using System;
using System.Collections.Generic;
using UnityEngine;
namespace SplashEdit.RuntimeCode
{
///
/// A single track within a cutscene, driving one property on one target.
///
[Serializable]
public class PSXCutsceneTrack
{
[Tooltip("What property this track drives.")]
public PSXTrackType TrackType;
[Tooltip("Target GameObject name (must match a PSXObjectExporter). Leave empty for camera tracks.")]
public string ObjectName = "";
[Tooltip("Keyframes for this track. Sort by frame number.")]
public List Keyframes = new List();
}
}