namespace SplashEdit.RuntimeCode { /// /// Cutscene track types. Must match the C++ TrackType enum in cutscene.hh. /// public enum PSXTrackType : byte { CameraPosition = 0, CameraRotation = 1, ObjectPosition = 2, ObjectRotationY = 3, ObjectActive = 4, // UI track types (v13+) UICanvasVisible = 5, UIElementVisible = 6, UIProgress = 7, UIPosition = 8, UIColor = 9, } }