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//Value Computed by CMake
|
||||||
|
Unity_BINARY_DIR:STATIC=/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
Unity_IS_TOP_LEVEL:STATIC=ON
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
Unity_SOURCE_DIR:STATIC=/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
|
||||||
|
//The directory containing a CMake configuration file for game-activity.
|
||||||
|
game-activity_DIR:PATH=/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
game_BINARY_DIR:STATIC=/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
game_IS_TOP_LEVEL:STATIC=OFF
|
||||||
|
|
||||||
|
//Dependencies for the target
|
||||||
|
game_LIB_DEPENDS:STATIC=general;android;general;game-activity::game-activity_static;general;log;general;c++;
|
||||||
|
|
||||||
|
//Value Computed by CMake
|
||||||
|
game_SOURCE_DIR:STATIC=/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
||||||
|
|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
|
||||||
|
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|
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|
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|
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|
||||||
|
CMAKE_AR-ADVANCED:INTERNAL=1
|
||||||
|
//This is the directory where this CMakeCache.txt was created
|
||||||
|
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|
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|
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|
//Path to ctest program executable.
|
||||||
|
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//ADVANCED property for variable: CMAKE_CXX_FLAGS
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//ADVANCED property for variable: CMAKE_CXX_FLAGS_MINSIZEREL
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//ADVANCED property for variable: CMAKE_CXX_FLAGS_RELEASE
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//ADVANCED property for variable: CMAKE_CXX_STANDARD_LIBRARIES
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//ADVANCED property for variable: CMAKE_C_COMPILER_AR
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||||||
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||||||
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//ADVANCED property for variable: CMAKE_C_COMPILER_RANLIB
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||||||
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||||||
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CMAKE_C_FLAGS_RELEASE-ADVANCED:INTERNAL=1
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//ADVANCED property for variable: CMAKE_C_STANDARD_LIBRARIES
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CMAKE_C_STANDARD_LIBRARIES-ADVANCED:INTERNAL=1
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||||||
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//ADVANCED property for variable: CMAKE_DLLTOOL
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|
CMAKE_DLLTOOL-ADVANCED:INTERNAL=1
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||||||
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|
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CMAKE_EXECUTABLE_FORMAT:INTERNAL=ELF
|
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CMAKE_EXE_LINKER_FLAGS-ADVANCED:INTERNAL=1
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||||||
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//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_DEBUG
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CMAKE_EXE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
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|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_MINSIZEREL
|
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CMAKE_EXE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
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//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_EXE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO
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||||||
|
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
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||||||
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//Name of external makefile project generator.
|
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|
CMAKE_EXTRA_GENERATOR:INTERNAL=
|
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|
//Name of generator.
|
||||||
|
CMAKE_GENERATOR:INTERNAL=Ninja
|
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|
//Generator instance identifier.
|
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|
CMAKE_GENERATOR_INSTANCE:INTERNAL=
|
||||||
|
//Name of generator platform.
|
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|
CMAKE_GENERATOR_PLATFORM:INTERNAL=
|
||||||
|
//Name of generator toolset.
|
||||||
|
CMAKE_GENERATOR_TOOLSET:INTERNAL=
|
||||||
|
//Source directory with the top level CMakeLists.txt file for this
|
||||||
|
// project
|
||||||
|
CMAKE_HOME_DIRECTORY:INTERNAL=/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
//Install .so files without execute permission.
|
||||||
|
CMAKE_INSTALL_SO_NO_EXE:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_LINKER
|
||||||
|
CMAKE_LINKER-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_NM
|
||||||
|
CMAKE_NM-ADVANCED:INTERNAL=1
|
||||||
|
//number of local generators
|
||||||
|
CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=2
|
||||||
|
//ADVANCED property for variable: CMAKE_OBJCOPY
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||||||
|
CMAKE_OBJCOPY-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_OBJDUMP
|
||||||
|
CMAKE_OBJDUMP-ADVANCED:INTERNAL=1
|
||||||
|
//Platform information initialized
|
||||||
|
CMAKE_PLATFORM_INFO_INITIALIZED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_RANLIB
|
||||||
|
CMAKE_RANLIB-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_READELF
|
||||||
|
CMAKE_READELF-ADVANCED:INTERNAL=1
|
||||||
|
//Path to CMake installation.
|
||||||
|
CMAKE_ROOT:INTERNAL=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/share/cmake-3.22
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||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SKIP_INSTALL_RPATH
|
||||||
|
CMAKE_SKIP_INSTALL_RPATH-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_SKIP_RPATH
|
||||||
|
CMAKE_SKIP_RPATH-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_DEBUG
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_DEBUG-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_MINSIZEREL-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELEASE
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_RELEASE-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO
|
||||||
|
CMAKE_STATIC_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
|
||||||
|
//ADVANCED property for variable: CMAKE_STRIP
|
||||||
|
CMAKE_STRIP-ADVANCED:INTERNAL=1
|
||||||
|
//uname command
|
||||||
|
CMAKE_UNAME:INTERNAL=/usr/bin/uname
|
||||||
|
//ADVANCED property for variable: CMAKE_VERBOSE_MAKEFILE
|
||||||
|
CMAKE_VERBOSE_MAKEFILE-ADVANCED:INTERNAL=1
|
||||||
|
|
||||||
@@ -0,0 +1,72 @@
|
|||||||
|
set(CMAKE_C_COMPILER "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang")
|
||||||
|
set(CMAKE_C_COMPILER_ARG1 "")
|
||||||
|
set(CMAKE_C_COMPILER_ID "Clang")
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
set(CMAKE_C_STANDARD_COMPUTED_DEFAULT "17")
|
||||||
|
set(CMAKE_C_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
||||||
|
set(CMAKE_C_COMPILE_FEATURES "c_std_90;c_function_prototypes;c_std_99;c_restrict;c_variadic_macros;c_std_11;c_static_assert;c_std_17;c_std_23")
|
||||||
|
set(CMAKE_C90_COMPILE_FEATURES "c_std_90;c_function_prototypes")
|
||||||
|
set(CMAKE_C99_COMPILE_FEATURES "c_std_99;c_restrict;c_variadic_macros")
|
||||||
|
set(CMAKE_C11_COMPILE_FEATURES "c_std_11;c_static_assert")
|
||||||
|
set(CMAKE_C17_COMPILE_FEATURES "c_std_17")
|
||||||
|
set(CMAKE_C23_COMPILE_FEATURES "c_std_23")
|
||||||
|
|
||||||
|
set(CMAKE_C_PLATFORM_ID "Linux")
|
||||||
|
set(CMAKE_C_SIMULATE_ID "")
|
||||||
|
set(CMAKE_C_COMPILER_FRONTEND_VARIANT "GNU")
|
||||||
|
set(CMAKE_C_SIMULATE_VERSION "")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_AR "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ar")
|
||||||
|
set(CMAKE_C_COMPILER_AR "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ar")
|
||||||
|
set(CMAKE_RANLIB "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ranlib")
|
||||||
|
set(CMAKE_C_COMPILER_RANLIB "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ranlib")
|
||||||
|
set(CMAKE_LINKER "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/ld.lld")
|
||||||
|
set(CMAKE_MT "")
|
||||||
|
set(CMAKE_COMPILER_IS_GNUCC )
|
||||||
|
set(CMAKE_C_COMPILER_LOADED 1)
|
||||||
|
set(CMAKE_C_COMPILER_WORKS TRUE)
|
||||||
|
set(CMAKE_C_ABI_COMPILED TRUE)
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER_ENV_VAR "CC")
|
||||||
|
|
||||||
|
set(CMAKE_C_COMPILER_ID_RUN 1)
|
||||||
|
set(CMAKE_C_SOURCE_FILE_EXTENSIONS c;m)
|
||||||
|
set(CMAKE_C_IGNORE_EXTENSIONS h;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
||||||
|
set(CMAKE_C_LINKER_PREFERENCE 10)
|
||||||
|
|
||||||
|
# Save compiler ABI information.
|
||||||
|
set(CMAKE_C_SIZEOF_DATA_PTR "8")
|
||||||
|
set(CMAKE_C_COMPILER_ABI "ELF")
|
||||||
|
set(CMAKE_C_BYTE_ORDER "LITTLE_ENDIAN")
|
||||||
|
set(CMAKE_C_LIBRARY_ARCHITECTURE "")
|
||||||
|
|
||||||
|
if(CMAKE_C_SIZEOF_DATA_PTR)
|
||||||
|
set(CMAKE_SIZEOF_VOID_P "${CMAKE_C_SIZEOF_DATA_PTR}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_C_COMPILER_ABI)
|
||||||
|
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_C_COMPILER_ABI}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_C_LIBRARY_ARCHITECTURE)
|
||||||
|
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(CMAKE_C_CL_SHOWINCLUDES_PREFIX "")
|
||||||
|
if(CMAKE_C_CL_SHOWINCLUDES_PREFIX)
|
||||||
|
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_C_CL_SHOWINCLUDES_PREFIX}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_C_IMPLICIT_INCLUDE_DIRECTORIES "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/lib/clang/18/include;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/aarch64-linux-android;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include")
|
||||||
|
set(CMAKE_C_IMPLICIT_LINK_LIBRARIES "-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
||||||
|
set(CMAKE_C_IMPLICIT_LINK_DIRECTORIES "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/lib/clang/18/lib/linux/aarch64;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/23;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib")
|
||||||
|
set(CMAKE_C_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
set(CMAKE_CXX_COMPILER "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++")
|
||||||
|
set(CMAKE_CXX_COMPILER_ARG1 "")
|
||||||
|
set(CMAKE_CXX_COMPILER_ID "Clang")
|
||||||
|
set(CMAKE_CXX_COMPILER_VERSION "18.0.3")
|
||||||
|
set(CMAKE_CXX_COMPILER_VERSION_INTERNAL "")
|
||||||
|
set(CMAKE_CXX_COMPILER_WRAPPER "")
|
||||||
|
set(CMAKE_CXX_STANDARD_COMPUTED_DEFAULT "17")
|
||||||
|
set(CMAKE_CXX_EXTENSIONS_COMPUTED_DEFAULT "ON")
|
||||||
|
set(CMAKE_CXX_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters;cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates;cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates;cxx_std_17;cxx_std_20;cxx_std_23")
|
||||||
|
set(CMAKE_CXX98_COMPILE_FEATURES "cxx_std_98;cxx_template_template_parameters")
|
||||||
|
set(CMAKE_CXX11_COMPILE_FEATURES "cxx_std_11;cxx_alias_templates;cxx_alignas;cxx_alignof;cxx_attributes;cxx_auto_type;cxx_constexpr;cxx_decltype;cxx_decltype_incomplete_return_types;cxx_default_function_template_args;cxx_defaulted_functions;cxx_defaulted_move_initializers;cxx_delegating_constructors;cxx_deleted_functions;cxx_enum_forward_declarations;cxx_explicit_conversions;cxx_extended_friend_declarations;cxx_extern_templates;cxx_final;cxx_func_identifier;cxx_generalized_initializers;cxx_inheriting_constructors;cxx_inline_namespaces;cxx_lambdas;cxx_local_type_template_args;cxx_long_long_type;cxx_noexcept;cxx_nonstatic_member_init;cxx_nullptr;cxx_override;cxx_range_for;cxx_raw_string_literals;cxx_reference_qualified_functions;cxx_right_angle_brackets;cxx_rvalue_references;cxx_sizeof_member;cxx_static_assert;cxx_strong_enums;cxx_thread_local;cxx_trailing_return_types;cxx_unicode_literals;cxx_uniform_initialization;cxx_unrestricted_unions;cxx_user_literals;cxx_variadic_macros;cxx_variadic_templates")
|
||||||
|
set(CMAKE_CXX14_COMPILE_FEATURES "cxx_std_14;cxx_aggregate_default_initializers;cxx_attribute_deprecated;cxx_binary_literals;cxx_contextual_conversions;cxx_decltype_auto;cxx_digit_separators;cxx_generic_lambdas;cxx_lambda_init_captures;cxx_relaxed_constexpr;cxx_return_type_deduction;cxx_variable_templates")
|
||||||
|
set(CMAKE_CXX17_COMPILE_FEATURES "cxx_std_17")
|
||||||
|
set(CMAKE_CXX20_COMPILE_FEATURES "cxx_std_20")
|
||||||
|
set(CMAKE_CXX23_COMPILE_FEATURES "cxx_std_23")
|
||||||
|
|
||||||
|
set(CMAKE_CXX_PLATFORM_ID "Linux")
|
||||||
|
set(CMAKE_CXX_SIMULATE_ID "")
|
||||||
|
set(CMAKE_CXX_COMPILER_FRONTEND_VARIANT "GNU")
|
||||||
|
set(CMAKE_CXX_SIMULATE_VERSION "")
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_AR "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ar")
|
||||||
|
set(CMAKE_CXX_COMPILER_AR "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ar")
|
||||||
|
set(CMAKE_RANLIB "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ranlib")
|
||||||
|
set(CMAKE_CXX_COMPILER_RANLIB "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-ranlib")
|
||||||
|
set(CMAKE_LINKER "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/ld.lld")
|
||||||
|
set(CMAKE_MT "")
|
||||||
|
set(CMAKE_COMPILER_IS_GNUCXX )
|
||||||
|
set(CMAKE_CXX_COMPILER_LOADED 1)
|
||||||
|
set(CMAKE_CXX_COMPILER_WORKS TRUE)
|
||||||
|
set(CMAKE_CXX_ABI_COMPILED TRUE)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_COMPILER_ENV_VAR "CXX")
|
||||||
|
|
||||||
|
set(CMAKE_CXX_COMPILER_ID_RUN 1)
|
||||||
|
set(CMAKE_CXX_SOURCE_FILE_EXTENSIONS C;M;c++;cc;cpp;cxx;m;mm;mpp;CPP;ixx;cppm)
|
||||||
|
set(CMAKE_CXX_IGNORE_EXTENSIONS inl;h;hpp;HPP;H;o;O;obj;OBJ;def;DEF;rc;RC)
|
||||||
|
|
||||||
|
foreach (lang C OBJC OBJCXX)
|
||||||
|
if (CMAKE_${lang}_COMPILER_ID_RUN)
|
||||||
|
foreach(extension IN LISTS CMAKE_${lang}_SOURCE_FILE_EXTENSIONS)
|
||||||
|
list(REMOVE_ITEM CMAKE_CXX_SOURCE_FILE_EXTENSIONS ${extension})
|
||||||
|
endforeach()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
set(CMAKE_CXX_LINKER_PREFERENCE 30)
|
||||||
|
set(CMAKE_CXX_LINKER_PREFERENCE_PROPAGATES 1)
|
||||||
|
|
||||||
|
# Save compiler ABI information.
|
||||||
|
set(CMAKE_CXX_SIZEOF_DATA_PTR "8")
|
||||||
|
set(CMAKE_CXX_COMPILER_ABI "ELF")
|
||||||
|
set(CMAKE_CXX_BYTE_ORDER "LITTLE_ENDIAN")
|
||||||
|
set(CMAKE_CXX_LIBRARY_ARCHITECTURE "")
|
||||||
|
|
||||||
|
if(CMAKE_CXX_SIZEOF_DATA_PTR)
|
||||||
|
set(CMAKE_SIZEOF_VOID_P "${CMAKE_CXX_SIZEOF_DATA_PTR}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_CXX_COMPILER_ABI)
|
||||||
|
set(CMAKE_INTERNAL_PLATFORM_ABI "${CMAKE_CXX_COMPILER_ABI}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_CXX_LIBRARY_ARCHITECTURE)
|
||||||
|
set(CMAKE_LIBRARY_ARCHITECTURE "")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX "")
|
||||||
|
if(CMAKE_CXX_CL_SHOWINCLUDES_PREFIX)
|
||||||
|
set(CMAKE_CL_SHOWINCLUDES_PREFIX "${CMAKE_CXX_CL_SHOWINCLUDES_PREFIX}")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
set(CMAKE_CXX_IMPLICIT_INCLUDE_DIRECTORIES "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/c++/v1;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/lib/clang/18/include;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include/aarch64-linux-android;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/include")
|
||||||
|
set(CMAKE_CXX_IMPLICIT_LINK_LIBRARIES "c++;m;-l:libunwind.a;dl;c;-l:libunwind.a;dl")
|
||||||
|
set(CMAKE_CXX_IMPLICIT_LINK_DIRECTORIES "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/lib/clang/18/lib/linux/aarch64;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android/23;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib/aarch64-linux-android;/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot/usr/lib")
|
||||||
|
set(CMAKE_CXX_IMPLICIT_LINK_FRAMEWORK_DIRECTORIES "")
|
||||||
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,15 @@
|
|||||||
|
set(CMAKE_HOST_SYSTEM "Linux-6.17.0-20-generic")
|
||||||
|
set(CMAKE_HOST_SYSTEM_NAME "Linux")
|
||||||
|
set(CMAKE_HOST_SYSTEM_VERSION "6.17.0-20-generic")
|
||||||
|
set(CMAKE_HOST_SYSTEM_PROCESSOR "x86_64")
|
||||||
|
|
||||||
|
include("/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake")
|
||||||
|
|
||||||
|
set(CMAKE_SYSTEM "Android-1")
|
||||||
|
set(CMAKE_SYSTEM_NAME "Android")
|
||||||
|
set(CMAKE_SYSTEM_VERSION "1")
|
||||||
|
set(CMAKE_SYSTEM_PROCESSOR "aarch64")
|
||||||
|
|
||||||
|
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||||
|
|
||||||
|
set(CMAKE_SYSTEM_LOADED 1)
|
||||||
@@ -0,0 +1,803 @@
|
|||||||
|
#ifdef __cplusplus
|
||||||
|
# error "A C++ compiler has been selected for C."
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__18CXX)
|
||||||
|
# define ID_VOID_MAIN
|
||||||
|
#endif
|
||||||
|
#if defined(__CLASSIC_C__)
|
||||||
|
/* cv-qualifiers did not exist in K&R C */
|
||||||
|
# define const
|
||||||
|
# define volatile
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(__has_include)
|
||||||
|
/* If the compiler does not have __has_include, pretend the answer is
|
||||||
|
always no. */
|
||||||
|
# define __has_include(x) 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* Version number components: V=Version, R=Revision, P=Patch
|
||||||
|
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) || defined(__ICC)
|
||||||
|
# define COMPILER_ID "Intel"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
# endif
|
||||||
|
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||||
|
except that a few beta releases use the old format with V=2021. */
|
||||||
|
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||||
|
# if defined(__INTEL_COMPILER_UPDATE)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
/* The third version component from --version is an update index,
|
||||||
|
but no macro is provided for it. */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(0)
|
||||||
|
# endif
|
||||||
|
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||||
|
# define COMPILER_ID "IntelLLVM"
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
#endif
|
||||||
|
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||||
|
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||||
|
* VVVV is no smaller than the current year when a version is released.
