using UnityEngine; using UnityEditor; using SplashEdit.RuntimeCode; namespace SplashEdit.EditorCode { [CustomEditor(typeof(PSXSceneExporter))] public class PSXSceneExporterEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); PSXSceneExporter comp = (PSXSceneExporter)target; if (GUILayout.Button("Export")) { comp.Export(); } } } }