Files
secretsplash/Runtime/PSXData.cs

13 lines
427 B
C#

using System.Collections.Generic;
using PSXSplash.RuntimeCode;
using UnityEngine;
[CreateAssetMenu(fileName = "PSXData", menuName = "Scriptable Objects/PSXData")]
public class PSXData : ScriptableObject
{
public Vector2 OutputResolution = new Vector2(320, 240);
public bool DualBuffering = true;
public bool VerticalBuffering = true;
public List<ProhibitedArea> ProhibitedAreas = new List<ProhibitedArea>();
}