Files
secretsplash/Runtime/Utils.cs

28 lines
652 B
C#

using UnityEngine;
namespace PSXSplash.RuntimeCode
{
public class ProhibitedArea
{
public int X;
public int Y;
public int Width;
public int Height;
public static ProhibitedArea FromUnityRect(Rect rect)
{
return new ProhibitedArea
{
X = Mathf.RoundToInt(rect.x),
Y = Mathf.RoundToInt(rect.y),
Width = Mathf.RoundToInt(rect.width),
Height = Mathf.RoundToInt(rect.height)
};
}
public Rect ToUnityRect()
{
return new Rect(X, Y, Width, Height);
}
}
}