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{fileID: 191909596} + - {fileID: 1645776853} diff --git a/Assets/kabely.cs b/Assets/kabely.cs new file mode 100644 index 0000000..4925173 --- /dev/null +++ b/Assets/kabely.cs @@ -0,0 +1,80 @@ +using UnityEngine; +using UnityEngine.UI; +using UnityEngine.SceneManagement; + +public class CableMiniGame : MonoBehaviour +{ + [System.Serializable] + public class Cable + { + public string colorName; // Název barvy kabelu + public Button sourceButton; // Zdrojový konektor + public Button targetButton; // Cílový konektor + public Image cableImage; // Pro změnu barvy kabelu + } + + public Cable[] cables; + public string previousSceneName; // Scéna kam se vrátit při chybě + public Color wrongAttemptColor = Color.white; // Bliknutí při špatném pokusu + public float blinkDuration = 0.2f; + + private string selectedColor = null; + + void Start() + { + foreach (var cable in cables) + { + cable.sourceButton.onClick.AddListener(() => OnSourceClicked(cable)); + cable.targetButton.onClick.AddListener(() => OnTargetClicked(cable)); + } + } + + void OnSourceClicked(Cable cable) + { + selectedColor = cable.colorName; + Debug.Log("Vybrána barva: " + selectedColor); + } + + void OnTargetClicked(Cable cable) + { + if (selectedColor == null) + return; + + if (selectedColor == cable.colorName) + { + // Správné propojení + Debug.Log("Správně!"); + cable.cableImage.color = GetColorFromName(selectedColor); + } + else + { + // Špatné propojení – reset scény + Debug.Log("Špatně, restart!"); + StartCoroutine(BlinkAndReset(cable.cableImage)); + } + + selectedColor = null; + } + + Color GetColorFromName(string name) + { + switch (name.ToLower()) + { + case "red": return Color.red; + case "blue": return Color.blue; + case "green": return Color.green; + case "yellow": return Color.yellow; + case "purple": return new Color(0.5f, 0, 0.5f); + default: return Color.white; + } + } + + System.Collections.IEnumerator BlinkAndReset(Image img) + { + Color original = img.color; + img.color = wrongAttemptColor; + yield return new WaitForSeconds(blinkDuration); + img.color = original; + SceneManager.LoadScene(previousSceneName); + } +} \ No newline at end of file