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d7211e62de
| Author | SHA1 | Date | |
|---|---|---|---|
| d7211e62de | |||
| a2a55a7135 | |||
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| 2f86bab336 | |||
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Assets/KeyInsertMinigameAssets/Materials/Texture - Key.mat
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Assets/KeyInsertMinigameAssets/SFX/LockClickSFX.mp3
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47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
47
Assets/KeyInsertMinigameAssets/Scripts/InsertKeysManager.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class InserKeysMinigameManager : MonoBehaviour, ITask
|
||||
{
|
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public int correctIndex;
|
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public bool isInputLocked = false;
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public string TaskID { get; set; }
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public bool IsCompleted { get; private set; }
|
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private Action<ITask> _onCompleted;
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private void Start()
|
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{
|
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correctIndex = UnityEngine.Random.Range(0, 9);
|
||||
Debug.Log("The correct keyhole is: " + correctIndex);
|
||||
}
|
||||
|
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public bool CheckKeyHole(int index)
|
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{
|
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return index == correctIndex;
|
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}
|
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public void Initialize(System.Action<ITask> onCompleted)
|
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{
|
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IsCompleted = false;
|
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_onCompleted = onCompleted;
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}
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|
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{
|
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onExit.Invoke(this);
|
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}
|
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|
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public void Complete()
|
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{
|
||||
IsCompleted = true;
|
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_onCompleted?.Invoke(this);
|
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ExitTask(null);
|
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}
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fileFormatVersion: 2
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89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
89
Assets/KeyInsertMinigameAssets/Scripts/Key.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System.Collections;
|
||||
using NUnit.Framework.Constraints;
|
||||
using UnityEngine;
|
||||
|
||||
public class Key : MonoBehaviour
|
||||
{
|
||||
public bool isSelected = false;
|
||||
public Vector3 insertedRotation;
|
||||
public Vector3 insertedOffset;
|
||||
public Vector3 wiggleOffset = new Vector3(0, 0, 10);
|
||||
public Vector3 winRotation = new Vector3(0, 0, 180);
|
||||
private Vector3 startPosition;
|
||||
private Vector3 startRotation;
|
||||
public float WinRotDuration = 1.0f;
|
||||
public float lockoutDuration = 3;
|
||||
|
||||
public GameObject winText;
|
||||
public AudioSource lockSound;
|
||||
public InserKeysMinigameManager manager;
|
||||
private Light keyLight;
|
||||
void Start()
|
||||
{
|
||||
startPosition = transform.position;
|
||||
startRotation = transform.eulerAngles;
|
||||
keyLight = GetComponentInChildren<Light>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnMouseDown()
|
||||
{
|
||||
if (manager.isInputLocked) return;
|
||||
isSelected = true;
|
||||
keyLight.enabled = true;
|
||||
Debug.Log("Key tapped - isSelected is now: " + isSelected);
|
||||
}
|
||||
|
||||
public IEnumerator HandleWrongAttempt()
|
||||
{
|
||||
manager.isInputLocked = true;
|
||||
|
||||
Vector3 baseRot = transform.eulerAngles;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
transform.eulerAngles = baseRot + wiggleOffset;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
transform.eulerAngles = baseRot - wiggleOffset;
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
transform.eulerAngles = baseRot;
|
||||
|
||||
yield return new WaitForSeconds(lockoutDuration - 0.48f);
|
||||
|
||||
transform.position = startPosition;
|
||||
transform.eulerAngles = startRotation;
