Files
secretsplash/Runtime/PSXSceneExporter.cs

40 lines
931 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace PSXSplash.RuntimeCode
{
public class PSXSceneExporter : MonoBehaviour
{
public void Export()
{
Debug.Log($"Exporting scene: {SceneManager.GetActiveScene().name}");
Scene activeScene = SceneManager.GetActiveScene();
foreach (GameObject obj in activeScene.GetRootGameObjects())
{
ExportAllPSXExporters(obj.transform);
}
}
void ExportAllPSXExporters(Transform parentTransform)
{
PSXObjectExporter exporter = parentTransform.GetComponent<PSXObjectExporter>();
if (exporter != null)
{
exporter.Export();
}
foreach (Transform child in parentTransform)
{
ExportAllPSXExporters(child);
}
}
void OnDrawGizmos()
{
Gizmos.DrawIcon(transform.position, "Packages/net.psxsplash.splashedit/Icons/PSXSceneExporter.png", true);
}
}
}