using System.Collections.Generic; using System.Linq; using System.Reflection.Emit; using PSXSplash.RuntimeCode; using Unity.Collections; using UnityEditor; using UnityEngine; using UnityEngine.Rendering; public class VRAMEditorWindow : EditorWindow { class ProhibitedArea { public int X; public int Y; public int Width; public int Height; } private const int VramWidth = 1024; private const int VramHeight = 512; private List prohibitedAreas = new List(); private Vector2 scrollPosition; private Texture2D vramImage; private Vector2 selectedResolution = new Vector2(320, 240); private bool dualBuffering = true; private bool verticalLayout = true; private Color bufferColor1 = new Color(1, 0, 0, 0.5f); private Color bufferColor2 = new Color(0, 1, 0, 0.5f); private Color prohibitedColor = new Color(1, 0, 0, 0.3f); private static readonly Vector2[] resolutions = { new Vector2(256, 240), new Vector2(256, 480), new Vector2(320, 240), new Vector2(320, 480), new Vector2(368, 240), new Vector2(368, 480), new Vector2(512, 240), new Vector2(512, 480), new Vector2(640, 240), new Vector2(640, 480) }; [MenuItem("Window/VRAM Editor")] public static void ShowWindow() { GetWindow("VRAM Editor"); } private void OnEnable() { vramImage = new Texture2D(VramWidth, VramHeight); NativeArray blackPixels = new NativeArray(VramWidth * VramHeight, Allocator.Temp); vramImage.SetPixelData(blackPixels, 0); vramImage.Apply(); blackPixels.Dispose(); } public static void PasteTexture(Texture2D baseTexture, Texture2D overlayTexture, int posX, int posY) { if (baseTexture == null || overlayTexture == null) { Debug.LogError("Textures cannot be null!"); return; } // Get pixels from the overlay texture Color[] overlayPixels = overlayTexture.GetPixels(); Color[] basePixels = baseTexture.GetPixels(); int baseWidth = baseTexture.width; int baseHeight = baseTexture.height; int overlayWidth = overlayTexture.width; int overlayHeight = overlayTexture.height; // Loop through the overlay texture and paste it onto the base texture for (int y = 0; y < overlayHeight; y++) { for (int x = 0; x < overlayWidth; x++) { int baseX = posX + x; int baseY = posY + y; // Ensure we are within bounds of the base texture if (baseX >= 0 && baseX < baseWidth && baseY >= 0 && baseY < baseHeight) { int baseIndex = baseY * baseWidth + baseX; int overlayIndex = y * overlayWidth + x; // Blend or replace pixel (simple overwrite in this case) basePixels[baseIndex] = overlayPixels[overlayIndex]; } } } // Apply the modified pixels back to the base texture baseTexture.SetPixels(basePixels); baseTexture.Apply(); } private void PackTextures() { vramImage = new Texture2D(VramWidth, VramHeight); NativeArray blackPixels = new NativeArray(VramWidth * VramHeight, Allocator.Temp); vramImage.SetPixelData(blackPixels, 0); vramImage.Apply(); blackPixels.Dispose(); PSXObjectExporter[] objects = FindObjectsByType(FindObjectsSortMode.None); foreach (PSXObjectExporter exp in objects) { exp.CreatePSXTexture2D(); } List dontPackAreas = new List(); foreach (ProhibitedArea area in prohibitedAreas) { dontPackAreas.Add(new Rect(area.X, area.Y, area.Width, area.Height)); } Rect buffer1 = new Rect(0, 0, selectedResolution.x, selectedResolution.y); Rect buffer2 = verticalLayout ? new Rect(0, 256, selectedResolution.x, selectedResolution.y) : new Rect(selectedResolution.x, 0, selectedResolution.x, selectedResolution.y); dontPackAreas.Add(buffer1); dontPackAreas.Add(buffer2); VRAMPacker tp = new VRAMPacker(dontPackAreas); var packed = tp.PackTexturesIntoVRAM(objects); foreach (TextureAtlas ta in packed.atlases) { foreach (PSXTexture2D texture in ta.ContainedTextures) { Debug.Log($"Packing {texture} at: x:{ta.PositionX + texture.PackingX} y:{ta.PositionY + texture.PackingY}"); PasteTexture(vramImage, texture.GenerateVramPreview(), ta.PositionX + texture.PackingX, ta.PositionY + texture.PackingY); Debug.Log($"Texpage: {texture.TexpageNum} Offset:({texture.PackingX},{texture.PackingY})"); for(int i = 0; i < texture.ColorPalette.Count; i++) { vramImage.SetPixel(texture.ClutPackingX+i, texture.ClutPackingY, texture.ColorPalette[i].GetUnityColor()); } vramImage.Apply(); } } } private void OnGUI() { GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); GUILayout.Label("VRAM Editor", EditorStyles.boldLabel); selectedResolution = resolutions[EditorGUILayout.Popup("Resolution", System.Array.IndexOf(resolutions, selectedResolution), new string[] { "256x240", "256x480", "320x240", "320x480", "368x240", "368x480", "512x240", "512x480", "640x240", "640x480" })]; bool canDBHorizontal = selectedResolution[0] * 2 <= 1024; bool canDBVertical = selectedResolution[1] * 2 <= 512; if (canDBHorizontal || canDBVertical) { dualBuffering = EditorGUILayout.Toggle("Dual Buffering", dualBuffering); } else { dualBuffering = false; } if (canDBVertical && canDBHorizontal) { verticalLayout = EditorGUILayout.Toggle("Vertical", verticalLayout); } else if (canDBVertical) { verticalLayout = true; } else { verticalLayout = false; } GUILayout.Space(10); GUILayout.Label("Prohibited areas", EditorStyles.boldLabel); scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.MaxHeight(150f)); for (int i = 0; i < prohibitedAreas.Count; i++) { var area = prohibitedAreas[i]; area.X = EditorGUILayout.IntField("X", area.X); area.Y = EditorGUILayout.IntField("Y", area.Y); area.Width = EditorGUILayout.IntField("Width", area.Width); area.Height = EditorGUILayout.IntField("Height", area.Height); if (GUILayout.Button("Remove")) { prohibitedAreas.RemoveAt(i); break; // Avoid out-of-bounds errors after removal } prohibitedAreas[i] = area; // Update the list with edited values GUILayout.Space(10); } GUILayout.EndScrollView(); GUILayout.Space(10); if (GUILayout.Button("Add Prohibited Area")) { prohibitedAreas.Add(new ProhibitedArea()); } // New "Pack Textures" Button if (GUILayout.Button("Pack Textures")) { PackTextures(); } GUILayout.EndVertical(); Rect vramRect = GUILayoutUtility.GetRect(VramWidth, VramHeight, GUILayout.ExpandWidth(false)); EditorGUI.DrawPreviewTexture(vramRect, vramImage, null, ScaleMode.ScaleToFit, 0, 0, ColorWriteMask.All); Rect buffer1 = new Rect(vramRect.x, vramRect.y, selectedResolution.x, selectedResolution.y); Rect buffer2 = verticalLayout ? new Rect(vramRect.x, 256, selectedResolution.x, selectedResolution.y) : new Rect(vramRect.x + selectedResolution.x, vramRect.y, selectedResolution.x, selectedResolution.y); EditorGUI.DrawRect(buffer1, bufferColor1); GUI.Label(new Rect(buffer1.center.x - 40, buffer1.center.y - 10, 80, 20), "Framebuffer A", EditorStyles.boldLabel); GUILayout.Space(10); if (dualBuffering) { EditorGUI.DrawRect(buffer2, bufferColor2); GUI.Label(new Rect(buffer2.center.x - 40, buffer2.center.y - 10, 80, 20), "Framebuffer B", EditorStyles.boldLabel); } foreach (ProhibitedArea area in prohibitedAreas) { Rect areaRect = new Rect(vramRect.x + area.X, vramRect.y + area.Y, area.Width, area.Height); EditorGUI.DrawRect(areaRect, prohibitedColor); } GUILayout.EndHorizontal(); } }