, type: 0}
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m_Name: iOS
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m_EditorClassIdentifier: UnityEditor.dll::UnityEditor.Build.Profile.BuildProfile
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m_AssetVersion: 1
|
||||
m_BuildTarget: 9
|
||||
m_Subtarget: 0
|
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m_PlatformId: ad48d16a66894befa4d8181998c3cb09
|
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m_PlatformBuildProfile:
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|
||||
m_OverrideGlobalSceneList: 0
|
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m_Scenes: []
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m_ScriptingDefines:
|
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-
|
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m_PlayerSettingsYaml:
|
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m_Settings: []
|
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references:
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version: 2
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RefIds:
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- rid: 4718407457732296746
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type: {class: iOSPlatformSettings, ns: UnityEditor.iOS, asm: UnityEditor.iOS.Extensions}
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data:
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m_Development: 0
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m_ConnectProfiler: 0
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m_BuildWithDeepProfilingSupport: 0
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m_InstallInBuildFolder: 0
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m_InsightsSettingsContainer:
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m_BuildProfileEngineDiagnosticsState: 2
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m_iOSXcodeBuildConfig: 1
|
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m_SymlinkSources: 0
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m_PreferredXcode:
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m_SymlinkTrampoline: 0
|
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8
Assets/Settings/Build Profiles/iOS.asset.meta
Normal file
8
Assets/Settings/Build Profiles/iOS.asset.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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assetBundleVariant:
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@@ -1,5 +1,9 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
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guid: 526aab55ceaf10142a59ee4d62fe8f42
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=======
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guid: 45dce265e34e8484d8a0ac37bbb3f593
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>>>>>>> origin/main
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NativeFormatImporter:
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@@ -1,5 +1,9 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
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guid: 0e9d05516516cba48aff23bd436701ca
|
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=======
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guid: 7a71f5fa3cfec3240876dcc0cf90945c
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>>>>>>> origin/main
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mainObjectFileID: 0
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@@ -1,5 +1,9 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
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guid: e6ba5b26dda963e43beba7012129f6a5
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=======
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guid: da9ec6b53c9d2604eb3b9b733f09d25f
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<<<<<<< HEAD
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guid: 9c73e51f432aa184cb1408179eb09d3f
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=======
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guid: c2dd8e13cc746c643853b4d68aa29b08
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<<<<<<< HEAD
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=======
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guid: 838b2b6371a376844b3213d982530ce0
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>>>>>>> origin/main
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NativeFormatImporter:
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mainObjectFileID: 0
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@@ -1,5 +1,9 @@
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fileFormatVersion: 2
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<<<<<<< HEAD
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=======
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guid: 696a9922efc80544cbf9fc061955f550
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>>>>>>> origin/main
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NativeFormatImporter:
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mainObjectFileID: 0
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@@ -1,5 +1,9 @@
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<<<<<<< HEAD
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=======
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guid: 800007f585dbb8d409bce87a3ccad193
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>>>>>>> origin/main
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 0
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<<<<<<< HEAD
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guid: f54d1bd14bd3ca042bd867b519fee8cc
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=======
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<<<<<<< HEAD
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|
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=======
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guid: f54d1bd14bd3ca042bd867b519fee8cc
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>>>>>>> origin/main
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folderAsset: yes
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DefaultImporter:
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=======
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<<<<<<< HEAD
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|
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=======
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guid: 6ab70aee4d56447429c680537fbf93ed
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>>>>>>> a0a675676d59d3c1e8b18f9ccca83d8e4713519c
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>>>>>>> origin/main
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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fileFormatVersion: 2
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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guid: 60241e4e453157b4c928f3503a41f642
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=======
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>>>>>>> origin/main
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folderAsset: yes
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DefaultImporter:
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@@ -1,16 +1,22 @@
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<<<<<<< HEAD
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=======
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<<<<<<< HEAD
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folderAsset: yes
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DefaultImporter:
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=======
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>>>>>>> origin/main
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guid: 731f1baa9d144a9897cb1d341c2092b8
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folderAsset: yes
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licenseType: Pro
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DefaultImporter:
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<<<<<<< HEAD
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=======
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>>>>>>> a0a675676d59d3c1e8b18f9ccca83d8e4713519c
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>>>>>>> origin/main
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,24 +2,35 @@
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2180264
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Material:
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<<<<<<< HEAD
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serializedVersion: 6
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=======
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serializedVersion: 8
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>>>>>>> origin/main
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
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<<<<<<< HEAD
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m_ShaderKeywords:
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=======
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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>>>>>>> origin/main
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m_LightmapFlags: 1
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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<<<<<<< HEAD
|
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=======
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m_LockedProperties:
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>>>>>>> origin/main
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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@@ -71,7 +82,10 @@ Material:
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m_Offset: {x: 0, y: 0}
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<<<<<<< HEAD
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=======
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m_Ints: []
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>>>>>>> origin/main
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m_Floats:
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- _Ambient: 0.5
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- _Bevel: 0.5
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@@ -153,8 +167,11 @@ Material:
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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<<<<<<< HEAD
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=======
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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>>>>>>> origin/main
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--- !u!114 &11400000
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MonoBehaviour:
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@@ -168,6 +185,14 @@ MonoBehaviour:
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m_Name: LiberationSans SDF - Fallback
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m_EditorClassIdentifier:
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m_Version: 1.1.0
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<<<<<<< HEAD
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m_Material: {fileID: 2180264}
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m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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InternalDynamicOS: 0
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=======
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>>>>>>> origin/main
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m_FamilyName: Liberation Sans
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@@ -190,8 +215,62 @@ MonoBehaviour:
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<<<<<<< HEAD
|
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m_GlyphTable: []
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m_CharacterTable: []
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m_AtlasTextures:
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m_fontInfo:
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Name: Liberation Sans
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m_LigatureSubstitutionRecords: []
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m_MarkToBaseAdjustmentRecords: []
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m_MarkToMarkAdjustmentRecords: []
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=======
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>>>>>>> origin/main
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m_CreationSettings:
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sourceFontFileName:
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sourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
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@@ -211,6 +290,8 @@ MonoBehaviour:
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<<<<<<< HEAD
|
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=======
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m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
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@@ -241,6 +322,7 @@ MonoBehaviour:
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@@ -289,6 +371,8 @@ MonoBehaviour:
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<<<<<<< HEAD
|
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=======
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m_fontInfo:
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Name: Liberation Sans
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PointSize: 86
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@@ -316,6 +400,7 @@ MonoBehaviour:
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--- !u!28 &28268798066460806
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Texture2D:
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@@ -326,6 +411,19 @@ Texture2D:
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<<<<<<< HEAD
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BIN
Dancing triangle 1 Hour [YB3yHfqdw3Y].mp3
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Reference in New Issue
Block a user