using UnityEngine; using UnityEditor; using PSXSplash.Runtime; [CustomEditor(typeof(PSXSceneExporter))] public class PSXSceneExporterEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); DrawDefaultInspector(); PSXSceneExporter comp = (PSXSceneExporter)target; if(GUILayout.Button("Export")) { comp.Export(); } } }