Files
secretsplash/Runtime/LuaFile.cs
Jan Racek 4aa4e49424 psst
2026-03-24 13:00:54 +01:00

16 lines
306 B
C#

using UnityEngine;
namespace SplashEdit.RuntimeCode
{
public class LuaFile : ScriptableObject
{
[SerializeField] private string luaScript;
public string LuaScript => luaScript;
public void Init(string luaCode)
{
luaScript = luaCode;
}
}
}