Files
secretsplash/Runtime/PSXData.cs
Jan Racek 13ed569eaf cleanup
2026-03-27 21:29:24 +01:00

18 lines
570 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
[CreateAssetMenu(fileName = "PSXData", menuName = "PSXSplash/PS1 Project Data")]
[Icon("Packages/net.psxsplash.splashedit/Icons/PSXData.png")]
public class PSXData : ScriptableObject
{
// Texture packing settings
public Vector2 OutputResolution = new Vector2(320, 240);
public bool DualBuffering = true;
public bool VerticalBuffering = true;
public List<ProhibitedArea> ProhibitedAreas = new List<ProhibitedArea>();
}
}