using UnityEngine; namespace PSXSplash.RuntimeCode { public enum PSXTextureType { TEX_4BPP, TEX_8BPP, TEX16_BPP } [System.Serializable] public class PSXTexture { public PSXTextureType TextureType; public bool Dithering = true; public void Export() { Debug.Log($"Export: {this}"); } } }