|
||||||
|
*/
|
||||||
|
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||||
|
#else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
#elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__PATHCC__)
|
||||||
|
# define COMPILER_ID "PathScale"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||||
|
# if defined(__PATHCC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||||
|
# define COMPILER_ID "Embarcadero"
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__)
|
||||||
|
# define COMPILER_ID "Borland"
|
||||||
|
/* __BORLANDC__ = 0xVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||||
|
# define COMPILER_ID "Watcom"
|
||||||
|
/* __WATCOMC__ = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# define COMPILER_ID "OpenWatcom"
|
||||||
|
/* __WATCOMC__ = VVRP + 1100 */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SUNPRO_C)
|
||||||
|
# define COMPILER_ID "SunPro"
|
||||||
|
# if __SUNPRO_C >= 0x5100
|
||||||
|
/* __SUNPRO_C = 0xVRRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||||
|
# else
|
||||||
|
/* __SUNPRO_CC = 0xVRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__HP_cc)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
/* __HP_cc = VVRRPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||||
|
|
||||||
|
#elif defined(__DECC)
|
||||||
|
# define COMPILER_ID "Compaq"
|
||||||
|
/* __DECC_VER = VVRRTPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||||
|
|
||||||
|
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||||
|
# define COMPILER_ID "zOS"
|
||||||
|
/* __IBMC__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__ibmxl__) && defined(__clang__)
|
||||||
|
# define COMPILER_ID "XLClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||||
|
# define COMPILER_ID "XL"
|
||||||
|
/* __IBMC__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||||
|
# define COMPILER_ID "VisualAge"
|
||||||
|
/* __IBMC__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__NVCOMPILER)
|
||||||
|
# define COMPILER_ID "NVHPC"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||||
|
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__PGI)
|
||||||
|
# define COMPILER_ID "PGI"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||||
|
# if defined(__PGIC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_CRAYC)
|
||||||
|
# define COMPILER_ID "Cray"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# define COMPILER_ID "TI"
|
||||||
|
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||||
|
|
||||||
|
#elif defined(__CLANG_FUJITSU)
|
||||||
|
# define COMPILER_ID "FujitsuClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__FUJITSU)
|
||||||
|
# define COMPILER_ID "Fujitsu"
|
||||||
|
# if defined(__FCC_version__)
|
||||||
|
# define COMPILER_VERSION __FCC_version__
|
||||||
|
# elif defined(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# endif
|
||||||
|
# if defined(__fcc_version)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||||
|
# elif defined(__FCC_VERSION)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# define COMPILER_ID "GHS"
|
||||||
|
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||||
|
# ifdef __GHS_VERSION_NUMBER
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__TINYC__)
|
||||||
|
# define COMPILER_ID "TinyCC"
|
||||||
|
|
||||||
|
#elif defined(__BCC__)
|
||||||
|
# define COMPILER_ID "Bruce"
|
||||||
|
|
||||||
|
#elif defined(__SCO_VERSION__)
|
||||||
|
# define COMPILER_ID "SCO"
|
||||||
|
|
||||||
|
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||||
|
# define COMPILER_ID "ARMCC"
|
||||||
|
#if __ARMCC_VERSION >= 1000000
|
||||||
|
/* __ARMCC_VERSION = VRRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#else
|
||||||
|
/* __ARMCC_VERSION = VRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||||
|
# define COMPILER_ID "AppleClang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||||
|
# define COMPILER_ID "ARMClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||||
|
|
||||||
|
#elif defined(__clang__)
|
||||||
|
# define COMPILER_ID "Clang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__GNUC__)
|
||||||
|
# define COMPILER_ID "GNU"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_MSC_VER)
|
||||||
|
# define COMPILER_ID "MSVC"
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# if defined(_MSC_FULL_VER)
|
||||||
|
# if _MSC_VER >= 1400
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||||
|
# else
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_BUILD)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||||
|
# define COMPILER_ID "ADSP"
|
||||||
|
#if defined(__VISUALDSPVERSION__)
|
||||||
|
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# define COMPILER_ID "IAR"
|
||||||
|
# if defined(__VER__) && defined(__ICCARM__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||||
|
# define COMPILER_ID "SDCC"
|
||||||
|
# if defined(__SDCC_VERSION_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||||
|
# else
|
||||||
|
/* SDCC = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
/* These compilers are either not known or too old to define an
|
||||||
|
identification macro. Try to identify the platform and guess that
|
||||||
|
it is the native compiler. */
|
||||||
|
#elif defined(__hpux) || defined(__hpua)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
|
||||||
|
#else /* unknown compiler */
|
||||||
|
# define COMPILER_ID ""
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __QNXNTO__
|
||||||
|
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define STRINGIFY_HELPER(X) #X
|
||||||
|
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||||
|
|
||||||
|
/* Identify known platforms by name. */
|
||||||
|
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
#elif defined(__MSYS__)
|
||||||
|
# define PLATFORM_ID "MSYS"
|
||||||
|
|
||||||
|
#elif defined(__CYGWIN__)
|
||||||
|
# define PLATFORM_ID "Cygwin"
|
||||||
|
|
||||||
|
#elif defined(__MINGW32__)
|
||||||
|
# define PLATFORM_ID "MinGW"
|
||||||
|
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
# define PLATFORM_ID "Darwin"
|
||||||
|
|
||||||
|
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||||
|
# define PLATFORM_ID "Windows"
|
||||||
|
|
||||||
|
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||||
|
# define PLATFORM_ID "FreeBSD"
|
||||||
|
|
||||||
|
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||||
|
# define PLATFORM_ID "NetBSD"
|
||||||
|
|
||||||
|
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||||
|
# define PLATFORM_ID "OpenBSD"
|
||||||
|
|
||||||
|
#elif defined(__sun) || defined(sun)
|
||||||
|
# define PLATFORM_ID "SunOS"
|
||||||
|
|
||||||
|
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||||
|
# define PLATFORM_ID "AIX"
|
||||||
|
|
||||||
|
#elif defined(__hpux) || defined(__hpux__)
|
||||||
|
# define PLATFORM_ID "HP-UX"
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
# define PLATFORM_ID "Haiku"
|
||||||
|
|
||||||
|
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||||
|
# define PLATFORM_ID "BeOS"
|
||||||
|
|
||||||
|
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||||
|
# define PLATFORM_ID "QNX"
|
||||||
|
|
||||||
|
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||||
|
# define PLATFORM_ID "Tru64"
|
||||||
|
|
||||||
|
#elif defined(__riscos) || defined(__riscos__)
|
||||||
|
# define PLATFORM_ID "RISCos"
|
||||||
|
|
||||||
|
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||||
|
# define PLATFORM_ID "SINIX"
|
||||||
|
|
||||||
|
#elif defined(__UNIX_SV__)
|
||||||
|
# define PLATFORM_ID "UNIX_SV"
|
||||||
|
|
||||||
|
#elif defined(__bsdos__)
|
||||||
|
# define PLATFORM_ID "BSDOS"
|
||||||
|
|
||||||
|
#elif defined(_MPRAS) || defined(MPRAS)
|
||||||
|
# define PLATFORM_ID "MP-RAS"
|
||||||
|
|
||||||
|
#elif defined(__osf) || defined(__osf__)
|
||||||
|
# define PLATFORM_ID "OSF1"
|
||||||
|
|
||||||
|
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||||
|
# define PLATFORM_ID "SCO_SV"
|
||||||
|
|
||||||
|
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||||
|
# define PLATFORM_ID "ULTRIX"
|
||||||
|
|
||||||
|
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||||
|
# define PLATFORM_ID "Xenix"
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(__LINUX__)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
# elif defined(__DOS__)
|
||||||
|
# define PLATFORM_ID "DOS"
|
||||||
|
|
||||||
|
# elif defined(__OS2__)
|
||||||
|
# define PLATFORM_ID "OS2"
|
||||||
|
|
||||||
|
# elif defined(__WINDOWS__)
|
||||||
|
# define PLATFORM_ID "Windows3x"
|
||||||
|
|
||||||
|
# elif defined(__VXWORKS__)
|
||||||
|
# define PLATFORM_ID "VxWorks"
|
||||||
|
|
||||||
|
# else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__INTEGRITY)
|
||||||
|
# if defined(INT_178B)
|
||||||
|
# define PLATFORM_ID "Integrity178"
|
||||||
|
|
||||||
|
# else /* regular Integrity */
|
||||||
|
# define PLATFORM_ID "Integrity"
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* For windows compilers MSVC and Intel we can determine
|
||||||
|
the architecture of the compiler being used. This is because
|
||||||
|
the compilers do not have flags that can change the architecture,
|
||||||
|
but rather depend on which compiler is being used
|
||||||
|
*/
|
||||||
|
#if defined(_WIN32) && defined(_MSC_VER)
|
||||||
|
# if defined(_M_IA64)
|
||||||
|
# define ARCHITECTURE_ID "IA64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64EC)
|
||||||
|
# define ARCHITECTURE_ID "ARM64EC"
|
||||||
|
|
||||||
|
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||||
|
# define ARCHITECTURE_ID "x64"
|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64)
|
||||||
|
# define ARCHITECTURE_ID "ARM64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM)
|
||||||
|
# if _M_ARM == 4
|
||||||
|
# define ARCHITECTURE_ID "ARMV4I"
|
||||||
|
# elif _M_ARM == 5
|
||||||
|
# define ARCHITECTURE_ID "ARMV5I"
|
||||||
|
# else
|
||||||
|
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
# elif defined(_M_MIPS)
|
||||||
|
# define ARCHITECTURE_ID "MIPS"
|
||||||
|
|
||||||
|
# elif defined(_M_SH)
|
||||||
|
# define ARCHITECTURE_ID "SHx"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(_M_I86)
|
||||||
|
# define ARCHITECTURE_ID "I86"
|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# if defined(__ICCARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__ICCRX__)
|
||||||
|
# define ARCHITECTURE_ID "RX"
|
||||||
|
|
||||||
|
# elif defined(__ICCRH850__)
|
||||||
|
# define ARCHITECTURE_ID "RH850"
|
||||||
|
|
||||||
|
# elif defined(__ICCRL78__)
|
||||||
|
# define ARCHITECTURE_ID "RL78"
|
||||||
|
|
||||||
|
# elif defined(__ICCRISCV__)
|
||||||
|
# define ARCHITECTURE_ID "RISCV"
|
||||||
|
|
||||||
|
# elif defined(__ICCAVR__)
|
||||||
|
# define ARCHITECTURE_ID "AVR"
|
||||||
|
|
||||||
|
# elif defined(__ICC430__)
|
||||||
|
# define ARCHITECTURE_ID "MSP430"
|
||||||
|
|
||||||
|
# elif defined(__ICCV850__)
|
||||||
|
# define ARCHITECTURE_ID "V850"
|
||||||
|
|
||||||
|
# elif defined(__ICC8051__)
|
||||||
|
# define ARCHITECTURE_ID "8051"
|
||||||
|
|
||||||
|
# elif defined(__ICCSTM8__)
|
||||||
|
# define ARCHITECTURE_ID "STM8"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# if defined(__PPC64__)
|
||||||
|
# define ARCHITECTURE_ID "PPC64"
|
||||||
|
|
||||||
|
# elif defined(__ppc__)
|
||||||
|
# define ARCHITECTURE_ID "PPC"
|
||||||
|
|
||||||
|
# elif defined(__ARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__x86_64__)
|
||||||
|
# define ARCHITECTURE_ID "x64"
|
||||||
|
|
||||||
|
# elif defined(__i386__)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# if defined(__TI_ARM__)
|
||||||
|
# define ARCHITECTURE_ID "ARM"
|
||||||
|
|
||||||
|
# elif defined(__MSP430__)
|
||||||
|
# define ARCHITECTURE_ID "MSP430"
|
||||||
|
|
||||||
|
# elif defined(__TMS320C28XX__)
|
||||||
|
# define ARCHITECTURE_ID "TMS320C28x"
|
||||||
|
|
||||||
|
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||||
|
# define ARCHITECTURE_ID "TMS320C6x"
|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
# define ARCHITECTURE_ID
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Convert integer to decimal digit literals. */
|
||||||
|
#define DEC(n) \
|
||||||
|
('0' + (((n) / 10000000)%10)), \
|
||||||
|
('0' + (((n) / 1000000)%10)), \
|
||||||
|
('0' + (((n) / 100000)%10)), \
|
||||||
|
('0' + (((n) / 10000)%10)), \
|
||||||
|
('0' + (((n) / 1000)%10)), \
|
||||||
|
('0' + (((n) / 100)%10)), \
|
||||||
|
('0' + (((n) / 10)%10)), \
|
||||||
|
('0' + ((n) % 10))
|
||||||
|
|
||||||
|
/* Convert integer to hex digit literals. */
|
||||||
|
#define HEX(n) \
|
||||||
|
('0' + ((n)>>28 & 0xF)), \
|
||||||
|
('0' + ((n)>>24 & 0xF)), \
|
||||||
|
('0' + ((n)>>20 & 0xF)), \
|
||||||
|
('0' + ((n)>>16 & 0xF)), \
|
||||||
|
('0' + ((n)>>12 & 0xF)), \
|
||||||
|
('0' + ((n)>>8 & 0xF)), \
|
||||||
|
('0' + ((n)>>4 & 0xF)), \
|
||||||
|
('0' + ((n) & 0xF))
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number. */
|
||||||
|
#ifdef COMPILER_VERSION
|
||||||
|
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#elif defined(COMPILER_VERSION_MAJOR)
|
||||||
|
char const info_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||||
|
COMPILER_VERSION_MAJOR,
|
||||||
|
# ifdef COMPILER_VERSION_MINOR
|
||||||
|
'.', COMPILER_VERSION_MINOR,
|
||||||
|
# ifdef COMPILER_VERSION_PATCH
|
||||||
|
'.', COMPILER_VERSION_PATCH,
|
||||||
|
# ifdef COMPILER_VERSION_TWEAK
|
||||||
|
'.', COMPILER_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the internal version number. */
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
char const info_version_internal[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||||
|
'i','n','t','e','r','n','a','l','[',
|
||||||
|
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||||
|
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||||
|
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
char const info_simulate_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||||
|
SIMULATE_VERSION_MAJOR,
|
||||||
|
# ifdef SIMULATE_VERSION_MINOR
|
||||||
|
'.', SIMULATE_VERSION_MINOR,
|
||||||
|
# ifdef SIMULATE_VERSION_PATCH
|
||||||
|
'.', SIMULATE_VERSION_PATCH,
|
||||||
|
# ifdef SIMULATE_VERSION_TWEAK
|
||||||
|
'.', SIMULATE_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||||
|
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if !defined(__STDC__) && !defined(__clang__)
|
||||||
|
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
||||||
|
# define C_VERSION "90"
|
||||||
|
# else
|
||||||
|
# define C_VERSION
|
||||||
|
# endif
|
||||||
|
#elif __STDC_VERSION__ > 201710L
|
||||||
|
# define C_VERSION "23"
|
||||||
|
#elif __STDC_VERSION__ >= 201710L
|
||||||
|
# define C_VERSION "17"
|
||||||
|
#elif __STDC_VERSION__ >= 201000L
|
||||||
|
# define C_VERSION "11"
|
||||||
|
#elif __STDC_VERSION__ >= 199901L
|
||||||
|
# define C_VERSION "99"
|
||||||
|
#else
|
||||||
|
# define C_VERSION "90"
|
||||||
|
#endif
|
||||||
|
const char* info_language_standard_default =
|
||||||
|
"INFO" ":" "standard_default[" C_VERSION "]";
|
||||||
|
|
||||||
|
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||||
|
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
||||||
|
#if (defined(__clang__) || defined(__GNUC__) || \
|
||||||
|
defined(__TI_COMPILER_VERSION__)) && \
|
||||||
|
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
||||||
|
"ON"
|
||||||
|
#else
|
||||||
|
"OFF"
|
||||||
|
#endif
|
||||||
|
"]";
|
||||||
|
|
||||||
|
/*--------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
#ifdef ID_VOID_MAIN
|
||||||
|
void main() {}
|
||||||
|
#else
|
||||||
|
# if defined(__CLASSIC_C__)
|
||||||
|
int main(argc, argv) int argc; char *argv[];
|
||||||
|
# else
|
||||||
|
int main(int argc, char* argv[])
|
||||||
|
# endif
|
||||||
|
{
|
||||||
|
int require = 0;
|
||||||
|
require += info_compiler[argc];
|
||||||
|
require += info_platform[argc];
|
||||||
|
require += info_arch[argc];
|
||||||
|
#ifdef COMPILER_VERSION_MAJOR
|
||||||
|
require += info_version[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
require += info_version_internal[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
require += info_simulate[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
require += info_simulate_version[argc];
|
||||||
|
#endif
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
require += info_cray[argc];
|
||||||
|
#endif
|
||||||
|
require += info_language_standard_default[argc];
|
||||||
|
require += info_language_extensions_default[argc];
|
||||||
|
(void)argv;
|
||||||
|
return require;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
Binary file not shown.
@@ -0,0 +1,791 @@
|
|||||||
|
/* This source file must have a .cpp extension so that all C++ compilers
|
||||||
|
recognize the extension without flags. Borland does not know .cxx for
|
||||||
|
example. */
|
||||||
|
#ifndef __cplusplus
|
||||||
|
# error "A C compiler has been selected for C++."
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if !defined(__has_include)
|
||||||
|
/* If the compiler does not have __has_include, pretend the answer is
|
||||||
|
always no. */
|
||||||
|
# define __has_include(x) 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
/* Version number components: V=Version, R=Revision, P=Patch
|
||||||
|
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||||
|
|
||||||
|
#if defined(__COMO__)
|
||||||
|
# define COMPILER_ID "Comeau"
|
||||||
|
/* __COMO_VERSION__ = VRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||||
|
|
||||||
|
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||||
|
# define COMPILER_ID "Intel"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
# endif
|
||||||
|
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||||
|
except that a few beta releases use the old format with V=2021. */
|
||||||
|
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||||
|
# if defined(__INTEL_COMPILER_UPDATE)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||||
|
/* The third version component from --version is an update index,
|
||||||
|
but no macro is provided for it. */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(0)
|
||||||
|
# endif
|
||||||
|
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||||
|
# define COMPILER_ID "IntelLLVM"
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_ID "GNU"
|
||||||
|
#endif
|
||||||
|
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||||
|
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||||
|
* VVVV is no smaller than the current year when a version is released.