|
||||
isSelected = false;
|
||||
keyLight.enabled = false;
|
||||
manager.isInputLocked = false;
|
||||
}
|
||||
|
||||
public IEnumerator HandleWin()
|
||||
{
|
||||
manager.isInputLocked = true;
|
||||
if (lockSound != null) lockSound.Play();
|
||||
|
||||
Vector3 startRot = transform.eulerAngles;
|
||||
Vector3 endRot = startRot + winRotation;
|
||||
float elapsed = 0f;
|
||||
|
||||
while (elapsed < WinRotDuration)
|
||||
{
|
||||
elapsed += Time.deltaTime;
|
||||
float t = elapsed / WinRotDuration;
|
||||
transform.eulerAngles = Vector3.Lerp(startRot, endRot, t);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
transform.eulerAngles = endRot;
|
||||
|
||||
Debug.Log("You win");
|
||||
if (winText != null) winText.SetActive(true);
|
||||
manager.Complete();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
2
Assets/KeyInsertMinigameAssets/Scripts/Key.cs.meta
Normal file
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fileFormatVersion: 2
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guid: 4aae5484fa5ce7d42a5ab54ccd82bc19
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45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
45
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class KeyHole : MonoBehaviour
|
||||
{
|
||||
public int index;
|
||||
public Key key;
|
||||
public InserKeysMinigameManager manager;
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
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|
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void Update()
|
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{
|
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|
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}
|
||||
|
||||
void OnMouseDown()
|
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{
|
||||
if (manager.isInputLocked) return;
|
||||
|
||||
Debug.Log("Keyhole " + index + " was tapped.");
|
||||
|
||||
if (key.isSelected)
|
||||
{
|
||||
key.transform.position = transform.position + key.insertedOffset;
|
||||
key.transform.eulerAngles = key.insertedRotation;
|
||||
Debug.Log("Key teleported to keyhole " + index);
|
||||
|
||||
if (manager.CheckKeyHole(index))
|
||||
{
|
||||
key.StartCoroutine(key.HandleWin());
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Wrong");
|
||||
key.StartCoroutine(key.HandleWrongAttempt());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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|
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2
Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
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Assets/KeyInsertMinigameAssets/Scripts/KeyHole.cs.meta
Normal file
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File diff suppressed because it is too large
Load Diff
2098
Assets/Scenes/Minigame-KeyInsert.unity
Normal file
2098
Assets/Scenes/Minigame-KeyInsert.unity
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,51 +0,0 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class WindController : MonoBehaviour
|
||||
{
|
||||
[Header("settings větru")]
|
||||
[Tooltip("Maximální síla větru (kladná i záporná)")]
|
||||
public float maxWindTorque = 8f;
|
||||
|
||||
[Tooltip("Jak rychle se větr mění směrem/sílou")]
|
||||
public float windChangeSpeed = 0.6f;
|
||||
|
||||
[Tooltip("Jak často se objeví silnější vichřice (v sekundách)")]
|
||||
public float gustInterval = 4f;
|
||||
|
||||
[Tooltip("Multiplier pro sílu vichřice")]
|
||||
public float gustMultiplier = 2.0f;
|
||||
|
||||
public float CurrentWindTorque { get; private set; }
|
||||
|
||||
private float targetTorque;
|
||||
private float gustTimer;
|
||||
|
||||
void Start()
|
||||
{
|
||||
PickNewTargetTorque();
|
||||
gustTimer = gustInterval;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Smoothly move wind toward target torque
|
||||
CurrentWindTorque = Mathf.Lerp(CurrentWindTorque, targetTorque, Time.deltaTime * windChangeSpeed);
|
||||
|
||||
// Occasional gusts
|
||||
gustTimer -= Time.deltaTime;
|
||||
if (gustTimer <= 0f)
|
||||
{
|
||||
// Apply a short gust by shifting target torque more aggressively
|
||||
float gust = Random.Range(-maxWindTorque, maxWindTorque) * gustMultiplier;
|
||||
targetTorque = Mathf.Clamp(gust, -maxWindTorque * gustMultiplier, maxWindTorque * gustMultiplier);
|
||||
|
||||
gustTimer = gustInterval;
|
||||
Invoke(nameof(PickNewTargetTorque), 0.8f); // gust lasts ~0.8s
|
||||
}
|
||||
}
|
||||
|
||||
private void PickNewTargetTorque()
|
||||
{
|
||||
targetTorque = Random.Range(-maxWindTorque, maxWindTorque);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 58e3f22231584b9459fe7c44ee63e515
|
||||
@@ -1,97 +0,0 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class DraggableKey : MonoBehaviour,
|
||||
IBeginDragHandler, IDragHandler, IEndDragHandler, ITask
