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1e480f6c15d191008abd0a20dd9d72c1795d4369
secretsplash
/
Editor
History
jracek
e9dca50c2d
Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
2025-03-11 22:54:49 +01:00
..
net.psxsplash.splashedit.Editor.asmdef
Recursive calling of ObjectExporters from a SceneExporter, icons
2025-01-13 19:59:41 +01:00
net.psxsplash.splashedit.Editor.asmdef.meta
Recursive calling of ObjectExporters from a SceneExporter, icons
2025-01-13 19:59:41 +01:00
PSXSceneExporterEditor.cs
Added texture Quantization and a window to test it
2025-01-14 00:44:45 +01:00
PSXSceneExporterEditor.cs.meta
Recursive calling of ObjectExporters from a SceneExporter, icons
2025-01-13 19:59:41 +01:00
QuantizedPreviewWindow.cs
Finally doing quantization and dithering in a fast and sensible way
2025-02-11 22:54:17 +01:00
QuantizedPreviewWindow.cs.meta
Added texture Quantization and a window to test it
2025-01-14 00:44:45 +01:00
VramEditorWindow.cs
Exporting the finished VRAM, loads correctly within pcsx-redux, Refactor of PSXTexture2D
2025-03-11 22:54:49 +01:00
VramEditorWindow.cs.meta
Added VRAM editor: fbuffer and prohibited area sections
2025-02-12 20:54:39 +01:00