|
||||||
|
*/
|
||||||
|
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||||
|
#else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
#elif defined(__GNUG__)
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_MINOR__)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
#endif
|
||||||
|
#if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__PATHCC__)
|
||||||
|
# define COMPILER_ID "PathScale"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||||
|
# if defined(__PATHCC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||||
|
# define COMPILER_ID "Embarcadero"
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||||
|
|
||||||
|
#elif defined(__BORLANDC__)
|
||||||
|
# define COMPILER_ID "Borland"
|
||||||
|
/* __BORLANDC__ = 0xVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||||
|
# define COMPILER_ID "Watcom"
|
||||||
|
/* __WATCOMC__ = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# define COMPILER_ID "OpenWatcom"
|
||||||
|
/* __WATCOMC__ = VVRP + 1100 */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||||
|
# if (__WATCOMC__ % 10) > 0
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SUNPRO_CC)
|
||||||
|
# define COMPILER_ID "SunPro"
|
||||||
|
# if __SUNPRO_CC >= 0x5100
|
||||||
|
/* __SUNPRO_CC = 0xVRRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||||
|
# else
|
||||||
|
/* __SUNPRO_CC = 0xVRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__HP_aCC)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
/* __HP_aCC = VVRRPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||||
|
|
||||||
|
#elif defined(__DECCXX)
|
||||||
|
# define COMPILER_ID "Compaq"
|
||||||
|
/* __DECCXX_VER = VVRRTPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||||
|
|
||||||
|
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||||
|
# define COMPILER_ID "zOS"
|
||||||
|
/* __IBMCPP__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__ibmxl__) && defined(__clang__)
|
||||||
|
# define COMPILER_ID "XLClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||||
|
# define COMPILER_ID "XL"
|
||||||
|
/* __IBMCPP__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||||
|
# define COMPILER_ID "VisualAge"
|
||||||
|
/* __IBMCPP__ = VRP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||||
|
|
||||||
|
#elif defined(__NVCOMPILER)
|
||||||
|
# define COMPILER_ID "NVHPC"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||||
|
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__PGI)
|
||||||
|
# define COMPILER_ID "PGI"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||||
|
# if defined(__PGIC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_CRAYC)
|
||||||
|
# define COMPILER_ID "Cray"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||||
|
|
||||||
|
#elif defined(__TI_COMPILER_VERSION__)
|
||||||
|
# define COMPILER_ID "TI"
|
||||||
|
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||||
|
|
||||||
|
#elif defined(__CLANG_FUJITSU)
|
||||||
|
# define COMPILER_ID "FujitsuClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__FUJITSU)
|
||||||
|
# define COMPILER_ID "Fujitsu"
|
||||||
|
# if defined(__FCC_version__)
|
||||||
|
# define COMPILER_VERSION __FCC_version__
|
||||||
|
# elif defined(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||||
|
# endif
|
||||||
|
# if defined(__fcc_version)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||||
|
# elif defined(__FCC_VERSION)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__ghs__)
|
||||||
|
# define COMPILER_ID "GHS"
|
||||||
|
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||||
|
# ifdef __GHS_VERSION_NUMBER
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__SCO_VERSION__)
|
||||||
|
# define COMPILER_ID "SCO"
|
||||||
|
|
||||||
|
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||||
|
# define COMPILER_ID "ARMCC"
|
||||||
|
#if __ARMCC_VERSION >= 1000000
|
||||||
|
/* __ARMCC_VERSION = VRRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#else
|
||||||
|
/* __ARMCC_VERSION = VRPPPP */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||||
|
# define COMPILER_ID "AppleClang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||||
|
|
||||||
|
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||||
|
# define COMPILER_ID "ARMClang"
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||||
|
|
||||||
|
#elif defined(__clang__)
|
||||||
|
# define COMPILER_ID "Clang"
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
# define SIMULATE_ID "MSVC"
|
||||||
|
# endif
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||||
|
# if defined(_MSC_VER)
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||||
|
# define COMPILER_ID "GNU"
|
||||||
|
# if defined(__GNUC__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||||
|
# else
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_MINOR__)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||||
|
# endif
|
||||||
|
# if defined(__GNUC_PATCHLEVEL__)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(_MSC_VER)
|
||||||
|
# define COMPILER_ID "MSVC"
|
||||||
|
/* _MSC_VER = VVRR */
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||||
|
# if defined(_MSC_FULL_VER)
|
||||||
|
# if _MSC_VER >= 1400
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||||
|
# else
|
||||||
|
/* _MSC_FULL_VER = VVRRPPPP */
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# if defined(_MSC_BUILD)
|
||||||
|
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||||
|
# define COMPILER_ID "ADSP"
|
||||||
|
#if defined(__VISUALDSPVERSION__)
|
||||||
|
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||||
|
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||||
|
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||||
|
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||||
|
# define COMPILER_ID "IAR"
|
||||||
|
# if defined(__VER__) && defined(__ICCARM__)
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||||
|
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||||
|
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||||
|
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||||
|
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||||
|
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||||
|
# endif
|
||||||
|
|
||||||
|
|
||||||
|
/* These compilers are either not known or too old to define an
|
||||||
|
identification macro. Try to identify the platform and guess that
|
||||||
|
it is the native compiler. */
|
||||||
|
#elif defined(__hpux) || defined(__hpua)
|
||||||
|
# define COMPILER_ID "HP"
|
||||||
|
|
||||||
|
#else /* unknown compiler */
|
||||||
|
# define COMPILER_ID ""
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef __QNXNTO__
|
||||||
|
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define STRINGIFY_HELPER(X) #X
|
||||||
|
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||||
|
|
||||||
|
/* Identify known platforms by name. */
|
||||||
|
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
#elif defined(__MSYS__)
|
||||||
|
# define PLATFORM_ID "MSYS"
|
||||||
|
|
||||||
|
#elif defined(__CYGWIN__)
|
||||||
|
# define PLATFORM_ID "Cygwin"
|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
#elif defined(__APPLE__)
|
||||||
|
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|
||||||
|
|
||||||
|
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||||
|
# define PLATFORM_ID "Windows"
|
||||||
|
|
||||||
|
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||||
|
# define PLATFORM_ID "FreeBSD"
|
||||||
|
|
||||||
|
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||||
|
# define PLATFORM_ID "NetBSD"
|
||||||
|
|
||||||
|
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||||
|
# define PLATFORM_ID "OpenBSD"
|
||||||
|
|
||||||
|
#elif defined(__sun) || defined(sun)
|
||||||
|
# define PLATFORM_ID "SunOS"
|
||||||
|
|
||||||
|
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||||
|
# define PLATFORM_ID "AIX"
|
||||||
|
|
||||||
|
#elif defined(__hpux) || defined(__hpux__)
|
||||||
|
# define PLATFORM_ID "HP-UX"
|
||||||
|
|
||||||
|
#elif defined(__HAIKU__)
|
||||||
|
# define PLATFORM_ID "Haiku"
|
||||||
|
|
||||||
|
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||||
|
# define PLATFORM_ID "BeOS"
|
||||||
|
|
||||||
|
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||||
|
# define PLATFORM_ID "QNX"
|
||||||
|
|
||||||
|
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||||
|
# define PLATFORM_ID "Tru64"
|
||||||
|
|
||||||
|
#elif defined(__riscos) || defined(__riscos__)
|
||||||
|
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|
||||||
|
|
||||||
|
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||||
|
# define PLATFORM_ID "SINIX"
|
||||||
|
|
||||||
|
#elif defined(__UNIX_SV__)
|
||||||
|
# define PLATFORM_ID "UNIX_SV"
|
||||||
|
|
||||||
|
#elif defined(__bsdos__)
|
||||||
|
# define PLATFORM_ID "BSDOS"
|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
# define PLATFORM_ID "SCO_SV"
|
||||||
|
|
||||||
|
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||||
|
# define PLATFORM_ID "ULTRIX"
|
||||||
|
|
||||||
|
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||||
|
# define PLATFORM_ID "Xenix"
|
||||||
|
|
||||||
|
#elif defined(__WATCOMC__)
|
||||||
|
# if defined(__LINUX__)
|
||||||
|
# define PLATFORM_ID "Linux"
|
||||||
|
|
||||||
|
# elif defined(__DOS__)
|
||||||
|
# define PLATFORM_ID "DOS"
|
||||||
|
|
||||||
|
# elif defined(__OS2__)
|
||||||
|
# define PLATFORM_ID "OS2"
|
||||||
|
|
||||||
|
# elif defined(__WINDOWS__)
|
||||||
|
# define PLATFORM_ID "Windows3x"
|
||||||
|
|
||||||
|
# elif defined(__VXWORKS__)
|
||||||
|
# define PLATFORM_ID "VxWorks"
|
||||||
|
|
||||||
|
# else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#elif defined(__INTEGRITY)
|
||||||
|
# if defined(INT_178B)
|
||||||
|
# define PLATFORM_ID "Integrity178"
|
||||||
|
|
||||||
|
# else /* regular Integrity */
|
||||||
|
# define PLATFORM_ID "Integrity"
|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else /* unknown platform */
|
||||||
|
# define PLATFORM_ID
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* For windows compilers MSVC and Intel we can determine
|
||||||
|
the architecture of the compiler being used. This is because
|
||||||
|
the compilers do not have flags that can change the architecture,
|
||||||
|
but rather depend on which compiler is being used
|
||||||
|
*/
|
||||||
|
#if defined(_WIN32) && defined(_MSC_VER)
|
||||||
|
# if defined(_M_IA64)
|
||||||
|
# define ARCHITECTURE_ID "IA64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64EC)
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
|
# define ARCHITECTURE_ID "X86"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM64)
|
||||||
|
# define ARCHITECTURE_ID "ARM64"
|
||||||
|
|
||||||
|
# elif defined(_M_ARM)
|
||||||
|
# if _M_ARM == 4
|
||||||
|
# define ARCHITECTURE_ID "ARMV4I"
|
||||||
|
# elif _M_ARM == 5
|
||||||
|
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||||||
|
# else
|
||||||
|
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
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||||||
|
# endif
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||||||
|
|
||||||
|
# elif defined(_M_MIPS)
|
||||||
|
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||||||
|
|
||||||
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||||||
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|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
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|
||||||
|
# endif
|
||||||
|
|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(_M_IX86)
|
||||||
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|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
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|
||||||
|
# endif
|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__ICCRX__)
|
||||||
|
# define ARCHITECTURE_ID "RX"
|
||||||
|
|
||||||
|
# elif defined(__ICCRH850__)
|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__ICCRL78__)
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__ICCAVR__)
|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__ICC430__)
|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__ICC8051__)
|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__ICCSTM8__)
|
||||||
|
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|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
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|
||||||
|
# endif
|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
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|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__i386__)
|
||||||
|
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|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
# define ARCHITECTURE_ID ""
|
||||||
|
# endif
|
||||||
|
|
||||||
|
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|
||||||
|
# if defined(__TI_ARM__)
|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__MSP430__)
|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__TMS320C28XX__)
|
||||||
|
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|
||||||
|
|
||||||
|
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||||
|
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|
||||||
|
|
||||||
|
# else /* unknown architecture */
|
||||||
|
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|
||||||
|
# endif
|
||||||
|
|
||||||
|
#else
|
||||||
|
# define ARCHITECTURE_ID
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Convert integer to decimal digit literals. */
|
||||||
|
#define DEC(n) \
|
||||||
|
('0' + (((n) / 10000000)%10)), \
|
||||||
|
('0' + (((n) / 1000000)%10)), \
|
||||||
|
('0' + (((n) / 100000)%10)), \
|
||||||
|
('0' + (((n) / 10000)%10)), \
|
||||||
|
('0' + (((n) / 1000)%10)), \
|
||||||
|
('0' + (((n) / 100)%10)), \
|
||||||
|
('0' + (((n) / 10)%10)), \
|
||||||
|
('0' + ((n) % 10))
|
||||||
|
|
||||||
|
/* Convert integer to hex digit literals. */
|
||||||
|
#define HEX(n) \
|
||||||
|
('0' + ((n)>>28 & 0xF)), \
|
||||||
|
('0' + ((n)>>24 & 0xF)), \
|
||||||
|
('0' + ((n)>>20 & 0xF)), \
|
||||||
|
('0' + ((n)>>16 & 0xF)), \
|
||||||
|
('0' + ((n)>>12 & 0xF)), \
|
||||||
|
('0' + ((n)>>8 & 0xF)), \
|
||||||
|
('0' + ((n)>>4 & 0xF)), \
|
||||||
|
('0' + ((n) & 0xF))
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number. */
|
||||||
|
#ifdef COMPILER_VERSION
|
||||||
|
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#elif defined(COMPILER_VERSION_MAJOR)
|
||||||
|
char const info_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||||
|
COMPILER_VERSION_MAJOR,
|
||||||
|
# ifdef COMPILER_VERSION_MINOR
|
||||||
|
'.', COMPILER_VERSION_MINOR,
|
||||||
|
# ifdef COMPILER_VERSION_PATCH
|
||||||
|
'.', COMPILER_VERSION_PATCH,
|
||||||
|
# ifdef COMPILER_VERSION_TWEAK
|
||||||
|
'.', COMPILER_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the internal version number. */
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
char const info_version_internal[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||||
|
'i','n','t','e','r','n','a','l','[',
|
||||||
|
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||||
|
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||||
|
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct a string literal encoding the version number components. */
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
char const info_simulate_version[] = {
|
||||||
|
'I', 'N', 'F', 'O', ':',
|
||||||
|
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||||
|
SIMULATE_VERSION_MAJOR,
|
||||||
|
# ifdef SIMULATE_VERSION_MINOR
|
||||||
|
'.', SIMULATE_VERSION_MINOR,
|
||||||
|
# ifdef SIMULATE_VERSION_PATCH
|
||||||
|
'.', SIMULATE_VERSION_PATCH,
|
||||||
|
# ifdef SIMULATE_VERSION_TWEAK
|
||||||
|
'.', SIMULATE_VERSION_TWEAK,
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
# endif
|
||||||
|
']','\0'};
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/* Construct the string literal in pieces to prevent the source from
|
||||||
|
getting matched. Store it in a pointer rather than an array
|
||||||
|
because some compilers will just produce instructions to fill the
|
||||||
|
array rather than assigning a pointer to a static array. */
|
||||||
|
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||||
|
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
|
||||||
|
# if defined(__INTEL_CXX11_MODE__)
|
||||||
|
# if defined(__cpp_aggregate_nsdmi)
|
||||||
|
# define CXX_STD 201402L
|
||||||
|
# else
|
||||||
|
# define CXX_STD 201103L
|
||||||
|
# endif
|
||||||
|
# else
|
||||||
|
# define CXX_STD 199711L
|
||||||
|
# endif
|
||||||
|
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
|
||||||
|
# define CXX_STD _MSVC_LANG
|
||||||
|
#else
|
||||||
|
# define CXX_STD __cplusplus
|
||||||
|
#endif
|
||||||
|
|
||||||
|
const char* info_language_standard_default = "INFO" ":" "standard_default["
|
||||||
|
#if CXX_STD > 202002L
|
||||||
|
"23"
|
||||||
|
#elif CXX_STD > 201703L
|
||||||
|
"20"
|
||||||
|
#elif CXX_STD >= 201703L
|
||||||
|
"17"
|
||||||
|
#elif CXX_STD >= 201402L
|
||||||
|
"14"
|
||||||
|
#elif CXX_STD >= 201103L
|
||||||
|
"11"
|
||||||
|
#else
|
||||||
|
"98"
|
||||||
|
#endif
|
||||||
|
"]";
|
||||||
|
|
||||||
|
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||||
|
/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */
|
||||||
|
#if (defined(__clang__) || defined(__GNUC__) || \
|
||||||
|
defined(__TI_COMPILER_VERSION__)) && \
|
||||||
|
!defined(__STRICT_ANSI__) && !defined(_MSC_VER)
|
||||||
|
"ON"
|
||||||
|
#else
|
||||||
|
"OFF"
|
||||||
|
#endif
|
||||||
|
"]";
|
||||||
|
|
||||||
|
/*--------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
int main(int argc, char* argv[])
|
||||||
|
{
|
||||||
|
int require = 0;
|
||||||
|
require += info_compiler[argc];
|
||||||
|
require += info_platform[argc];
|
||||||
|
#ifdef COMPILER_VERSION_MAJOR
|
||||||
|
require += info_version[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef COMPILER_VERSION_INTERNAL
|
||||||
|
require += info_version_internal[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_ID
|
||||||
|
require += info_simulate[argc];
|
||||||
|
#endif
|
||||||
|
#ifdef SIMULATE_VERSION_MAJOR
|
||||||
|
require += info_simulate_version[argc];
|
||||||
|
#endif
|
||||||
|
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||||
|
require += info_cray[argc];
|
||||||
|
#endif
|
||||||
|
require += info_language_standard_default[argc];
|
||||||
|
require += info_language_extensions_default[argc];
|
||||||
|
(void)argv;
|
||||||
|
return require;
|
||||||
|
}
|
||||||
Binary file not shown.
@@ -0,0 +1,5 @@
|
|||||||
|
/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/edit_cache.dir
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/rebuild_cache.dir
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity/CMakeFiles/game.dir
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||||||
|
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|
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|
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|
||||||
@@ -0,0 +1,64 @@
|
|||||||
|
# CMAKE generated file: DO NOT EDIT!
|
||||||
|
# Generated by "Ninja" Generator, CMake Version 3.22
|
||||||
|
|
||||||
|
# This file contains all the rules used to get the outputs files
|
||||||
|
# built from the input files.
|
||||||
|
# It is included in the main 'build.ninja'.
|
||||||
|
|
||||||
|
# =============================================================================
|
||||||
|
# Project: Unity
|
||||||
|
# Configurations: RelWithDebInfo
|
||||||
|
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|
||||||
|
# =============================================================================
|
||||||
|
|
||||||
|
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|
||||||
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|
||||||
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|
||||||
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rule CUSTOM_COMMAND
|
||||||
|
command = $COMMAND
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|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for compiling CXX files.
|
||||||
|
|
||||||
|
rule CXX_COMPILER__game_RelWithDebInfo
|
||||||
|
depfile = $DEP_FILE
|
||||||
|
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|
||||||
|
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|
||||||
|
description = Building CXX object $out
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for linking CXX shared library.
|
||||||
|
|
||||||
|
rule CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo
|
||||||
|
command = $PRE_LINK && /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -fPIC $LANGUAGE_COMPILE_FLAGS $ARCH_FLAGS $LINK_FLAGS -shared $SONAME_FLAG$SONAME -o $TARGET_FILE $in $LINK_PATH $LINK_LIBRARIES && $POST_BUILD
|
||||||
|
description = Linking CXX shared library $TARGET_FILE
|
||||||
|
restat = $RESTAT
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for re-running cmake.
|
||||||
|
|
||||||
|
rule RERUN_CMAKE
|
||||||
|
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|
||||||
|
description = Re-running CMake...
|
||||||
|
generator = 1
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
# Rule for cleaning all built files.
|
||||||
|
|
||||||
|
rule CLEAN
|
||||||
|
command = /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja $FILE_ARG -t clean $TARGETS
|
||||||
|
description = Cleaning all built files...
|
||||||
|
|
||||||
|
|
||||||
|
#############################################
|
||||||
|
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|
||||||
|
|
||||||
|
rule HELP
|
||||||
|
command = /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja -t targets
|
||||||
|
description = All primary targets available:
|
||||||
|
|
||||||
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@@ -0,0 +1,44 @@
|
|||||||
|
# Install script for directory: /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity
|
||||||
|
|
||||||
|
# Set the install prefix
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||||
|
set(CMAKE_INSTALL_PREFIX "/usr/local")
|
||||||
|
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|
||||||
|
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
|
||||||
|
|
||||||
|
# Set the install configuration name.
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||||
|
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|
||||||
|
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||||||
|
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||||
|
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|
||||||
|
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
||||||
|
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|
||||||
|
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||||
|
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|
||||||
|
|
||||||
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||||||
|
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|
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|
||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
|
||||||
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|
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|
|
||||||
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||||||
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||||||
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||||||
|
|
||||||
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|
||||||
|
endif()
|
||||||
|
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/GAToUnityCallbacks.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/MacroEnd.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/MacroHeaderBegin.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/MacroSourceBegin.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAApplication.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAConfiguration.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGADebug.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAEvents.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInput.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboardCallbacks.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGATypes.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAVersion.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UnityToGACallbacks.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UnityToGAConfigurationCallbacks.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UnityToGAKeyEventCallbacks.h
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UnityToGAMotionEventCallbacks.h
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
{
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|
"buildFiles": [
|
||||||
|
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||||||
|
"/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt"
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|
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|
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|
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@@ -0,0 +1,28 @@
|
|||||||
|
{
|
||||||
|
"buildFiles": [
|
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|
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|
||||||
|
"/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt"
|
||||||
|
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|
||||||
|
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|
||||||
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[
|
||||||
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|
||||||
|
"-C",
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
"-C",
|
||||||
|
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|
||||||
|
"{LIST_OF_TARGETS_TO_BUILD}"
|
||||||
|
],
|
||||||
|
"libraries": {
|
||||||
|
"game::@d02bb112ea9f9c2ed29f": {
|
||||||
|
"artifactName": "game",
|
||||||
|
"abi": "arm64-v8a",
|
||||||
|
"output": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so",
|
||||||
|
"runtimeFiles": []
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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|
||||||
260
.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build.ninja
Normal file
260
.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build.ninja
Normal file
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@@ -0,0 +1,2 @@
|
|||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt
|
||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/CMakeLists.txt
|
||||||
60
.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/cmake_install.cmake
Normal file
60
.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/cmake_install.cmake
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
# Install script for directory: /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
|
||||||
|
# Set the install prefix
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
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|
set(CMAKE_INSTALL_PREFIX "/usr/local")
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|
endif()
|
||||||
|
string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
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||||||
|
|
||||||
|
# Set the install configuration name.
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
|
||||||
|
if(BUILD_TYPE)
|
||||||
|
string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
|
||||||
|
CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_CONFIG_NAME "RelWithDebInfo")
|
||||||
|
endif()
|
||||||
|
message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set the component getting installed.
|
||||||
|
if(NOT CMAKE_INSTALL_COMPONENT)
|
||||||
|
if(COMPONENT)
|
||||||
|
message(STATUS "Install component: \"${COMPONENT}\"")
|
||||||
|
set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_COMPONENT)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Install shared libraries without execute permission?
|
||||||
|
if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
|
||||||
|
set(CMAKE_INSTALL_SO_NO_EXE "1")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Is this installation the result of a crosscompile?
|
||||||
|
if(NOT DEFINED CMAKE_CROSSCOMPILING)
|
||||||
|
set(CMAKE_CROSSCOMPILING "TRUE")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Set default install directory permissions.
|
||||||
|
if(NOT DEFINED CMAKE_OBJDUMP)
|
||||||
|
set(CMAKE_OBJDUMP "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/llvm-objdump")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT CMAKE_INSTALL_LOCAL_ONLY)
|
||||||
|
# Include the install script for each subdirectory.
|
||||||
|
include("/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity/cmake_install.cmake")
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(CMAKE_INSTALL_COMPONENT)
|
||||||
|
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
|
||||||
|
else()
|
||||||
|
set(CMAKE_INSTALL_MANIFEST "install_manifest.txt")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||||
|
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||||
|
file(WRITE "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/${CMAKE_INSTALL_MANIFEST}"
|
||||||
|
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
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|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAApplication.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGAConfiguration.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAConfiguration.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAConfiguration.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGADebug.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGADebug.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAEntry.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAEntry.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInput.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInput.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputKeyEvent.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputKeyEvent.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputMotionEvent.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGAInputMotionEvent.cpp"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"directory": "/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a",
|
||||||
|
"command": "/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang++ --target=aarch64-none-linux-android23 --sysroot=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/linux-x86_64/sysroot -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC -o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o -c /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.cpp",
|
||||||
|
"file": "/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.cpp"
|
||||||
|
}
|
||||||
|
]
|
||||||
Binary file not shown.
