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DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_C) +# define COMPILER_ID "SunPro" +# if __SUNPRO_C >= 0x5100 + /* __SUNPRO_C = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF) +# endif + +#elif defined(__HP_cc) +# define COMPILER_ID "HP" + /* __HP_cc = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100) + +#elif defined(__DECC) +# define COMPILER_ID "Compaq" + /* __DECC_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000) + +#elif defined(__IBMC__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800 +# define COMPILER_ID "XL" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMC__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__TINYC__) +# define COMPILER_ID "TinyCC" + +#elif defined(__BCC__) +# define COMPILER_ID "Bruce" + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) +# define COMPILER_ID "GNU" +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + +#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC) +# define COMPILER_ID "SDCC" +# if defined(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR) +# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR) +# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH) +# else + /* SDCC = VRP */ +# define COMPILER_VERSION_MAJOR DEC(SDCC/100) +# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10) +# define COMPILER_VERSION_PATCH DEC(SDCC % 10) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. This is because + the compilers do not have flags that can change the architecture, + but rather depend on which compiler is being used +*/ +#if defined(_WIN32) && defined(_MSC_VER) +# if defined(_M_IA64) +# define ARCHITECTURE_ID "IA64" + +# elif defined(_M_ARM64EC) +# define ARCHITECTURE_ID "ARM64EC" + +# elif defined(_M_X64) || defined(_M_AMD64) +# define ARCHITECTURE_ID "x64" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# elif defined(_M_ARM64) +# define ARCHITECTURE_ID "ARM64" + +# elif defined(_M_ARM) +# if _M_ARM == 4 +# define ARCHITECTURE_ID "ARMV4I" +# elif _M_ARM == 5 +# define ARCHITECTURE_ID "ARMV5I" +# else +# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM) +# endif + +# elif defined(_M_MIPS) +# define ARCHITECTURE_ID "MIPS" + +# elif defined(_M_SH) +# define ARCHITECTURE_ID "SHx" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__WATCOMC__) +# if defined(_M_I86) +# define ARCHITECTURE_ID "I86" + +# elif defined(_M_IX86) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# if defined(__ICCARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__ICCRX__) +# define ARCHITECTURE_ID "RX" + +# elif defined(__ICCRH850__) +# define ARCHITECTURE_ID "RH850" + +# elif defined(__ICCRL78__) +# define ARCHITECTURE_ID "RL78" + +# elif defined(__ICCRISCV__) +# define ARCHITECTURE_ID "RISCV" + +# elif defined(__ICCAVR__) +# define ARCHITECTURE_ID "AVR" + +# elif defined(__ICC430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__ICCV850__) +# define ARCHITECTURE_ID "V850" + +# elif defined(__ICC8051__) +# define ARCHITECTURE_ID "8051" + +# elif defined(__ICCSTM8__) +# define ARCHITECTURE_ID "STM8" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__ghs__) +# if defined(__PPC64__) +# define ARCHITECTURE_ID "PPC64" + +# elif defined(__ppc__) +# define ARCHITECTURE_ID "PPC" + +# elif defined(__ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__x86_64__) +# define ARCHITECTURE_ID "x64" + +# elif defined(__i386__) +# define ARCHITECTURE_ID "X86" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#elif defined(__TI_COMPILER_VERSION__) +# if defined(__TI_ARM__) +# define ARCHITECTURE_ID "ARM" + +# elif defined(__MSP430__) +# define ARCHITECTURE_ID "MSP430" + +# elif defined(__TMS320C28XX__) +# define ARCHITECTURE_ID "TMS320C28x" + +# elif defined(__TMS320C6X__) || defined(_TMS320C6X) +# define ARCHITECTURE_ID "TMS320C6x" + +# else /* unknown architecture */ +# define ARCHITECTURE_ID "" +# endif + +#else +# define ARCHITECTURE_ID +#endif + +/* Convert integer to decimal digit literals. */ +#define DEC(n) \ + ('0' + (((n) / 10000000)%10)), \ + ('0' + (((n) / 1000000)%10)), \ + ('0' + (((n) / 100000)%10)), \ + ('0' + (((n) / 10000)%10)), \ + ('0' + (((n) / 1000)%10)), \ + ('0' + (((n) / 100)%10)), \ + ('0' + (((n) / 10)%10)), \ + ('0' + ((n) % 10)) + +/* Convert integer to hex digit literals. */ +#define HEX(n) \ + ('0' + ((n)>>28 & 0xF)), \ + ('0' + ((n)>>24 & 0xF)), \ + ('0' + ((n)>>20 & 0xF)), \ + ('0' + ((n)>>16 & 0xF)), \ + ('0' + ((n)>>12 & 0xF)), \ + ('0' + ((n)>>8 & 0xF)), \ + ('0' + ((n)>>4 & 0xF)), \ + ('0' + ((n) & 0xF)) + +/* Construct a string literal encoding the version number. */ +#ifdef COMPILER_VERSION +char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]"; + +/* Construct a string literal encoding the version number components. */ +#elif defined(COMPILER_VERSION_MAJOR) +char const info_version[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', + COMPILER_VERSION_MAJOR, +# ifdef COMPILER_VERSION_MINOR + '.', COMPILER_VERSION_MINOR, +# ifdef COMPILER_VERSION_PATCH + '.', COMPILER_VERSION_PATCH, +# ifdef COMPILER_VERSION_TWEAK + '.', COMPILER_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct a string literal encoding the internal version number. */ +#ifdef COMPILER_VERSION_INTERNAL +char const info_version_internal[] = { + 'I', 'N', 'F', 'O', ':', + 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', + 'i','n','t','e','r','n','a','l','[', + COMPILER_VERSION_INTERNAL,']','\0'}; +#elif defined(COMPILER_VERSION_INTERNAL_STR) +char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; +#endif + +/* Construct a string literal encoding the version number components. */ +#ifdef SIMULATE_VERSION_MAJOR +char const info_simulate_version[] = { + 'I', 'N', 'F', 'O', ':', + 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', + SIMULATE_VERSION_MAJOR, +# ifdef SIMULATE_VERSION_MINOR + '.', SIMULATE_VERSION_MINOR, +# ifdef SIMULATE_VERSION_PATCH + '.', SIMULATE_VERSION_PATCH, +# ifdef SIMULATE_VERSION_TWEAK + '.', SIMULATE_VERSION_TWEAK, +# endif +# endif +# endif + ']','\0'}; +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if !defined(__STDC__) && !defined(__clang__) +# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__) +# define C_VERSION "90" +# else +# define C_VERSION +# endif +#elif __STDC_VERSION__ > 201710L +# define C_VERSION "23" +#elif __STDC_VERSION__ >= 201710L +# define C_VERSION "17" +#elif __STDC_VERSION__ >= 201000L +# define C_VERSION "11" +#elif __STDC_VERSION__ >= 199901L +# define C_VERSION "99" +#else +# define C_VERSION "90" +#endif +const char* info_language_standard_default = + "INFO" ":" "standard_default[" C_VERSION "]"; + +const char* info_language_extensions_default = "INFO" ":" "extensions_default[" +/* !defined(_MSC_VER) to exclude Clang's MSVC compatibility mode. */ +#if (defined(__clang__) || defined(__GNUC__) || \ + defined(__TI_COMPILER_VERSION__)) && \ + !defined(__STRICT_ANSI__) && !defined(_MSC_VER) + "ON" +#else + "OFF" +#endif +"]"; + +/*--------------------------------------------------------------------------*/ + +#ifdef ID_VOID_MAIN +void main() {} +#else +# if defined(__CLASSIC_C__) +int main(argc, argv) int argc; char *argv[]; +# else +int main(int argc, char* argv[]) +# endif +{ + int require = 0; + require += info_compiler[argc]; + require += info_platform[argc]; + require += info_arch[argc]; +#ifdef COMPILER_VERSION_MAJOR + require += info_version[argc]; +#endif +#ifdef COMPILER_VERSION_INTERNAL + require += info_version_internal[argc]; +#endif +#ifdef SIMULATE_ID + require += info_simulate[argc]; +#endif +#ifdef SIMULATE_VERSION_MAJOR + require += info_simulate_version[argc]; +#endif +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) + require += info_cray[argc]; +#endif + require += info_language_standard_default[argc]; + require += info_language_extensions_default[argc]; + (void)argv; + return require; +} +#endif diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdC/CMakeCCompilerId.o b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdC/CMakeCCompilerId.o new file mode 100644 index 0000000..1be8986 Binary files /dev/null and b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdC/CMakeCCompilerId.o differ diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdCXX/CMakeCXXCompilerId.cpp b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdCXX/CMakeCXXCompilerId.cpp new file mode 100644 index 0000000..25c62a8 --- /dev/null +++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/CMakeFiles/3.22.1-g37088a8/CompilerIdCXX/CMakeCXXCompilerId.cpp @@ -0,0 +1,791 @@ +/* This source file must have a .cpp extension so that all C++ compilers + recognize the extension without flags. Borland does not know .cxx for + example. */ +#ifndef __cplusplus +# error "A C compiler has been selected for C++." +#endif + +#if !defined(__has_include) +/* If the compiler does not have __has_include, pretend the answer is + always no. */ +# define __has_include(x) 0 +#endif + + +/* Version number components: V=Version, R=Revision, P=Patch + Version date components: YYYY=Year, MM=Month, DD=Day */ + +#if defined(__COMO__) +# define COMPILER_ID "Comeau" + /* __COMO_VERSION__ = VRR */ +# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100) +# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100) + +#elif defined(__INTEL_COMPILER) || defined(__ICC) +# define COMPILER_ID "Intel" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# if defined(__GNUC__) +# define SIMULATE_ID "GNU" +# endif + /* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later, + except that a few beta releases use the old format with V=2021. */ +# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111 +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10) +# if defined(__INTEL_COMPILER_UPDATE) +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE) +# else +# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10) +# endif +# else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER) +# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE) + /* The third version component from --version is an update index, + but no macro is provided for it. */ +# define COMPILER_VERSION_PATCH DEC(0) +# endif +# if defined(__INTEL_COMPILER_BUILD_DATE) + /* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */ +# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE) +# endif +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +# elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER) +# define COMPILER_ID "IntelLLVM" +#if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +#endif +#if defined(__GNUC__) +# define SIMULATE_ID "GNU" +#endif +/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and + * later. Look for 6 digit vs. 8 digit version number to decide encoding. + * VVVV is no smaller than the current year when a version is released. + */ +#if __INTEL_LLVM_COMPILER < 