scena_minigame-kabely. ps pridat ui
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80
Assets/kabely.cs
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80
Assets/kabely.cs
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class CableMiniGame : MonoBehaviour
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{
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[System.Serializable]
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public class Cable
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{
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public string colorName; // Název barvy kabelu
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public Button sourceButton; // Zdrojový konektor
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public Button targetButton; // Cílový konektor
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public Image cableImage; // Pro změnu barvy kabelu
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}
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public Cable[] cables;
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public string previousSceneName; // Scéna kam se vrátit při chybě
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public Color wrongAttemptColor = Color.white; // Bliknutí při špatném pokusu
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public float blinkDuration = 0.2f;
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private string selectedColor = null;
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void Start()
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{
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foreach (var cable in cables)
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{
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cable.sourceButton.onClick.AddListener(() => OnSourceClicked(cable));
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cable.targetButton.onClick.AddListener(() => OnTargetClicked(cable));
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}
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}
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void OnSourceClicked(Cable cable)
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{
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selectedColor = cable.colorName;
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Debug.Log("Vybrána barva: " + selectedColor);
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}
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void OnTargetClicked(Cable cable)
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{
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if (selectedColor == null)
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return;
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if (selectedColor == cable.colorName)
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{
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// Správné propojení
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Debug.Log("Správně!");
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cable.cableImage.color = GetColorFromName(selectedColor);
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}
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else
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{
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// Špatné propojení – reset scény
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Debug.Log("Špatně, restart!");
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StartCoroutine(BlinkAndReset(cable.cableImage));
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}
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selectedColor = null;
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}
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Color GetColorFromName(string name)
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{
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switch (name.ToLower())
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{
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case "red": return Color.red;
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case "blue": return Color.blue;
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case "green": return Color.green;
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case "yellow": return Color.yellow;
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case "purple": return new Color(0.5f, 0, 0.5f);
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default: return Color.white;
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}
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}
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System.Collections.IEnumerator BlinkAndReset(Image img)
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{
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Color original = img.color;
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img.color = wrongAttemptColor;
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yield return new WaitForSeconds(blinkDuration);
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img.color = original;
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SceneManager.LoadScene(previousSceneName);
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}
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}
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