@@ -0,0 +1,30 @@
|
|||||||
|
C/C++ Structured Logl
|
||||||
|
j
|
||||||
|
h/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/additional_project_files.txtC
|
||||||
|
A
|
||||||
|
?com.android.build.gradle.internal.cxx.io.EncodedFileFingerPrint ¶çßËÜ3Å ½¿ÎÇÜ3i
|
||||||
|
g
|
||||||
|
e/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/android_gradle_build.json ¶çßËÜ3¿ Ï¿ÎÇÜ3n
|
||||||
|
l
|
||||||
|
j/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/android_gradle_build_mini.json ¶çßËÜ3ó ”ÀÎÇÜ3[
|
||||||
|
Y
|
||||||
|
W/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build.ninja ¶çßËÜ3Š€ ¿¾ÎÇÜ3_
|
||||||
|
]
|
||||||
|
[/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build.ninja.txt ¶çßËÜ3d
|
||||||
|
b
|
||||||
|
`/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/build_file_index.txt ¶çßËÜ3ò ªÀÎÇÜ3e
|
||||||
|
c
|
||||||
|
a/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json ¶çßËÜ3ÂR ¿¾ÎÇÜ3i
|
||||||
|
g
|
||||||
|
e/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/compile_commands.json.bin ¶çßËÜ3 Ž ¿¾ÎÇÜ3o
|
||||||
|
m
|
||||||
|
k/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/metadata_generation_command.txt ¶çßËÜ3
|
||||||
|
Á ©ÀÎÇÜ3b
|
||||||
|
`
|
||||||
|
^/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/prefab_config.json ¶çßËÜ3È ªÀÎÇÜ3g
|
||||||
|
e
|
||||||
|
c/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/symbol_folder_index.txt ¶çßËÜ3” ªÀÎÇÜ3v
|
||||||
|
t
|
||||||
|
r/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/CMakeLists.txt ¶çßËÜ3
|
||||||
|
|
||||||
|
T ±Æ¿ÇÜ3„
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
-H/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp
|
||||||
|
-DCMAKE_SYSTEM_NAME=Android
|
||||||
|
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||||
|
-DCMAKE_SYSTEM_VERSION=23
|
||||||
|
-DANDROID_PLATFORM=android-23
|
||||||
|
-DANDROID_ABI=arm64-v8a
|
||||||
|
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|
||||||
|
-DANDROID_NDK=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK
|
||||||
|
-DCMAKE_ANDROID_NDK=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/build/cmake/android.toolchain.cmake
|
||||||
|
-DCMAKE_MAKE_PROGRAM=/unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/ninja
|
||||||
|
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a
|
||||||
|
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a
|
||||||
|
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||||
|
-DCMAKE_FIND_ROOT_PATH=/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab
|
||||||
|
-B/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a
|
||||||
|
-GNinja
|
||||||
|
-DANDROID_STL=c++_shared
|
||||||
|
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
||||||
|
Build command args: []
|
||||||
|
Version: 2
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"enabled": true,
|
||||||
|
"prefabPath": "/home/jracek/.gradle/caches/modules-2/files-2.1/com.google.prefab/cli/2.1.0/aa32fec809c44fa531f01dcfb739b5b3304d3050/cli-2.1.0-all.jar",
|
||||||
|
"packages": [
|
||||||
|
"/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a
|
||||||
28
.utmp/RelWithDebInfo/3x4o6w3z/hash_key.txt
Normal file
28
.utmp/RelWithDebInfo/3x4o6w3z/hash_key.txt
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
# Values used to calculate the hash in this folder name.
|
||||||
|
# Should not depend on the absolute path of the project itself.
|
||||||
|
# - AGP: 8.10.0.
|
||||||
|
# - $NDK is the path to NDK 27.2.12479018.
|
||||||
|
# - $PROJECT is the path to the parent folder of the root Gradle build file.
|
||||||
|
# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash.
|
||||||
|
# - $HASH is the hash value computed from this text.
|
||||||
|
# - $CMAKE is the path to CMake 3.22.1.
|
||||||
|
# - $NINJA is the path to Ninja.
|
||||||
|
-H$PROJECT/unityLibrary/src/main/cpp
|
||||||
|
-DCMAKE_SYSTEM_NAME=Android
|
||||||
|
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
|
||||||
|
-DCMAKE_SYSTEM_VERSION=23
|
||||||
|
-DANDROID_PLATFORM=android-23
|
||||||
|
-DANDROID_ABI=$ABI
|
||||||
|
-DCMAKE_ANDROID_ARCH_ABI=$ABI
|
||||||
|
-DANDROID_NDK=$NDK
|
||||||
|
-DCMAKE_ANDROID_NDK=$NDK
|
||||||
|
-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake
|
||||||
|
-DCMAKE_MAKE_PROGRAM=$NINJA
|
||||||
|
-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
||||||
|
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI
|
||||||
|
-DCMAKE_BUILD_TYPE=RelWithDebInfo
|
||||||
|
-DCMAKE_FIND_ROOT_PATH=/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab
|
||||||
|
-B/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/$HASH/$ABI
|
||||||
|
-GNinja
|
||||||
|
-DANDROID_STL=c++_shared
|
||||||
|
-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
if(NOT TARGET game-activity::game-activity)
|
||||||
|
add_library(game-activity::game-activity STATIC IMPORTED)
|
||||||
|
set_target_properties(game-activity::game-activity PROPERTIES
|
||||||
|
IMPORTED_LOCATION "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include"
|
||||||
|
INTERFACE_LINK_LIBRARIES ""
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(NOT TARGET game-activity::game-activity_static)
|
||||||
|
add_library(game-activity::game-activity_static STATIC IMPORTED)
|
||||||
|
set_target_properties(game-activity::game-activity_static PROPERTIES
|
||||||
|
IMPORTED_LOCATION "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a"
|
||||||
|
INTERFACE_INCLUDE_DIRECTORIES "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include"
|
||||||
|
INTERFACE_LINK_LIBRARIES ""
|
||||||
|
)
|
||||||
|
endif()
|
||||||
|
|
||||||
5
.vscode/extensions.json
vendored
Normal file
5
.vscode/extensions.json
vendored
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
{
|
||||||
|
"recommendations": [
|
||||||
|
"visualstudiotoolsforunity.vstuc"
|
||||||
|
]
|
||||||
|
}
|
||||||
10
.vscode/launch.json
vendored
Normal file
10
.vscode/launch.json
vendored
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
{
|
||||||
|
"version": "0.2.0",
|
||||||
|
"configurations": [
|
||||||
|
{
|
||||||
|
"name": "Attach to Unity",
|
||||||
|
"type": "vstuc",
|
||||||
|
"request": "attach"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
72
.vscode/settings.json
vendored
Normal file
72
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
{
|
||||||
|
"files.exclude": {
|
||||||
|
"**/.DS_Store": true,
|
||||||
|
"**/.git": true,
|
||||||
|
"**/.vs": true,
|
||||||
|
"**/.gitmodules": true,
|
||||||
|
"**/.vsconfig": true,
|
||||||
|
"**/*.booproj": true,
|
||||||
|
"**/*.pidb": true,
|
||||||
|
"**/*.suo": true,
|
||||||
|
"**/*.user": true,
|
||||||
|
"**/*.userprefs": true,
|
||||||
|
"**/*.unityproj": true,
|
||||||
|
"**/*.dll": true,
|
||||||
|
"**/*.exe": true,
|
||||||
|
"**/*.pdf": true,
|
||||||
|
"**/*.mid": true,
|
||||||
|
"**/*.midi": true,
|
||||||
|
"**/*.wav": true,
|
||||||
|
"**/*.gif": true,
|
||||||
|
"**/*.ico": true,
|
||||||
|
"**/*.jpg": true,
|
||||||
|
"**/*.jpeg": true,
|
||||||
|
"**/*.png": true,
|
||||||
|
"**/*.psd": true,
|
||||||
|
"**/*.tga": true,
|
||||||
|
"**/*.tif": true,
|
||||||
|
"**/*.tiff": true,
|
||||||
|
"**/*.3ds": true,
|
||||||
|
"**/*.3DS": true,
|
||||||
|
"**/*.fbx": true,
|
||||||
|
"**/*.FBX": true,
|
||||||
|
"**/*.lxo": true,
|
||||||
|
"**/*.LXO": true,
|
||||||
|
"**/*.ma": true,
|
||||||
|
"**/*.MA": true,
|
||||||
|
"**/*.obj": true,
|
||||||
|
"**/*.OBJ": true,
|
||||||
|
"**/*.asset": true,
|
||||||
|
"**/*.cubemap": true,
|
||||||
|
"**/*.flare": true,
|
||||||
|
"**/*.mat": true,
|
||||||
|
"**/*.meta": true,
|
||||||
|
"**/*.prefab": true,
|
||||||
|
"**/*.unity": true,
|
||||||
|
"build/": true,
|
||||||
|
"Build/": true,
|
||||||
|
"Library/": true,
|
||||||
|
"library/": true,
|
||||||
|
"obj/": true,
|
||||||
|
"Obj/": true,
|
||||||
|
"Logs/": true,
|
||||||
|
"logs/": true,
|
||||||
|
"ProjectSettings/": true,
|
||||||
|
"UserSettings/": true,
|
||||||
|
"temp/": true,
|
||||||
|
"Temp/": true
|
||||||
|
},
|
||||||
|
"files.associations": {
|
||||||
|
"*.asset": "yaml",
|
||||||
|
"*.meta": "yaml",
|
||||||
|
"*.prefab": "yaml",
|
||||||
|
"*.unity": "yaml",
|
||||||
|
},
|
||||||
|
"explorer.fileNesting.enabled": true,
|
||||||
|
"explorer.fileNesting.patterns": {
|
||||||
|
"*.sln": "*.csproj",
|
||||||
|
"*.slnx": "*.csproj"
|
||||||
|
},
|
||||||
|
"dotnet.defaultSolution": "GeoSusGame.slnx",
|
||||||
|
"dotnet.enableWorkspaceBasedDevelopment": false
|
||||||
|
}
|
||||||
@@ -293,7 +293,35 @@ public class GameClient : IDisposable
|
|||||||
{
|
{
|
||||||
LobbyId = r.LobbyId;
|
LobbyId = r.LobbyId;
|
||||||
JoinCode = r.JoinCode;
|
JoinCode = r.JoinCode;
|
||||||
CurrentLobbyState = r.LobbyState;
|
// Ensure we always have a valid lobby state with the creator as owner
|
||||||
|
if (r.LobbyState != null)
|
||||||
|
{
|
||||||
|
CurrentLobbyState = r.LobbyState;
|
||||||
|
if (string.IsNullOrEmpty(CurrentLobbyState.OwnerId))
|
||||||
|
CurrentLobbyState.OwnerId = ClientUuid;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CurrentLobbyState = new LobbyState
|
||||||
|
{
|
||||||
|
LobbyId = r.LobbyId ?? "",
|
||||||
|
JoinCode = r.JoinCode ?? "",
|
||||||
|
OwnerId = ClientUuid
|
||||||
|
};
|
||||||
|
}
|
||||||
|
// Make sure creator appears in the player list
|
||||||
|
if (CurrentLobbyState.Players == null)
|
||||||
|
CurrentLobbyState.Players = new System.Collections.Generic.List<PlayerInfo>();
|
||||||
|
if (!CurrentLobbyState.Players.Any(p => p.ClientUuid == ClientUuid))
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Players.Insert(0, new PlayerInfo
|
||||||
|
{
|
||||||
|
ClientUuid = ClientUuid,
|
||||||
|
DisplayName = DisplayName,
|
||||||
|
IsOwner = true,
|
||||||
|
State = PlayerState.Alive
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -303,6 +331,22 @@ public class GameClient : IDisposable
|
|||||||
LobbyId = r.LobbyId;
|
LobbyId = r.LobbyId;
|
||||||
CurrentLobbyState = r.LobbyState;
|
CurrentLobbyState = r.LobbyState;
|
||||||
JoinCode = r.LobbyState?.JoinCode;
|
JoinCode = r.LobbyState?.JoinCode;
|
||||||
|
// Ensure self is in the player list
|
||||||
|
if (CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
if (CurrentLobbyState.Players == null)
|
||||||
|
CurrentLobbyState.Players = new System.Collections.Generic.List<PlayerInfo>();
|
||||||
|
if (!CurrentLobbyState.Players.Any(p => p.ClientUuid == ClientUuid))
|
||||||
|
{
|
||||||
|
CurrentLobbyState.Players.Add(new PlayerInfo
|
||||||
|
{
|
||||||
|
ClientUuid = ClientUuid,
|
||||||
|
DisplayName = DisplayName,
|
||||||
|
IsOwner = CurrentLobbyState.OwnerId == ClientUuid,
|
||||||
|
State = PlayerState.Alive
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -344,7 +388,6 @@ public class GameClient : IDisposable
|
|||||||
var joinedPayload = evt.GetPayload<PlayerJoinedPayload>();
|
var joinedPayload = evt.GetPayload<PlayerJoinedPayload>();
|
||||||
if (joinedPayload != null && CurrentLobbyState?.Players != null)
|
if (joinedPayload != null && CurrentLobbyState?.Players != null)
|
||||||
{
|
{
|
||||||
// Check if player already exists
|
|
||||||
bool exists = CurrentLobbyState.Players.Any(p => p.ClientUuid == joinedPayload.ClientUuid);
|
bool exists = CurrentLobbyState.Players.Any(p => p.ClientUuid == joinedPayload.ClientUuid);
|
||||||
if (!exists)
|
if (!exists)
|
||||||
{
|
{
|
||||||
@@ -352,7 +395,7 @@ public class GameClient : IDisposable
|
|||||||
{
|
{
|
||||||
ClientUuid = joinedPayload.ClientUuid,
|
ClientUuid = joinedPayload.ClientUuid,
|
||||||
DisplayName = joinedPayload.DisplayName,
|
DisplayName = joinedPayload.DisplayName,
|
||||||
IsOwner = false,
|
IsOwner = joinedPayload.ClientUuid == CurrentLobbyState.OwnerId,
|
||||||
IsReady = false,
|
IsReady = false,
|
||||||
State = PlayerState.Alive
|
State = PlayerState.Alive
|
||||||
});
|
});
|
||||||
@@ -491,6 +534,7 @@ public class GameClient : IDisposable
|
|||||||
Send(new LeaveLobby());
|
Send(new LeaveLobby());
|
||||||
LobbyId = null;
|
LobbyId = null;
|
||||||
JoinCode = null;
|
JoinCode = null;
|
||||||
|
CurrentLobbyState = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartGame()
|
public void StartGame()
|
||||||
|
|||||||
@@ -4,43 +4,53 @@ using Subsystems;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System;
|
using System;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
/*
|
using UnityEngine.SceneManagement;
|
||||||
GameManager - hlavní tøida pro správu hry
|
|
||||||
GameManager_Network - subsystém pro správu komunikace se serverem
|
|
||||||
GameManager_Game - subsystém pro správu logiky hry (sabotáže, tasky, atd.)
|
|
||||||
GameManager_Map - subsystém pro správu mapy a prostøedí
|
|
||||||
GameManager_Input - subsystém pro správu vstupu od hráèe
|
|
||||||
GameManager_UI - subsystém pro správu uživatelského rozhraní
|
|
||||||
GamaManager_Stats - subsystém pro správu statistik pro server
|
|
||||||
*/
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
[Header("Subsystems")]
|
// Singleton
|
||||||
protected GameManager_Network networkSubsystem;
|
public static GameManager Instance { get; private set; }
|
||||||
protected GameManager_UI uiSubsystem;
|
|
||||||
protected GameManager_Map mapSubsystem;
|
|
||||||
protected GameManager_Input inputSubsystem;
|
|
||||||
|
|
||||||
protected GameClient gameClient;
|
[Header("Subsystems")]
|
||||||
|
public GameManager_Network networkSubsystem;
|
||||||
|
public GameManager_UI uiSubsystem;
|
||||||
|
public GameManager_Map mapSubsystem;
|
||||||
|
public GameManager_Input inputSubsystem;
|
||||||
|
public GameManager_Tasks taskSubsystem;
|
||||||
|
|
||||||
|
public GameClient gameClient;
|
||||||
|
|
||||||
[Header("Player Info")]
|
[Header("Player Info")]
|
||||||
public string displayName;
|
public string displayName;
|
||||||
|
|
||||||
[Header("UI Elements")]
|
[Header("Scene Management")]
|
||||||
public Canvas JoinCreateLobby;
|
[SerializeField] public string firstMenuScene = "main menu asi idk lol";
|
||||||
public Canvas InLobby;
|
|
||||||
public Canvas LoadingScreen;
|
|
||||||
public Canvas GameScreen;
|
|
||||||
|
|
||||||
|
[Header("UI Elements (Client.unity)")]
|
||||||
|
// Canvas names in Client.unity — found at runtime in OnSceneLoaded
|
||||||
|
private const string CanvasNameJoinCreate = "LobbySelector";
|
||||||
|
private const string CanvasNameInLobby = "InLobby";
|
||||||
|
private const string CanvasNameLoading = "LoadingScreen";
|
||||||
|
private const string CanvasNameGame = "InGame";
|
||||||
|
|
||||||
[Header("Map")]
|
[Header("Map")]
|
||||||
public GameObject MapCenterPoint;
|
// MapCenterPoint and Player are in Client.unity — wired at runtime in OnSceneLoaded.
|
||||||
|
// buildingSettings/pathwaySettings/areaSettings must be assigned in SampleScene Inspector.
|
||||||
public BuildingSettings buildingSettings;
|
public BuildingSettings buildingSettings;
|
||||||
public PathwaySettings pathwaySettings;
|
public PathwaySettings pathwaySettings;
|
||||||
public AreaSettings areaSettings;
|
public AreaSettings areaSettings;
|
||||||
|
|
||||||
[Header("GPS")]
|
[Header("Lobby Settings")]
|
||||||
public GameObject Player;
|
public double pendingRadius = 500;
|
||||||
|
public int pendingImpostorCount = 1;
|
||||||
|
public int pendingTaskCount = 5;
|
||||||
|
|
||||||
|
[Header("Task Minigames (round-robin)")]
|
||||||
|
[SerializeField] public string[] minigameScenes = {
|
||||||
|
"MiniGame-Kabely",
|
||||||
|
"MiniGame-InsertKeys",
|
||||||
|
"MiniGame-FlappyBird",
|
||||||
|
"MiniGame-ThrowInHole"
|
||||||
|
};
|
||||||
|
|
||||||
[Header("Debug")]
|
[Header("Debug")]
|
||||||
public bool testMode = false;
|
public bool testMode = false;
|
||||||
@@ -49,100 +59,307 @@ public class GameManager : MonoBehaviour
|
|||||||
private GameManager_Network _secondNetwork;
|
private GameManager_Network _secondNetwork;
|
||||||
private GameManager_Network _thirdNetwork;
|
private GameManager_Network _thirdNetwork;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
DontDestroyOnLoad(this);
|
if (string.IsNullOrEmpty(displayName))
|
||||||
if (displayName == null || displayName == "")
|
displayName = PlayerPrefs.GetString("PlayerName", GenerateUsername());
|
||||||
{
|
|
||||||
displayName = GenerateUsername();
|
gameClient = new GameClient(GenerateUUID(), displayName);
|
||||||
}
|
networkSubsystem = new GameManager_Network(gameClient, this);
|
||||||
|
mapSubsystem = new GameManager_Map(gameClient, null, buildingSettings, pathwaySettings, areaSettings);
|
||||||
|
uiSubsystem = new GameManager_UI(gameClient);
|
||||||
|
inputSubsystem = new GameManager_Input(gameClient, null, testMode);
|
||||||
|
taskSubsystem = new GameManager_Tasks(gameClient, minigameScenes, this);
|
||||||
|
|
||||||
if (testMode)
|
if (testMode)
|
||||||
{
|
{
|
||||||
_secondClient = new GameClient(GenerateUUID(), GenerateUsername());
|
_secondClient = new GameClient(GenerateUUID(), GenerateUsername());
|
||||||
_secondNetwork = new GameManager_Network(_secondClient);
|
_secondNetwork = new GameManager_Network(_secondClient, null);
|
||||||
_thirdClient = new GameClient(GenerateUUID(), GenerateUsername());
|
_thirdClient = new GameClient(GenerateUUID(), GenerateUsername());
|
||||||
_thirdNetwork = new GameManager_Network(_thirdClient);
|
_thirdNetwork = new GameManager_Network(_thirdClient, null);
|
||||||
|
_secondNetwork.OpenConnection();
|
||||||
_secondNetwork.OpenConection();
|
_thirdNetwork.OpenConnection();
|
||||||
_thirdNetwork.OpenConection();
|
|
||||||
}
|
}
|
||||||
gameClient = new GameClient(GenerateUUID(), displayName);
|
|
||||||
uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby, LoadingScreen, GameScreen);
|
networkSubsystem.OpenConnection();
|
||||||
networkSubsystem = new GameManager_Network(gameClient);
|
|
||||||
mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings);
|
// Load main menu after GameManager is ready
|
||||||
inputSubsystem = new GameManager_Input(gameClient, Player, testMode);
|
if (!string.IsNullOrEmpty(firstMenuScene))
|
||||||
networkSubsystem.OpenConection();
|
SceneManager.LoadScene(firstMenuScene, LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (gameClient.CurrentLobbyState != null)
|
// Tick the SDK dispatcher so callbacks fire on main thread
|
||||||
{
|
gameClient?.Update();
|
||||||
uiSubsystem.UpdateLobbyUI();
|
|
||||||
}
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (gameClient.CurrentLobbyState.MapDataReady)
|
|
||||||
{
|
|
||||||
mapSubsystem.BuildMap();
|
|
||||||
gameClient.CurrentLobbyState.MapDataReady = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (NullReferenceException ex) { }
|
|
||||||
inputSubsystem.positionCheck();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
protected string GenerateUUID()
|
|
||||||
{
|
|
||||||
string UUID = System.Guid.NewGuid().ToString();
|
|
||||||
Debug.Log(UUID);
|
|
||||||
return UUID;
|
|
||||||
}
|
|
||||||
protected string GenerateUsername()
|
|
||||||
{
|
|
||||||
string Username = UnityEngine.Random.Range(0,10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString();
|
|
||||||
Debug.Log(Username);
|
|
||||||
return Username;
|
|
||||||
}
|
|
||||||
public void CreateLobbyButton()
|
|
||||||
{
|
|
||||||
networkSubsystem.CrateLobby(50.7727264, 15.0719876);
|
|
||||||
if (testMode)
|
if (testMode)
|
||||||
{
|
{
|
||||||
StartCoroutine(ConnectTestClients());
|
_secondClient?.Update();
|
||||||
|
_thirdClient?.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gameClient?.CurrentLobbyState != null)
|
||||||
|
{
|
||||||
|
uiSubsystem?.UpdateLobbyUI();
|
||||||
|
taskSubsystem?.UpdateProximity();
|
||||||
|
}
|
||||||
|
if (gameClient?.MyRole == PlayerRole.Impostor)
|
||||||
|
UpdateKillCooldown();
|
||||||
|
|
||||||
|
inputSubsystem?.positionCheck();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||||
|
}
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// After Client.unity loads, re-bind all canvas/HUD references because
|
||||||
|
/// those GameObjects don't exist in the Art menu scenes.
