using UnityEngine; using UnityEditor; using PSXSplash.RuntimeCode; using System.IO; namespace PSXSplash.EditorCode { [CustomEditor(typeof(PSXObjectExporter))] public class PSXObjectExporterEditor : Editor { public override void OnInspectorGUI() { /* PSXObjectExporter comp = (PSXObjectExporter)target; serializedObject.Update(); EditorGUILayout.BeginVertical("box"); EditorGUILayout.PropertyField(serializedObject.FindProperty("Mesh")); if (GUILayout.Button("Export mesh")) { comp.Mesh.Export(comp.gameObject); GUIUtility.ExitGUI(); } EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("box"); EditorGUILayout.PropertyField(serializedObject.FindProperty("Texture")); if (GUILayout.Button("Export texture")) { ushort[] textureData = comp.Texture.ExportTexture(comp.gameObject); string path = EditorUtility.SaveFilePanel( "Save texture data", "", "texture_data", "bin" ); if (!string.IsNullOrEmpty(path)) { using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write)) using (BinaryWriter writer = new BinaryWriter(fileStream)) { foreach (ushort value in textureData) { writer.Write(value); } } HodnÄ› string path = EditorUtility.SaveFilePanel( "Save clut data", "", "clut_data", "bin" ); if (!string.IsNullOrEmpty(path)) { using (FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write)) using (BinaryWriter writer = new BinaryWriter(fileStream)) { foreach (ushort value in clutData) { writer.Write(value); }HodnÄ› plyModifiedProperties(); */ } } }