|
||||
{
|
||||
[Header("Key Settings")]
|
||||
public string keyID;
|
||||
public string correctSlotID;
|
||||
public string previousSceneName;
|
||||
|
||||
[Header("Visual")]
|
||||
public Color wrongAttemptColor = Color.red;
|
||||
public float blinkDuration = 0.2f;
|
||||
|
||||
private RectTransform rectTransform;
|
||||
private CanvasGroup canvasGroup;
|
||||
private Vector2 startPosition;
|
||||
|
||||
private bool isOverCorrectSlot = false;
|
||||
|
||||
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompleted;
|
||||
private Action<ITask> _onExit;
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
IsCompleted = false;
|
||||
_onCompleted = onCompleted;
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
if (IsCompleted) return;
|
||||
|
||||
IsCompleted = true;
|
||||
_onCompleted?.Invoke(this);
|
||||
ExitTask(_onExit);
|
||||
}
|
||||
|
||||
public void ExitTask(Action<ITask> onExit)
|
||||
{
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
|
||||
// ===== UNITY =====
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
startPosition = rectTransform.anchoredPosition;
|
||||
canvasGroup.blocksRaycasts = false;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
rectTransform.anchoredPosition += eventData.delta;
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
|
||||
if (isOverCorrectSlot)
|
||||
{
|
||||
Complete();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetSlotMatch(bool value)
|
||||
{
|
||||
isOverCorrectSlot = value;
|
||||
}
|
||||
|
||||
|
||||
void ResetPosition()
|
||||
{
|
||||
rectTransform.anchoredPosition = startPosition;
|
||||
}
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21dc5fa96a2ceec428d7b0332e55cbe5
|
||||
@@ -1,137 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class CableMiniGame : MonoBehaviour, ITask
|
||||
{
|
||||
[System.Serializable]
|
||||
public class Cable
|
||||
{
|
||||
public string colorName;
|
||||
public Button sourceButton;
|
||||
public Button targetButton;
|
||||
public Image cableImage;
|
||||
|
||||
[HideInInspector] public bool connected;
|
||||
}
|
||||
|
||||
|
||||
public string TaskID { get; set; }
|
||||
public TaskType TaskType { get; set; }
|
||||
public string TaskName { get; set; }
|
||||
public (double, double) TaskLocation { get; set; }
|
||||
public bool IsCompleted { get; private set; }
|
||||
|
||||
private Action<ITask> _onCompleted;
|
||||
private Action<ITask> _onExit;
|
||||
|
||||
[Header("MiniGame Settings")]
|
||||
public Cable[] cables;
|
||||
public string previousSceneName;
|
||||
public Color wrongAttemptColor = Color.white;
|
||||
public float blinkDuration = 0.2f;
|
||||
|
||||
private string selectedColor = null;
|
||||
|
||||
|
||||
public void Initialize(Action<ITask> onCompleted)
|
||||
{
|
||||
IsCompleted = false;
|
||||
_onCompleted = onCompleted;
|
||||
|
||||
foreach (var cable in cables)
|
||||
cable.connected = false;
|
||||
}
|
||||
|
||||
public void Complete()
|
||||
{
|
||||
if (IsCompleted) return;
|
||||
|
||||
IsCompleted = true;
|
||||
_onCompleted?.Invoke(this);
|
||||
ExitTask(_onExit);
|
||||
}
|
||||
|
||||
public void ExitTask(Action<ITask> onExit)
|
||||
{
|
||||
onExit?.Invoke(this);
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
foreach (var cable in cables)
|
||||
{
|
||||
Cable localCable = cable;
|
||||
|
||||
cable.sourceButton.onClick.AddListener(() => OnSourceClicked(localCable));
|
||||
cable.targetButton.onClick.AddListener(() => OnTargetClicked(localCable));
|
||||
}
|
||||
}
|
||||
|
||||
void OnSourceClicked(Cable cable)
|
||||
{
|
||||
if (cable.connected) return;
|
||||
|
||||
selectedColor = cable.colorName;
|
||||
}
|
||||
|
||||
void OnTargetClicked(Cable cable)
|
||||
{
|
||||
if (selectedColor == null || cable.connected)
|
||||
return;
|
||||
|
||||
if (selectedColor == cable.colorName)
|
||||
{
|
||||
cable.cableImage.color = GetColorFromName(selectedColor);
|
||||
cable.connected = true;
|
||||
|
||||
CheckCompletion();
|
||||
}
|
||||
else
|
||||
{
|
||||
StartCoroutine(BlinkAndExit(cable.cableImage));
|
||||
}
|
||||
|
||||
selectedColor = null;
|
||||
}
|
||||
|
||||
void CheckCompletion()
|
||||
{
|
||||
foreach (var cable in cables)
|
||||
{
|
||||
if (!cable.connected)
|
||||
return;
|
||||
}
|
||||
|
||||
Complete();
|
||||
}
|
||||
|
||||
Color GetColorFromName(string name)
|
||||
{
|
||||
switch (name.ToLower())
|
||||
{
|
||||
case "red": return Color.red;
|
||||
case "blue": return Color.blue;
|
||||
case "green": return Color.green;
|
||||
case "yellow": return Color.yellow;
|
||||
case "purple": return new Color(0.5f, 0, 0.5f);
|
||||
default: return Color.white;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator BlinkAndExit(Image img)
|
||||
{
|
||||
Color original = img.color;
|
||||
img.color = wrongAttemptColor;
|
||||
|
||||
