Files
secretsplash/Runtime/PSXData.cs
Jan Racek 4aa4e49424 psst
2026-03-24 13:00:54 +01:00

17 lines
504 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
[CreateAssetMenu(fileName = "PSXData", menuName = "PSXSplash/PS1 Project Data")]
public class PSXData : ScriptableObject
{
// Texture packing settings
public Vector2 OutputResolution = new Vector2(320, 240);
public bool DualBuffering = true;
public bool VerticalBuffering = true;
public List<ProhibitedArea> ProhibitedAreas = new List<ProhibitedArea>();
}
}