Files
secretsplash/Editor/PSXObjectExporterEditor.cs
2026-03-28 01:32:36 +01:00

248 lines
9.5 KiB
C#

using UnityEngine;
using UnityEditor;
using SplashEdit.RuntimeCode;
using System.Linq;
namespace SplashEdit.EditorCode
{
[CustomEditor(typeof(PSXObjectExporter))]
[CanEditMultipleObjects]
public class PSXObjectExporterEditor : UnityEditor.Editor
{
private SerializedProperty isActiveProp;
private SerializedProperty bitDepthProp;
private SerializedProperty luaFileProp;
private SerializedProperty collisionTypeProp;
private MeshFilter meshFilter;
private MeshRenderer meshRenderer;
private int triangleCount;
private int vertexCount;
private bool showExport = true;
private bool showCollision = true;
private void OnEnable()
{
isActiveProp = serializedObject.FindProperty("isActive");
bitDepthProp = serializedObject.FindProperty("bitDepth");
luaFileProp = serializedObject.FindProperty("luaFile");
collisionTypeProp = serializedObject.FindProperty("collisionType");
CacheMeshInfo();
}
private void CacheMeshInfo()
{
var exporter = target as PSXObjectExporter;
if (exporter == null) return;
meshFilter = exporter.GetComponent<MeshFilter>();
meshRenderer = exporter.GetComponent<MeshRenderer>();
if (meshFilter != null && meshFilter.sharedMesh != null)
{
triangleCount = meshFilter.sharedMesh.triangles.Length / 3;
vertexCount = meshFilter.sharedMesh.vertexCount;
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawHeader();
EditorGUILayout.Space(4);
if (!isActiveProp.boolValue)
{
EditorGUILayout.LabelField("Object will be skipped during export.", PSXEditorStyles.InfoBox);
serializedObject.ApplyModifiedProperties();
return;
}
DrawMeshSummary();
PSXEditorStyles.DrawSeparator(6, 6);
DrawExportSection();
PSXEditorStyles.DrawSeparator(6, 6);
DrawCollisionSection();
PSXEditorStyles.DrawSeparator(6, 6);
DrawActions();
serializedObject.ApplyModifiedProperties();
}
private new void DrawHeader()
{
EditorGUILayout.BeginVertical(PSXEditorStyles.CardStyle);
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(isActiveProp, GUIContent.none, GUILayout.Width(18));
var exporter = target as PSXObjectExporter;
EditorGUILayout.LabelField(exporter.gameObject.name, PSXEditorStyles.CardHeaderStyle);
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
private void DrawMeshSummary()
{
if (meshFilter == null || meshFilter.sharedMesh == null)
{
EditorGUILayout.LabelField("No mesh on this object.", PSXEditorStyles.InfoBox);
return;
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField($"{triangleCount} tris", PSXEditorStyles.RichLabel, GUILayout.Width(60));
EditorGUILayout.LabelField($"{vertexCount} verts", PSXEditorStyles.RichLabel, GUILayout.Width(70));
int subMeshCount = meshFilter.sharedMesh.subMeshCount;
if (subMeshCount > 1)
EditorGUILayout.LabelField($"{subMeshCount} submeshes", PSXEditorStyles.RichLabel, GUILayout.Width(90));
int matCount = meshRenderer != null ? meshRenderer.sharedMaterials.Length : 0;
int textured = meshRenderer != null
? meshRenderer.sharedMaterials.Count(m => m != null && m.mainTexture != null)
: 0;
if (textured > 0)
EditorGUILayout.LabelField($"{textured}/{matCount} textured", PSXEditorStyles.RichLabel);
else
EditorGUILayout.LabelField("untextured", PSXEditorStyles.RichLabel);
EditorGUILayout.EndHorizontal();
}
private void DrawExportSection()
{
showExport = EditorGUILayout.Foldout(showExport, "Export", true, PSXEditorStyles.FoldoutHeader);
if (!showExport) return;
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(bitDepthProp, new GUIContent("Bit Depth"));
EditorGUILayout.PropertyField(luaFileProp, new GUIContent("Lua Script"));
if (luaFileProp.objectReferenceValue != null)