yield return new WaitForSeconds(blinkDuration);
|
||||
|
||||
img.color = original;
|
||||
|
||||
ExitTask(_onExit);
|
||||
SceneManager.LoadScene(previousSceneName);
|
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}
|
||||
}
|
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@@ -1,2 +0,0 @@
|
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fileFormatVersion: 2
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guid: d3fa58532362d2547ab6cd0ab17d7bde
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@@ -1,28 +0,0 @@
|
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using UnityEngine;
|
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
|
||||
|
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public class KeySlot : MonoBehaviour, IDropHandler
|
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{
|
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public string correctKeyID;
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public void OnDrop(PointerEventData eventData)
|
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{
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DraggableKey key = eventData.pointerDrag.GetComponent<DraggableKey>();
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if (key != null)
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{
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if (key.keyID == correctKeyID)
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{
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key.transform.position = transform.position;
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key.enabled = false;
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KeyminigameManager.Instance.CheckWin();
|
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}
|
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else
|
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{
|
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KeyminigameManager.Instance.Fail();
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fileFormatVersion: 2
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guid: 4f5eef97f16bb6b47ba88f96f9d051e9
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@@ -1,30 +0,0 @@
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using UnityEngine;
|
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using UnityEngine.SceneManagement;
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public class KeyminigameManager : MonoBehaviour
|
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{
|
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public static KeyminigameManager Instance;
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private int correctCount = 0;
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public int totalKeys = 3;
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private void Awake()
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{
|
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Instance = this;
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}
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public void CheckWin()
|
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{
|
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correctCount++;
|
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|
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if (correctCount >= totalKeys)
|
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{
|
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Debug.Log("WIN");
|
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}
|
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}
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public void Fail()
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{
|
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex - 1);
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}
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}
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fileFormatVersion: 2
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Binary file not shown.
Binary file not shown.
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348
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||||
|
||||
@@ -15,6 +15,15 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.14.2",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.multiplayer.center": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -920,7 +920,7 @@ PlayerSettings:
|
||||
qnxGraphicConfPath:
|
||||
apiCompatibilityLevel: 6
|
||||
captureStartupLogs: {}
|
||||
activeInputHandler: 1
|
||||
activeInputHandler: 2
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId: 8feb5b9d-fe4c-4652-bc44-283fb1a29892
|
||||
framebufferDepthMemorylessMode: 0
|
||||
|
||||
Reference in New Issue
Block a user