1000000L +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10) +#else +# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000) +# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100) +#endif +#if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +#endif +#if defined(__GNUC__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUC__) +#elif defined(__GNUG__) +# define SIMULATE_VERSION_MAJOR DEC(__GNUG__) +#endif +#if defined(__GNUC_MINOR__) +# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__) +#endif +#if defined(__GNUC_PATCHLEVEL__) +# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +#endif + +#elif defined(__PATHCC__) +# define COMPILER_ID "PathScale" +# define COMPILER_VERSION_MAJOR DEC(__PATHCC__) +# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__) +# if defined(__PATHCC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__) +# endif + +#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__) +# define COMPILER_ID "Embarcadero" +# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF) +# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF) +# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF) + +#elif defined(__BORLANDC__) +# define COMPILER_ID "Borland" + /* __BORLANDC__ = 0xVRR */ +# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8) +# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF) + +#elif defined(__WATCOMC__) && __WATCOMC__ < 1200 +# define COMPILER_ID "Watcom" + /* __WATCOMC__ = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__WATCOMC__) +# define COMPILER_ID "OpenWatcom" + /* __WATCOMC__ = VVRP + 1100 */ +# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100) +# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10) +# if (__WATCOMC__ % 10) > 0 +# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10) +# endif + +#elif defined(__SUNPRO_CC) +# define COMPILER_ID "SunPro" +# if __SUNPRO_CC >= 0x5100 + /* __SUNPRO_CC = 0xVRRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# else + /* __SUNPRO_CC = 0xVRP */ +# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8) +# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF) +# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF) +# endif + +#elif defined(__HP_aCC) +# define COMPILER_ID "HP" + /* __HP_aCC = VVRRPP */ +# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000) +# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100) +# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100) + +#elif defined(__DECCXX) +# define COMPILER_ID "Compaq" + /* __DECCXX_VER = VVRRTPPPP */ +# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000) +# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100) +# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000) + +#elif defined(__IBMCPP__) && defined(__COMPILER_VER__) +# define COMPILER_ID "zOS" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__ibmxl__) && defined(__clang__) +# define COMPILER_ID "XLClang" +# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__) +# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__) +# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__) +# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__) + + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800 +# define COMPILER_ID "XL" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800 +# define COMPILER_ID "VisualAge" + /* __IBMCPP__ = VRP */ +# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100) +# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10) +# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10) + +#elif defined(__NVCOMPILER) +# define COMPILER_ID "NVHPC" +# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__) +# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__) +# if defined(__NVCOMPILER_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__) +# endif + +#elif defined(__PGI) +# define COMPILER_ID "PGI" +# define COMPILER_VERSION_MAJOR DEC(__PGIC__) +# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__) +# if defined(__PGIC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__) +# endif + +#elif defined(_CRAYC) +# define COMPILER_ID "Cray" +# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR) +# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR) + +#elif defined(__TI_COMPILER_VERSION__) +# define COMPILER_ID "TI" + /* __TI_COMPILER_VERSION__ = VVVRRRPPP */ +# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000) +# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000) +# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000) + +#elif defined(__CLANG_FUJITSU) +# define COMPILER_ID "FujitsuClang" +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# define COMPILER_VERSION_INTERNAL_STR __clang_version__ + + +#elif defined(__FUJITSU) +# define COMPILER_ID "Fujitsu" +# if defined(__FCC_version__) +# define COMPILER_VERSION __FCC_version__ +# elif defined(__FCC_major__) +# define COMPILER_VERSION_MAJOR DEC(__FCC_major__) +# define COMPILER_VERSION_MINOR DEC(__FCC_minor__) +# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__) +# endif +# if defined(__fcc_version) +# define COMPILER_VERSION_INTERNAL DEC(__fcc_version) +# elif defined(__FCC_VERSION) +# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION) +# endif + + +#elif defined(__ghs__) +# define COMPILER_ID "GHS" +/* __GHS_VERSION_NUMBER = VVVVRP */ +# ifdef __GHS_VERSION_NUMBER +# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100) +# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10) +# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10) +# endif + +#elif defined(__SCO_VERSION__) +# define COMPILER_ID "SCO" + +#elif defined(__ARMCC_VERSION) && !defined(__clang__) +# define COMPILER_ID "ARMCC" +#if __ARMCC_VERSION >= 1000000 + /* __ARMCC_VERSION = VRRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#else + /* __ARMCC_VERSION = VRPPPP */ + # define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000) + # define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10) + # define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000) +#endif + + +#elif defined(__clang__) && defined(__apple_build_version__) +# define COMPILER_ID "AppleClang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif +# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__) + +#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION) +# define COMPILER_ID "ARMClang" + # define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000) + # define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100) + # define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000) +# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION) + +#elif defined(__clang__) +# define COMPILER_ID "Clang" +# if defined(_MSC_VER) +# define SIMULATE_ID "MSVC" +# endif +# define COMPILER_VERSION_MAJOR DEC(__clang_major__) +# define COMPILER_VERSION_MINOR DEC(__clang_minor__) +# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__) +# if defined(_MSC_VER) + /* _MSC_VER = VVRR */ +# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100) +# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100) +# endif + +#elif defined(__GNUC__) || defined(__GNUG__) +# define COMPILER_ID "GNU" +# if defined(__GNUC__) +# define COMPILER_VERSION_MAJOR DEC(__GNUC__) +# else +# define COMPILER_VERSION_MAJOR DEC(__GNUG__) +# endif +# if defined(__GNUC_MINOR__) +# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__) +# endif +# if defined(__GNUC_PATCHLEVEL__) +# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__) +# endif + +#elif defined(_MSC_VER) +# define COMPILER_ID "MSVC" + /* _MSC_VER = VVRR */ +# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100) +# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100) +# if defined(_MSC_FULL_VER) +# if _MSC_VER >= 1400 + /* _MSC_FULL_VER = VVRRPPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000) +# else + /* _MSC_FULL_VER = VVRRPPPP */ +# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000) +# endif +# endif +# if defined(_MSC_BUILD) +# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD) +# endif + +#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__) +# define COMPILER_ID "ADSP" +#if defined(__VISUALDSPVERSION__) + /* __VISUALDSPVERSION__ = 0xVVRRPP00 */ +# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24) +# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF) +# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF) +#endif + +#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC) +# define COMPILER_ID "IAR" +# if defined(__VER__) && defined(__ICCARM__) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000) +# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000) +# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__)) +# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100) +# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100)) +# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__) +# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__) +# endif + + +/* These compilers are either not known or too old to define an + identification macro. Try to identify the platform and guess that + it is the native compiler. */ +#elif defined(__hpux) || defined(__hpua) +# define COMPILER_ID "HP" + +#else /* unknown compiler */ +# define COMPILER_ID "" +#endif + +/* Construct the string literal in pieces to prevent the source from + getting matched. Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]"; +#ifdef SIMULATE_ID +char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]"; +#endif + +#ifdef __QNXNTO__ +char const* qnxnto = "INFO" ":" "qnxnto[]"; +#endif + +#if defined(__CRAYXT_COMPUTE_LINUX_TARGET) +char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]"; +#endif + +#define STRINGIFY_HELPER(X) #X +#define STRINGIFY(X) STRINGIFY_HELPER(X) + +/* Identify known platforms by name. */ +#if defined(__linux) || defined(__linux__) || defined(linux) +# define PLATFORM_ID "Linux" + +#elif defined(__MSYS__) +# define PLATFORM_ID "MSYS" + +#elif defined(__CYGWIN__) +# define PLATFORM_ID "Cygwin" + +#elif defined(__MINGW32__) +# define PLATFORM_ID "MinGW" + +#elif defined(__APPLE__) +# define PLATFORM_ID "Darwin" + +#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32) +# define PLATFORM_ID "Windows" + +#elif defined(__FreeBSD__) || defined(__FreeBSD) +# define PLATFORM_ID "FreeBSD" + +#elif defined(__NetBSD__) || defined(__NetBSD) +# define PLATFORM_ID "NetBSD" + +#elif defined(__OpenBSD__) || defined(__OPENBSD) +# define PLATFORM_ID "OpenBSD" + +#elif defined(__sun) || defined(sun) +# define PLATFORM_ID "SunOS" + +#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__) +# define PLATFORM_ID "AIX" + +#elif defined(__hpux) || defined(__hpux__) +# define PLATFORM_ID "HP-UX" + +#elif defined(__HAIKU__) +# define PLATFORM_ID "Haiku" + +#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS) +# define PLATFORM_ID "BeOS" + +#elif defined(__QNX__) || defined(__QNXNTO__) +# define PLATFORM_ID "QNX" + +#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__) +# define PLATFORM_ID "Tru64" + +#elif defined(__riscos) || defined(__riscos__) +# define PLATFORM_ID "RISCos" + +#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__) +# define PLATFORM_ID "SINIX" + +#elif defined(__UNIX_SV__) +# define PLATFORM_ID "UNIX_SV" + +#elif defined(__bsdos__) +# define PLATFORM_ID "BSDOS" + +#elif defined(_MPRAS) || defined(MPRAS) +# define PLATFORM_ID "MP-RAS" + +#elif defined(__osf) || defined(__osf__) +# define PLATFORM_ID "OSF1" + +#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv) +# define PLATFORM_ID "SCO_SV" + +#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX) +# define PLATFORM_ID "ULTRIX" + +#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX) +# define PLATFORM_ID "Xenix" + +#elif defined(__WATCOMC__) +# if defined(__LINUX__) +# define PLATFORM_ID "Linux" + +# elif defined(__DOS__) +# define PLATFORM_ID "DOS" + +# elif defined(__OS2__) +# define PLATFORM_ID "OS2" + +# elif defined(__WINDOWS__) +# define PLATFORM_ID "Windows3x" + +# elif defined(__VXWORKS__) +# define PLATFORM_ID "VxWorks" + +# else /* unknown platform */ +# define PLATFORM_ID +# endif + +#elif defined(__INTEGRITY) +# if defined(INT_178B) +# define PLATFORM_ID "Integrity178" + +# else /* regular Integrity */ +# define PLATFORM_ID "Integrity" +# endif + +#else /* unknown platform */ +# define PLATFORM_ID + +#endif + +/* For windows compilers MSVC and Intel we can determine + the architecture of the compiler being used. 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Store it in a pointer rather than an array + because some compilers will just produce instructions to fill the + array rather than assigning a pointer to a static array. */ +char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]"; +char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]"; + + + +#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L +# if defined(__INTEL_CXX11_MODE__) +# if defined(__cpp_aggregate_nsdmi) +# define CXX_STD 201402L +# else +# define CXX_STD 201103L +# endif +# else +# define CXX_STD 199711L +# endif +#elif defined(_MSC_VER) && defined(_MSVC_LANG) +# define CXX_STD _MSVC_LANG +#else +# define CXX_STD __cplusplus +#endif + +const char* info_language_standard_default = "INFO" ":" "standard_default[" +#if CXX_STD > 202002L + "23" +#elif CXX_STD > 201703L + "20" +#elif CXX_STD >= 201703L + "17" +#elif CXX_STD >= 201402L + "14" +#elif CXX_STD >= 201103L + "11" +#else + "98" +#endif +"]"; + +const char* 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GameActivity/CMakeFiles/game.dir/ + TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb + +build GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o: CXX_COMPILER__game_RelWithDebInfo /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity/UGASoftKeyboard.cpp || cmake_object_order_depends_target_game + DEFINES = -DEXTERNAL_GAME_ACTIVITY_CODE -Dgame_EXPORTS + DEP_FILE = GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o.d + FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG -fPIC + INCLUDES = -I/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp/GameActivity -isystem /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include + OBJECT_DIR = GameActivity/CMakeFiles/game.dir + OBJECT_FILE_DIR = GameActivity/CMakeFiles/game.dir + TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/ + TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb + + +# ============================================================================= +# Link build statements for SHARED_LIBRARY target game + + +############################################# +# Link the shared library /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so + +build /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so: CXX_SHARED_LIBRARY_LINKER__game_RelWithDebInfo GameActivity/CMakeFiles/game.dir/UGAApplication.cpp.o GameActivity/CMakeFiles/game.dir/UGAConfiguration.cpp.o GameActivity/CMakeFiles/game.dir/UGADebug.cpp.o GameActivity/CMakeFiles/game.dir/UGAEntry.cpp.o GameActivity/CMakeFiles/game.dir/UGAInput.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputKeyEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGAInputMotionEvent.cpp.o GameActivity/CMakeFiles/game.dir/UGASoftKeyboard.cpp.o | /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a + LANGUAGE_COMPILE_FLAGS = -g -DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D__BIONIC_NO_PAGE_SIZE_MACRO -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -Wall -Wextra -pedantic -Werror -O2 -g -DNDEBUG + LINK_FLAGS = -Wl,-z,max-page-size=16384 -Wl,--build-id=sha1 -Wl,--no-rosegment -Wl,--no-undefined-version -Wl,--fatal-warnings -Wl,--no-undefined -Qunused-arguments -Wl,--gc-sections + LINK_LIBRARIES = -landroid /home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a -llog -lc++ -latomic -lm + OBJECT_DIR = GameActivity/CMakeFiles/game.dir + POST_BUILD = : + PRE_LINK = : + SONAME = libgame.so + SONAME_FLAG = -Wl,-soname, + TARGET_COMPILE_PDB = GameActivity/CMakeFiles/game.dir/ + TARGET_FILE = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so + TARGET_PDB = /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.pdb + + +############################################# +# Utility command for edit_cache + +build GameActivity/CMakeFiles/edit_cache.util: CUSTOM_COMMAND + COMMAND = cd /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity && /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/cmake -E echo No\ interactive\ CMake\ dialog\ available. + DESC = No interactive CMake dialog available... + restat = 1 + +build GameActivity/edit_cache: phony GameActivity/CMakeFiles/edit_cache.util + + +############################################# +# Utility command for rebuild_cache + +build GameActivity/CMakeFiles/rebuild_cache.util: CUSTOM_COMMAND + COMMAND = cd /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity && /unity-editors/6000.2.8f1/Editor/Data/PlaybackEngines/AndroidPlayer/SDK/cmake/3.22.1/bin/cmake --regenerate-during-build -S/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/src/main/cpp -B/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a + DESC = Running CMake to regenerate build system... + pool = console + restat = 1 + +build GameActivity/rebuild_cache: phony GameActivity/CMakeFiles/rebuild_cache.util + +# ============================================================================= +# Target aliases. + +build game: phony /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so + +build libgame.so: phony /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so + +# ============================================================================= +# Folder targets. + +# ============================================================================= + +############################################# +# Folder: /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a + +build all: phony GameActivity/all + +# ============================================================================= + +############################################# +# Folder: /home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/GameActivity + +build GameActivity/all: phony /home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a/libgame.so + +# ============================================================================= +# Built-in targets + + +############################################# +# Re-run CMake if any of its inputs changed. + +build build.ninja: 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"/home/jracek/.gradle/caches/modules-2/files-2.1/com.google.prefab/cli/2.1.0/aa32fec809c44fa531f01dcfb739b5b3304d3050/cli-2.1.0-all.jar", + "packages": [ + "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab" + ] +} \ No newline at end of file diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/symbol_folder_index.txt b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/symbol_folder_index.txt new file mode 100644 index 0000000..574d070 --- /dev/null +++ b/.utmp/RelWithDebInfo/3x4o6w3z/arm64-v8a/symbol_folder_index.txt @@ -0,0 +1 @@ +/home/jracek/code/GeoSus/GeoSusGame/Library/Bee/Android/Prj/IL2CPP/Gradle/unityLibrary/build/intermediates/cxx/RelWithDebInfo/3x4o6w3z/obj/arm64-v8a \ No newline at end of file diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/hash_key.txt b/.utmp/RelWithDebInfo/3x4o6w3z/hash_key.txt new file mode 100644 index 0000000..24f9fc7 --- /dev/null +++ b/.utmp/RelWithDebInfo/3x4o6w3z/hash_key.txt @@ -0,0 +1,28 @@ +# Values used to calculate the hash in this folder name. +# Should not depend on the absolute path of the project itself. +# - AGP: 8.10.0. +# - $NDK is the path to NDK 27.2.12479018. +# - $PROJECT is the path to the parent folder of the root Gradle build file. +# - $ABI is the ABI to be built with. The specific value doesn't contribute to the value of the hash. +# - $HASH is the hash value computed from this text. +# - $CMAKE is the path to CMake 3.22.1. +# - $NINJA is the path to Ninja. +-H$PROJECT/unityLibrary/src/main/cpp +-DCMAKE_SYSTEM_NAME=Android +-DCMAKE_EXPORT_COMPILE_COMMANDS=ON +-DCMAKE_SYSTEM_VERSION=23 +-DANDROID_PLATFORM=android-23 +-DANDROID_ABI=$ABI +-DCMAKE_ANDROID_ARCH_ABI=$ABI +-DANDROID_NDK=$NDK +-DCMAKE_ANDROID_NDK=$NDK +-DCMAKE_TOOLCHAIN_FILE=$NDK/build/cmake/android.toolchain.cmake +-DCMAKE_MAKE_PROGRAM=$NINJA +-DCMAKE_LIBRARY_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI +-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=$PROJECT/unityLibrary/build/intermediates/cxx/RelWithDebInfo/$HASH/obj/$ABI +-DCMAKE_BUILD_TYPE=RelWithDebInfo +-DCMAKE_FIND_ROOT_PATH=/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/$HASH/prefab/$ABI/prefab +-B/home/jracek/code/GeoSus/GeoSusGame/.utmp/RelWithDebInfo/$HASH/$ABI +-GNinja +-DANDROID_STL=c++_shared +-DANDROID_SUPPORT_FLEXIBLE_PAGE_SIZES=ON \ No newline at end of file diff --git a/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake b/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake new file mode 100644 index 0000000..2cfa91a --- /dev/null +++ b/.utmp/RelWithDebInfo/3x4o6w3z/prefab/arm64-v8a/prefab/lib/aarch64-linux-android/cmake/game-activity/game-activityConfig.cmake @@ -0,0 +1,18 @@ +if(NOT TARGET game-activity::game-activity) +add_library(game-activity::game-activity STATIC IMPORTED) +set_target_properties(game-activity::game-activity PROPERTIES + IMPORTED_LOCATION "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/libs/android.arm64-v8a/libgame-activity.a" + INTERFACE_INCLUDE_DIRECTORIES "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity/include" + INTERFACE_LINK_LIBRARIES "" +) +endif() + +if(NOT TARGET game-activity::game-activity_static) +add_library(game-activity::game-activity_static STATIC IMPORTED) +set_target_properties(game-activity::game-activity_static PROPERTIES + IMPORTED_LOCATION "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/libs/android.arm64-v8a/libgame-activity_static.a" + INTERFACE_INCLUDE_DIRECTORIES "/home/jracek/.gradle/caches/8.13/transforms/1e7cc65d4e74b23bd94dca9ec0ac2eb3/transformed/jetified-games-activity-3.0.5/prefab/modules/game-activity_static/include" + INTERFACE_LINK_LIBRARIES "" +) +endif() + diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..ddb6ff8 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,5 @@ +{ + "recommendations": [ + "visualstudiotoolsforunity.vstuc" + ] +} diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..da60e25 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,10 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "Attach to Unity", + "type": "vstuc", + "request": "attach" + } + ] +} \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..b819710 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,72 @@ +{ + "files.exclude": { + "**/.DS_Store": true, + "**/.git": true, + "**/.vs": true, + "**/.gitmodules": true, + "**/.vsconfig": true, + "**/*.booproj": true, + "**/*.pidb": true, + "**/*.suo": true, + "**/*.user": true, + "**/*.userprefs": true, + "**/*.unityproj": true, + "**/*.dll": true, + "**/*.exe": true, + "**/*.pdf": true, + "**/*.mid": true, + "**/*.midi": true, + "**/*.wav": true, + "**/*.gif": true, + "**/*.ico": true, + "**/*.jpg": true, + "**/*.jpeg": true, + "**/*.png": true, + "**/*.psd": true, + "**/*.tga": true, + "**/*.tif": true, + "**/*.tiff": true, + "**/*.3ds": true, + "**/*.3DS": true, + "**/*.fbx": true, + "**/*.FBX": true, + "**/*.lxo": true, + "**/*.LXO": true, + "**/*.ma": true, + "**/*.MA": true, + "**/*.obj": true, + "**/*.OBJ": true, + "**/*.asset": true, + "**/*.cubemap": true, + "**/*.flare": true, + "**/*.mat": true, + "**/*.meta": true, + "**/*.prefab": true, + "**/*.unity": true, + "build/": true, + "Build/": true, + "Library/": true, + "library/": true, + "obj/": true, + "Obj/": true, + "Logs/": true, + "logs/": true, + "ProjectSettings/": true, + "UserSettings/": true, + "temp/": true, + "Temp/": true + }, + "files.associations": { + "*.asset": "yaml", + "*.meta": "yaml", + "*.prefab": "yaml", + "*.unity": "yaml", + }, + "explorer.fileNesting.enabled": true, + "explorer.fileNesting.patterns": { + "*.sln": "*.csproj", + "*.slnx": "*.csproj" + }, + "dotnet.defaultSolution": "GeoSusGame.slnx", + "dotnet.enableWorkspaceBasedDevelopment": false +} \ No newline at end of file diff --git a/Assets/ClientSDK/GameClient.cs b/Assets/ClientSDK/GameClient.cs index 09fa7f1..93362b2 100644 --- a/Assets/ClientSDK/GameClient.cs +++ b/Assets/ClientSDK/GameClient.cs @@ -293,7 +293,35 @@ public class GameClient : IDisposable { LobbyId = r.LobbyId; JoinCode = r.JoinCode; - CurrentLobbyState = r.LobbyState; + // Ensure we always have a valid lobby state with the creator as owner + if (r.LobbyState != null) + { + CurrentLobbyState = r.LobbyState; + if (string.IsNullOrEmpty(CurrentLobbyState.OwnerId)) + CurrentLobbyState.OwnerId = ClientUuid; + } + else + { + CurrentLobbyState = new LobbyState + { + LobbyId = r.LobbyId ?? "", + JoinCode = r.JoinCode ?? "", + OwnerId = ClientUuid + }; + } + // Make sure creator appears in the player list + if (CurrentLobbyState.Players == null) + CurrentLobbyState.Players = new System.Collections.Generic.List(); + if (!CurrentLobbyState.Players.Any(p => p.ClientUuid == ClientUuid)) + { + CurrentLobbyState.Players.Insert(0, new PlayerInfo + { + ClientUuid = ClientUuid, + DisplayName = DisplayName, + IsOwner = true, + State = PlayerState.Alive + }); + } } break; @@ -303,6 +331,22 @@ public class GameClient : IDisposable LobbyId = r.LobbyId; CurrentLobbyState = r.LobbyState; JoinCode = r.LobbyState?.JoinCode; + // Ensure self is in the player list + if (CurrentLobbyState != null) + { + if (CurrentLobbyState.Players == null) + CurrentLobbyState.Players = new System.Collections.Generic.List(); + if (!CurrentLobbyState.Players.Any(p => p.ClientUuid == ClientUuid)) + { + CurrentLobbyState.Players.Add(new PlayerInfo + { + ClientUuid = ClientUuid, + DisplayName = DisplayName, + IsOwner = CurrentLobbyState.OwnerId == ClientUuid, + State = PlayerState.Alive + }); + } + } } break; @@ -344,7 +388,6 @@ public class GameClient : IDisposable var joinedPayload = evt.GetPayload(); if (joinedPayload != null && CurrentLobbyState?.Players != null) { - // Check if player already exists bool exists = CurrentLobbyState.Players.Any(p => p.ClientUuid == joinedPayload.ClientUuid); if (!exists) { @@ -352,7 +395,7 @@ public class GameClient : IDisposable { ClientUuid = joinedPayload.ClientUuid, DisplayName = joinedPayload.DisplayName, - IsOwner = false, + IsOwner = joinedPayload.ClientUuid == CurrentLobbyState.OwnerId, IsReady = false, State = PlayerState.Alive }); @@ -491,6 +534,7 @@ public class GameClient : IDisposable Send(new LeaveLobby()); LobbyId = null; JoinCode = null; + CurrentLobbyState = null; } public void StartGame() diff --git a/Assets/GameManager/GameManager.cs b/Assets/GameManager/GameManager.cs index 0e82c80..00d9637 100644 --- a/Assets/GameManager/GameManager.cs +++ b/Assets/GameManager/GameManager.cs @@ -4,43 +4,53 @@ using Subsystems; using System.Collections; using System; using TMPro; -/* - GameManager - hlavn tida pro sprvu hry - GameManager_Network - subsystm pro sprvu komunikace se serverem - GameManager_Game - subsystm pro sprvu logiky hry (sabote, tasky, atd.) - GameManager_Map - subsystm pro sprvu mapy a prosted - GameManager_Input - subsystm pro sprvu vstupu od hre - GameManager_UI - subsystm pro sprvu uivatelskho rozhran - GamaManager_Stats - subsystm pro sprvu statistik pro server - */ +using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { - [Header("Subsystems")] - protected GameManager_Network networkSubsystem; - protected GameManager_UI uiSubsystem; - protected GameManager_Map mapSubsystem; - protected GameManager_Input inputSubsystem; + // Singleton + public static GameManager Instance { get; private set; } - protected GameClient gameClient; + [Header("Subsystems")] + public GameManager_Network networkSubsystem; + public GameManager_UI uiSubsystem; + public GameManager_Map mapSubsystem; + public GameManager_Input inputSubsystem; + public GameManager_Tasks taskSubsystem; + + public GameClient gameClient; [Header("Player Info")] public string displayName; - [Header("UI Elements")] - public Canvas JoinCreateLobby; - public Canvas InLobby; - public Canvas LoadingScreen; - public Canvas GameScreen; + [Header("Scene Management")] + [SerializeField] public string firstMenuScene = "main menu asi idk lol"; + [Header("UI Elements (Client.unity)")] + // Canvas names in Client.unity — found at runtime in OnSceneLoaded + private const string CanvasNameJoinCreate = "LobbySelector"; + private const string CanvasNameInLobby = "InLobby"; + private const string CanvasNameLoading = "LoadingScreen"; + private const string CanvasNameGame = "InGame"; [Header("Map")] - public GameObject MapCenterPoint; + // MapCenterPoint and Player are in Client.unity — wired at runtime in OnSceneLoaded. + // buildingSettings/pathwaySettings/areaSettings must be assigned in SampleScene Inspector. public BuildingSettings buildingSettings; public PathwaySettings pathwaySettings; public AreaSettings areaSettings; - [Header("GPS")] - public GameObject Player; + [Header("Lobby Settings")] + public double pendingRadius = 500; + public int pendingImpostorCount = 1; + public int pendingTaskCount = 5; + + [Header("Task Minigames (round-robin)")] + [SerializeField] public string[] minigameScenes = { + "MiniGame-Kabely", + "MiniGame-InsertKeys", + "MiniGame-FlappyBird", + "MiniGame-ThrowInHole" + }; [Header("Debug")] public bool testMode = false; @@ -49,100 +59,307 @@ public class GameManager : MonoBehaviour private GameManager_Network _secondNetwork; private GameManager_Network _thirdNetwork; + void Awake() + { + if (Instance != null && Instance != this) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + } void Start() { - DontDestroyOnLoad(this); - if (displayName == null || displayName == "") - { - displayName = GenerateUsername(); - } + if (string.IsNullOrEmpty(displayName)) + displayName = PlayerPrefs.GetString("PlayerName", GenerateUsername()); + + gameClient = new GameClient(GenerateUUID(), displayName); + networkSubsystem = new GameManager_Network(gameClient, this); + mapSubsystem = new GameManager_Map(gameClient, null, buildingSettings, pathwaySettings, areaSettings); + uiSubsystem = new GameManager_UI(gameClient); + inputSubsystem = new GameManager_Input(gameClient, null, testMode); + taskSubsystem = new GameManager_Tasks(gameClient, minigameScenes, this); + if (testMode) { _secondClient = new GameClient(GenerateUUID(), GenerateUsername()); - _secondNetwork = new GameManager_Network(_secondClient); + _secondNetwork = new GameManager_Network(_secondClient, null); _thirdClient = new GameClient(GenerateUUID(), GenerateUsername()); - _thirdNetwork = new GameManager_Network(_thirdClient); - - _secondNetwork.OpenConection(); - _thirdNetwork.OpenConection(); + _thirdNetwork = new GameManager_Network(_thirdClient, null); + _secondNetwork.OpenConnection(); + _thirdNetwork.OpenConnection(); } - gameClient = new GameClient(GenerateUUID(), displayName); - uiSubsystem = new GameManager_UI(gameClient, JoinCreateLobby, InLobby, LoadingScreen, GameScreen); - networkSubsystem = new GameManager_Network(gameClient); - mapSubsystem = new GameManager_Map(gameClient, MapCenterPoint, buildingSettings, pathwaySettings, areaSettings); - inputSubsystem = new GameManager_Input(gameClient, Player, testMode); - networkSubsystem.OpenConection(); + + networkSubsystem.OpenConnection(); + + // Load main menu after GameManager is ready + if (!string.IsNullOrEmpty(firstMenuScene)) + SceneManager.LoadScene(firstMenuScene, LoadSceneMode.Single); } + private void Update() { - if (gameClient.CurrentLobbyState != null) - { - uiSubsystem.UpdateLobbyUI(); - } - try - { - if (gameClient.CurrentLobbyState.MapDataReady) - { - mapSubsystem.BuildMap(); - gameClient.CurrentLobbyState.MapDataReady = false; - } - } - catch (NullReferenceException ex) { } - inputSubsystem.positionCheck(); - } - - - protected string GenerateUUID() - { - string UUID = System.Guid.NewGuid().ToString(); - Debug.Log(UUID); - return UUID; - } - protected string GenerateUsername() - { - string Username = UnityEngine.Random.Range(0,10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString() + UnityEngine.Random.Range(0, 10).ToString(); - Debug.Log(Username); - return Username; - } - public void CreateLobbyButton() - { - networkSubsystem.CrateLobby(50.7727264, 15.0719876); + // Tick the SDK dispatcher so callbacks fire on main thread + gameClient?.Update(); if (testMode) { - StartCoroutine(ConnectTestClients()); + _secondClient?.Update(); + _thirdClient?.Update(); + } + + if (gameClient?.CurrentLobbyState != null) + { + uiSubsystem?.UpdateLobbyUI(); + taskSubsystem?.UpdateProximity(); + } + if (gameClient?.MyRole == PlayerRole.Impostor) + UpdateKillCooldown(); + + inputSubsystem?.positionCheck(); + } + + + void OnEnable() + { + SceneManager.sceneLoaded += OnSceneLoaded; + } + void OnDisable() + { + SceneManager.sceneLoaded -= OnSceneLoaded; + } + + /// + /// After Client.unity loads, re-bind all canvas/HUD references because + /// those GameObjects don't exist in the Art menu scenes. + /// + private void OnSceneLoaded(Scene scene, LoadSceneMode mode) + { + if (scene.name == "Client") + { + var roots = scene.GetRootGameObjects(); + + // Find a root or deep GameObject by name in the loaded scene + GameObject FindGO(string n) { + foreach (var go in roots) { + if (go.name == n) return go; + var found = go.transform.Find(n); + if (found != null) return found.gameObject; + } + return null; + } + Canvas FindCanvas(string n) { + var go = FindGO(n); + return go != null ? go.GetComponent() : null; + } + + // ── Build HUD BEFORE BindClientScene so FindTMP/Find can locate new elements ── + var inGameGO = FindGO("InGame"); + if (inGameGO != null) + { + var builder = inGameGO.GetComponent() + ?? inGameGO.AddComponent(); + builder.BuildNow(); + } + + // ── Wire canvases (after HUD is built) ── + uiSubsystem?.BindClientScene( + FindCanvas(CanvasNameJoinCreate), + FindCanvas(CanvasNameInLobby), + FindCanvas(CanvasNameLoading), + FindCanvas(CanvasNameGame)); + + // ── Wire map center point and player capsule ── + var mapCenter = FindGO("MapCenterPoint"); + var player = FindGO("Capsule"); + mapSubsystem?.SetMapCenterPoint(mapCenter); + inputSubsystem?.SetPlayerObject(player); + + // ── Attach camera controller to Main Camera ── + var mainCamGO = FindGO("Main Camera"); + if (mainCamGO != null) + { + var camCtrl = mainCamGO.GetComponent() + ?? mainCamGO.AddComponent(); + camCtrl.SetTarget(player); + } + + // If MapDataReady arrived before Client scene finished loading, + // this will build the map now that scene references are valid. + networkSubsystem?.OnClientSceneReady(); + } + else if (scene.name == "create" || scene.name == "join loading") + { + // Lobby scene just loaded — ensure LobbyDisplayUI refreshes once + // its Start() has run and registered itself (happens before Update). + uiSubsystem?.NotifyLobbyChanged(); } } - public void JoinLobbyButton() + + // ── Kill cooldown ───────────────────────────────────────────────────────── + private float _killCooldownSeconds = 0f; + private const float KillCooldownDuration = 20f; + + private void UpdateKillCooldown() { - TMP_InputField joinCode = JoinCreateLobby.transform.Find("InputCode").GetComponent(); - if (joinCode.text != null && joinCode.text != "") + if (_killCooldownSeconds > 0) { - networkSubsystem.JoinLobby(joinCode.text); + _killCooldownSeconds -= Time.deltaTime; + uiSubsystem?.SetKillCooldownText($"Kill: {Mathf.CeilToInt(_killCooldownSeconds)}s"); } else { - Debug.Log("Join code is empty!"); + uiSubsystem?.SetKillCooldownText(""); } } + + /// + /// Called by the ActionButton. Routes to kill / report / emergency / use-task + /// depending on current proximity state. + /// + public void PerformAction() + { + if (uiSubsystem == null || uiSubsystem.IsPlayerDead) return; + + bool isImpostor = gameClient?.MyRole == PlayerRole.Impostor; + + // 1. Nearby task → USE + var nearbyTask = taskSubsystem?.NearbyTask; + if (nearbyTask != null && !isImpostor) + { + taskSubsystem.TriggerNearbyTask(); + return; + } + + // 2. Nearby body → REPORT + if (!uiSubsystem.IsCommsBlackout) + { + var nearbyBody = gameClient?.FindNearbyBody(5.0); + if (nearbyBody != null) + { + gameClient.ReportBody(nearbyBody.BodyId); + return; + } + + // 3. Near map centre → EMERGENCY + if (gameClient?.CurrentLobbyState?.MapData != null) + { + double distToCenter = gameClient.MyPosition.DistanceTo(gameClient.CurrentLobbyState.MapData.Center); + if (distToCenter <= 5.0) + { + gameClient.CallEmergencyMeeting(); + return; + } + } + } + + // 4. Impostor kill + if (isImpostor && _killCooldownSeconds <= 0) + { + var targetUuid = gameClient?.FindNearbyPlayer(5.0); + if (!string.IsNullOrEmpty(targetUuid)) + { + gameClient.Kill(targetUuid); + _killCooldownSeconds = KillCooldownDuration; + } + } + } + + /// Called by Impostor sabotage buttons. + public void StartSabotage(int typeIndex) + { + gameClient?.Send(new GeoSus.Client.StartSabotage { SabotageType = (SabotageType)typeIndex }); + } + + /// Called by the meeting vote buttons. Pass null to skip. + public void CastVote(string targetUuid) + { + gameClient?.Vote(targetUuid); + } + + protected string GenerateUUID() + { + return System.Guid.NewGuid().ToString(); + } + protected string GenerateUsername() + { + return "Player" + UnityEngine.Random.Range(1000, 9999).ToString(); + } + + // Called by HostLobbyUI + public void CreateLobbyButton() + { + // Use current GPS position if available, else hardcoded fallback + double lat = 50.7727264, lon = 15.0719876; + if (inputSubsystem?.LastKnownPosition != null) + { + lat = inputSubsystem.LastKnownPosition.Value.Lat; + lon = inputSubsystem.LastKnownPosition.Value.Lon; + } + networkSubsystem.CreateLobby(lat, lon, pendingRadius, pendingImpostorCount, pendingTaskCount); + if (testMode) StartCoroutine(ConnectTestClients()); + } + + // Called by JoinLobbyUI with the code from the input field + public void JoinLobbyButton(string code) + { + if (!string.IsNullOrEmpty(code)) + networkSubsystem.JoinLobby(code); + else + Debug.LogWarning("Join code is empty!"); + } + public void LeaveLobbyButton() { networkSubsystem.LeaveLobby(); } + public void StartGameButton() { networkSubsystem.StartGame(); } + void OnApplicationQuit() { - gameClient.Disconnect(); + gameClient?.Disconnect(); _secondClient?.Disconnect(); - _thirdClient?.Disconnect(); + _thirdClient?.Disconnect(); } - IEnumerator ConnectTestClients() - { - yield return new WaitForSeconds(2f); - _secondNetwork.JoinLobby(gameClient.CurrentLobbyState.JoinCode); - _thirdNetwork.JoinLobby(gameClient.CurrentLobbyState.JoinCode); + + IEnumerator ConnectTestClients() + { + // Wait until host lobby code exists + float wait = 0f; + while ((gameClient?.CurrentLobbyState == null || string.IsNullOrEmpty(gameClient.CurrentLobbyState.JoinCode)) && wait < 20f) + { + wait += 0.25f; + yield return new WaitForSeconds(0.25f); + } + + var joinCode = gameClient?.CurrentLobbyState?.JoinCode; + if (string.IsNullOrEmpty(joinCode)) + { + Debug.LogWarning("[TestMode] Could not join test clients: join code not available."); + yield break; + } + + // Wait until helper clients are connected and handshake-complete + wait = 0f; + while (((_secondClient == null || !_secondClient.IsReady) || (_thirdClient == null || !_thirdClient.IsReady)) && wait < 20f) + { + wait += 0.25f; + yield return new WaitForSeconds(0.25f); + } + + if (_secondClient == null || _thirdClient == null || !_secondClient.IsReady || !_thirdClient.IsReady) + { + Debug.LogWarning("[TestMode] Helper clients are not ready, skipping auto-join."); + yield break; + } + + _secondNetwork?.JoinLobby(joinCode); + _thirdNetwork?.JoinLobby(joinCode); + Debug.Log($"[TestMode] Helper clients joined lobby with code {joinCode}."); } } diff --git a/Assets/GameManager/GameManager_Input.cs b/Assets/GameManager/GameManager_Input.cs index af90aa1..ac0387d 100644 --- a/Assets/GameManager/GameManager_Input.cs +++ b/Assets/GameManager/GameManager_Input.cs @@ -50,74 +50,131 @@ namespace Subsystems private Position _lastSentPosition; private GameObject _player; private bool _testMode; - + private GPSState _GPSState = GPSState.Uninitialized; private float _speed = 0.00001f; private Position _mapCenter; - private CoroutineHost _coroutineHost = new CoroutineHost(); + private CoroutineHost _coroutineHost; + + private int _gpsRetryCount = 0; + private const int _maxGpsRetries = 5; + private float _lastPositionSendTime; + private const float _positionKeepAliveSeconds = 1.0f; + + /// Last known GPS position (for CreateLobby centre point) + public Position? LastKnownPosition => _currentPosition.Lat != 0 || _currentPosition.Lon != 0 ? _currentPosition : (Position?)null; + public GameManager_Input(GameClient gameClient, GameObject player, bool testMode) { _gameClient = gameClient; _player = player; _testMode = testMode; + // CoroutineHost needs a MonoBehaviour on a real GameObject + var hostGO = new UnityEngine.GameObject("_CoroutineHost"); + UnityEngine.Object.DontDestroyOnLoad(hostGO); + _coroutineHost = hostGO.AddComponent(); } + + /// Called from OnSceneLoaded when Client.unity loads so the + /// Player capsule (which lives in Client.unity) can be wired at runtime. + public void SetPlayerObject(GameObject player) { _player = player; } public void positionCheck() { + var state = _gameClient?.CurrentLobbyState; + if (state == null || state.Phase != GamePhase.Playing) + return; + try { - if (_gameClient.CurrentLobbyState.Phase == GamePhase.Playing) + if (_testMode) { - if (_testMode) + if (_currentPosition == new Position(0, 0)) { + if (state.MapData == null) + return; - if (_currentPosition == null || _currentPosition == new Position(0, 0)) - { - //Init blok - _currentPosition = _gameClient.CurrentLobbyState.MapData.Center; - _mapCenter = _gameClient.CurrentLobbyState.MapData.Center; - _lastSentPosition = _currentPosition; - } + //Init blok + _currentPosition = state.MapData.Center; + _mapCenter = state.MapData.Center; + _lastSentPosition = _currentPosition; + } - TestPlayerPosition(); + TestPlayerPosition(); + } + else + { + if (_GPSState == GPSState.Uninitialized) + { + _coroutineHost.StartCoroutine(InitiallizeGPS()); + return; + } + else if (_GPSState == GPSState.Initializing) + { + return; + } + else if (_GPSState == GPSState.Running) + { + EnsureMapCenter(); + TrySendCurrentPosition(); } else { - if (_GPSState == GPSState.Uninitialized) + Debug.Log("GPS failed, trying again..."); + if (_gpsRetryCount < _maxGpsRetries) { - _coroutineHost.StartCoroutine(InitiallizeGPS()); - return; - } - else if (_GPSState == GPSState.Initializing) - { - return; - } - else if (_GPSState == GPSState.Running) - { - try - { - if (_currentPosition != _lastSentPosition) - { - _gameClient.UpdatePosition(_currentPosition); - _lastSentPosition = _currentPosition; - _player.transform.position = _currentPosition.ToLocalVector3(_mapCenter); - _player.transform.rotation = Quaternion.Euler(0, (float)CalculateHeading(_lastSentPosition.ToLocalVector3(_mapCenter), _currentPosition.ToLocalVector3(_mapCenter)), 0); - } - } - catch (Exception ex) - { - Debug.Log(ex); - } + _gpsRetryCount++; + _GPSState = GPSState.Uninitialized; } else { - Debug.Log("GPS failed, trying again...");) - _GPSState = GPSState.Uninitialized; + Debug.LogWarning("GPS unavailable after max retries. Using last known position."); + // Keep _GPSState = Failed so we stop retrying } } } } - catch (NullReferenceException ex) { Debug.Log(ex); } + catch (Exception ex) + { + Debug.LogWarning($"[Input] positionCheck failed: {ex.Message}"); + } } + + private void EnsureMapCenter() + { + if (_mapCenter.Lat != 0 || _mapCenter.Lon != 0) + return; + + var md = _gameClient?.CurrentLobbyState?.MapData; + if (md != null) + _mapCenter = md.Center; + } + + private void TrySendCurrentPosition() + { + bool moved = _currentPosition != _lastSentPosition; + bool keepAliveDue = (Time.time - _lastPositionSendTime) >= _positionKeepAliveSeconds; + if (!moved && !keepAliveDue) + return; + + var previous = _lastSentPosition; + _gameClient.UpdatePosition(_currentPosition); + _lastSentPosition = _currentPosition; + _lastPositionSendTime = Time.time; + + if (_player == null || (_mapCenter.Lat == 0 && _mapCenter.Lon == 0)) + return; + + var localCurrent = _currentPosition.ToLocalVector3(_mapCenter); + _player.transform.position = localCurrent; + + if (previous.Lat == 0 && previous.Lon == 0) + return; + + var heading = CalculateHeading(previous.ToLocalVector3(_mapCenter), localCurrent); + if (heading.HasValue) + _player.transform.rotation = Quaternion.Euler(0, (float)heading.Value, 0); + } + private void TestPlayerPosition() { double x = Input.GetAxis("Horizontal"); @@ -136,11 +193,7 @@ namespace Subsystems _player.transform.position = localCurrent; try { - if (_currentPosition != _lastSentPosition) - { - _gameClient.UpdatePosition(_currentPosition); - _lastSentPosition = _currentPosition; - } + TrySendCurrentPosition(); } catch { @@ -150,63 +203,42 @@ namespace Subsystems } private double? CalculateHeading(Vector3 first, Vector3 second) { - double? heading = null; - if ((first - second).magnitude == 0) - { - return null; - } - else if (first.x == second.x && first.z < second.z) - { - return 0; - } - else if (first.x == second.x && first.z > second.z) - { - return 180; - } - else if (first.x > second.x && first.z == second.z) - { - return 270; - } - else if (first.x < second.x && first.z == second.z) - { - return 90; - } - else if (first.x < second.x && first.z < second.z) - { - heading = Math.Asin((second.z - first.z) / first.DistanceTo(second)); - return (heading * 180) / Math.PI; - } - else if (first.x < second.x && first.z > second.z) - { - heading = Math.Asin((second.z - first.z) / first.DistanceTo(second)); - return (heading * 180) / Math.PI + 180; - } - else if (first.x > second.x && first.z < second.z) - { - heading = Math.Asin((second.z - first.z) / first.DistanceTo(second)); - return (heading * 180) / Math.PI - 90; - } - else if (first.x > second.x && first.z > second.z) - { - heading = Math.Asin((second.z - first.z) / first.DistanceTo(second)); - return (heading * 180) / Math.PI - 90; - } - else - { - return heading; - } + if ((first - second).magnitude < 0.0001f) return null; + float dx = second.x - first.x; + float dz = second.z - first.z; + float heading = Mathf.Atan2(dx, dz) * Mathf.Rad2Deg; + if (heading < 0) heading += 360f; + return heading; } IEnumerator InitiallizeGPS() { _GPSState = GPSState.Initializing; + +#if UNITY_ANDROID + // Request fine location permission if not already granted + if (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation)) + { + UnityEngine.Android.Permission.RequestUserPermission(UnityEngine.Android.Permission.FineLocation); + // Wait up to 10 seconds for user to respond to the permission dialog + float waited = 0f; + while (!UnityEngine.Android.Permission.HasUserAuthorizedPermission(UnityEngine.Android.Permission.FineLocation) && waited < 10f) + { + yield return new WaitForSeconds(0.5f); + waited += 0.5f; + } + } +#endif + if (!Input.location.isEnabledByUser) { Debug.LogError("Location not enabled on device or app does not have permission to access location"); + _GPSState = GPSState.Failed; + yield break; } // Starts the location service. - float desiredAccuracyInMeters = 10f; - float updateDistanceInMeters = 10f; + float desiredAccuracyInMeters = 5f; + float updateDistanceInMeters = 1f; Input.location.Start(desiredAccuracyInMeters, updateDistanceInMeters); @@ -225,30 +257,34 @@ namespace Subsystems Debug.LogError("Timed out"); yield break; } - _GPSState = GPSState.Running; - yield return _coroutineHost.StartCoroutine(GPSService()); - } - IEnumerator GPSService() - { - // Check if the user has location service enabled. - - // If the connection failed this cancels location service use. if (Input.location.status == LocationServiceStatus.Failed) { + _GPSState = GPSState.Failed; Debug.LogError("Unable to determine device location"); yield break; } - else - { - // If the connection succeeded, this retrieves the device's current location and displays it in the Console window. - _currentPosition = new Position(Input.location.lastData.latitude, Input.location.lastData.longitude); - Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp); - yield return new WaitForSeconds(5f); - } - // Stops the location service if there is no need to query location updates continuously. - yield return _coroutineHost.StartCoroutine(GPSService()); + _GPSState = GPSState.Running; + _gpsRetryCount = 0; + _coroutineHost.StartCoroutine(GPSService()); + } + IEnumerator GPSService() + { + while (_GPSState == GPSState.Running) + { + if (Input.location.status == LocationServiceStatus.Failed) + { + _GPSState = GPSState.Failed; + Debug.LogError("Unable to determine device location"); + yield break; + } + + // Keep current GPS position fresh; sending is throttled in positionCheck(). + var data = Input.location.lastData; + _currentPosition = new Position(data.latitude, data.longitude); + yield return new WaitForSeconds(0.5f); + } } } } \ No newline at end of file diff --git a/Assets/GameManager/GameManager_Map.cs b/Assets/GameManager/GameManager_Map.cs index 30f9ce1..12a4aa2 100644 --- a/Assets/GameManager/GameManager_Map.cs +++ b/Assets/GameManager/GameManager_Map.cs @@ -3,9 +3,7 @@ using System; using System.Collections; using System.Collections.Generic; using System.Globalization; -using UnityEditor; using UnityEngine; -using UnityEngine.Localization.Pseudo; using UnityEngine.UI; @@ -13,8 +11,8 @@ namespace Subsystems{ [System.Serializable] public class BuildingSettings { - public Material ResidentalBuildingsMat; - public float ResidentalBuildingHeight; + public Material ResidentialBuildingsMat; + public float ResidentialBuildingHeight; public Material CommercialBuildingsMat; public float CommercialBuildingHeight; public Material IndustrialBuildingsMat; @@ -65,7 +63,14 @@ namespace Subsystems{ private BuildingSettings _buildingSettings; private PathwaySettings _pathwaySettings; private AreaSettings _areaSettings; - private const float _metersPerUnit = 1f; + private const float _metersPerUnit = 1f; + + // Runtime marker collections + private Dictionary _taskMarkers = new Dictionary(); + private Dictionary _bodyMarkers = new Dictionary(); + private Dictionary _playerAvatars = new Dictionary(); + private List _sabotageMarkers = new List(); + public GameManager_Map(GameClient gameClient, GameObject mapCenterPoint, BuildingSettings buildingSettings, PathwaySettings pathwaySettings, AreaSettings areaSettings) { _gameClient = gameClient; @@ -74,8 +79,25 @@ namespace Subsystems{ _pathwaySettings = pathwaySettings; _areaSettings = areaSettings; } + + public bool IsSceneReady => _mapCenterPoint != null; + + /// Called from OnSceneLoaded when Client.unity is loaded so the + /// MapCenterPoint (which lives in Client.unity) can be wired at runtime. + public void SetMapCenterPoint(GameObject go) { _mapCenterPoint = go; } public void BuildMap() { + if (_mapCenterPoint == null) + { + Debug.LogWarning("[Map] BuildMap skipped: MapCenterPoint is not yet bound."); + return; + } + if (_gameClient?.CurrentLobbyState?.MapData == null) + { + Debug.LogWarning("[Map] BuildMap skipped: no MapData in CurrentLobbyState."); + return; + } + ClearChildren(); _centerPosition = _gameClient.CurrentLobbyState.MapData.Center; GameObject buildingsRoot = new GameObject("Buildings"); @@ -139,8 +161,8 @@ namespace Subsystems{ switch (b.BuildingType.ToLower()) { case "residential": - mat = _buildingSettings.ResidentalBuildingsMat; - height = _buildingSettings.ResidentalBuildingHeight; + mat = _buildingSettings.ResidentialBuildingsMat; + height = _buildingSettings.ResidentialBuildingHeight; break; case "commercial": mat = _buildingSettings.CommercialBuildingsMat; @@ -372,5 +394,117 @@ namespace Subsystems{ return mesh; } #endregion + #region Markers + + public void CreateTaskMarkers(List tasks) + { + if (_mapCenterPoint == null) return; + if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) + { + var md = _gameClient?.CurrentLobbyState?.MapData; + if (md != null) _centerPosition = md.Center; + } + if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return; + foreach (var task in tasks) + { + if (_taskMarkers.ContainsKey(task.TaskId)) continue; + var go = GameObject.CreatePrimitive(PrimitiveType.Sphere); + go.name = $"Task_{task.TaskId}"; + go.transform.parent = _mapCenterPoint.transform; + go.transform.position = task.Location.ToLocalVector3(_centerPosition) + Vector3.up * 0.3f; + go.transform.localScale = Vector3.one * 0.5f; + var mr = go.GetComponent(); + if (mr) mr.material.color = Color.yellow; + _taskMarkers[task.TaskId] = go; + } + } + + public void RemoveTaskMarker(string taskId) + { + if (_taskMarkers.TryGetValue(taskId, out var go)) + { + UnityEngine.Object.Destroy(go); + _taskMarkers.Remove(taskId); + } + } + + public void CreateBodyMarker(string bodyId, Position location) + { + if (_mapCenterPoint == null) return; + if (_bodyMarkers.ContainsKey(bodyId)) return; + var go = GameObject.CreatePrimitive(PrimitiveType.Capsule); + go.name = $"Body_{bodyId}"; + go.transform.parent = _mapCenterPoint?.transform; + go.transform.position = location.ToLocalVector3(_centerPosition) + Vector3.up * 0.15f; + go.transform.localScale = new Vector3(0.3f, 0.5f, 0.3f); + go.transform.rotation = Quaternion.Euler(90, 0, 0); // lying down + var mr = go.GetComponent(); + if (mr) mr.material.color = Color.red; + _bodyMarkers[bodyId] = go; + } + + public void ClearBodyMarkers() + { + foreach (var go in _bodyMarkers.Values) + if (go) UnityEngine.Object.Destroy(go); + _bodyMarkers.Clear(); + } + + public void UpdatePlayerAvatars(Dictionary positions, string myUuid) + { + if (_mapCenterPoint == null) return; + if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) + { + var md = _gameClient?.CurrentLobbyState?.MapData; + if (md != null) _centerPosition = md.Center; + } + if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return; + foreach (var kvp in positions) + { + string uuid = kvp.Key; + var info = kvp.Value; + if (!