28 lines
652 B
C#
28 lines
652 B
C#
using UnityEngine;
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namespace PSXSplash.RuntimeCode
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{
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public class ProhibitedArea
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{
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public int X;
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public int Y;
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public int Width;
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public int Height;
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public static ProhibitedArea FromUnityRect(Rect rect)
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{
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return new ProhibitedArea
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{
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X = Mathf.RoundToInt(rect.x),
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Y = Mathf.RoundToInt(rect.y),
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Width = Mathf.RoundToInt(rect.width),
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Height = Mathf.RoundToInt(rect.height)
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};
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}
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public Rect ToUnityRect()
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{
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return new Rect(X, Y, Width, Height);
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}
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}
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} |