Zabiju je

This commit is contained in:
2026-04-26 13:30:33 +02:00
parent 208696487e
commit 700e6bfbfc
143 changed files with 11027 additions and 1298 deletions

View File

@@ -3,9 +3,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEditor;
using UnityEngine;
using UnityEngine.Localization.Pseudo;
using UnityEngine.UI;
@@ -13,8 +11,8 @@ namespace Subsystems{
[System.Serializable]
public class BuildingSettings
{
public Material ResidentalBuildingsMat;
public float ResidentalBuildingHeight;
public Material ResidentialBuildingsMat;
public float ResidentialBuildingHeight;
public Material CommercialBuildingsMat;
public float CommercialBuildingHeight;
public Material IndustrialBuildingsMat;
@@ -65,7 +63,14 @@ namespace Subsystems{
private BuildingSettings _buildingSettings;
private PathwaySettings _pathwaySettings;
private AreaSettings _areaSettings;
private const float _metersPerUnit = 1f;
private const float _metersPerUnit = 1f;
// Runtime marker collections
private Dictionary<string, GameObject> _taskMarkers = new Dictionary<string, GameObject>();
private Dictionary<string, GameObject> _bodyMarkers = new Dictionary<string, GameObject>();
private Dictionary<string, GameObject> _playerAvatars = new Dictionary<string, GameObject>();
private List<GameObject> _sabotageMarkers = new List<GameObject>();
public GameManager_Map(GameClient gameClient, GameObject mapCenterPoint, BuildingSettings buildingSettings, PathwaySettings pathwaySettings, AreaSettings areaSettings)
{
_gameClient = gameClient;
@@ -74,8 +79,25 @@ namespace Subsystems{
_pathwaySettings = pathwaySettings;
_areaSettings = areaSettings;
}
public bool IsSceneReady => _mapCenterPoint != null;
/// <summary>Called from OnSceneLoaded when Client.unity is loaded so the
/// MapCenterPoint (which lives in Client.unity) can be wired at runtime.</summary>
public void SetMapCenterPoint(GameObject go) { _mapCenterPoint = go; }
public void BuildMap()
{
if (_mapCenterPoint == null)
{
Debug.LogWarning("[Map] BuildMap skipped: MapCenterPoint is not yet bound.");
return;
}
if (_gameClient?.CurrentLobbyState?.MapData == null)
{
Debug.LogWarning("[Map] BuildMap skipped: no MapData in CurrentLobbyState.");
return;
}
ClearChildren();
_centerPosition = _gameClient.CurrentLobbyState.MapData.Center;
GameObject buildingsRoot = new GameObject("Buildings");
@@ -139,8 +161,8 @@ namespace Subsystems{
switch (b.BuildingType.ToLower())
{
case "residential":
mat = _buildingSettings.ResidentalBuildingsMat;
height = _buildingSettings.ResidentalBuildingHeight;
mat = _buildingSettings.ResidentialBuildingsMat;
height = _buildingSettings.ResidentialBuildingHeight;
break;
case "commercial":
mat = _buildingSettings.CommercialBuildingsMat;
@@ -372,5 +394,117 @@ namespace Subsystems{
return mesh;
}
#endregion
#region Markers
public void CreateTaskMarkers(List<GeoSus.Client.GameTask> tasks)
{
if (_mapCenterPoint == null) return;
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0)
{
var md = _gameClient?.CurrentLobbyState?.MapData;
if (md != null) _centerPosition = md.Center;
}
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return;
foreach (var task in tasks)
{
if (_taskMarkers.ContainsKey(task.TaskId)) continue;
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.name = $"Task_{task.TaskId}";
go.transform.parent = _mapCenterPoint.transform;
go.transform.position = task.Location.ToLocalVector3(_centerPosition) + Vector3.up * 0.3f;
go.transform.localScale = Vector3.one * 0.5f;
var mr = go.GetComponent<MeshRenderer>();
if (mr) mr.material.color = Color.yellow;
_taskMarkers[task.TaskId] = go;
}
}
public void RemoveTaskMarker(string taskId)
{
if (_taskMarkers.TryGetValue(taskId, out var go))
{
UnityEngine.Object.Destroy(go);
_taskMarkers.Remove(taskId);
}
}
public void CreateBodyMarker(string bodyId, Position location)
{
if (_mapCenterPoint == null) return;
if (_bodyMarkers.ContainsKey(bodyId)) return;
var go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
go.name = $"Body_{bodyId}";
go.transform.parent = _mapCenterPoint?.transform;
go.transform.position = location.ToLocalVector3(_centerPosition) + Vector3.up * 0.15f;
go.transform.localScale = new Vector3(0.3f, 0.5f, 0.3f);
go.transform.rotation = Quaternion.Euler(90, 0, 0); // lying down
var mr = go.GetComponent<MeshRenderer>();
if (mr) mr.material.color = Color.red;
_bodyMarkers[bodyId] = go;
}
public void ClearBodyMarkers()
{
foreach (var go in _bodyMarkers.Values)
if (go) UnityEngine.Object.Destroy(go);
_bodyMarkers.Clear();
}
public void UpdatePlayerAvatars(Dictionary<string, PlayerPositionInfo> positions, string myUuid)
{
if (_mapCenterPoint == null) return;
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0)
{
var md = _gameClient?.CurrentLobbyState?.MapData;
if (md != null) _centerPosition = md.Center;
}
if (_centerPosition.Lat == 0 && _centerPosition.Lon == 0) return;
foreach (var kvp in positions)
{
string uuid = kvp.Key;
var info = kvp.Value;
if (!_playerAvatars.TryGetValue(uuid, out var go) || go == null)
{
go = GameObject.CreatePrimitive(PrimitiveType.Capsule);
go.name = $"Player_{uuid.Substring(0, Mathf.Min(8, uuid.Length))}";
go.transform.parent = _mapCenterPoint?.transform;
go.transform.localScale = Vector3.one * 0.4f;
_playerAvatars[uuid] = go;
}
go.transform.position = info.Position.ToLocalVector3(_centerPosition) + Vector3.up * 1f;
var mr = go.GetComponent<MeshRenderer>();
if (mr)
{
if (uuid == myUuid) mr.material.color = Color.green;
else if (info.State == GeoSus.Client.PlayerState.Dead) mr.material.color = Color.grey;
else mr.material.color = Color.white;
}
}
}
public void CreateSabotageMarkers(List<RepairStationInfo> stations)
{
foreach (var station in stations)
{
var go = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
go.name = $"Sabotage_{station.StationId}";
go.transform.parent = _mapCenterPoint?.transform;
go.transform.position = station.Location.ToLocalVector3(_centerPosition) + Vector3.up * 1f;
go.transform.localScale = new Vector3(0.5f, 2f, 0.5f);
var mr = go.GetComponent<MeshRenderer>();
if (mr) mr.material.color = new Color(1f, 0.5f, 0f); // orange
_sabotageMarkers.Add(go);
}
}
public void ClearSabotageMarkers()
{
foreach (var go in _sabotageMarkers)
if (go) UnityEngine.Object.Destroy(go);
_sabotageMarkers.Clear();
}
#endregion
}
}