using System.Collections.Generic; using UnityEngine; namespace SplashEdit.RuntimeCode { [CreateAssetMenu(fileName = "PSXData", menuName = "Scriptable Objects/PSXData")] public class PSXData : ScriptableObject { public Vector2 OutputResolution = new Vector2(320, 240); public bool DualBuffering = true; public bool VerticalBuffering = true; public List ProhibitedAreas = new List(); } }