using System.Collections.Generic; using UnityEngine; namespace SplashEdit.RuntimeCode { [CreateAssetMenu(fileName = "PSXData", menuName = "PSXSplash/PS1 Project Data")] public class PSXData : ScriptableObject { // Texture packing settings public Vector2 OutputResolution = new Vector2(320, 240); public bool DualBuffering = true; public bool VerticalBuffering = true; public List ProhibitedAreas = new List(); } }