Fixed 8bpp and 4bpp index packing
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using PSXSplash.RuntimeCode;
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@@ -154,7 +153,7 @@ namespace PSXSplash.RuntimeCode
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int clutHeight = 1;
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bool placed = false;
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for (int x = 0; x < VRAM_WIDTH; x++)
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for (int x = 0; x < VRAM_WIDTH; x+=16)
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{
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for (int y = 0; y <= VRAM_HEIGHT; y++)
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{
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