KostraDataTransfer
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@@ -84,7 +84,7 @@ public class ObjectSpawner : MonoBehaviour
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{
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for (int i = 0; i < objectCount; i++)
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{
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GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
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GameObject prefab = objectPrefabs[Random.Range(0, objectPrefabs.Length)];
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Vector2 pos = RandomPos(0.5f);
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GameObject obj = Instantiate(prefab, pos, Quaternion.identity, objectParent);
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