using UnityEngine; using UnityEditor; using PSXSplash.Runtime; [CustomEditor(typeof(PSXObjectExporter))] public class PSXObjectExporterEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); DrawDefaultInspector(); PSXObjectExporter comp = (PSXObjectExporter)target; if (GUILayout.Button("Export")) { comp.Export(); } } }