|
||||||
|
/// </summary>
|
||||||
|
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||||
|
{
|
||||||
|
if (scene.name == "Client")
|
||||||
|
{
|
||||||
|
var roots = scene.GetRootGameObjects();
|
||||||
|
|
||||||
|
// Find a root or deep GameObject by name in the loaded scene
|
||||||
|
GameObject FindGO(string n) {
|
||||||
|
foreach (var go in roots) {
|
||||||
|
if (go.name == n) return go;
|
||||||
|
var found = go.transform.Find(n);
|
||||||
|
if (found != null) return found.gameObject;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
Canvas FindCanvas(string n) {
|
||||||
|
var go = FindGO(n);
|
||||||
|
return go != null ? go.GetComponent<Canvas>() : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Build HUD BEFORE BindClientScene so FindTMP/Find can locate new elements ──
|
||||||
|
var inGameGO = FindGO("InGame");
|
||||||
|
if (inGameGO != null)
|
||||||
|
{
|
||||||
|
var builder = inGameGO.GetComponent<InGameHUDBuilder>()
|
||||||
|
?? inGameGO.AddComponent<InGameHUDBuilder>();
|
||||||
|
builder.BuildNow();
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Wire canvases (after HUD is built) ──
|
||||||
|
uiSubsystem?.BindClientScene(
|
||||||
|
FindCanvas(CanvasNameJoinCreate),
|
||||||
|
FindCanvas(CanvasNameInLobby),
|
||||||
|
FindCanvas(CanvasNameLoading),
|
||||||
|
FindCanvas(CanvasNameGame));
|
||||||
|
|
||||||
|
// ── Wire map center point and player capsule ──
|
||||||
|
var mapCenter = FindGO("MapCenterPoint");
|
||||||
|
var player = FindGO("Capsule");
|
||||||
|
mapSubsystem?.SetMapCenterPoint(mapCenter);
|
||||||
|
inputSubsystem?.SetPlayerObject(player);
|
||||||
|
|
||||||
|
// ── Attach camera controller to Main Camera ──
|
||||||
|
var mainCamGO = FindGO("Main Camera");
|
||||||
|
if (mainCamGO != null)
|
||||||
|
{
|
||||||
|
var camCtrl = mainCamGO.GetComponent<MapCameraController>()
|
||||||
|
?? mainCamGO.AddComponent<MapCameraController>();
|
||||||
|
camCtrl.SetTarget(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If MapDataReady arrived before Client scene finished loading,
|
||||||
|
// this will build the map now that scene references are valid.
|
||||||
|
networkSubsystem?.OnClientSceneReady();
|
||||||
|
}
|
||||||
|
else if (scene.name == "create" || scene.name == "join loading")
|
||||||
|
{
|
||||||
|
// Lobby scene just loaded — ensure LobbyDisplayUI refreshes once
|
||||||
|
// its Start() has run and registered itself (happens before Update).
|
||||||
|
uiSubsystem?.NotifyLobbyChanged();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void JoinLobbyButton()
|
|
||||||
|
// ── Kill cooldown ─────────────────────────────────────────────────────────
|
||||||
|
private float _killCooldownSeconds = 0f;
|
||||||
|
private const float KillCooldownDuration = 20f;
|
||||||
|
|
||||||
|
private void UpdateKillCooldown()
|
||||||
{
|
{
|
||||||
TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent<TMP_InputField>();
|
if (_killCooldownSeconds > 0)
|
||||||
if (joinCode.text != null && joinCode.text != "")
|
|
||||||
{
|
{
|
||||||
networkSubsystem.JoinLobby(joinCode.text);
|
_killCooldownSeconds -= Time.deltaTime;
|
||||||
|
uiSubsystem?.SetKillCooldownText($"Kill: {Mathf.CeilToInt(_killCooldownSeconds)}s");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("Join code is empty!");
|
uiSubsystem?.SetKillCooldownText("");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called by the ActionButton. Routes to kill / report / emergency / use-task
|
||||||
|
/// depending on current proximity state.
|
||||||
|
/// </summary>
|
||||||
|
public void PerformAction()
|
||||||
|
{
|
||||||
|
if (uiSubsystem == null || uiSubsystem.IsPlayerDead) return;
|
||||||
|
|
||||||
|
bool isImpostor = gameClient?.MyRole == PlayerRole.Impostor;
|
||||||
|
|
||||||
|
// 1. Nearby task → USE
|
||||||
|
var nearbyTask = taskSubsystem?.NearbyTask;
|
||||||
|
if (nearbyTask != null && !isImpostor)
|
||||||
|
{
|
||||||
|
taskSubsystem.TriggerNearbyTask();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 2. Nearby body → REPORT
|
||||||
|
if (!uiSubsystem.IsCommsBlackout)
|
||||||
|
{
|
||||||
|
var nearbyBody = gameClient?.FindNearbyBody(5.0);
|
||||||
|
if (nearbyBody != null)
|
||||||
|
{
|
||||||
|
gameClient.ReportBody(nearbyBody.BodyId);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Near map centre → EMERGENCY
|
||||||
|
if (gameClient?.CurrentLobbyState?.MapData != null)
|
||||||
|
{
|
||||||
|
double distToCenter = gameClient.MyPosition.DistanceTo(gameClient.CurrentLobbyState.MapData.Center);
|
||||||
|
if (distToCenter <= 5.0)
|
||||||
|
{
|
||||||
|
gameClient.CallEmergencyMeeting();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 4. Impostor kill
|
||||||
|
if (isImpostor && _killCooldownSeconds <= 0)
|
||||||
|
{
|
||||||
|
var targetUuid = gameClient?.FindNearbyPlayer(5.0);
|
||||||
|
if (!string.IsNullOrEmpty(targetUuid))
|
||||||
|
{
|
||||||
|
gameClient.Kill(targetUuid);
|
||||||
|
_killCooldownSeconds = KillCooldownDuration;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called by Impostor sabotage buttons.</summary>
|
||||||
|
public void StartSabotage(int typeIndex)
|
||||||
|
{
|
||||||
|
gameClient?.Send(new GeoSus.Client.StartSabotage { SabotageType = (SabotageType)typeIndex });
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called by the meeting vote buttons. Pass null to skip.</summary>
|
||||||
|
public void CastVote(string targetUuid)
|
||||||
|
{
|
||||||
|
gameClient?.Vote(targetUuid);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected string GenerateUUID()
|
||||||
|
{
|
||||||
|
return System.Guid.NewGuid().ToString();
|
||||||
|
}
|
||||||
|
protected string GenerateUsername()
|
||||||
|
{
|
||||||
|
return "Player" + UnityEngine.Random.Range(1000, 9999).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called by HostLobbyUI
|
||||||
|
public void CreateLobbyButton()
|
||||||
|
{
|
||||||
|
// Use current GPS position if available, else hardcoded fallback
|
||||||
|
double lat = 50.7727264, lon = 15.0719876;
|
||||||
|
if (inputSubsystem?.LastKnownPosition != null)
|
||||||
|
{
|
||||||
|
lat = inputSubsystem.LastKnownPosition.Value.Lat;
|
||||||
|
lon = inputSubsystem.LastKnownPosition.Value.Lon;
|
||||||
|
}
|
||||||
|
networkSubsystem.CreateLobby(lat, lon, pendingRadius, pendingImpostorCount, pendingTaskCount);
|
||||||
|
if (testMode) StartCoroutine(ConnectTestClients());
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called by JoinLobbyUI with the code from the input field
|
||||||
|
public void JoinLobbyButton(string code)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(code))
|
||||||
|
networkSubsystem.JoinLobby(code);
|
||||||
|
else
|
||||||
|
Debug.LogWarning("Join code is empty!");
|
||||||
|
}
|
||||||
|
|
||||||
public void LeaveLobbyButton()
|
public void LeaveLobbyButton()
|
||||||
{
|
{
|
||||||
networkSubsystem.LeaveLobby();
|
networkSubsystem.LeaveLobby();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartGameButton()
|
public void StartGameButton()
|
||||||
{
|
{
|
||||||
networkSubsystem.StartGame();
|
networkSubsystem.StartGame();
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnApplicationQuit()
|
void OnApplicationQuit()
|
||||||
{
|
{
|
||||||
gameClient.Disconnect();
|
gameClient?.Disconnect();
|
||||||
_secondClient?.Disconnect();
|
_secondClient?.Disconnect();
|
||||||
_thirdClient?.Disconnect();
|
_thirdClient?.Disconnect();
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator ConnectTestClients()
|
IEnumerator ConnectTestClients()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(2f);
|
// Wait until host lobby code exists
|
||||||
_secondNetwork.JoinLobby(gameClient.CurrentLobbyState.JoinCode);
|
float wait = 0f;
|
||||||
_thirdNetwork.JoinLobby(gameClient.CurrentLobbyState.JoinCode);
|
while ((gameClient?.CurrentLobbyState == null || string.IsNullOrEmpty(gameClient.CurrentLobbyState.JoinCode)) && wait < 20f)
|
||||||
|
{
|
||||||
|
wait += 0.25f;
|
||||||
|
yield return new WaitForSeconds(0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
var joinCode = gameClient?.CurrentLobbyState?.JoinCode;
|
||||||
|
if (string.IsNullOrEmpty(joinCode))
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[TestMode] Could not join test clients: join code not available.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wait until helper clients are connected and handshake-complete
|
||||||
|
wait = 0f;
|
||||||
|
while (((_secondClient == null || !_secondClient.IsReady) || (_thirdClient == null || !_thirdClient.IsReady)) && wait < 20f)
|
||||||
|
{
|
||||||
|
wait += 0.25f;
|
||||||
|
yield return new WaitForSeconds(0.25f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_secondClient == null || _thirdClient == null || !_secondClient.IsReady || !_thirdClient.IsReady)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[TestMode] Helper clients are not ready, skipping auto-join.");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_secondNetwork?.JoinLobby(joinCode);
|
||||||
|
_thirdNetwork?.JoinLobby(joinCode);
|
||||||
|
Debug.Log($"[TestMode] Helper clients joined lobby with code {joinCode}.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,70 +54,127 @@ namespace Subsystems
|
|||||||
private GPSState _GPSState = GPSState.Uninitialized;
|
private GPSState _GPSState = GPSState.Uninitialized;
|
||||||
private float _speed = 0.00001f;
|
private float _speed = 0.00001f;
|
||||||
private Position _mapCenter;
|
private Position _mapCenter;
|
||||||
private CoroutineHost _coroutineHost = new CoroutineHost();
|
private CoroutineHost _coroutineHost;
|
||||||
|
|
||||||
|
private int _gpsRetryCount = 0;
|
||||||
|
private const int _maxGpsRetries = 5;
|
||||||
|
private float _lastPositionSendTime;
|
||||||
|
private const float _positionKeepAliveSeconds = 1.0f;
|
||||||
|
|
||||||
|
/// <summary>Last known GPS position (for CreateLobby centre point)</summary>
|
||||||
|
public Position? LastKnownPosition => _currentPosition.Lat != 0 || _currentPosition.Lon != 0 ? _currentPosition : (Position?)null;
|
||||||
|
|
||||||
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
|
public GameManager_Input(GameClient gameClient, GameObject player, bool testMode)
|
||||||
{
|
{
|
||||||
_gameClient = gameClient;
|
_gameClient = gameClient;
|
||||||
_player = player;
|
_player = player;
|
||||||
_testMode = testMode;
|
_testMode = testMode;
|
||||||
|
// CoroutineHost needs a MonoBehaviour on a real GameObject
|
||||||
|
var hostGO = new UnityEngine.GameObject("_CoroutineHost");
|
||||||
|
UnityEngine.Object.DontDestroyOnLoad(hostGO);
|
||||||
|
_coroutineHost = hostGO.AddComponent<CoroutineHost>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>Called from OnSceneLoaded when Client.unity loads so the
|
||||||
|
/// Player capsule (which lives in Client.unity) can be wired at runtime.</summary>
|
||||||
|
public void SetPlayerObject(GameObject player) { _player = player; }
|
||||||
public void positionCheck()
|
public void positionCheck()
|
||||||
{
|
{
|
||||||
|
var state = _gameClient?.CurrentLobbyState;
|
||||||
|
if (state == null || state.Phase != GamePhase.Playing)
|
||||||
|
return;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing)
|
if (_testMode)
|
||||||
{
|
{
|
||||||
if (_testMode)
|
if (_currentPosition == new Position(0, 0))
|
||||||
{
|
{
|
||||||
|
if (state.MapData == null)
|
||||||
|
return;
|
||||||
|
|
||||||
if (_currentPosition == null || _currentPosition == new Position(0, 0))
|
//Init blok
|
||||||
{
|
_currentPosition = state.MapData.Center;
|
||||||
//Init blok
|
_mapCenter = state.MapData.Center;
|
||||||
_currentPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
_lastSentPosition = _currentPosition;
|
||||||
_mapCenter = _gameClient.CurrentLobbyState.MapData.Center;
|
}
|
||||||
_lastSentPosition = _currentPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
TestPlayerPosition();
|
TestPlayerPosition();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_GPSState == GPSState.Uninitialized)
|
||||||
|
{
|
||||||
|
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (_GPSState == GPSState.Initializing)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else if (_GPSState == GPSState.Running)
|
||||||
|
{
|
||||||
|
EnsureMapCenter();
|
||||||
|
TrySendCurrentPosition();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (_GPSState == GPSState.Uninitialized)
|
Debug.Log("GPS failed, trying again...");
|
||||||
|
if (_gpsRetryCount < _maxGpsRetries)
|
||||||
{
|
{
|
||||||
_coroutineHost.StartCoroutine(InitiallizeGPS());
|
_gpsRetryCount++;
|
||||||
return;
|
_GPSState = GPSState.Uninitialized;
|
||||||
}
|
|
||||||
else if (_GPSState == GPSState.Initializing)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (_GPSState == GPSState.Running)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (_currentPosition != _lastSentPosition)
|
|
||||||
{
|
|
||||||
_gameClient.UpdatePosition(_currentPosition);
|
|
||||||
_lastSentPosition = _currentPosition;
|
|
||||||
_player.transform.position = _currentPosition.ToLocalVector3(_mapCenter);
|
|
||||||
_player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Debug.Log(ex);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("GPS failed, trying again...");)
|
Debug.LogWarning("GPS unavailable after max retries. Using last known position.");
|
||||||
_GPSState = GPSState.Uninitialized;
|
// Keep _GPSState = Failed so we stop retrying
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (NullReferenceException ex) { Debug.Log(ex); }
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[Input] positionCheck failed: {ex.Message}");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void EnsureMapCenter()
|
||||||
|
{
|
||||||
|
if (_mapCenter.Lat != 0 || _mapCenter.Lon != 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var md = _gameClient?.CurrentLobbyState?.MapData;
|
||||||
|
if (md != null)
|
||||||
|
_mapCenter = md.Center;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TrySendCurrentPosition()
|
||||||
|
{
|
||||||
|
bool moved = _currentPosition != _lastSentPosition;
|
||||||
|
bool keepAliveDue = (Time.time - _lastPositionSendTime) >= _positionKeepAliveSeconds;
|
||||||
|
if (!moved && !keepAliveDue)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var previous = _lastSentPosition;
|
||||||
|
_gameClient.UpdatePosition(_currentPosition);
|
||||||
|
_lastSentPosition = _currentPosition;
|
||||||
|
_lastPositionSendTime = Time.time;
|
||||||
|
|
||||||
|
if (_player == null || (_mapCenter.Lat == 0 && _mapCenter.Lon == 0))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var localCurrent = _currentPosition.ToLocalVector3(_mapCenter);
|
||||||
|
_player.transform.position = localCurrent;
|
||||||
|
|
||||||
|
if (previous.Lat == 0 && previous.Lon == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var heading = CalculateHeading(previous.ToLocalVector3(_mapCenter), localCurrent);
|
||||||
|
if (heading.HasValue)
|
||||||
|
_player.transform.rotation = Quaternion.Euler(0, (float)heading.Value, 0);
|
||||||
|
}
|
||||||
|
|
||||||
private void TestPlayerPosition()
|
private void TestPlayerPosition()
|
||||||
{
|
{
|
||||||
double x = Input.GetAxis("Horizontal");
|
double x = Input.GetAxis("Horizontal");
|
||||||
@@ -136,11 +193,7 @@ namespace Subsystems
|
|||||||
_player.transform.position = localCurrent;
|
_player.transform.position = localCurrent;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_currentPosition != _lastSentPosition)
|
TrySendCurrentPosition();
|
||||||
{
|
|
||||||
_gameClient.UpdatePosition(_currentPosition);
|
|
||||||
_lastSentPosition = _currentPosition;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
@@ -150,63 +203,42 @@ namespace Subsystems
|
|||||||
}
|
}
|
||||||
private double? CalculateHeading(Vector3 first, Vector3 second)
|
private double? CalculateHeading(Vector3 first, Vector3 second)
|
||||||
{
|
{
|
||||||
double? heading = null;
|
if ((first - second).magnitude < 0.0001f) return null;
|
||||||
if ((first - second).magnitude == 0)
|
float dx = second.x - first.x;
|
||||||
{
|
float dz = second.z - first.z;
|
||||||
return null;
|
float heading = Mathf.Atan2(dx, dz) * Mathf.Rad2Deg;
|
||||||
}
|
if (heading < 0) heading += 360f;
|
||||||
else if (first.x == second.x && first.z < second.z)
|
return heading;
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
else if (first.x == second.x && first.z > second.z)
|
|
||||||
{
|
|
||||||
return 180;
|
|
||||||
}
|
|
||||||
else if (first.x > second.x && first.z == second.z)
|
|
||||||
{
|
|
||||||
return 270;
|
|
||||||
}
|
|
||||||
else if (first.x < second.x && first.z == second.z)
|
|
||||||
{
|
|
||||||
return 90;
|
|
||||||
}
|
|
||||||
else if (first.x < second.x && first.z < second.z)
|
|
||||||
{
|
|
||||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
||||||
return (heading * 180) / Math.PI;
|
|
||||||
}
|
|
||||||
else if (first.x < second.x && first.z > second.z)
|
|
||||||
{
|
|
||||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
||||||
return (heading * 180) / Math.PI + 180;
|
|
||||||
}
|
|
||||||
else if (first.x > second.x && first.z < second.z)
|
|
||||||
{
|
|
||||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
||||||
return (heading * 180) / Math.PI - 90;
|
|
||||||
}
|
|
||||||
else if (first.x > second.x && first.z > second.z)
|
|
||||||
{
|
|
||||||
heading = Math.Asin((second.z - first.z) / first.DistanceTo(second));
|
|
||||||
return (heading * 180) / Math.PI - 90;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return heading;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
IEnumerator InitiallizeGPS()
|
IEnumerator InitiallizeGPS()
|
||||||
{
|
{
|
||||||
_GPSState = GPSState.Initializing;
|
_GPSState = GPSState.Initializing;
|
||||||
|
|
||||||
|
#if UNITY_ANDROID
|
||||||
|
// Request fine location permission if not already granted
|
||||||
|
if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation))
|
||||||
|
{
|
||||||
|
UnityEngine.Android.Permission.RequestUserPermission(UnityEngine.Android.Permission.FineLocation);
|
||||||
|
// Wait up to 10 seconds for user to respond to the permission dialog
|
||||||
|
float waited = 0f;
|
||||||
|
while (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation) && waited < 10f)
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
waited += 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!Input.location.isEnabledByUser)
|
if (!Input.location.isEnabledByUser)
|
||||||
{
|
{
|
||||||
Debug.LogError("Location not enabled on device or app does not have permission to access location");
|
Debug.LogError("Location not enabled on device or app does not have permission to access location");
|
||||||
|
_GPSState = GPSState.Failed;
|
||||||
|
yield break;
|
||||||
}
|
}
|
||||||
// Starts the location service.
