using System.IO;
namespace SplashEdit.RuntimeCode
{
///
/// Implemented by scene-level data builders that serialize their output
/// into the splashpack binary stream.
///
public interface IPSXBinaryWritable
{
///
/// Write binary data to the splashpack stream.
///
/// The binary writer positioned at the correct offset.
/// GTE coordinate scaling factor.
void WriteToBinary(BinaryWriter writer, float gteScaling);
}
}