Files
secretsplash/Runtime/PSXMesh.cs

16 lines
276 B
C#

using UnityEngine;
namespace PSXSplash.RuntimeCode
{
[System.Serializable]
public class PSXMesh
{
public bool TriangulateMesh = true;
public void Export(GameObject gameObject)
{
Debug.Log($"Export: {this}");
}
}
}