|
// Starts the location service.
|
||||||
|
|
||||||
float desiredAccuracyInMeters = 10f;
|
float desiredAccuracyInMeters = 5f;
|
||||||
float updateDistanceInMeters = 10f;
|
float updateDistanceInMeters = 1f;
|
||||||
|
|
||||||
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
|
Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters);
|
||||||
|
|
||||||
@@ -225,30 +257,34 @@ namespace Subsystems
|
|||||||
Debug.LogError("Timed out");
|
Debug.LogError("Timed out");
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
_GPSState = GPSState.Running;
|
|
||||||
yield return _coroutineHost.StartCoroutine(GPSService());
|
|
||||||
}
|
|
||||||
IEnumerator GPSService()
|
|
||||||
{
|
|
||||||
// Check if the user has location service enabled.
|
|
||||||
|
|
||||||
|
|
||||||
// If the connection failed this cancels location service use.
|
|
||||||
if (Input.location.status == LocationServiceStatus.Failed)
|
if (Input.location.status == LocationServiceStatus.Failed)
|
||||||
{
|
{
|
||||||
|
_GPSState = GPSState.Failed;
|
||||||
Debug.LogError("Unable to determine device location");
|
Debug.LogError("Unable to determine device location");
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
// If the connection succeeded, this retrieves the device's current location and displays it in the Console window.
|
|
||||||
_currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude);
|
|
||||||
Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
|
|
||||||
yield return new WaitForSeconds(5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Stops the location service if there is no need to query location updates continuously.
|
_GPSState = GPSState.Running;
|
||||||
yield return _coroutineHost.StartCoroutine(GPSService());
|
_gpsRetryCount = 0;
|
||||||
|
_coroutineHost.StartCoroutine(GPSService());
|
||||||
|
}
|
||||||
|
IEnumerator GPSService()
|
||||||
|
{
|
||||||
|
while (_GPSState == GPSState.Running)
|
||||||
|
{
|
||||||
|
if (Input.location.status == LocationServiceStatus.Failed)
|
||||||
|
{
|
||||||
|
_GPSState = GPSState.Failed;
|
||||||
|
Debug.LogError("Unable to determine device location");
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keep current GPS position fresh; sending is throttled in positionCheck().
|
||||||
|
var data = Input.location.lastData;
|
||||||
|
_currentPosition = new Position(data.latitude, data.longitude);
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3,9 +3,7 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Localization.Pseudo;
|
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
@@ -13,8 +11,8 @@ namespace Subsystems{
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class BuildingSettings
|
public class BuildingSettings
|
||||||
{
|
{
|
||||||
public Material ResidentalBuildingsMat;
|
public Material ResidentialBuildingsMat;
|
||||||
public float ResidentalBuildingHeight;
|
public float ResidentialBuildingHeight;
|
||||||
public Material CommercialBuildingsMat;
|
public Material CommercialBuildingsMat;
|
||||||
public float CommercialBuildingHeight;
|
public float CommercialBuildingHeight;
|
||||||
public Material IndustrialBuildingsMat;
|
public Material IndustrialBuildingsMat;
|
||||||
@@ -66,6 +64,13 @@ namespace Subsystems{
|
|||||||
private PathwaySettings _pathwaySettings;
|
private PathwaySettings _pathwaySettings;
|
||||||
private AreaSettings _areaSettings;
|
private AreaSettings _areaSettings;
|
||||||
private const float _metersPerUnit = 1f;
|
private const float _metersPerUnit = 1f;
|
||||||
|
|
||||||
|
// Runtime marker collections
|
||||||
|
private Dictionary<string, GameObject> _taskMarkers = new Dictionary<string, GameObject>();
|
||||||
|
private Dictionary<string, GameObject> _bodyMarkers = new Dictionary<string, GameObject>();
|
||||||
|
private Dictionary<string, GameObject> _playerAvatars = new Dictionary<string, GameObject>();
|
||||||
|
private List<GameObject> _sabotageMarkers = new List<GameObject>();
|
||||||
|
|
||||||
public GameManager_Map(GameClient gameClient, GameObject mapCenterPoint, BuildingSettings buildingSettings, PathwaySettings pathwaySettings, AreaSettings areaSettings)
|
public GameManager_Map(GameClient gameClient, GameObject mapCenterPoint, BuildingSettings buildingSettings, PathwaySettings pathwaySettings, AreaSettings areaSettings)
|
||||||
{
|
{
|
||||||
_gameClient = gameClient;
|
_gameClient = gameClient;
|
||||||
@@ -74,8 +79,25 @@ namespace Subsystems{
|
|||||||
_pathwaySettings = pathwaySettings;
|
_pathwaySettings = pathwaySettings;
|
||||||
_areaSettings = areaSettings;
|
_areaSettings = areaSettings;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsSceneReady => _mapCenterPoint != null;
|
||||||
|
|
||||||
|
/// <summary>Called from OnSceneLoaded when Client.unity is loaded so the
|
||||||
|
/// MapCenterPoint (which lives in Client.unity) can be wired at runtime.</summary>
|
||||||
|
public void SetMapCenterPoint(GameObject go) { _mapCenterPoint = go; }
|
||||||
public void BuildMap()
|
public void BuildMap()
|
||||||
{
|
{
|
||||||
|
if (_mapCenterPoint == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[Map] BuildMap skipped: MapCenterPoint is not yet bound.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (_gameClient?.CurrentLobbyState?.MapData == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("[Map] BuildMap skipped: no MapData in CurrentLobbyState.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ClearChildren();
|
ClearChildren();
|
||||||
_centerPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
_centerPosition = _gameClient.CurrentLobbyState.MapData.Center;
|
||||||
GameObject buildingsRoot = new GameObject("Buildings");
|
GameObject buildingsRoot = new GameObject("Buildings");
|
||||||
@@ -139,8 +161,8 @@ namespace Subsystems{
|
|||||||
switch (b.BuildingType.ToLower())
|
switch (b.BuildingType.ToLower())
|
||||||
{
|
{
|
||||||
case "residential":
|
case "residential":
|
||||||
mat = _buildingSettings.ResidentalBuildingsMat;
|
mat = _buildingSettings.ResidentialBuildingsMat;
|
||||||
height = _buildingSettings.ResidentalBuildingHeight;
|
height = _buildingSettings.ResidentialBuildingHeight;
|
||||||
break;
|
break;
|
||||||
case "commercial":
|
case "commercial":
|
||||||
mat = _buildingSettings.CommercialBuildingsMat;
|
mat = _buildingSettings.CommercialBuildingsMat;
|
||||||
@@ -372,5 +394,117 @@ namespace Subsystems{
|
|||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
#region Markers
|
||||||
|
|
||||||
|
public void CreateTaskMarkers(List<GeoSus.Client.GameTask> tasks)
|
||||||
|
{
|
||||||
|
if (_mapCenterPoint == null) return;
|
||||||
|
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0)
|
||||||
|
{
|
||||||
|
var md = _gameClient?.CurrentLobbyState?.MapData;
|
||||||
|
if (md != null) _centerPosition = md.Center;
|
||||||
|
}
|
||||||
|
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return;
|
||||||
|
foreach (var task in tasks)
|
||||||
|
{
|
||||||
|
if (_taskMarkers.ContainsKey(task.TaskId)) continue;
|
||||||
|
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||||
|
go.name = $"Task_{task.TaskId}";
|
||||||
|
go.transform.parent = _mapCenterPoint.transform;
|
||||||
|
go.transform.position = task.Location.ToLocalVector3(_centerPosition) + Vector3.up * 0.3f;
|
||||||
|
go.transform.localScale = Vector3.one * 0.5f;
|
||||||
|
var mr = go.GetComponent<MeshRenderer>();
|
||||||
|
if (mr) mr.material.color = Color.yellow;
|
||||||
|
_taskMarkers[task.TaskId] = go;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveTaskMarker(string taskId)
|
||||||
|
{
|
||||||
|
if (_taskMarkers.TryGetValue(taskId, out var go))
|
||||||
|
{
|
||||||
|
UnityEngine.Object.Destroy(go);
|
||||||
|
_taskMarkers.Remove(taskId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateBodyMarker(string bodyId, Position location)
|
||||||
|
{
|
||||||
|
if (_mapCenterPoint == null) return;
|
||||||
|
if (_bodyMarkers.ContainsKey(bodyId)) return;
|
||||||
|
var go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||||
|
go.name = $"Body_{bodyId}";
|
||||||
|
go.transform.parent = _mapCenterPoint?.transform;
|
||||||
|
go.transform.position = location.ToLocalVector3(_centerPosition) + Vector3.up * 0.15f;
|
||||||
|
go.transform.localScale = new Vector3(0.3f, 0.5f, 0.3f);
|
||||||
|
go.transform.rotation = Quaternion.Euler(90, 0, 0); // lying down
|
||||||
|
var mr = go.GetComponent<MeshRenderer>();
|
||||||
|
if (mr) mr.material.color = Color.red;
|
||||||
|
_bodyMarkers[bodyId] = go;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearBodyMarkers()
|
||||||
|
{
|
||||||
|
foreach (var go in _bodyMarkers.Values)
|
||||||
|
if (go) UnityEngine.Object.Destroy(go);
|
||||||
|
_bodyMarkers.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePlayerAvatars(Dictionary<string, PlayerPositionInfo> positions, string myUuid)
|
||||||
|
{
|
||||||
|
if (_mapCenterPoint == null) return;
|
||||||
|
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0)
|
||||||
|
{
|
||||||
|
var md = _gameClient?.CurrentLobbyState?.MapData;
|
||||||
|
if (md != null) _centerPosition = md.Center;
|
||||||
|
}
|
||||||
|
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return;
|
||||||
|
foreach (var kvp in positions)
|
||||||
|
{
|
||||||
|
string uuid = kvp.Key;
|
||||||
|
var info = kvp.Value;
|
||||||
|
if (!_playerAvatars.TryGetValue(uuid, out var go) || go == null)
|
||||||
|
{
|
||||||
|
go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
|
||||||
|
go.name = $"Player_{uuid.Substring(0, Mathf.Min(8, uuid.Length))}";
|
||||||
|
go.transform.parent = _mapCenterPoint?.transform;
|
||||||
|
go.transform.localScale = Vector3.one * 0.4f;
|
||||||
|
_playerAvatars[uuid] = go;
|
||||||
|
}
|
||||||
|
go.transform.position = info.Position.ToLocalVector3(_centerPosition) + Vector3.up * 1f;
|
||||||
|
|
||||||
|
var mr = go.GetComponent<MeshRenderer>();
|
||||||
|
if (mr)
|
||||||
|
{
|
||||||
|
if (uuid == myUuid) mr.material.color = Color.green;
|
||||||
|
else if (info.State == GeoSus.Client.PlayerState.Dead) mr.material.color = Color.grey;
|
||||||
|
else mr.material.color = Color.white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateSabotageMarkers(List<RepairStationInfo> stations)
|
||||||
|
{
|
||||||
|
foreach (var station in stations)
|
||||||
|
{
|
||||||
|
var go = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||||
|
go.name = $"Sabotage_{station.StationId}";
|
||||||
|
go.transform.parent = _mapCenterPoint?.transform;
|
||||||
|
go.transform.position = station.Location.ToLocalVector3(_centerPosition) + Vector3.up * 1f;
|
||||||
|
go.transform.localScale = new Vector3(0.5f, 2f, 0.5f);
|
||||||
|
var mr = go.GetComponent<MeshRenderer>();
|
||||||
|
if (mr) mr.material.color = new Color(1f, 0.5f, 0f); // orange
|
||||||
|
_sabotageMarkers.Add(go);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearSabotageMarkers()
|
||||||
|
{
|
||||||
|
foreach (var go in _sabotageMarkers)
|
||||||
|
if (go) UnityEngine.Object.Destroy(go);
|
||||||
|
_sabotageMarkers.Clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using UnityEngine;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Subsystems;
|
using Subsystems;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
namespace Subsystems
|
namespace Subsystems
|
||||||
{
|
{
|
||||||
@@ -13,9 +14,20 @@ namespace Subsystems
|
|||||||
private const string _serverAddress = "geosus.honzuvkod.dev";
|
private const string _serverAddress = "geosus.honzuvkod.dev";
|
||||||
private const int _serverPort = 7777;
|
private const int _serverPort = 7777;
|
||||||
private GameClient _gameClient;
|
private GameClient _gameClient;
|
||||||
private GameManager_Map _mapSubsystem;
|
private GameManager _manager; // may be null for test clients
|
||||||
public async void OpenConection()
|
private bool _pendingMapBuild;
|
||||||
|
|
||||||
|
public GameManager_Network(GameClient gameClient, GameManager manager)
|
||||||
{
|
{
|
||||||
|
_gameClient = gameClient;
|
||||||
|
_manager = manager;
|
||||||
|
RegisterEventHandlers();
|
||||||
|
}
|
||||||
|
|
||||||
|
public async void OpenConnection()
|
||||||
|
{
|
||||||
|
int retries = 0;
|
||||||
|
int delayMs = 5000;
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
Task<bool> state = _gameClient.ConnectAsync(_serverAddress, _serverPort);
|
Task<bool> state = _gameClient.ConnectAsync(_serverAddress, _serverPort);
|
||||||
@@ -25,18 +37,18 @@ namespace Subsystems
|
|||||||
Debug.Log("Connected to server.");
|
Debug.Log("Connected to server.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
retries++;
|
||||||
|
if (retries >= 10)
|
||||||
{
|
{
|
||||||
Debug.Log("Failed to connect to server");
|
Debug.LogError("Failed to connect after 10 attempts. Giving up.");
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
await Task.Delay(5000);
|
Debug.Log($"Failed to connect (attempt {retries}). Retrying in {delayMs / 1000}s...");
|
||||||
|
await Task.Delay(delayMs);
|
||||||
|
delayMs = Mathf.Min(delayMs * 2, 30000); // exponential backoff, cap 30s
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public GameManager_Network(GameClient gameClient)
|
|
||||||
{
|
|
||||||
_gameClient = gameClient;
|
|
||||||
RegisterEventHandlers();
|
|
||||||
}
|
|
||||||
public void RegisterEventHandlers()
|
public void RegisterEventHandlers()
|
||||||
{
|
{
|
||||||
_gameClient.OnConnected += OnConnected;
|
_gameClient.OnConnected += OnConnected;
|
||||||
@@ -45,117 +57,307 @@ namespace Subsystems
|
|||||||
_gameClient.OnMessage += OnMessage;
|
_gameClient.OnMessage += OnMessage;
|
||||||
_gameClient.OnGameEvent += OnGameEvent;
|
_gameClient.OnGameEvent += OnGameEvent;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnConnected()
|
private void OnConnected()
|
||||||
{
|
{
|
||||||
Debug.Log("Successfully connected to the server.");
|
Debug.Log("Successfully connected to the server.");
|
||||||
}
|
}
|
||||||
private void OnDisconnected(string reason)
|
private void OnDisconnected(string reason)
|
||||||
{
|
{
|
||||||
Debug.Log($"Host disconnected due to {reason}");
|
Debug.Log($"Disconnected: {reason}");
|
||||||
|
// Auto-reconnect unless the app is quitting
|
||||||
|
if (reason != "Disposed" && _manager != null)
|
||||||
|
_manager.StartCoroutine(ReconnectAfterDelay(3f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator ReconnectAfterDelay(float seconds)
|
||||||
|
{
|
||||||
|
yield return new UnityEngine.WaitForSeconds(seconds);
|
||||||
|
Debug.Log("Attempting to reconnect...");
|
||||||
|
OpenConnection();
|
||||||
}
|
}
|
||||||
private void OnError(string error)
|
private void OnError(string error)
|
||||||
{
|
{
|
||||||
Debug.LogError($"Network error: {error}");
|
Debug.LogError($"Network error: {error}");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMessage(Message message)
|
private void OnMessage(Message message)
|
||||||
{
|
{
|
||||||
switch (message.Type)
|
switch (message.Type)
|
||||||
{
|
{
|
||||||
case "GameEvent":
|
case "GameEvent":
|
||||||
OnGameEvent(message as GameEvent);
|
// handled via OnGameEvent
|
||||||
break;
|
break;
|
||||||
case "CreateLobbyResponse":
|
case "CreateLobbyResponse":
|
||||||
Debug.Log("Received CreateLobbyResponse message");
|
|
||||||
HandleCreateLobbyResponse(message as CreateLobbyResponse);
|
HandleCreateLobbyResponse(message as CreateLobbyResponse);
|
||||||
break;
|
break;
|
||||||
case "JoinLobbyResponse":
|
case "JoinLobbyResponse":
|
||||||
Debug.Log("Received JoinLobbyResponse message");
|
|
||||||
HandleJoinLobbyResponse(message as JoinLobbyResponse);
|
HandleJoinLobbyResponse(message as JoinLobbyResponse);
|
||||||
break;
|
break;
|
||||||
|
case "PositionBroadcast":
|
||||||
|
HandlePositionBroadcast(message as PositionBroadcast);
|
||||||
|
break;
|
||||||
case "Ack":
|
case "Ack":
|
||||||
Debug.Log("Received Ack message");
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
Debug.Log("Received message of type: " + message.Type);
|
Debug.Log("Received message of type: " + message.Type);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGameEvent(GameEvent gameEvent)
|
private void OnGameEvent(GameEvent gameEvent)
|
||||||
{
|
{
|
||||||
switch (gameEvent.EventType)
|
switch (gameEvent.EventType)
|
||||||
{
|
{
|
||||||
case "PlayerJoined":
|
case "PlayerJoined":
|
||||||
Debug.Log($"Player {gameEvent.GetPayload<PlayerJoinedPayload>().DisplayName} joined");
|
|
||||||
break;
|
|
||||||
case "PlayerLeft":
|
case "PlayerLeft":
|
||||||
Debug.Log($"Player {gameEvent.GetPayload<PlayerLeftPayload>()} left");
|
case "HostChanged":
|
||||||
|
// SDK already updates CurrentLobbyState; just refresh UI
|
||||||
|
_manager?.uiSubsystem?.NotifyLobbyChanged();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "GameStarting":
|
case "GameStarting":
|
||||||
Debug.Log("Game is starting!");
|
HandleGameStarting();
|
||||||
break;
|
|
||||||
case "GameStarted":
|
|
||||||
Debug.Log("Game started");
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case "MapDataReady":
|
case "MapDataReady":
|
||||||
Debug.Log("Map data ready");
|
HandleMapDataReady();
|
||||||
break;
|
break;
|
||||||
case "PlayerMapDataReceived":
|
|
||||||
Debug.Log("Player map data recieved");
|
case "GameStarted":
|
||||||
|
HandleGameStarted();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case "RoleAssigned":
|
||||||
|
HandleRoleAssigned(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "TaskCompleted":
|
||||||
|
HandleTaskCompleted(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "PlayerKilled":
|
||||||
|
HandlePlayerKilled(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "BodyReported":
|
||||||
|
case "EmergencyMeetingCalled":
|
||||||
|
HandleMeetingCalled(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "MeetingStarted":
|
||||||
|
HandleMeetingStarted(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "VotingClosed":
|
||||||
|
HandleVotingClosed(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "GameEnded":
|
||||||
|
HandleGameEnded(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "ReturnedToLobby":
|
||||||
|
HandleReturnedToLobby();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "SabotageStarted":
|
||||||
|
HandleSabotageStarted(gameEvent);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "SabotageRepaired":
|
||||||
|
case "SabotageMeltdown":
|
||||||
|
_manager?.uiSubsystem?.HideSabotageTimer();
|
||||||
|
_manager?.mapSubsystem?.ClearSabotageMarkers();
|
||||||
|
break;
|
||||||
|
|
||||||
case "MapDataError":
|
case "MapDataError":
|
||||||
Debug.Log("Received MapData server error");
|
Debug.LogError("Server could not generate map data.");
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
Debug.Log("Received GameEvent of type: " + gameEvent.EventType);
|
Debug.Log("GameEvent: " + gameEvent.EventType);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ── Lobby responses ───────────────────────────────────────────────────
|
||||||
|
|
||||||
private void HandleCreateLobbyResponse(CreateLobbyResponse message)
|
private void HandleCreateLobbyResponse(CreateLobbyResponse message)
|
||||||
{
|
{
|
||||||
|
if (message == null) return;
|
||||||
if (message.Success)
|
if (message.Success)
|
||||||
{
|
{
|
||||||
Debug.Log("Lobby created successfully. Join Code: " + message.JoinCode + ", Lobby ID: " + message.LobbyId);
|
Debug.Log($"Lobby created. Code: {message.JoinCode}, ID: {message.LobbyId}");
|
||||||
|
// Navigate to the create/waiting scene
|
||||||
|
SceneManager.LoadScene("create", LoadSceneMode.Single);
|
||||||
|
// Mark lobby UI dirty so LobbyDisplayUI refreshes once the scene is loaded
|
||||||
|
_manager?.uiSubsystem?.NotifyLobbyChanged();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("Failed to create lobby: " + message.Error);
|
Debug.LogError("Failed to create lobby: " + message.Error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleJoinLobbyResponse(JoinLobbyResponse message)
|
private void HandleJoinLobbyResponse(JoinLobbyResponse message)
|
||||||
{
|
{
|
||||||
|
if (message == null) return;
|
||||||
if (message.Success)
|
if (message.Success)
|
||||||
{
|
{
|
||||||
Debug.Log("Lobby created successfully." + ", Lobby ID: " + message.LobbyId);
|
Debug.Log($"Joined lobby: {message.LobbyId}");
|
||||||
|
SceneManager.LoadScene("join loading", LoadSceneMode.Single);
|
||||||
|
// Mark lobby UI dirty so LobbyDisplayUI refreshes once the scene is loaded
|
||||||
|
_manager?.uiSubsystem?.NotifyLobbyChanged();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogError("Failed to create lobby: " + message.Error);
|
Debug.LogError("Failed to join lobby: " + message.Error);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void CrateLobby(double lat, double lon)
|
|
||||||
|
// ── Game flow events ──────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void HandleGameStarting()
|
||||||
{
|
{
|
||||||
_gameClient.CreateLobby(new Position(lat, lon));
|
_pendingMapBuild = false;
|
||||||
|
// SDK sets Phase = Loading; load Client.unity
|
||||||
|
SceneManager.LoadScene("Client", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void HandleMapDataReady()
|
||||||
|
{
|
||||||
|
_pendingMapBuild = true;
|
||||||
|
TryBuildMapAndMarkers();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Called from GameManager.OnSceneLoaded("Client") after scene objects are bound.
