Update Eda minigame scene and project settings

This commit is contained in:
gravitrax-bublina
2026-05-17 10:03:13 +02:00
parent c11ca05ea8
commit dd5aefcb49
2 changed files with 104 additions and 3 deletions

View File

@@ -119,6 +119,37 @@ NavMeshSettings:
debug:
m_Flags: 0
m_NavMeshData: {fileID: 0}
--- !u!1 &26104820
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 26104821}
m_Layer: 0
m_Name: GameObject (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &26104821
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 26104820}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.9, y: 5.3, z: -20.9}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &871248414
GameObject:
m_ObjectHideFlags: 0
@@ -165,7 +196,8 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: '::'
ball: {fileID: 3655566030548358981}
forceStrength: 15
forceStrength: 50
dampingPerSecond: 0.9
--- !u!114 &871248420
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -569,6 +601,73 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &1859351083
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1859351086}
- component: {fileID: 1859351085}
- component: {fileID: 1859351084}
m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1859351084
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1859351083}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2e101cb487f02244592e16548d98f0b5, type: 3}
m_Name:
m_EditorClassIdentifier: '::'
targetPosition: {fileID: 26104821}
--- !u!65 &1859351085
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1859351083}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 200, y: 2, z: 200}
m_Center: {x: 0, y: 0, z: 0}
--- !u!4 &1859351086
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1859351083}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 2.87, y: -1.63, z: -15.8}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!23 &519675517008124548
MeshRenderer:
m_ObjectHideFlags: 0
@@ -944,3 +1043,5 @@ SceneRoots:
- {fileID: 6263590706582785712}
- {fileID: 1359128623787926744}
- {fileID: 1036109235}
- {fileID: 1859351086}
- {fileID: 26104821}