_playerAvatars.TryGetValue(uuid, out var go) || go == null) + { + go = GameObject.CreatePrimitive(PrimitiveType.Capsule); + go.name = $"Player_{uuid.Substring(0, Mathf.Min(8, uuid.Length))}"; + go.transform.parent = _mapCenterPoint?.transform; + go.transform.localScale = Vector3.one * 0.4f; + _playerAvatars[uuid] = go; + } + go.transform.position = info.Position.ToLocalVector3(_centerPosition) + Vector3.up * 1f; + + var mr = go.GetComponent(); + if (mr) + { + if (uuid == myUuid) mr.material.color = Color.green; + else if (info.State == GeoSus.Client.PlayerState.Dead) mr.material.color = Color.grey; + else mr.material.color = Color.white; + } + } + } + + public void CreateSabotageMarkers(List stations) + { + foreach (var station in stations) + { + var go = GameObject.CreatePrimitive(PrimitiveType.Cylinder); + go.name = $"Sabotage_{station.StationId}"; + go.transform.parent = _mapCenterPoint?.transform; + go.transform.position = station.Location.ToLocalVector3(_centerPosition) + Vector3.up * 1f; + go.transform.localScale = new Vector3(0.5f, 2f, 0.5f); + var mr = go.GetComponent(); + if (mr) mr.material.color = new Color(1f, 0.5f, 0f); // orange + _sabotageMarkers.Add(go); + } + } + + public void ClearSabotageMarkers() + { + foreach (var go in _sabotageMarkers) + if (go) UnityEngine.Object.Destroy(go); + _sabotageMarkers.Clear(); + } + + #endregion } } diff --git a/Assets/GameManager/GameManager_Network.cs b/Assets/GameManager/GameManager_Network.cs index 8b12e3f..6eebf9b 100644 --- a/Assets/GameManager/GameManager_Network.cs +++ b/Assets/GameManager/GameManager_Network.cs @@ -5,6 +5,7 @@ using UnityEngine; using System.Collections.Generic; using Subsystems; using System.Linq; +using UnityEngine.SceneManagement; namespace Subsystems { @@ -13,9 +14,20 @@ namespace Subsystems private const string _serverAddress = "geosus.honzuvkod.dev"; private const int _serverPort = 7777; private GameClient _gameClient; - private GameManager_Map _mapSubsystem; - public async void OpenConection() + private GameManager _manager; // may be null for test clients + private bool _pendingMapBuild; + + public GameManager_Network(GameClient gameClient, GameManager manager) { + _gameClient = gameClient; + _manager = manager; + RegisterEventHandlers(); + } + + public async void OpenConnection() + { + int retries = 0; + int delayMs = 5000; while (true) { Task state = _gameClient.ConnectAsync(_serverAddress, _serverPort); @@ -25,18 +37,18 @@ namespace Subsystems Debug.Log("Connected to server."); break; } - else + retries++; + if (retries >= 10) { - Debug.Log("Failed to connect to server"); + Debug.LogError("Failed to connect after 10 attempts. Giving up."); + break; } - await Task.Delay(5000); + Debug.Log($"Failed to connect (attempt {retries}). Retrying in {delayMs / 1000}s..."); + await Task.Delay(delayMs); + delayMs = Mathf.Min(delayMs * 2, 30000); // exponential backoff, cap 30s } } - public GameManager_Network(GameClient gameClient) - { - _gameClient = gameClient; - RegisterEventHandlers(); - } + public void RegisterEventHandlers() { _gameClient.OnConnected += OnConnected; @@ -45,117 +57,307 @@ namespace Subsystems _gameClient.OnMessage += OnMessage; _gameClient.OnGameEvent += OnGameEvent; } + private void OnConnected() { Debug.Log("Successfully connected to the server."); } private void OnDisconnected(string reason) { - Debug.Log($"Host disconnected due to {reason}"); + Debug.Log($"Disconnected: {reason}"); + // Auto-reconnect unless the app is quitting + if (reason != "Disposed" && _manager != null) + _manager.StartCoroutine(ReconnectAfterDelay(3f)); + } + + private System.Collections.IEnumerator ReconnectAfterDelay(float seconds) + { + yield return new UnityEngine.WaitForSeconds(seconds); + Debug.Log("Attempting to reconnect..."); + OpenConnection(); } private void OnError(string error) { Debug.LogError($"Network error: {error}"); } + private void OnMessage(Message message) { switch (message.Type) { case "GameEvent": - OnGameEvent(message as GameEvent); + // handled via OnGameEvent break; case "CreateLobbyResponse": - Debug.Log("Received CreateLobbyResponse message"); HandleCreateLobbyResponse(message as CreateLobbyResponse); break; case "JoinLobbyResponse": - Debug.Log("Received JoinLobbyResponse message"); HandleJoinLobbyResponse(message as JoinLobbyResponse); break; + case "PositionBroadcast": + HandlePositionBroadcast(message as PositionBroadcast); + break; case "Ack": - Debug.Log("Received Ack message"); break; default: Debug.Log("Received message of type: " + message.Type); break; } } + private void OnGameEvent(GameEvent gameEvent) { switch (gameEvent.EventType) { case "PlayerJoined": - Debug.Log($"Player {gameEvent.GetPayload().DisplayName} joined"); - break; case "PlayerLeft": - Debug.Log($"Player {gameEvent.GetPayload()} left"); + case "HostChanged": + // SDK already updates CurrentLobbyState; just refresh UI + _manager?.uiSubsystem?.NotifyLobbyChanged(); break; + case "GameStarting": - Debug.Log("Game is starting!"); - break; - case "GameStarted": - Debug.Log("Game started"); + HandleGameStarting(); break; + case "MapDataReady": - Debug.Log("Map data ready"); + HandleMapDataReady(); break; - case "PlayerMapDataReceived": - Debug.Log("Player map data recieved"); + + case "GameStarted": + HandleGameStarted(); break; + + case "RoleAssigned": + HandleRoleAssigned(gameEvent); + break; + + case "TaskCompleted": + HandleTaskCompleted(gameEvent); + break; + + case "PlayerKilled": + HandlePlayerKilled(gameEvent); + break; + + case "BodyReported": + case "EmergencyMeetingCalled": + HandleMeetingCalled(gameEvent); + break; + + case "MeetingStarted": + HandleMeetingStarted(gameEvent); + break; + + case "VotingClosed": + HandleVotingClosed(gameEvent); + break; + + case "GameEnded": + HandleGameEnded(gameEvent); + break; + + case "ReturnedToLobby": + HandleReturnedToLobby(); + break; + + case "SabotageStarted": + HandleSabotageStarted(gameEvent); + break; + + case "SabotageRepaired": + case "SabotageMeltdown": + _manager?.uiSubsystem?.HideSabotageTimer(); + _manager?.mapSubsystem?.ClearSabotageMarkers(); + break; + case "MapDataError": - Debug.Log("Received MapData server error"); + Debug.LogError("Server could not generate map data."); break; + default: - Debug.Log("Received GameEvent of type: " + gameEvent.EventType); + Debug.Log("GameEvent: " + gameEvent.EventType); break; } } + + // ── Lobby responses ─────────────────────────────────────────────────── + private void HandleCreateLobbyResponse(CreateLobbyResponse message) { + if (message == null) return; if (message.Success) { - Debug.Log("Lobby created successfully. Join Code: " + message.JoinCode + ", Lobby ID: " + message.LobbyId); + Debug.Log($"Lobby created. Code: {message.JoinCode}, ID: {message.LobbyId}"); + // Navigate to the create/waiting scene + SceneManager.LoadScene("create", LoadSceneMode.Single); + // Mark lobby UI dirty so LobbyDisplayUI refreshes once the scene is loaded + _manager?.uiSubsystem?.NotifyLobbyChanged(); } else { Debug.LogError("Failed to create lobby: " + message.Error); } } + private void HandleJoinLobbyResponse(JoinLobbyResponse message) { + if (message == null) return; if (message.Success) { - Debug.Log("Lobby created successfully." + ", Lobby ID: " + message.LobbyId); + Debug.Log($"Joined lobby: {message.LobbyId}"); + SceneManager.LoadScene("join loading", LoadSceneMode.Single); + // Mark lobby UI dirty so LobbyDisplayUI refreshes once the scene is loaded + _manager?.uiSubsystem?.NotifyLobbyChanged(); } else { - Debug.LogError("Failed to create lobby: " + message.Error); + Debug.LogError("Failed to join lobby: " + message.Error); } } - public void CrateLobby(double lat, double lon) + + // ── Game flow events ────────────────────────────────────────────────── + + private void HandleGameStarting() { - _gameClient.CreateLobby(new Position(lat, lon)); + _pendingMapBuild = false; + // SDK sets Phase = Loading; load Client.unity + SceneManager.LoadScene("Client", LoadSceneMode.Single); } + + private void HandleMapDataReady() + { + _pendingMapBuild = true; + TryBuildMapAndMarkers(); + } + + /// + /// Called from GameManager.OnSceneLoaded("Client") after scene objects are bound. + /// Ensures map construction still happens even if MapDataReady arrived earlier. + /// + public void OnClientSceneReady() + { + TryBuildMapAndMarkers(); + } + + private void TryBuildMapAndMarkers() + { + if (!_pendingMapBuild) return; + if (_manager?.mapSubsystem == null) return; + if (!_manager.mapSubsystem.IsSceneReady) return; + if (_gameClient?.CurrentLobbyState?.MapData == null) return; + + _manager.mapSubsystem.BuildMap(); + _manager.mapSubsystem.CreateTaskMarkers(_gameClient.MyTasks); + _pendingMapBuild = false; + Debug.Log("[Network] Map built and task markers refreshed."); + } + + private void HandleGameStarted() + { + Debug.Log("Game started"); + // Phase is now Playing; GPS loop will start sending positions + } + + private void HandleRoleAssigned(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null || payload.ClientUuid != _gameClient.ClientUuid) return; + Debug.Log($"Role: {payload.Role}, Tasks: {payload.Tasks?.Count ?? 0}"); + _manager?.taskSubsystem?.Initialize(_gameClient.MyTasks); + } + + private void HandleTaskCompleted(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null) return; + _manager?.uiSubsystem?.UpdateTaskProgress(payload.TotalCompleted, payload.TotalTasks); + _manager?.mapSubsystem?.RemoveTaskMarker(payload.TaskId); + } + + private void HandlePlayerKilled(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null) return; + _manager?.mapSubsystem?.CreateBodyMarker(payload.BodyId, payload.Location); + if (payload.VictimId == _gameClient.ClientUuid) + _manager?.uiSubsystem?.OnLocalPlayerDied(); + } + + private void HandleMeetingCalled(GameEvent evt) + { + _manager?.uiSubsystem?.ShowMeetingAlert(); + } + + private void HandleMeetingStarted(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null) return; + _manager?.uiSubsystem?.ShowMeetingPanel(_gameClient.CurrentLobbyState?.Players, payload); + } + + private void HandleVotingClosed(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null) return; + _manager?.uiSubsystem?.ShowVoteResult(payload, _gameClient.CurrentLobbyState?.Players); + _manager?.mapSubsystem?.ClearBodyMarkers(); + } + + private void HandleGameEnded(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null) return; + _manager?.uiSubsystem?.ShowGameEndPanel(payload, _gameClient.ClientUuid); + } + + private void HandleReturnedToLobby() + { + if (_gameClient.IsOwner) + SceneManager.LoadScene("create", LoadSceneMode.Single); + else + SceneManager.LoadScene("join loading", LoadSceneMode.Single); + } + + private void HandleSabotageStarted(GameEvent evt) + { + var payload = evt.GetPayload(); + if (payload == null) return; + _manager?.mapSubsystem?.CreateSabotageMarkers(payload.RepairStations); + if (payload.Type == SabotageType.CriticalMeltdown && payload.Deadline.HasValue) + _manager?.uiSubsystem?.ShowSabotageTimer(payload.Deadline.Value); + if (payload.Type == SabotageType.CommsBlackout) + _manager?.uiSubsystem?.SetCommsBlackout(true); + } + + private void