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space(EditorGUI.indentLevel * 15);
if (GUILayout.Button("Edit", PSXEditorStyles.SecondaryButton, GUILayout.Width(50)))
AssetDatabase.OpenAsset(luaFileProp.objectReferenceValue);
if (GUILayout.Button("Clear", PSXEditorStyles.SecondaryButton, GUILayout.Width(50)))
luaFileProp.objectReferenceValue = null;
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
else
{
EditorGUILayout.BeginHorizontal();
GUILayout.Space(EditorGUI.indentLevel * 15);
if (GUILayout.Button("Create Lua Script", PSXEditorStyles.SecondaryButton, GUILayout.Width(130)))
CreateNewLuaScript();
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
EditorGUI.indentLevel--;
}
private void DrawCollisionSection()
{
showCollision = EditorGUILayout.Foldout(showCollision, "Collision", true, PSXEditorStyles.FoldoutHeader);
if (!showCollision) return;
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(collisionTypeProp, new GUIContent("Type"));
var collType = (PSXCollisionType)collisionTypeProp.enumValueIndex;
if (collType == PSXCollisionType.Static)
{
EditorGUILayout.LabelField(
"<color=#88cc88>Only bakes holes in the navregions</color>",
PSXEditorStyles.RichLabel);
}
else if (collType == PSXCollisionType.Dynamic)
{
EditorGUILayout.LabelField(
"<color=#88aaff>Runtime AABB collider. Pushes player back + fires Lua events.</color>",
PSXEditorStyles.RichLabel);
}
EditorGUI.indentLevel--;
}
private void DrawActions()
{
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Select Scene Exporter", PSXEditorStyles.SecondaryButton))
{
var se = FindFirstObjectByType<PSXSceneExporter>();
if (se != null)
Selection.activeGameObject = se.gameObject;
else
EditorUtility.DisplayDialog("Not Found", "No PSXSceneExporter in scene.", "OK");
}
EditorGUILayout.EndHorizontal();
}
private void CreateNewLuaScript()
{
var exporter = target as PSXObjectExporter;
string defaultName = exporter.gameObject.name.ToLower().Replace(" ", "_");
string path = EditorUtility.SaveFilePanelInProject(
"Create Lua Script", defaultName + ".lua", "lua",
"Create a new Lua script for this object");
if (string.IsNullOrEmpty(path)) return;
string template =
$"function onCreate(self)\nend\n\nfunction onUpdate(self, dt)\nend\n";
System.IO.File.WriteAllText(path, template);
AssetDatabase.Refresh();
var luaFile = AssetDatabase.LoadAssetAtPath<LuaFile>(path);
if (luaFile != null)
{
luaFileProp.objectReferenceValue = luaFile;
serializedObject.ApplyModifiedProperties();
}
}
[DrawGizmo(GizmoType.Selected | GizmoType.NonSelected)]
private static void DrawColliderGizmo(PSXObjectExporter exporter, GizmoType gizmoType)
{
if (exporter.CollisionType != PSXCollisionType.Dynamic) return;
MeshFilter mf = exporter.GetComponent<MeshFilter>();
Mesh mesh = mf?.sharedMesh;
if (mesh == null) return;
Bounds local = mesh.bounds;
Matrix4x4 worldMatrix = exporter.transform.localToWorldMatrix;
Vector3 ext = local.extents;
Vector3 center = local.center;
Vector3 aabbMin = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue);
Vector3 aabbMax = new Vector3(float.MinValue, float.MinValue, float.MinValue);
for (int i = 0; i < 8; i++)
{
Vector3 corner = center + new Vector3(
(i & 1) != 0 ? ext.x : -ext.x,
(i & 2) != 0 ? ext.y : -ext.y,
(i & 4) != 0 ? ext.z : -ext.z
);
Vector3 world = worldMatrix.MultiplyPoint3x4(corner);
aabbMin = Vector3.Min(aabbMin, world);
aabbMax = Vector3.Max(aabbMax, world);
}
bool selected = (gizmoType & GizmoType.Selected) != 0;
Gizmos.color = selected ? new Color(0.2f, 0.8f, 1f, 0.8f) : new Color(0.2f, 0.8f, 1f, 0.3f);
Vector3 c = (aabbMin + aabbMax) * 0.5f;
Vector3 s = aabbMax - aabbMin;
Gizmos.DrawWireCube(c, s);
}
}
}