namespace SplashEdit.RuntimeCode { /// /// Per-keyframe interpolation mode. Must match the C++ InterpMode enum in cutscene.hh. /// Packed into the upper 3 bits of the 16-bit frame field on export. /// public enum PSXInterpMode : byte { Linear = 0, Step = 1, EaseIn = 2, EaseOut = 3, EaseInOut = 4, } }