HandlePositionBroadcast(PositionBroadcast broadcast) + { + if (broadcast == null) return; + _manager?.mapSubsystem?.UpdatePlayerAvatars(_gameClient.PlayerPositions, _gameClient.ClientUuid); + } + + // ── Send helpers ────────────────────────────────────────────────────── + + public void CreateLobby(double lat, double lon, double radius = 500, int impostorCount = 1, int taskCount = 5) + { + _gameClient.CreateLobby(new Position(lat, lon), impostorCount, taskCount, null, radius); + } + public void JoinLobby(string joinCode) { - try - { - _gameClient.JoinLobby(joinCode); - } - catch (System.Exception ex) - { - Debug.LogError("Error joining lobby: " + ex.Message); - } + try { _gameClient.JoinLobby(joinCode); } + catch (System.Exception ex) { Debug.LogError("JoinLobby error: " + ex.Message); } } + public void LeaveLobby() { - _gameClient.Disconnect(); - Application.Quit(); + _gameClient.LeaveLobby(); + SceneManager.LoadScene(_manager?.firstMenuScene ?? "main menu asi idk lol", LoadSceneMode.Single); } + public void StartGame() { _gameClient.StartGame(); - } } } diff --git a/Assets/GameManager/GameManager_Tasks.cs b/Assets/GameManager/GameManager_Tasks.cs new file mode 100644 index 0000000..11725fa --- /dev/null +++ b/Assets/GameManager/GameManager_Tasks.cs @@ -0,0 +1,213 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; +using GeoSus.Client; + +namespace Subsystems +{ + /// + /// Round-robin task-to-minigame assignment, proximity detection, additive scene launch. + /// + public class GameManager_Tasks + { + private class TaskEntry + { + public GeoSus.Client.GameTask ServerTask; + public string MinigameScene; + public bool Completed; + } + + private GameClient _gameClient; + private string[] _minigameScenes; + private MonoBehaviour _host; // GameManager MonoBehaviour for coroutines + private List _tasks = new List(); + private bool _minigameOpen; + private string _loadedMinigameScene; + + // Proximity state (checked every frame in UpdateProximity) + public GeoSus.Client.GameTask NearbyTask { get; private set; } + + private const float ProximityRadius = 5f; // metres / Unity units + + public GameManager_Tasks(GameClient gameClient, string[] minigameScenes, MonoBehaviour host) + { + _gameClient = gameClient; + _minigameScenes = minigameScenes ?? new string[0]; + _host = host; + } + + /// Called by Network subsystem when RoleAssigned fires. + public void Initialize(List serverTasks) + { + _tasks.Clear(); + if (_minigameScenes.Length == 0) return; + + for (int i = 0; i < serverTasks.Count; i++) + { + _tasks.Add(new TaskEntry + { + ServerTask = serverTasks[i], + MinigameScene = _minigameScenes[i % _minigameScenes.Length], + Completed = false + }); + } + + // Create map markers + GameManager.Instance?.mapSubsystem?.CreateTaskMarkers(serverTasks); + Debug.Log($"[Tasks] Initialized {_tasks.Count} tasks."); + } + + /// Called every frame from GameManager.Update(). + public void UpdateProximity() + { + if (_minigameOpen) return; + + NearbyTask = null; + var myPos = _gameClient.MyPosition; + if (myPos.Lat == 0 && myPos.Lon == 0) return; + + foreach (var entry in _tasks) + { + if (entry.Completed) continue; + double dist = myPos.DistanceTo(entry.ServerTask.Location); + if (dist <= ProximityRadius) + { + NearbyTask = entry.ServerTask; + break; + } + } + + // Drive the action button in UI + var ui = GameManager.Instance?.uiSubsystem; + if (ui == null || ui.IsPlayerDead) return; + + bool isImpostor = _gameClient.MyRole == GeoSus.Client.PlayerRole.Impostor; + + if (!isImpostor && NearbyTask != null) + { + ui.SetActionButton("USE", true, () => GameManager.Instance?.PerformAction()); + return; + } + + // Check body proximity + if (!ui.IsCommsBlackout) + { + var body = _gameClient.FindNearbyBody(ProximityRadius); + if (body != null) + { + ui.SetActionButton("REPORT", true, () => GameManager.Instance?.PerformAction()); + return; + } + + // Emergency meeting proximity + if (_gameClient.CurrentLobbyState?.MapData != null) + { + double dist = myPos.DistanceTo(_gameClient.CurrentLobbyState.MapData.Center); + if (dist <= ProximityRadius) + { + ui.SetActionButton("EMERGENCY", true, () => GameManager.Instance?.PerformAction()); + return; + } + } + } + + // Impostor kill + if (isImpostor) + { + var target = _gameClient.FindNearbyPlayer(ProximityRadius); + if (!string.IsNullOrEmpty(target)) + { + ui.SetActionButton("KILL", true, () => GameManager.Instance?.PerformAction()); + return; + } + } + + // Nothing nearby + ui.SetActionButton("", false); + } + + /// Called externally (e.g., GameManager.PerformAction) to launch the nearby task. + public void TriggerNearbyTask() + { + OnUsePressed(); + } + + private void OnUsePressed() + { + if (NearbyTask == null || _minigameOpen) return; + var entry = _tasks.Find(t => t.ServerTask.TaskId == NearbyTask.TaskId); + if (entry != null) _host.StartCoroutine(LaunchMinigame(entry)); + } + + private IEnumerator LaunchMinigame(TaskEntry entry) + { + _minigameOpen = true; + Debug.Log($"[Tasks] Launching minigame '{entry.MinigameScene}' for task '{entry.ServerTask.Name}'"); + + // Inform server that task started + _gameClient.Send(new TaskStart { TaskId = entry.ServerTask.TaskId }); + + var op = SceneManager.LoadSceneAsync(entry.MinigameScene, LoadSceneMode.Additive); + yield return op; + + _loadedMinigameScene = entry.MinigameScene; + + // Find the ITask component in the newly loaded scene + Scene scene = SceneManager.GetSceneByName(entry.MinigameScene); + ITask taskComponent = null; + foreach (var root in scene.GetRootGameObjects()) + { + taskComponent = root.GetComponentInChildren(); + if (taskComponent != null) break; + } + + if (taskComponent == null) + { + Debug.LogWarning($"[Tasks] No ITask found in '{entry.MinigameScene}'. Auto-completing."); + yield return FinishMinigame(entry, true); + yield break; + } + + // Set task metadata + taskComponent.TaskID = entry.ServerTask.TaskId; + taskComponent.TaskName = entry.ServerTask.Name; + taskComponent.TaskLocation = (entry.ServerTask.Location.Lat, entry.ServerTask.Location.Lon); + + bool done = false; + bool exited = false; + taskComponent.Initialize(t => { done = true; }); + taskComponent.ExitTask(t => { exited = true; }); + + // Wait for completion or exit + yield return new WaitUntil(() => done || exited); + + yield return FinishMinigame(entry, done); + } + + private IEnumerator FinishMinigame(TaskEntry entry, bool completed) + { + if (completed) + { + entry.Completed = true; + _gameClient.CompleteTask(entry.ServerTask.TaskId); + Debug.Log($"[Tasks] Task '{entry.ServerTask.Name}' completed."); + } + else + { + Debug.Log($"[Tasks] Task '{entry.ServerTask.Name}' exited without completion."); + } + + // Unload minigame scene + if (!string.IsNullOrEmpty(_loadedMinigameScene)) + { + var unload = SceneManager.UnloadSceneAsync(_loadedMinigameScene); + yield return unload; + _loadedMinigameScene = null; + } + + _minigameOpen = false; + } + } +} diff --git a/Assets/GameManager/GameManager_Tasks.cs.meta b/Assets/GameManager/GameManager_Tasks.cs.meta new file mode 100644 index 0000000..f80d734 --- /dev/null +++ b/Assets/GameManager/GameManager_Tasks.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27a123dbda9eef8ba4815c0c0d30b6fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GameManager/GameManager_UI.cs b/Assets/GameManager/GameManager_UI.cs index ddc1d65..c3337f3 100644 --- a/Assets/GameManager/GameManager_UI.cs +++ b/Assets/GameManager/GameManager_UI.cs @@ -1,71 +1,346 @@ using UnityEngine; +using UnityEngine.UI; using Subsystems; using GeoSus.Client; -using System.ComponentModel; -using System.Threading; +using System.Collections.Generic; +using System; +using TMPro; namespace Subsystems { + /// + /// Manages UI for the GameManager. Canvas references are only valid in Client.unity; + /// Art-menu scenes use their own lightweight UI scripts that read from GameManager.Instance. + /// public class GameManager_UI { private GameClient _gameClient; - private Canvas _CreateJoinLobby; - private Canvas _InLobby; - private Canvas _LoadingScreen; - private Canvas _GameScreen; - public GameManager_UI(GameClient gameClient, Canvas CreateJoinLobby, Canvas InLobby, Canvas LoadingScreen, Canvas GameScreen) + + // Set by GameManager after Client.unity loads (called from GameManager.OnSceneLoaded) + public Canvas ClientCreateJoinLobby; // fallback join-code canvas in Client.unity + public Canvas ClientInLobby; // InLobby canvas in Client.unity (unused now, kept compat) + public Canvas ClientLoadingScreen; + public Canvas ClientGameScreen; // parent of all HUD elements + + // HUD elements (children of ClientGameScreen, resolved at runtime) + private TMP_Text _roleText; + private TMP_Text _taskListText; + private TMP_Text _taskProgressText; + private Button _actionButton; + private TMP_Text _actionButtonText; + private TMP_Text _killCooldownText; + private GameObject _sabotagePanel; + private TMP_Text _sabotageTimerText; + private GameObject _meetingPanel; + private GameObject _gameEndPanel; + private TMP_Text _gameEndText; + + // Runtime state + private bool _isDead; + private bool _commsBlackout; + private DateTime _sabotageMeltdownDeadline; + private bool _sabotageTimerActive; + + // Lobby-changed flag — set from network thread, consumed in Update + private volatile bool _lobbyDirty; + + public GameManager_UI(GameClient gameClient) { _gameClient = gameClient; - _CreateJoinLobby = CreateJoinLobby; - _LoadingScreen = LoadingScreen; - _GameScreen = GameScreen; - _InLobby = InLobby; - _CreateJoinLobby.enabled = true; - _InLobby.enabled = false; - _GameScreen.enabled = false; - _LoadingScreen.enabled = false; } + + /// Called by Network subsystem when lobby player list changes. + public void NotifyLobbyChanged() => _lobbyDirty = true; + + // ── Called from GameManager after Client.unity loads ────────────────── + + public void BindClientScene(Canvas createJoin, Canvas inLobby, Canvas loading, Canvas game) + { + ClientCreateJoinLobby = createJoin; + ClientInLobby = inLobby; + ClientLoadingScreen = loading; + ClientGameScreen = game; + + EnsureCanvasReady(createJoin); + EnsureCanvasReady(inLobby); + EnsureCanvasReady(loading); + EnsureCanvasReady(game); + + if (createJoin) createJoin.gameObject.SetActive(false); + if (inLobby) inLobby.gameObject.SetActive(false); + if (loading) loading.gameObject.SetActive(false); + if (game) game.gameObject.SetActive(false); + + if (game != null) + { + _roleText = FindTMP(game.transform, "Role"); + _taskListText = FindTMP(game.transform, "TaskList"); + _taskProgressText = FindTMP(game.transform, "TaskProgress"); + _killCooldownText = FindTMP(game.transform, "KillCooldown"); + _sabotageTimerText = FindTMP(game.transform, "SabotageTimer"); + _gameEndText = FindTMP(game.transform, "GameEndText"); + + var actionGO = game.transform.Find("ActionButton"); + if (actionGO != null) + { + _actionButton = actionGO.GetComponent