|
||||||
|
/// Ensures map construction still happens even if MapDataReady arrived earlier.
|
||||||
|
/// </summary>
|
||||||
|
public void OnClientSceneReady()
|
||||||
|
{
|
||||||
|
TryBuildMapAndMarkers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TryBuildMapAndMarkers()
|
||||||
|
{
|
||||||
|
if (!_pendingMapBuild) return;
|
||||||
|
if (_manager?.mapSubsystem == null) return;
|
||||||
|
if (!_manager.mapSubsystem.IsSceneReady) return;
|
||||||
|
if (_gameClient?.CurrentLobbyState?.MapData == null) return;
|
||||||
|
|
||||||
|
_manager.mapSubsystem.BuildMap();
|
||||||
|
_manager.mapSubsystem.CreateTaskMarkers(_gameClient.MyTasks);
|
||||||
|
_pendingMapBuild = false;
|
||||||
|
Debug.Log("[Network] Map built and task markers refreshed.");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleGameStarted()
|
||||||
|
{
|
||||||
|
Debug.Log("Game started");
|
||||||
|
// Phase is now Playing; GPS loop will start sending positions
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleRoleAssigned(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<RoleAssignedPayload>();
|
||||||
|
if (payload == null || payload.ClientUuid != _gameClient.ClientUuid) return;
|
||||||
|
Debug.Log($"Role: {payload.Role}, Tasks: {payload.Tasks?.Count ?? 0}");
|
||||||
|
_manager?.taskSubsystem?.Initialize(_gameClient.MyTasks);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleTaskCompleted(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<TaskCompletedPayload>();
|
||||||
|
if (payload == null) return;
|
||||||
|
_manager?.uiSubsystem?.UpdateTaskProgress(payload.TotalCompleted, payload.TotalTasks);
|
||||||
|
_manager?.mapSubsystem?.RemoveTaskMarker(payload.TaskId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePlayerKilled(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<PlayerKilledPayload>();
|
||||||
|
if (payload == null) return;
|
||||||
|
_manager?.mapSubsystem?.CreateBodyMarker(payload.BodyId, payload.Location);
|
||||||
|
if (payload.VictimId == _gameClient.ClientUuid)
|
||||||
|
_manager?.uiSubsystem?.OnLocalPlayerDied();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMeetingCalled(GameEvent evt)
|
||||||
|
{
|
||||||
|
_manager?.uiSubsystem?.ShowMeetingAlert();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMeetingStarted(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<MeetingStartedPayload>();
|
||||||
|
if (payload == null) return;
|
||||||
|
_manager?.uiSubsystem?.ShowMeetingPanel(_gameClient.CurrentLobbyState?.Players, payload);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleVotingClosed(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<VotingClosedPayload>();
|
||||||
|
if (payload == null) return;
|
||||||
|
_manager?.uiSubsystem?.ShowVoteResult(payload, _gameClient.CurrentLobbyState?.Players);
|
||||||
|
_manager?.mapSubsystem?.ClearBodyMarkers();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleGameEnded(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<GameEndedPayload>();
|
||||||
|
if (payload == null) return;
|
||||||
|
_manager?.uiSubsystem?.ShowGameEndPanel(payload, _gameClient.ClientUuid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleReturnedToLobby()
|
||||||
|
{
|
||||||
|
if (_gameClient.IsOwner)
|
||||||
|
SceneManager.LoadScene("create", LoadSceneMode.Single);
|
||||||
|
else
|
||||||
|
SceneManager.LoadScene("join loading", LoadSceneMode.Single);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleSabotageStarted(GameEvent evt)
|
||||||
|
{
|
||||||
|
var payload = evt.GetPayload<SabotageStartedPayload>();
|
||||||
|
if (payload == null) return;
|
||||||
|
_manager?.mapSubsystem?.CreateSabotageMarkers(payload.RepairStations);
|
||||||
|
if (payload.Type == SabotageType.CriticalMeltdown && payload.Deadline.HasValue)
|
||||||
|
_manager?.uiSubsystem?.ShowSabotageTimer(payload.Deadline.Value);
|
||||||
|
if (payload.Type == SabotageType.CommsBlackout)
|
||||||
|
_manager?.uiSubsystem?.SetCommsBlackout(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandlePositionBroadcast(PositionBroadcast broadcast)
|
||||||
|
{
|
||||||
|
if (broadcast == null) return;
|
||||||
|
_manager?.mapSubsystem?.UpdatePlayerAvatars(_gameClient.PlayerPositions, _gameClient.ClientUuid);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Send helpers ──────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
public void CreateLobby(double lat, double lon, double radius = 500, int impostorCount = 1, int taskCount = 5)
|
||||||
|
{
|
||||||
|
_gameClient.CreateLobby(new Position(lat, lon), impostorCount, taskCount, null, radius);
|
||||||
|
}
|
||||||
|
|
||||||
public void JoinLobby(string joinCode)
|
public void JoinLobby(string joinCode)
|
||||||
{
|
{
|
||||||
try
|
try { _gameClient.JoinLobby(joinCode); }
|
||||||
{
|
catch (System.Exception ex) { Debug.LogError("JoinLobby error: " + ex.Message); }
|
||||||
_gameClient.JoinLobby(joinCode);
|
|
||||||
}
|
|
||||||
catch (System.Exception ex)
|
|
||||||
{
|
|
||||||
Debug.LogError("Error joining lobby: " + ex.Message);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LeaveLobby()
|
public void LeaveLobby()
|
||||||
{
|
{
|
||||||
_gameClient.Disconnect();
|
_gameClient.LeaveLobby();
|
||||||
Application.Quit();
|
SceneManager.LoadScene(_manager?.firstMenuScene ?? "main menu asi idk lol", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartGame()
|
public void StartGame()
|
||||||
{
|
{
|
||||||
_gameClient.StartGame();
|
_gameClient.StartGame();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
213
Assets/GameManager/GameManager_Tasks.cs
Normal file
213
Assets/GameManager/GameManager_Tasks.cs
Normal file
@@ -0,0 +1,213 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using GeoSus.Client;
|
||||||
|
|
||||||
|
namespace Subsystems
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Round-robin task-to-minigame assignment, proximity detection, additive scene launch.
|
||||||
|
/// </summary>
|
||||||
|
public class GameManager_Tasks
|
||||||
|
{
|
||||||
|
private class TaskEntry
|
||||||
|
{
|
||||||
|
public GeoSus.Client.GameTask ServerTask;
|
||||||
|
public string MinigameScene;
|
||||||
|
public bool Completed;
|
||||||
|
}
|
||||||
|
|
||||||
|
private GameClient _gameClient;
|
||||||
|
private string[] _minigameScenes;
|
||||||
|
private MonoBehaviour _host; // GameManager MonoBehaviour for coroutines
|
||||||
|
private List<TaskEntry> _tasks = new List<TaskEntry>();
|
||||||
|
private bool _minigameOpen;
|
||||||
|
private string _loadedMinigameScene;
|
||||||
|
|
||||||
|
// Proximity state (checked every frame in UpdateProximity)
|
||||||
|
public GeoSus.Client.GameTask NearbyTask { get; private set; }
|
||||||
|
|
||||||
|
private const float ProximityRadius = 5f; // metres / Unity units
|
||||||
|
|
||||||
|
public GameManager_Tasks(GameClient gameClient, string[] minigameScenes, MonoBehaviour host)
|
||||||
|
{
|
||||||
|
_gameClient = gameClient;
|
||||||
|
_minigameScenes = minigameScenes ?? new string[0];
|
||||||
|
_host = host;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called by Network subsystem when RoleAssigned fires.</summary>
|
||||||
|
public void Initialize(List<GeoSus.Client.GameTask> serverTasks)
|
||||||
|
{
|
||||||
|
_tasks.Clear();
|
||||||
|
if (_minigameScenes.Length == 0) return;
|
||||||
|
|
||||||
|
for (int i = 0; i < serverTasks.Count; i++)
|
||||||
|
{
|
||||||
|
_tasks.Add(new TaskEntry
|
||||||
|
{
|
||||||
|
ServerTask = serverTasks[i],
|
||||||
|
MinigameScene = _minigameScenes[i % _minigameScenes.Length],
|
||||||
|
Completed = false
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create map markers
|
||||||
|
GameManager.Instance?.mapSubsystem?.CreateTaskMarkers(serverTasks);
|
||||||
|
Debug.Log($"[Tasks] Initialized {_tasks.Count} tasks.");
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called every frame from GameManager.Update().</summary>
|
||||||
|
public void UpdateProximity()
|
||||||
|
{
|
||||||
|
if (_minigameOpen) return;
|
||||||
|
|
||||||
|
NearbyTask = null;
|
||||||
|
var myPos = _gameClient.MyPosition;
|
||||||
|
if (myPos.Lat == 0 && myPos.Lon == 0) return;
|
||||||
|
|
||||||
|
foreach (var entry in _tasks)
|
||||||
|
{
|
||||||
|
if (entry.Completed) continue;
|
||||||
|
double dist = myPos.DistanceTo(entry.ServerTask.Location);
|
||||||
|
if (dist <= ProximityRadius)
|
||||||
|
{
|
||||||
|
NearbyTask = entry.ServerTask;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Drive the action button in UI
|
||||||
|
var ui = GameManager.Instance?.uiSubsystem;
|
||||||
|
if (ui == null || ui.IsPlayerDead) return;
|
||||||
|
|
||||||
|
bool isImpostor = _gameClient.MyRole == GeoSus.Client.PlayerRole.Impostor;
|
||||||
|
|
||||||
|
if (!isImpostor && NearbyTask != null)
|
||||||
|
{
|
||||||
|
ui.SetActionButton("USE", true, () => GameManager.Instance?.PerformAction());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check body proximity
|
||||||
|
if (!ui.IsCommsBlackout)
|
||||||
|
{
|
||||||
|
var body = _gameClient.FindNearbyBody(ProximityRadius);
|
||||||
|
if (body != null)
|
||||||
|
{
|
||||||
|
ui.SetActionButton("REPORT", true, () => GameManager.Instance?.PerformAction());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Emergency meeting proximity
|
||||||
|
if (_gameClient.CurrentLobbyState?.MapData != null)
|
||||||
|
{
|
||||||
|
double dist = myPos.DistanceTo(_gameClient.CurrentLobbyState.MapData.Center);
|
||||||
|
if (dist <= ProximityRadius)
|
||||||
|
{
|
||||||
|
ui.SetActionButton("EMERGENCY", true, () => GameManager.Instance?.PerformAction());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Impostor kill
|
||||||
|
if (isImpostor)
|
||||||
|
{
|
||||||
|
var target = _gameClient.FindNearbyPlayer(ProximityRadius);
|
||||||
|
if (!string.IsNullOrEmpty(target))
|
||||||
|
{
|
||||||
|
ui.SetActionButton("KILL", true, () => GameManager.Instance?.PerformAction());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Nothing nearby
|
||||||
|
ui.SetActionButton("", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>Called externally (e.g., GameManager.PerformAction) to launch the nearby task.</summary>
|
||||||
|
public void TriggerNearbyTask()
|
||||||
|
{
|
||||||
|
OnUsePressed();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnUsePressed()
|
||||||
|
{
|
||||||
|
if (NearbyTask == null || _minigameOpen) return;
|
||||||
|
var entry = _tasks.Find(t => t.ServerTask.TaskId == NearbyTask.TaskId);
|
||||||
|
if (entry != null) _host.StartCoroutine(LaunchMinigame(entry));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator LaunchMinigame(TaskEntry entry)
|
||||||
|
{
|
||||||
|
_minigameOpen = true;
|
||||||
|
Debug.Log($"[Tasks] Launching minigame '{entry.MinigameScene}' for task '{entry.ServerTask.Name}'");
|
||||||
|
|
||||||
|
// Inform server that task started
|
||||||
|
_gameClient.Send(new TaskStart { TaskId = entry.ServerTask.TaskId });
|
||||||
|
|
||||||
|
var op = SceneManager.LoadSceneAsync(entry.MinigameScene, LoadSceneMode.Additive);
|
||||||
|
yield return op;
|
||||||
|
|
||||||
|
_loadedMinigameScene = entry.MinigameScene;
|
||||||
|
|
||||||
|
// Find the ITask component in the newly loaded scene
|
||||||
|
Scene scene = SceneManager.GetSceneByName(entry.MinigameScene);
|
||||||
|
ITask taskComponent = null;
|
||||||
|
foreach (var root in scene.GetRootGameObjects())
|
||||||
|
{
|
||||||
|
taskComponent = root.GetComponentInChildren<ITask>();
|
||||||
|
if (taskComponent != null) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (taskComponent == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning($"[Tasks] No ITask found in '{entry.MinigameScene}'. Auto-completing.");
|
||||||
|
yield return FinishMinigame(entry, true);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set task metadata
|
||||||
|
taskComponent.TaskID = entry.ServerTask.TaskId;
|
||||||
|
taskComponent.TaskName = entry.ServerTask.Name;
|
||||||
|
taskComponent.TaskLocation = (entry.ServerTask.Location.Lat, entry.ServerTask.Location.Lon);
|
||||||
|
|
||||||
|
bool done = false;
|
||||||
|
bool exited = false;
|
||||||
|
taskComponent.Initialize(t => { done = true; });
|
||||||
|
taskComponent.ExitTask(t => { exited = true; });
|
||||||
|
|
||||||
|
// Wait for completion or exit
|
||||||
|
yield return new WaitUntil(() => done || exited);
|
||||||
|
|
||||||
|
yield return FinishMinigame(entry, done);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FinishMinigame(TaskEntry entry, bool completed)
|
||||||
|
{
|
||||||
|
if (completed)
|
||||||
|
{
|
||||||
|
entry.Completed = true;
|
||||||
|
_gameClient.CompleteTask(entry.ServerTask.TaskId);
|
||||||
|
Debug.Log($"[Tasks] Task '{entry.ServerTask.Name}' completed.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"[Tasks] Task '{entry.ServerTask.Name}' exited without completion.");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unload minigame scene
|
||||||
|
if (!string.IsNullOrEmpty(_loadedMinigameScene))
|
||||||
|
{
|
||||||
|
var unload = SceneManager.UnloadSceneAsync(_loadedMinigameScene);
|
||||||
|
yield return unload;
|
||||||
|
_loadedMinigameScene = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
_minigameOpen = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/GameManager/GameManager_Tasks.cs.meta
Normal file
11
Assets/GameManager/GameManager_Tasks.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27a123dbda9eef8ba4815c0c0d30b6fb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,71 +1,346 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
using Subsystems;
|
using Subsystems;
|
||||||
using GeoSus.Client;
|
using GeoSus.Client;
|
||||||
using System.ComponentModel;
|
using System.Collections.Generic;
|
||||||
using System.Threading;
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
namespace Subsystems
|
namespace Subsystems
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Manages UI for the GameManager. Canvas references are only valid in Client.unity;
|
||||||
|
/// Art-menu scenes use their own lightweight UI scripts that read from GameManager.Instance.
|
||||||
|
/// </summary>
|
||||||
public class GameManager_UI
|
public class GameManager_UI
|
||||||
{
|
{
|
||||||
private GameClient _gameClient;
|
private GameClient _gameClient;
|
||||||
private Canvas _CreateJoinLobby;
|
|
||||||
private Canvas _InLobby;
|
// Set by GameManager after Client.unity loads (called from GameManager.OnSceneLoaded)
|
||||||
private Canvas _LoadingScreen;
|
public Canvas ClientCreateJoinLobby; // fallback join-code canvas in Client.unity
|
||||||
private Canvas _GameScreen;
|
public Canvas ClientInLobby; // InLobby canvas in Client.unity (unused now, kept compat)
|
||||||
public GameManager_UI(GameClient gameClient, Canvas CreateJoinLobby, Canvas InLobby, Canvas LoadingScreen, Canvas GameScreen)
|
public Canvas ClientLoadingScreen;
|
||||||
|
public Canvas ClientGameScreen; // parent of all HUD elements
|
||||||
|
|
||||||
|
// HUD elements (children of ClientGameScreen, resolved at runtime)
|
||||||
|
private TMP_Text _roleText;
|
||||||
|
private TMP_Text _taskListText;
|
||||||
|
private TMP_Text _taskProgressText;
|
||||||
|
private Button _actionButton;
|
||||||
|
private TMP_Text _actionButtonText;
|
||||||
|
private TMP_Text _killCooldownText;
|
||||||
|
private GameObject _sabotagePanel;
|
||||||
|
private TMP_Text _sabotageTimerText;
|
||||||
|
private GameObject _meetingPanel;
|
||||||
|
private GameObject _gameEndPanel;
|
||||||
|
private TMP_Text _gameEndText;
|
||||||
|
|
||||||
|
// Runtime state
|
||||||
|
private bool _isDead;
|
||||||
|
private bool _commsBlackout;
|
||||||
|
private DateTime _sabotageMeltdownDeadline;
|
||||||
|
private bool _sabotageTimerActive;
|
||||||
|
|
||||||
|
// Lobby-changed flag — set from network thread, consumed in Update
|
||||||
|
private volatile bool _lobbyDirty;
|
||||||
|
|
||||||
|
public GameManager_UI(GameClient gameClient)
|
||||||
{
|
{
|
||||||
_gameClient = gameClient;
|
_gameClient = gameClient;
|
||||||
_CreateJoinLobby = CreateJoinLobby;
|
|
||||||
_LoadingScreen = LoadingScreen;
|
|
||||||
_GameScreen = GameScreen;
|
|
||||||
_InLobby = InLobby;
|
|
||||||
_CreateJoinLobby.enabled = true;
|
|
||||||
_InLobby.enabled = false;
|
|
||||||
_GameScreen.enabled = false;
|
|
||||||
_LoadingScreen.enabled = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>Called by Network subsystem when lobby player list changes.</summary>
|
||||||
|
public void NotifyLobbyChanged() => _lobbyDirty = true;
|
||||||
|
|
||||||
|
// ── Called from GameManager after Client.unity loads ──────────────────
|
||||||
|
|
||||||
|
public void BindClientScene(Canvas createJoin, Canvas inLobby, Canvas loading, Canvas game)
|
||||||
|
{
|
||||||
|
ClientCreateJoinLobby = createJoin;
|
||||||
|
ClientInLobby = inLobby;
|
||||||
|
ClientLoadingScreen = loading;
|
||||||
|
ClientGameScreen = game;
|
||||||
|
|
||||||
|
EnsureCanvasReady(createJoin);
|
||||||
|
EnsureCanvasReady(inLobby);
|
||||||
|
EnsureCanvasReady(loading);
|
||||||
|
EnsureCanvasReady(game);
|
||||||
|
|
||||||
|
if (createJoin) createJoin.gameObject.SetActive(false);
|
||||||
|
if (inLobby) inLobby.gameObject.SetActive(false);
|
||||||
|
if (loading) loading.gameObject.SetActive(false);
|
||||||
|
if (game) game.gameObject.SetActive(false);
|
||||||
|
|
||||||
|
if (game != null)
|
||||||
|
{
|
||||||
|
_roleText = FindTMP(game.transform, "Role");
|
||||||
|
_taskListText = FindTMP(game.transform, "TaskList");
|
||||||
|
_taskProgressText = FindTMP(game.transform, "TaskProgress");
|
||||||
|
_killCooldownText = FindTMP(game.transform, "KillCooldown");
|
||||||
|
_sabotageTimerText = FindTMP(game.transform, "SabotageTimer");
|
||||||
|
_gameEndText = FindTMP(game.transform, "GameEndText");
|
||||||
|
|
||||||
|
var actionGO = game.transform.Find("ActionButton");
|
||||||
|
if (actionGO != null)
|
||||||
|
{
|
||||||
|
_actionButton = actionGO.GetComponent<Button>();
|
||||||
|
_actionButtonText = actionGO.GetComponentInChildren<TMP_Text>();
|
||||||
|
}
|
||||||
|
|
||||||
|
var sabGO = game.transform.Find("SabotagePanel");
|
||||||
|
_sabotagePanel = sabGO?.gameObject;
|
||||||
|
|
||||||
|
var meetGO = game.transform.Find("MeetingPanel");
|
||||||
|
_meetingPanel = meetGO?.gameObject;
|
||||||
|
if (_meetingPanel) _meetingPanel.SetActive(false);
|
||||||
|
|
||||||
|
var endGO = game.transform.Find("GameEndPanel");
|
||||||
|
_gameEndPanel = endGO?.gameObject;
|
||||||
|
if (_gameEndPanel) _gameEndPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Main update (called every frame from GameManager.Update) ──────────
|
||||||
|
|
||||||
public void UpdateLobbyUI()
|
public void UpdateLobbyUI()
|
||||||
{
|
{
|
||||||
if (_gameClient.CurrentLobbyState == null)
|
var state = _gameClient.CurrentLobbyState;
|
||||||
|
if (state == null) return;
|
||||||
|
|
||||||
|
// Update any LobbyDisplayUI listeners in the current scene
|
||||||
|
if (_lobbyDirty)
|
||||||
{
|
{
|
||||||
_CreateJoinLobby.enabled = true;
|
_lobbyDirty = false;
|
||||||
_InLobby.enabled = false;
|
LobbyDisplayUI.RefreshAll(state);
|
||||||
_GameScreen.enabled = false;
|
|
||||||
_LoadingScreen.enabled = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (_gameClient.CurrentLobbyState.Phase == GamePhase.Loading)
|
|
||||||
{
|
|
||||||
_CreateJoinLobby.enabled = false;
|
|
||||||
_InLobby.enabled = false;
|
|
||||||
_GameScreen.enabled = false;
|
|
||||||
_LoadingScreen.enabled = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (_gameClient.CurrentLobbyState.Phase == GamePhase.Lobby)
|
|
||||||
{
|
|
||||||
_InLobby.enabled = true;
|
|
||||||
_CreateJoinLobby.enabled = false;
|
|
||||||
var playerList = _InLobby.transform.Find("PlayerList").GetComponent<TMPro.TMP_Text>();
|
|
||||||
playerList.text = "";
|
|
||||||
foreach (var player in _gameClient.CurrentLobbyState.Players)
|
|
||||||
{
|
|
||||||
playerList.text += player.DisplayName + "\n";
|
|
||||||
}
|
|
||||||
_InLobby.transform.Find("JoinCode").GetComponent<TMPro.TMP_Text>().text = _gameClient.CurrentLobbyState.JoinCode;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing)
|
|
||||||
{
|
|
||||||
_CreateJoinLobby.enabled = false;
|
|
||||||
_InLobby.enabled = false;
|
|
||||||
_GameScreen.enabled = true;
|
|
||||||
_LoadingScreen.enabled = false;
|
|
||||||
_GameScreen.transform.Find("Role").GetComponent<TMPro.TMP_Text>().text = _gameClient.MyRole.ToString() ;
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Only do canvas switches if we are in Client.unity (canvases assigned)
|
||||||
|
if (ClientGameScreen == null) return;
|
||||||
|
|
||||||
|
switch (state.Phase)
|
||||||
|
{
|
||||||
|
case GamePhase.Loading:
|
||||||
|
SetCanvases(false, false, true, false);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GamePhase.Lobby:
|
||||||
|
SetCanvases(false, true, false, false);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GamePhase.Playing:
|
||||||
|
case GamePhase.Meeting:
|
||||||
|
case GamePhase.Voting:
|
||||||
|
SetCanvases(false, false, false, true);
|
||||||
|
UpdateGameHUD();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case GamePhase.Ended:
|
||||||
|
// GameEndPanel shown by HandleGameEnded
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateGameHUD()
|
||||||
|
{
|
||||||
|
if (_roleText != null) _roleText.text = _gameClient.MyRole?.ToString() ?? "";
|
||||||
|
|
||||||
|
// Task list
|
||||||
|
if (_taskListText != null)
|
||||||
|
{
|
||||||
|
var sb = new System.Text.StringBuilder();
|
||||||
|
foreach (var t in _gameClient.MyTasks)
|
||||||
|
sb.AppendLine(t.Name);
|
||||||
|
_taskListText.text = sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Kill cooldown (managed by GameManager_Tasks via Update)
|
||||||
|
// Sabotage timer
|
||||||
|
if (_sabotageTimerActive && _sabotageTimerText != null)
|
||||||
|
{
|
||||||
|
double remaining = (_sabotageMeltdownDeadline - DateTime.UtcNow).TotalSeconds;
|
||||||
|
_sabotageTimerText.text = remaining > 0 ? $"MELTDOWN: {remaining:F0}s" : "MELTDOWN!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// ── Helpers called by Network handlers ────────────────────────────────
|
||||||
|
|
||||||
|
public void SetKillCooldownText(string text)
|
||||||
|
{
|
||||||
|
if (_killCooldownText != null)
|
||||||
|
{
|
||||||
|
_killCooldownText.text = text;
|
||||||
|
_killCooldownText.gameObject.SetActive(!string.IsNullOrEmpty(text));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateTaskProgress(int completed, int total)
|
||||||
|
{
|
||||||
|
if (_taskProgressText != null)
|
||||||
|
_taskProgressText.text = $"Tasks: {completed}/{total}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetActionButton(string label, bool visible, UnityEngine.Events.UnityAction onClick = null)
|
||||||
|
{
|
||||||
|
if (_actionButton == null) return;
|
||||||
|
_actionButton.gameObject.SetActive(visible);
|
||||||
|
if (_actionButtonText != null) _actionButtonText.text = label;
|
||||||
|
if (onClick != null)
|
||||||
|
{
|
||||||
|
_actionButton.onClick.RemoveAllListeners();
|
||||||
|
_actionButton.onClick.AddListener(onClick);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLocalPlayerDied()
|
||||||
|
{
|
||||||
|
_isDead = true;
|
||||||
|
if (_roleText != null) _roleText.text = "GHOST";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMeetingAlert()
|
||||||
|
{
|
||||||
|
Debug.Log("Meeting called! Run to meeting point.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowMeetingPanel(List<PlayerInfo> players, MeetingStartedPayload payload)
|
||||||
|
{
|
||||||
|
if (_meetingPanel == null) return;
|
||||||
|
_meetingPanel.SetActive(true);
|
||||||
|
|
||||||
|
var header = FindTMP(_meetingPanel.transform, "MeetingHeader");
|
||||||
|
if (header != null)
|
||||||
|
header.text = payload.Type == MeetingType.BodyReport ? "BODY REPORTED!" : "EMERGENCY MEETING!";
|
||||||
|
|
||||||
|
// Build simple text list of players — full vote buttons need prefabs in Unity Editor
|
||||||
|
var playerList = FindTMP(_meetingPanel.transform, "MeetingPlayerList");
|
||||||
|
if (playerList != null && players != null)
|
||||||
|
{
|
||||||
|
var sb = new System.Text.StringBuilder();
|
||||||
|
foreach (var p in players)
|
||||||
|
sb.AppendLine($"{p.DisplayName} [{p.State}]");
|
||||||
|
playerList.text = sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Wire skip button if it exists
|
||||||
|
var skipBtn = _meetingPanel.transform.Find("SkipButton")?.GetComponent<Button>();
|
||||||
|
if (skipBtn != null)
|
||||||
|
{
|
||||||
|
skipBtn.onClick.RemoveAllListeners();
|
||||||
|
skipBtn.onClick.AddListener(() => GameManager.Instance?.CastVote(null));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AppendVoteInstruction()
|
||||||
|
{
|
||||||
|
var playerList = FindTMP(_meetingPanel?.transform, "MeetingPlayerList");
|
||||||
|
if (playerList != null)
|
||||||
|
playerList.text += "\n[Tap a name] then press VOTE — or press SKIP";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowVoteResult(VotingClosedPayload payload, List<PlayerInfo> players)
|
||||||
|
{
|
||||||
|
if (_meetingPanel == null) return;
|
||||||
|
|
||||||
|
var resultText = FindTMP(_meetingPanel.transform, "VoteResult");
|
||||||
|
if (resultText != null)
|
||||||
|
{
|
||||||
|
if (payload.WasTie)
|
||||||
|
{
|
||||||
|
resultText.text = "TIE — nobody ejected.";
|
||||||
|
}
|
||||||
|
else if (string.IsNullOrEmpty(payload.EjectedPlayerId))
|
||||||
|
{
|
||||||
|
resultText.text = "Skip — nobody ejected.";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var ejected = players?.Find(p => p.ClientUuid == payload.EjectedPlayerId);
|
||||||
|
resultText.text = $"{ejected?.DisplayName ?? payload.EjectedPlayerId} ejected!";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close panel after 5 seconds — use coroutine via GameManager
|
||||||
|
GameManager.Instance?.StartCoroutine(CloseMeetingPanelAfterDelay(5f));
|
||||||
|
}
|
||||||
|
|
||||||
|
private System.Collections.IEnumerator CloseMeetingPanelAfterDelay(float delay)
|
||||||
|
{
|
||||||
|
yield return new UnityEngine.WaitForSeconds(delay);
|
||||||
|
if (_meetingPanel != null) _meetingPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowGameEndPanel(GameEndedPayload payload, string myUuid)
|
||||||
|
{
|
||||||
|
if (_gameEndPanel != null) _gameEndPanel.SetActive(true);
|
||||||
|
bool won = payload.Winners != null && payload.Winners.Contains(myUuid);
|
||||||
|
if (_gameEndText != null)
|
||||||
|
_gameEndText.text = $"{(won ? "VICTORY" : "DEFEAT")}\n{payload.WinningFaction} wins!\n{payload.Reason}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowSabotageTimer(DateTime deadline)
|
||||||
|
{
|
||||||
|
_sabotageMeltdownDeadline = deadline;
|
||||||
|
_sabotageTimerActive = true;
|
||||||
|
if (_sabotageTimerText != null) _sabotageTimerText.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void HideSabotageTimer()
|
||||||
|
{
|
||||||
|
_sabotageTimerActive = false;
|
||||||
|
if (_sabotageTimerText != null) _sabotageTimerText.gameObject.SetActive(false);
|
||||||
|
SetCommsBlackout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetCommsBlackout(bool active)
|
||||||
|
{
|
||||||
|
_commsBlackout = active;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsCommsBlackout => _commsBlackout;
|
||||||
|
public bool IsPlayerDead => _isDead;
|
||||||
|
|
||||||
|
// ── Utilities ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
private void SetCanvases(bool createJoin, bool inLobby, bool loading, bool game)
|
||||||
|
{
|
||||||
|
EnsureCanvasReady(ClientCreateJoinLobby);
|
||||||
|
EnsureCanvasReady(ClientInLobby);
|
||||||
|
EnsureCanvasReady(ClientLoadingScreen);
|
||||||
|
EnsureCanvasReady(ClientGameScreen);
|
||||||
|
|
||||||
|
if (ClientCreateJoinLobby) ClientCreateJoinLobby.gameObject.SetActive(createJoin);
|
||||||
|
if (ClientInLobby) ClientInLobby.gameObject.SetActive(inLobby);
|
||||||
|
if (ClientLoadingScreen) ClientLoadingScreen.gameObject.SetActive(loading);
|
||||||
|
if (ClientGameScreen) ClientGameScreen.gameObject.SetActive(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EnsureCanvasReady(Canvas canvas)
|
||||||
|
{
|
||||||
|
if (canvas == null) return;
|
||||||
|
|
||||||
|
if (!canvas.enabled)
|
||||||
|
canvas.enabled = true;
|
||||||
|
|
||||||
|
// Some scene canvases are saved with zero scale, which makes UI invisible.
|
||||||
|
var t = canvas.transform;
|
||||||
|
if (t != null)
|
||||||
|
{
|
||||||
|
var s = t.localScale;
|
||||||
|
if (Mathf.Abs(s.x) < 0.001f || Mathf.Abs(s.y) < 0.001f || Mathf.Abs(s.z) < 0.001f)
|
||||||
|
t.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static TMP_Text FindTMP(Transform root, string name)
|
||||||
|
{
|
||||||
|
if (root == null) return null;
|
||||||
|
foreach (var tmp in root.GetComponentsInChildren<TMP_Text>(true))
|
||||||
|
{
|
||||||
|
if (tmp != null && tmp.name == name)
|
||||||
|
return tmp;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,50 +4,18 @@ using UnityEngine;
|
|||||||
|
|
||||||
public enum TaskType
|
public enum TaskType
|
||||||
{
|
{
|
||||||
Task //TODO: Typy úkolù
|
Task
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public interface ITask
|
public interface ITask
|
||||||
{
|
{
|
||||||
public string TaskID { get; } // Unikátní ID úkolu pro server
|
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
||||||
public TaskType TaskType { get; } // Typ úkolu
|
public TaskType TaskType { get; set; } // Typ úkolu
|
||||||
public string TaskName { get; } // Viditelný název úkolu
|
public string TaskName { get; set; } // Viditelný název úkolu
|
||||||
public (double, double) TaskLocation { get; } // Polohy na mapì
|
public (double, double) TaskLocation { get; set; } // Poloha na mapě
|
||||||
public bool IsCompleted { get; } // Stav dokonèení úkolu
|
public bool IsCompleted { get; } // Stav dokončení úkolu
|
||||||
|
|
||||||
void Initialize(Action<ITask> onCompleted); // Vytvoøení tasku + naètení postupu
|
|
||||||
void ExitTask(Action<ITask> onExit); // Pøi opuštìní úkolu poslat hotovo / uložit postup / reset
|
|
||||||
void Complete(); // Oznaèit úkol jako dokonèený, poslat na server a zavøít
|
|
||||||
|
|
||||||
|
void Initialize(Action<ITask> onCompleted); // Vytvoření tasku
|
||||||
|
void ExitTask(Action<ITask> onExit); // Při opuštění úkolu
|
||||||
|
void Complete(); // Označit úkol jako dokončený
|
||||||
}
|
}
|
||||||
/* Ukázoková implementace ITask
|
|
||||||
public class Wires : ITask{
|
|
||||||
public string TaskID { get; set; } // Unikátní ID úkolu pro server
|
|
||||||
public TaskType TaskType { get; set; } // Typ úkolu
|
|
||||||
public string TaskName { get; set; } // Viditelný název úkolu
|
|
||||||
public (double, double) TaskLocation { get; set; } // Poloha na mapì
|
|
||||||
public bool IsCompleted { get; private set; } // Stav dokonèení úkolu
|
|
||||||
private Action<ITask> _onCompleted;
|
|
||||||
|
|
||||||
public void Initialize(Action<ITask> onCompleted) // Vytvoøení tasku
|
|
||||||
{
|
|
||||||
IsCompleted = false;
|
|
||||||
_onCompleted = onCompleted;
|
|
||||||
}
|
|
||||||
public void ExitTask(Action<ITask> onExit) //Zavøení tasku
|
|
||||||
{
|
|
||||||
onExit?.Invoke(this);
|
|
||||||
}
|
|
||||||
public void Complete() // Dokonèení tasku a zavøení
|
|
||||||
{
|
|
||||||
IsCompleted = true;
|
|
||||||
_onCompleted?.Invoke(this);
|
|
||||||
ExitTask(null);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
8
Assets/Materials.meta
Normal file
8
Assets/Materials.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2230bf768ecb84610af77bea6cdd7074
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Materials/Map.meta
Normal file
8
Assets/Materials/Map.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16e75919ca33104489742cddec34a46f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
38
Assets/Materials/Map/Area_Default.mat
Normal file
38
Assets/Materials/Map/Area_Default.mat
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Area_Default
|
||||||
|
m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_Parent: {fileID: 0}
|
||||||
|
m_ModifiedSerializedProperties: 0
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords: []
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_LockedProperties:
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _MainTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
||||||
|
m_Ints: []
|
||||||
|
m_Floats:
|
||||||
|
- _Glossiness: 0.2
|
||||||
|
- _Metallic: 0
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 0.55, g: 0.78, b: 0.45, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
|
m_AllowLocking: 1
|
||||||
8
Assets/Materials/Map/Area_Default.mat.meta
Normal file
8
Assets/Materials/Map/Area_Default.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 57c69638d7afff039a48123e7b4ade7b
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
38
Assets/Materials/Map/Area_Forest.mat
Normal file
38
Assets/Materials/Map/Area_Forest.mat
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Area_Forest
|
||||||
|
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m_Roots:
|
||||||
|
- {fileID: 1109769282}
|
||||||
|
- {fileID: 1847134983}
|
||||||
|
- {fileID: 942839826}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 58a0d1d70570e1340b7bde7edda96e9a
|
guid: 15742d157dfd1e42fb34ae90434eee41
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user